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README.md
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<p align="center"><img src="./app/assets/images/SealCircle.png" width="150px" height="150px" alt="aventium softworks"></p>
<h1 align="center">Helios Launcher</h1>
<em><h5 align="center">(formerly Electron Launcher)</h5></em>
[<p align="center"><img src="https://img.shields.io/travis/dscalzi/HeliosLauncher.svg?style=for-the-badge" alt="travis">](https://travis-ci.org/dscalzi/HeliosLauncher) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="stark"></p>
<p align="center">Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.</p>
![Screenshot 1](https://i.imgur.com/6o7SmH6.png)
![Screenshot 2](https://i.imgur.com/x3B34n1.png)
## Features
* 🔒 Full account management.
* Add multiple accounts and easily switch between them.
* Credentials are never stored and transmitted directly to Mojang.
* 📂 Efficient asset management.
* Receive client updates as soon as we release them.
* Files are validated before launch. Corrupt or incorrect files will be redownloaded.
* ☕ **Automatic Java validation.**
* If you have an incompatible version of Java installed, we'll install the right one *for you*.
* You do not need to have Java installed to run the launcher.
* 📰 News feed natively built into the launcher.
* ⚙️ Intuitive settings management, including a Java control panel.
* Supports all of our servers.
* Switch between server configurations with ease.
* View the player count of the selected server.
* Automatic updates. That's right, the launcher updates itself.
* View the status of Mojang's services.
This is not an exhaustive list. Download and install the launcher to gauge all it can do!
#### Need Help? [Check the wiki.][wiki]
#### Like the project? Leave a ⭐ star on the repository!
## Downloads
You can download from [GitHub Releases](https://github.com/dscalzi/HeliosLauncher/releases)
#### Latest Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases/latest)
#### Latest Pre-Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher/all.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases)
**Supported Platforms**
If you download from the [Releases](https://github.com/dscalzi/HeliosLauncher/releases) tab, select the installer for your system.
| Platform | File |
| -------- | ---- |
| Windows x64 | `helioslauncher-setup-VERSION.exe` |
| macOS | `helioslauncher-VERSION.dmg` |
| Linux x64 | `helioslauncher-VERSION-x86_64.AppImage` |
## Console
To open the console, use the following keybind.
```console
ctrl + shift + i
```
Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information.
#### Export Output to a File
If you want to export the console output, simply right click anywhere on the console and click **Save as..**
![console example](https://i.imgur.com/T5e73jP.png)
## Development
### Getting Started
**System Requirements**
* [Node.js][nodejs] v12
---
**Clone and Install Dependencies**
```console
> git clone https://github.com/dscalzi/HeliosLauncher.git
> cd HeliosLauncher
> npm install
```
---
**Launch Application**
```console
> npm start
```
---
**Build Installers**
To build for your current platform.
```console
> npm run dist
```
Build for a specific platform.
| Platform | Command |
| ----------- | -------------------- |
| Windows x64 | `npm run dist:win` |
| macOS | `npm run dist:mac` |
| Linux x64 | `npm run dist:linux` |
Builds for macOS may not work on Windows/Linux and vice-versa.
---
### Visual Studio Code
All development of the launcher should be done using [Visual Studio Code][vscode].
Paste the following into `.vscode/launch.json`
```JSON
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceFolder}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceFolder}"
}
]
}
```
This adds two debug configurations.
#### Debug Main Process
This allows you to debug Electron's [main process][mainprocess]. You can debug scripts in the [renderer process][rendererprocess] by opening the DevTools Window.
#### Debug Renderer Process
This allows you to debug Electron's [renderer process][rendererprocess]. This requires you to install the [Debugger for Chrome][chromedebugger] extension.
Note that you **cannot** open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program.
---
### Note on Third-Party Usage
You may use this software in your own project so long as the following conditions are met.
* Credit is expressly given to the original authors (Daniel Scalzi).
* Include a link to the original source on the launcher's About page.
* Credit the authors and provide a link to the original source in any publications or download pages.
* The source code remain **public** as a fork of this repository.
We reserve the right to update these conditions at any time, please check back periodically.
---
## Resources
* [Wiki][wiki]
* [Nebula (Create Distribution.json)][nebula]
* [v2 Rewrite Branch (WIP)][v2branch]
The best way to contact the developers is on Discord.
[![discord](https://discordapp.com/api/guilds/211524927831015424/embed.png?style=banner3)][discord]
---
### See you ingame.
[nodejs]: https://nodejs.org/en/ 'Node.js'
[vscode]: https://code.visualstudio.com/ 'Visual Studio Code'
[mainprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Main Process'
[rendererprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Renderer Process'
[chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome'
[discord]: https://discord.gg/zNWUXdt 'Discord'
[wiki]: https://github.com/dscalzi/HeliosLauncher/wiki 'wiki'
[nebula]: https://github.com/dscalzi/Nebula 'dscalzi/Nebula'
[v2branch]: https://github.com/dscalzi/HeliosLauncher/tree/ts-refactor 'v2 branch'
<p align="center"><img src="./app/assets/images/SealCircle.png" width="150px" height="150px" alt="aventium softworks"></p>
<h1 align="center">Creeponnia Launcher</h1>
<em><h5 align="center">(formerly Electron Launcher)</h5></em>
[<p align="center"><img src="https://img.shields.io/travis/dscalzi/HeliosLauncher.svg?style=for-the-badge" alt="travis">](https://travis-ci.org/dscalzi/HeliosLauncher) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="stark"></p>
<p align="center">Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.</p>
![Screenshot 1](https://i.imgur.com/6o7SmH6.png)
![Screenshot 2](https://i.imgur.com/x3B34n1.png)
## Features
* 🔒 Full account management.
* Add multiple accounts and easily switch between them.
* Credentials are never stored and transmitted directly to Mojang.
* 📂 Efficient asset management.
* Receive client updates as soon as we release them.
* Files are validated before launch. Corrupt or incorrect files will be redownloaded.
* ☕ **Automatic Java validation.**
* If you have an incompatible version of Java installed, we'll install the right one *for you*.
* You do not need to have Java installed to run the launcher.
* 📰 News feed natively built into the launcher.
* ⚙️ Intuitive settings management, including a Java control panel.
* Supports all of our servers.
* Switch between server configurations with ease.
* View the player count of the selected server.
* Automatic updates. That's right, the launcher updates itself.
* View the status of Mojang's services.
This is not an exhaustive list. Download and install the launcher to gauge all it can do!
#### Need Help? [Check the wiki.][wiki]
#### Like the project? Leave a ⭐ star on the repository!
## Downloads
You can download from [GitHub Releases](https://github.com/dscalzi/HeliosLauncher/releases)
#### Latest Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases/latest)
#### Latest Pre-Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher/all.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases)
**Supported Platforms**
If you download from the [Releases](https://github.com/dscalzi/HeliosLauncher/releases) tab, select the installer for your system.
| Platform | File |
| -------- | ---- |
| Windows x64 | `helioslauncher-setup-VERSION.exe` |
| macOS | `helioslauncher-VERSION.dmg` |
| Linux x64 | `helioslauncher-VERSION-x86_64.AppImage` |
## Console
To open the console, use the following keybind.
```console
ctrl + shift + i
```
Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information.
#### Export Output to a File
If you want to export the console output, simply right click anywhere on the console and click **Save as..**
![console example](https://i.imgur.com/T5e73jP.png)
## Development
### Getting Started
**System Requirements**
* [Node.js][nodejs] v12
---
**Clone and Install Dependencies**
```console
> git clone https://github.com/dscalzi/HeliosLauncher.git
> cd HeliosLauncher
> npm install
```
---
**Launch Application**
```console
> npm start
```
---
**Build Installers**
To build for your current platform.
```console
> npm run dist
```
Build for a specific platform.
| Platform | Command |
| ----------- | -------------------- |
| Windows x64 | `npm run dist:win` |
| macOS | `npm run dist:mac` |
| Linux x64 | `npm run dist:linux` |
Builds for macOS may not work on Windows/Linux and vice-versa.
---
### Visual Studio Code
All development of the launcher should be done using [Visual Studio Code][vscode].
Paste the following into `.vscode/launch.json`
```JSON
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceFolder}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceFolder}"
}
]
}
```
This adds two debug configurations.
#### Debug Main Process
This allows you to debug Electron's [main process][mainprocess]. You can debug scripts in the [renderer process][rendererprocess] by opening the DevTools Window.
#### Debug Renderer Process
This allows you to debug Electron's [renderer process][rendererprocess]. This requires you to install the [Debugger for Chrome][chromedebugger] extension.
Note that you **cannot** open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program.
---
### Note on Third-Party Usage
You may use this software in your own project so long as the following conditions are met.
* Credit is expressly given to the original authors (Daniel Scalzi).
* Include a link to the original source on the launcher's About page.
* Credit the authors and provide a link to the original source in any publications or download pages.
* The source code remain **public** as a fork of this repository.
We reserve the right to update these conditions at any time, please check back periodically.
---
## Resources
* [Wiki][wiki]
* [Nebula (Create Distribution.json)][nebula]
* [v2 Rewrite Branch (WIP)][v2branch]
The best way to contact the developers is on Discord.
[![discord](https://discordapp.com/api/guilds/211524927831015424/embed.png?style=banner3)][discord]
---
### See you ingame.
[nodejs]: https://nodejs.org/en/ 'Node.js'
[vscode]: https://code.visualstudio.com/ 'Visual Studio Code'
[mainprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Main Process'
[rendererprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Renderer Process'
[chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome'
[discord]: https://discord.gg/zNWUXdt 'Discord'
[wiki]: https://github.com/dscalzi/HeliosLauncher/wiki 'wiki'
[nebula]: https://github.com/dscalzi/Nebula 'dscalzi/Nebula'
[v2branch]: https://github.com/dscalzi/HeliosLauncher/tree/ts-refactor 'v2 branch'

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<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" http-equiv="Content-Security-Policy" content="script-src 'self' 'sha256-In6B8teKZQll5heMl9bS7CESTbGvuAt3VVV86BUQBDk='"/>
<title>Helios Launcher</title>
<script src="./assets/js/scripts/uicore.js"></script>
<script src="./assets/js/scripts/uibinder.js"></script>
<link type="text/css" rel="stylesheet" href="./assets/css/launcher.css">
<style>
body {
/*background: url('assets/images/backgrounds/<%=bkid%>.jpg') no-repeat center center fixed;*/
transition: background-image 1s ease;
background-image: url('data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD//gA+Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJSkcgSlBFRyB2ODApLCBkZWZhdWx0IHF1YWxpdHkK/9sAQwAIBgYHBgUIBwcHCQkICgwUDQwLCwwZEhMPFB0aHx4dGhwcICQuJyAiLCMcHCg3KSwwMTQ0NB8nOT04MjwuMzQy/9sAQwEJCQkMCwwYDQ0YMiEcITIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIy/8AAEQgAPwBwAwEiAAIRAQMRAf/EAB8AAAEFAQEBAQEBAAAAAAAAAAABAgMEBQYHCAkKC//EALUQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+v/EAB8BAAMBAQEBAQEBAQEAAAAAAAABAgMEBQYHCAkKC//EALURAAIBAgQEAwQHBQQEAAECdwABAgMRBAUhMQYSQVEHYXETIjKBCBRCkaGxwQkjM1LwFWJy0QoWJDThJfEXGBkaJicoKSo1Njc4OTpDREVGR0hJSlNUVVZXWFlaY2RlZmdoaWpzdHV2d3h5eoKDhIWGh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uLj5OXm5+jp6vLz9PX29/j5+v/aAAwDAQACEQMRAD8A8VooopDCiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKAP/9k=');
background-size: cover;
-webkit-user-select: none;
}
#main {
display: none;
height: calc(100% - 22px);
background: linear-gradient(to top, rgba(0, 0, 0, 0.75) 0%, rgba(0, 0, 0, 0) 100%);
width: 100%;
position: absolute;
z-index: 10;
}
#main[overlay] {
filter: blur(3px) contrast(0.9) brightness(1.0);
}
</style>
</head>
<body bkid="<%=bkid%>">
<%- include('frame') %>
<div id="main">
<%- include('welcome') %>
<%- include('login') %>
<%- include('settings') %>
<%- include('landing') %>
</div>
<%- include('overlay') %>
<div id="loadingContainer">
<div id="loadingContent">
<div id="loadSpinnerContainer">
<img id="loadCenterImage" src="assets/images/LoadingSeal.png">
<img id="loadSpinnerImage" class="rotating" src="assets/images/LoadingText.png">
</div>
</div>
</div>
<script>
// Load language
for(let key of Object.keys(Lang.query('html'))){
document.getElementById(key).innerHTML = Lang.query(`html.${key}`)
}
</script>
</body>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" http-equiv="Content-Security-Policy" content="script-src 'self' 'sha256-In6B8teKZQll5heMl9bS7CESTbGvuAt3VVV86BUQBDk='"/>
<title>Creeponnia Launcher</title>
<script src="./assets/js/scripts/uicore.js"></script>
<script src="./assets/js/scripts/uibinder.js"></script>
<link type="text/css" rel="stylesheet" href="./assets/css/launcher.css">
<style>
body {
/*background: url('assets/images/backgrounds/<%=bkid%>.jpg') no-repeat center center fixed;*/
transition: background-image 1s ease;
background-image: url('data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD//gA+Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJSkcgSlBFRyB2ODApLCBkZWZhdWx0IHF1YWxpdHkK/9sAQwAIBgYHBgUIBwcHCQkICgwUDQwLCwwZEhMPFB0aHx4dGhwcICQuJyAiLCMcHCg3KSwwMTQ0NB8nOT04MjwuMzQy/9sAQwEJCQkMCwwYDQ0YMiEcITIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIy/8AAEQgAPwBwAwEiAAIRAQMRAf/EAB8AAAEFAQEBAQEBAAAAAAAAAAABAgMEBQYHCAkKC//EALUQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+v/EAB8BAAMBAQEBAQEBAQEAAAAAAAABAgMEBQYHCAkKC//EALURAAIBAgQEAwQHBQQEAAECdwABAgMRBAUhMQYSQVEHYXETIjKBCBRCkaGxwQkjM1LwFWJy0QoWJDThJfEXGBkaJicoKSo1Njc4OTpDREVGR0hJSlNUVVZXWFlaY2RlZmdoaWpzdHV2d3h5eoKDhIWGh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uLj5OXm5+jp6vLz9PX29/j5+v/aAAwDAQACEQMRAD8A8VooopDCiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKAP/9k=');
background-size: cover;
-webkit-user-select: none;
}
#main {
display: none;
height: calc(100% - 22px);
background: linear-gradient(to top, rgba(0, 0, 0, 0.75) 0%, rgba(0, 0, 0, 0) 100%);
width: 100%;
position: absolute;
z-index: 10;
}
#main[overlay] {
filter: blur(3px) contrast(0.9) brightness(1.0);
}
</style>
</head>
<body bkid="<%=bkid%>">
<%- include('frame') %>
<div id="main">
<%- include('welcome') %>
<%- include('login') %>
<%- include('settings') %>
<%- include('landing') %>
</div>
<%- include('overlay') %>
<div id="loadingContainer">
<div id="loadingContent">
<div id="loadSpinnerContainer">
<img id="loadCenterImage" src="assets/images/LoadingSeal.png">
<img id="loadSpinnerImage" class="rotating" src="assets/images/LoadingText.png">
</div>
</div>
</div>
<script>
// Load language
for(let key of Object.keys(Lang.query('html'))){
document.getElementById(key).innerHTML = Lang.query(`html.${key}`)
}
</script>
</body>
</html>

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<defs>
<style>.cls-1{fill:none;stroke:#FFF;stroke-width:2px;}</style>
</defs>
<title>arrow</title>
<polyline class="cls-1" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
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<clipPath id="clip-path"><rect class="cls-1" x="36.42" y="44.23" width="68.52" height="48.96"/></clipPath>
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let target = require('./assetguard')[process.argv[2]]
if(target == null){
process.send({context: 'error', data: null, error: 'Invalid class name'})
console.error('Invalid class name passed to argv[2], cannot continue.')
process.exit(1)
}
let tracker = new target(...(process.argv.splice(3)))
process.env.NODE_TLS_REJECT_UNAUTHORIZED = '0'
//const tracker = new AssetGuard(process.argv[2], process.argv[3])
console.log('AssetExec Started')
// Temporary for debug purposes.
process.on('unhandledRejection', r => console.log(r))
let percent = 0
function assignListeners(){
tracker.on('validate', (data) => {
process.send({context: 'validate', data})
})
tracker.on('progress', (data, acc, total) => {
const currPercent = parseInt((acc/total) * 100)
if (currPercent !== percent) {
percent = currPercent
process.send({context: 'progress', data, value: acc, total, percent})
}
})
tracker.on('complete', (data, ...args) => {
process.send({context: 'complete', data, args})
})
tracker.on('error', (data, error) => {
process.send({context: 'error', data, error})
})
}
assignListeners()
process.on('message', (msg) => {
if(msg.task === 'execute'){
const func = msg.function
let nS = tracker[func] // Nonstatic context
let iS = target[func] // Static context
if(typeof nS === 'function' || typeof iS === 'function'){
const f = typeof nS === 'function' ? nS : iS
const res = f.apply(f === nS ? tracker : null, msg.argsArr)
if(res instanceof Promise){
res.then((v) => {
process.send({result: v, context: func})
}).catch((err) => {
process.send({result: err.message || err, context: func})
})
} else {
process.send({result: res, context: func})
}
} else {
process.send({context: 'error', data: null, error: `Function ${func} not found on ${process.argv[2]}`})
}
} else if(msg.task === 'changeContext'){
target = require('./assetguard')[msg.class]
if(target == null){
process.send({context: 'error', data: null, error: `Invalid class ${msg.class}`})
} else {
tracker = new target(...(msg.args))
assignListeners()
}
}
})
process.on('disconnect', () => {
console.log('AssetExec Disconnected')
process.exit(0)
let target = require('./assetguard')[process.argv[2]]
if(target == null){
process.send({context: 'error', data: null, error: 'Invalid class name'})
console.error('Invalid class name passed to argv[2], cannot continue.')
process.exit(1)
}
let tracker = new target(...(process.argv.splice(3)))
process.env.NODE_TLS_REJECT_UNAUTHORIZED = '0'
//const tracker = new AssetGuard(process.argv[2], process.argv[3])
console.log('AssetExec Started')
// Temporary for debug purposes.
process.on('unhandledRejection', r => console.log(r))
let percent = 0
function assignListeners(){
tracker.on('validate', (data) => {
process.send({context: 'validate', data})
})
tracker.on('progress', (data, acc, total) => {
const currPercent = parseInt((acc/total) * 100)
if (currPercent !== percent) {
percent = currPercent
process.send({context: 'progress', data, value: acc, total, percent})
}
})
tracker.on('complete', (data, ...args) => {
process.send({context: 'complete', data, args})
})
tracker.on('error', (data, error) => {
process.send({context: 'error', data, error})
})
}
assignListeners()
process.on('message', (msg) => {
if(msg.task === 'execute'){
const func = msg.function
let nS = tracker[func] // Nonstatic context
let iS = target[func] // Static context
if(typeof nS === 'function' || typeof iS === 'function'){
const f = typeof nS === 'function' ? nS : iS
const res = f.apply(f === nS ? tracker : null, msg.argsArr)
if(res instanceof Promise){
res.then((v) => {
process.send({result: v, context: func})
}).catch((err) => {
process.send({result: err.message || err, context: func})
})
} else {
process.send({result: res, context: func})
}
} else {
process.send({context: 'error', data: null, error: `Function ${func} not found on ${process.argv[2]}`})
}
} else if(msg.task === 'changeContext'){
target = require('./assetguard')[msg.class]
if(target == null){
process.send({context: 'error', data: null, error: `Invalid class ${msg.class}`})
} else {
tracker = new target(...(msg.args))
assignListeners()
}
}
})
process.on('disconnect', () => {
console.log('AssetExec Disconnected')
process.exit(0)
})

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@ -1,99 +1,99 @@
/**
* AuthManager
*
* This module aims to abstract login procedures. Results from Mojang's REST api
* are retrieved through our Mojang module. These results are processed and stored,
* if applicable, in the config using the ConfigManager. All login procedures should
* be made through this module.
*
* @module authmanager
*/
// Requirements
const ConfigManager = require('./configmanager')
const LoggerUtil = require('./loggerutil')
const Mojang = require('./mojang')
const logger = LoggerUtil('%c[AuthManager]', 'color: #a02d2a; font-weight: bold')
const loggerSuccess = LoggerUtil('%c[AuthManager]', 'color: #209b07; font-weight: bold')
// Functions
/**
* Add an account. This will authenticate the given credentials with Mojang's
* authserver. The resultant data will be stored as an auth account in the
* configuration database.
*
* @param {string} username The account username (email if migrated).
* @param {string} password The account password.
* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
*/
exports.addAccount = async function(username, password){
try {
const session = await Mojang.authenticate(username, password, ConfigManager.getClientToken())
if(session.selectedProfile != null){
const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
if(ConfigManager.getClientToken() == null){
ConfigManager.setClientToken(session.clientToken)
}
ConfigManager.save()
return ret
} else {
throw new Error('NotPaidAccount')
}
} catch (err){
return Promise.reject(err)
}
}
/**
* Remove an account. This will invalidate the access token associated
* with the account and then remove it from the database.
*
* @param {string} uuid The UUID of the account to be removed.
* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
*/
exports.removeAccount = async function(uuid){
try {
const authAcc = ConfigManager.getAuthAccount(uuid)
await Mojang.invalidate(authAcc.accessToken, ConfigManager.getClientToken())
ConfigManager.removeAuthAccount(uuid)
ConfigManager.save()
return Promise.resolve()
} catch (err){
return Promise.reject(err)
}
}
/**
* Validate the selected account with Mojang's authserver. If the account is not valid,
* we will attempt to refresh the access token and update that value. If that fails, a
* new login will be required.
*
* **Function is WIP**
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
exports.validateSelected = async function(){
const current = ConfigManager.getSelectedAccount()
const isValid = await Mojang.validate(current.accessToken, ConfigManager.getClientToken())
if(!isValid){
try {
const session = await Mojang.refresh(current.accessToken, ConfigManager.getClientToken())
ConfigManager.updateAuthAccount(current.uuid, session.accessToken)
ConfigManager.save()
} catch(err) {
logger.debug('Error while validating selected profile:', err)
if(err && err.error === 'ForbiddenOperationException'){
// What do we do?
}
logger.log('Account access token is invalid.')
return false
}
loggerSuccess.log('Account access token validated.')
return true
} else {
loggerSuccess.log('Account access token validated.')
return true
}
/**
* AuthManager
*
* This module aims to abstract login procedures. Results from Mojang's REST api
* are retrieved through our Mojang module. These results are processed and stored,
* if applicable, in the config using the ConfigManager. All login procedures should
* be made through this module.
*
* @module authmanager
*/
// Requirements
const ConfigManager = require('./configmanager')
const LoggerUtil = require('./loggerutil')
const Mojang = require('./mojang')
const logger = LoggerUtil('%c[AuthManager]', 'color: #a02d2a; font-weight: bold')
const loggerSuccess = LoggerUtil('%c[AuthManager]', 'color: #209b07; font-weight: bold')
// Functions
/**
* Add an account. This will authenticate the given credentials with Mojang's
* authserver. The resultant data will be stored as an auth account in the
* configuration database.
*
* @param {string} username The account username (email if migrated).
* @param {string} password The account password.
* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
*/
exports.addAccount = async function(username, password){
try {
const session = await Mojang.authenticate(username, password, ConfigManager.getClientToken())
if(session.selectedProfile != null){
const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
if(ConfigManager.getClientToken() == null){
ConfigManager.setClientToken(session.clientToken)
}
ConfigManager.save()
return ret
} else {
throw new Error('NotPaidAccount')
}
} catch (err){
return Promise.reject(err)
}
}
/**
* Remove an account. This will invalidate the access token associated
* with the account and then remove it from the database.
*
* @param {string} uuid The UUID of the account to be removed.
* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
*/
exports.removeAccount = async function(uuid){
try {
const authAcc = ConfigManager.getAuthAccount(uuid)
await Mojang.invalidate(authAcc.accessToken, ConfigManager.getClientToken())
ConfigManager.removeAuthAccount(uuid)
ConfigManager.save()
return Promise.resolve()
} catch (err){
return Promise.reject(err)
}
}
/**
* Validate the selected account with Mojang's authserver. If the account is not valid,
* we will attempt to refresh the access token and update that value. If that fails, a
* new login will be required.
*
* **Function is WIP**
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
exports.validateSelected = async function(){
const current = ConfigManager.getSelectedAccount()
const isValid = await Mojang.validate(current.accessToken, ConfigManager.getClientToken())
if(!isValid){
try {
const session = await Mojang.refresh(current.accessToken, ConfigManager.getClientToken())
ConfigManager.updateAuthAccount(current.uuid, session.accessToken)
ConfigManager.save()
} catch(err) {
logger.debug('Error while validating selected profile:', err)
if(err && err.error === 'ForbiddenOperationException'){
// What do we do?
}
logger.log('Account access token is invalid.')
return false
}
loggerSuccess.log('Account access token validated.')
return true
} else {
loggerSuccess.log('Account access token validated.')
return true
}
}

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@ -1,48 +1,48 @@
// Work in progress
const logger = require('./loggerutil')('%c[DiscordWrapper]', 'color: #7289da; font-weight: bold')
const {Client} = require('discord-rpc')
let client
let activity
exports.initRPC = function(genSettings, servSettings, initialDetails = 'Waiting for Client..'){
client = new Client({ transport: 'ipc' })
activity = {
details: initialDetails,
state: 'Server: ' + servSettings.shortId,
largeImageKey: servSettings.largeImageKey,
largeImageText: servSettings.largeImageText,
smallImageKey: genSettings.smallImageKey,
smallImageText: genSettings.smallImageText,
startTimestamp: new Date().getTime(),
instance: false
}
client.on('ready', () => {
logger.log('Discord RPC Connected')
client.setActivity(activity)
})
client.login({clientId: genSettings.clientId}).catch(error => {
if(error.message.includes('ENOENT')) {
logger.log('Unable to initialize Discord Rich Presence, no client detected.')
} else {
logger.log('Unable to initialize Discord Rich Presence: ' + error.message, error)
}
})
}
exports.updateDetails = function(details){
activity.details = details
client.setActivity(activity)
}
exports.shutdownRPC = function(){
if(!client) return
client.clearActivity()
client.destroy()
client = null
activity = null
// Work in progress
const logger = require('./loggerutil')('%c[DiscordWrapper]', 'color: #7289da; font-weight: bold')
const {Client} = require('discord-rpc')
let client
let activity
exports.initRPC = function(genSettings, servSettings, initialDetails = 'Waiting for Client..'){
client = new Client({ transport: 'ipc' })
activity = {
details: initialDetails,
state: 'Server: ' + servSettings.shortId,
largeImageKey: servSettings.largeImageKey,
largeImageText: servSettings.largeImageText,
smallImageKey: genSettings.smallImageKey,
smallImageText: genSettings.smallImageText,
startTimestamp: new Date().getTime(),
instance: false
}
client.on('ready', () => {
logger.log('Discord RPC Connected')
client.setActivity(activity)
})
client.login({clientId: genSettings.clientId}).catch(error => {
if(error.message.includes('ENOENT')) {
logger.log('Unable to initialize Discord Rich Presence, no client detected.')
} else {
logger.log('Unable to initialize Discord Rich Presence: ' + error.message, error)
}
})
}
exports.updateDetails = function(details){
activity.details = details
client.setActivity(activity)
}
exports.shutdownRPC = function(){
if(!client) return
client.clearActivity()
client.destroy()
client = null
activity = null
}

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@ -1,232 +1,232 @@
const fs = require('fs-extra')
const path = require('path')
const { shell } = require('electron')
// Group #1: File Name (without .disabled, if any)
// Group #2: File Extension (jar, zip, or litemod)
// Group #3: If it is disabled (if string 'disabled' is present)
const MOD_REGEX = /^(.+(jar|zip|litemod))(?:\.(disabled))?$/
const DISABLED_EXT = '.disabled'
const SHADER_REGEX = /^(.+)\.zip$/
const SHADER_OPTION = /shaderPack=(.+)/
const SHADER_DIR = 'shaderpacks'
const SHADER_CONFIG = 'optionsshaders.txt'
/**
* Validate that the given directory exists. If not, it is
* created.
*
* @param {string} modsDir The path to the mods directory.
*/
exports.validateDir = function(dir) {
fs.ensureDirSync(dir)
}
/**
* Scan for drop-in mods in both the mods folder and version
* safe mods folder.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} version The minecraft version of the server configuration.
*
* @returns {{fullName: string, name: string, ext: string, disabled: boolean}[]}
* An array of objects storing metadata about each discovered mod.
*/
exports.scanForDropinMods = function(modsDir, version) {
const modsDiscovered = []
if(fs.existsSync(modsDir)){
let modCandidates = fs.readdirSync(modsDir)
let verCandidates = []
const versionDir = path.join(modsDir, version)
if(fs.existsSync(versionDir)){
verCandidates = fs.readdirSync(versionDir)
}
for(let file of modCandidates){
const match = MOD_REGEX.exec(file)
if(match != null){
modsDiscovered.push({
fullName: match[0],
name: match[1],
ext: match[2],
disabled: match[3] != null
})
}
}
for(let file of verCandidates){
const match = MOD_REGEX.exec(file)
if(match != null){
modsDiscovered.push({
fullName: path.join(version, match[0]),
name: match[1],
ext: match[2],
disabled: match[3] != null
})
}
}
}
return modsDiscovered
}
/**
* Add dropin mods.
*
* @param {FileList} files The files to add.
* @param {string} modsDir The path to the mods directory.
*/
exports.addDropinMods = function(files, modsdir) {
exports.validateDir(modsdir)
for(let f of files) {
if(MOD_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(modsdir, f.name))
}
}
}
/**
* Delete a drop-in mod from the file system.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} fullName The fullName of the discovered mod to delete.
*
* @returns {boolean} True if the mod was deleted, otherwise false.
*/
exports.deleteDropinMod = function(modsDir, fullName){
const res = shell.moveItemToTrash(path.join(modsDir, fullName))
if(!res){
shell.beep()
}
return res
}
/**
* Toggle a discovered mod on or off. This is achieved by either
* adding or disabling the .disabled extension to the local file.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} fullName The fullName of the discovered mod to toggle.
* @param {boolean} enable Whether to toggle on or off the mod.
*
* @returns {Promise.<void>} A promise which resolves when the mod has
* been toggled. If an IO error occurs the promise will be rejected.
*/
exports.toggleDropinMod = function(modsDir, fullName, enable){
return new Promise((resolve, reject) => {
const oldPath = path.join(modsDir, fullName)
const newPath = path.join(modsDir, enable ? fullName.substring(0, fullName.indexOf(DISABLED_EXT)) : fullName + DISABLED_EXT)
fs.rename(oldPath, newPath, (err) => {
if(err){
reject(err)
} else {
resolve()
}
})
})
}
/**
* Check if a drop-in mod is enabled.
*
* @param {string} fullName The fullName of the discovered mod to toggle.
* @returns {boolean} True if the mod is enabled, otherwise false.
*/
exports.isDropinModEnabled = function(fullName){
return !fullName.endsWith(DISABLED_EXT)
}
/**
* Scan for shaderpacks inside the shaderpacks folder.
*
* @param {string} instanceDir The path to the server instance directory.
*
* @returns {{fullName: string, name: string}[]}
* An array of objects storing metadata about each discovered shaderpack.
*/
exports.scanForShaderpacks = function(instanceDir){
const shaderDir = path.join(instanceDir, SHADER_DIR)
const packsDiscovered = [{
fullName: 'OFF',
name: 'Off (Default)'
}]
if(fs.existsSync(shaderDir)){
let modCandidates = fs.readdirSync(shaderDir)
for(let file of modCandidates){
const match = SHADER_REGEX.exec(file)
if(match != null){
packsDiscovered.push({
fullName: match[0],
name: match[1]
})
}
}
}
return packsDiscovered
}
/**
* Read the optionsshaders.txt file to locate the current
* enabled pack. If the file does not exist, OFF is returned.
*
* @param {string} instanceDir The path to the server instance directory.
*
* @returns {string} The file name of the enabled shaderpack.
*/
exports.getEnabledShaderpack = function(instanceDir){
exports.validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
if(fs.existsSync(optionsShaders)){
const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
const match = SHADER_OPTION.exec(buf)
if(match != null){
return match[1]
} else {
console.warn('WARNING: Shaderpack regex failed.')
}
}
return 'OFF'
}
/**
* Set the enabled shaderpack.
*
* @param {string} instanceDir The path to the server instance directory.
* @param {string} pack the file name of the shaderpack.
*/
exports.setEnabledShaderpack = function(instanceDir, pack){
exports.validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
let buf
if(fs.existsSync(optionsShaders)){
buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
buf = buf.replace(SHADER_OPTION, `shaderPack=${pack}`)
} else {
buf = `shaderPack=${pack}`
}
fs.writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
}
/**
* Add shaderpacks.
*
* @param {FileList} files The files to add.
* @param {string} instanceDir The path to the server instance directory.
*/
exports.addShaderpacks = function(files, instanceDir) {
const p = path.join(instanceDir, SHADER_DIR)
exports.validateDir(p)
for(let f of files) {
if(SHADER_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(p, f.name))
}
}
const fs = require('fs-extra')
const path = require('path')
const { shell } = require('electron')
// Group #1: File Name (without .disabled, if any)
// Group #2: File Extension (jar, zip, or litemod)
// Group #3: If it is disabled (if string 'disabled' is present)
const MOD_REGEX = /^(.+(jar|zip|litemod))(?:\.(disabled))?$/
const DISABLED_EXT = '.disabled'
const SHADER_REGEX = /^(.+)\.zip$/
const SHADER_OPTION = /shaderPack=(.+)/
const SHADER_DIR = 'shaderpacks'
const SHADER_CONFIG = 'optionsshaders.txt'
/**
* Validate that the given directory exists. If not, it is
* created.
*
* @param {string} modsDir The path to the mods directory.
*/
exports.validateDir = function(dir) {
fs.ensureDirSync(dir)
}
/**
* Scan for drop-in mods in both the mods folder and version
* safe mods folder.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} version The minecraft version of the server configuration.
*
* @returns {{fullName: string, name: string, ext: string, disabled: boolean}[]}
* An array of objects storing metadata about each discovered mod.
*/
exports.scanForDropinMods = function(modsDir, version) {
const modsDiscovered = []
if(fs.existsSync(modsDir)){
let modCandidates = fs.readdirSync(modsDir)
let verCandidates = []
const versionDir = path.join(modsDir, version)
if(fs.existsSync(versionDir)){
verCandidates = fs.readdirSync(versionDir)
}
for(let file of modCandidates){
const match = MOD_REGEX.exec(file)
if(match != null){
modsDiscovered.push({
fullName: match[0],
name: match[1],
ext: match[2],
disabled: match[3] != null
})
}
}
for(let file of verCandidates){
const match = MOD_REGEX.exec(file)
if(match != null){
modsDiscovered.push({
fullName: path.join(version, match[0]),
name: match[1],
ext: match[2],
disabled: match[3] != null
})
}
}
}
return modsDiscovered
}
/**
* Add dropin mods.
*
* @param {FileList} files The files to add.
* @param {string} modsDir The path to the mods directory.
*/
exports.addDropinMods = function(files, modsdir) {
exports.validateDir(modsdir)
for(let f of files) {
if(MOD_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(modsdir, f.name))
}
}
}
/**
* Delete a drop-in mod from the file system.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} fullName The fullName of the discovered mod to delete.
*
* @returns {boolean} True if the mod was deleted, otherwise false.
*/
exports.deleteDropinMod = function(modsDir, fullName){
const res = shell.moveItemToTrash(path.join(modsDir, fullName))
if(!res){
shell.beep()
}
return res
}
/**
* Toggle a discovered mod on or off. This is achieved by either
* adding or disabling the .disabled extension to the local file.
*
* @param {string} modsDir The path to the mods directory.
* @param {string} fullName The fullName of the discovered mod to toggle.
* @param {boolean} enable Whether to toggle on or off the mod.
*
* @returns {Promise.<void>} A promise which resolves when the mod has
* been toggled. If an IO error occurs the promise will be rejected.
*/
exports.toggleDropinMod = function(modsDir, fullName, enable){
return new Promise((resolve, reject) => {
const oldPath = path.join(modsDir, fullName)
const newPath = path.join(modsDir, enable ? fullName.substring(0, fullName.indexOf(DISABLED_EXT)) : fullName + DISABLED_EXT)
fs.rename(oldPath, newPath, (err) => {
if(err){
reject(err)
} else {
resolve()
}
})
})
}
/**
* Check if a drop-in mod is enabled.
*
* @param {string} fullName The fullName of the discovered mod to toggle.
* @returns {boolean} True if the mod is enabled, otherwise false.
*/
exports.isDropinModEnabled = function(fullName){
return !fullName.endsWith(DISABLED_EXT)
}
/**
* Scan for shaderpacks inside the shaderpacks folder.
*
* @param {string} instanceDir The path to the server instance directory.
*
* @returns {{fullName: string, name: string}[]}
* An array of objects storing metadata about each discovered shaderpack.
*/
exports.scanForShaderpacks = function(instanceDir){
const shaderDir = path.join(instanceDir, SHADER_DIR)
const packsDiscovered = [{
fullName: 'OFF',
name: 'Off (Default)'
}]
if(fs.existsSync(shaderDir)){
let modCandidates = fs.readdirSync(shaderDir)
for(let file of modCandidates){
const match = SHADER_REGEX.exec(file)
if(match != null){
packsDiscovered.push({
fullName: match[0],
name: match[1]
})
}
}
}
return packsDiscovered
}
/**
* Read the optionsshaders.txt file to locate the current
* enabled pack. If the file does not exist, OFF is returned.
*
* @param {string} instanceDir The path to the server instance directory.
*
* @returns {string} The file name of the enabled shaderpack.
*/
exports.getEnabledShaderpack = function(instanceDir){
exports.validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
if(fs.existsSync(optionsShaders)){
const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
const match = SHADER_OPTION.exec(buf)
if(match != null){
return match[1]
} else {
console.warn('WARNING: Shaderpack regex failed.')
}
}
return 'OFF'
}
/**
* Set the enabled shaderpack.
*
* @param {string} instanceDir The path to the server instance directory.
* @param {string} pack the file name of the shaderpack.
*/
exports.setEnabledShaderpack = function(instanceDir, pack){
exports.validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
let buf
if(fs.existsSync(optionsShaders)){
buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
buf = buf.replace(SHADER_OPTION, `shaderPack=${pack}`)
} else {
buf = `shaderPack=${pack}`
}
fs.writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
}
/**
* Add shaderpacks.
*
* @param {FileList} files The files to add.
* @param {string} instanceDir The path to the server instance directory.
*/
exports.addShaderpacks = function(files, instanceDir) {
const p = path.join(instanceDir, SHADER_DIR)
exports.validateDir(p)
for(let f of files) {
if(SHADER_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(p, f.name))
}
}
}

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@ -1,5 +1,5 @@
'use strict'
const getFromEnv = parseInt(process.env.ELECTRON_IS_DEV, 10) === 1
const isEnvSet = 'ELECTRON_IS_DEV' in process.env
'use strict'
const getFromEnv = parseInt(process.env.ELECTRON_IS_DEV, 10) === 1
const isEnvSet = 'ELECTRON_IS_DEV' in process.env
module.exports = isEnvSet ? getFromEnv : (process.defaultApp || /node_modules[\\/]electron[\\/]/.test(process.execPath))

View File

@ -1,21 +1,21 @@
const fs = require('fs-extra')
const path = require('path')
let lang
exports.loadLanguage = function(id){
lang = JSON.parse(fs.readFileSync(path.join(__dirname, '..', 'lang', `${id}.json`))) || {}
}
exports.query = function(id){
let query = id.split('.')
let res = lang
for(let q of query){
res = res[q]
}
return res === lang ? {} : res
}
exports.queryJS = function(id){
return exports.query(`js.${id}`)
const fs = require('fs-extra')
const path = require('path')
let lang
exports.loadLanguage = function(id){
lang = JSON.parse(fs.readFileSync(path.join(__dirname, '..', 'lang', `${id}.json`))) || {}
}
exports.query = function(id){
let query = id.split('.')
let res = lang
for(let q of query){
res = res[q]
}
return res === lang ? {} : res
}
exports.queryJS = function(id){
return exports.query(`js.${id}`)
}

View File

@ -1,32 +1,32 @@
class LoggerUtil {
constructor(prefix, style){
this.prefix = prefix
this.style = style
}
log(){
console.log.apply(null, [this.prefix, this.style, ...arguments])
}
info(){
console.info.apply(null, [this.prefix, this.style, ...arguments])
}
warn(){
console.warn.apply(null, [this.prefix, this.style, ...arguments])
}
debug(){
console.debug.apply(null, [this.prefix, this.style, ...arguments])
}
error(){
console.error.apply(null, [this.prefix, this.style, ...arguments])
}
}
module.exports = function (prefix, style){
return new LoggerUtil(prefix, style)
class LoggerUtil {
constructor(prefix, style){
this.prefix = prefix
this.style = style
}
log(){
console.log.apply(null, [this.prefix, this.style, ...arguments])
}
info(){
console.info.apply(null, [this.prefix, this.style, ...arguments])
}
warn(){
console.warn.apply(null, [this.prefix, this.style, ...arguments])
}
debug(){
console.debug.apply(null, [this.prefix, this.style, ...arguments])
}
error(){
console.error.apply(null, [this.prefix, this.style, ...arguments])
}
}
module.exports = function (prefix, style){
return new LoggerUtil(prefix, style)
}

View File

@ -1,271 +1,271 @@
/**
* Mojang
*
* This module serves as a minimal wrapper for Mojang's REST api.
*
* @module mojang
*/
// Requirements
const request = require('request')
const logger = require('./loggerutil')('%c[Mojang]', 'color: #a02d2a; font-weight: bold')
// Constants
const minecraftAgent = {
name: 'Minecraft',
version: 1
}
const authpath = 'https://authserver.mojang.com'
const statuses = [
{
service: 'sessionserver.mojang.com',
status: 'grey',
name: 'Multiplayer Session Service',
essential: true
},
{
service: 'authserver.mojang.com',
status: 'grey',
name: 'Authentication Service',
essential: true
},
{
service: 'textures.minecraft.net',
status: 'grey',
name: 'Minecraft Skins',
essential: false
},
{
service: 'api.mojang.com',
status: 'grey',
name: 'Public API',
essential: false
},
{
service: 'minecraft.net',
status: 'grey',
name: 'Minecraft.net',
essential: false
},
{
service: 'account.mojang.com',
status: 'grey',
name: 'Mojang Accounts Website',
essential: false
}
]
// Functions
/**
* Converts a Mojang status color to a hex value. Valid statuses
* are 'green', 'yellow', 'red', and 'grey'. Grey is a custom status
* to our project which represents an unknown status.
*
* @param {string} status A valid status code.
* @returns {string} The hex color of the status code.
*/
exports.statusToHex = function(status){
switch(status.toLowerCase()){
case 'green':
return '#a5c325'
case 'yellow':
return '#eac918'
case 'red':
return '#c32625'
case 'grey':
default:
return '#848484'
}
}
/**
* Retrieves the status of Mojang's services.
* The response is condensed into a single object. Each service is
* a key, where the value is an object containing a status and name
* property.
*
* @see http://wiki.vg/Mojang_API#API_Status
*/
exports.status = function(){
return new Promise((resolve, reject) => {
request.get('https://status.mojang.com/check',
{
json: true,
timeout: 2500
},
function(error, response, body){
if(error || response.statusCode !== 200){
logger.warn('Unable to retrieve Mojang status.')
logger.debug('Error while retrieving Mojang statuses:', error)
//reject(error || response.statusCode)
for(let i=0; i<statuses.length; i++){
statuses[i].status = 'grey'
}
resolve(statuses)
} else {
for(let i=0; i<body.length; i++){
const key = Object.keys(body[i])[0]
inner:
for(let j=0; j<statuses.length; j++){
if(statuses[j].service === key) {
statuses[j].status = body[i][key]
break inner
}
}
}
resolve(statuses)
}
})
})
}
/**
* Authenticate a user with their Mojang credentials.
*
* @param {string} username The user's username, this is often an email.
* @param {string} password The user's password.
* @param {string} clientToken The launcher's Client Token.
* @param {boolean} requestUser Optional. Adds user object to the reponse.
* @param {Object} agent Optional. Provided by default. Adds user info to the response.
*
* @see http://wiki.vg/Authentication#Authenticate
*/
exports.authenticate = function(username, password, clientToken, requestUser = true, agent = minecraftAgent){
return new Promise((resolve, reject) => {
const body = {
agent,
username,
password,
requestUser
}
if(clientToken != null){
body.clientToken = clientToken
}
request.post(authpath + '/authenticate',
{
json: true,
body
},
function(error, response, body){
if(error){
logger.error('Error during authentication.', error)
reject(error)
} else {
if(response.statusCode === 200){
resolve(body)
} else {
reject(body || {code: 'ENOTFOUND'})
}
}
})
})
}
/**
* Validate an access token. This should always be done before launching.
* The client token should match the one used to create the access token.
*
* @param {string} accessToken The access token to validate.
* @param {string} clientToken The launcher's client token.
*
* @see http://wiki.vg/Authentication#Validate
*/
exports.validate = function(accessToken, clientToken){
return new Promise((resolve, reject) => {
request.post(authpath + '/validate',
{
json: true,
body: {
accessToken,
clientToken
}
},
function(error, response, body){
if(error){
logger.error('Error during validation.', error)
reject(error)
} else {
if(response.statusCode === 403){
resolve(false)
} else {
// 204 if valid
resolve(true)
}
}
})
})
}
/**
* Invalidates an access token. The clientToken must match the
* token used to create the provided accessToken.
*
* @param {string} accessToken The access token to invalidate.
* @param {string} clientToken The launcher's client token.
*
* @see http://wiki.vg/Authentication#Invalidate
*/
exports.invalidate = function(accessToken, clientToken){
return new Promise((resolve, reject) => {
request.post(authpath + '/invalidate',
{
json: true,
body: {
accessToken,
clientToken
}
},
function(error, response, body){
if(error){
logger.error('Error during invalidation.', error)
reject(error)
} else {
if(response.statusCode === 204){
resolve()
} else {
reject(body)
}
}
})
})
}
/**
* Refresh a user's authentication. This should be used to keep a user logged
* in without asking them for their credentials again. A new access token will
* be generated using a recent invalid access token. See Wiki for more info.
*
* @param {string} accessToken The old access token.
* @param {string} clientToken The launcher's client token.
* @param {boolean} requestUser Optional. Adds user object to the reponse.
*
* @see http://wiki.vg/Authentication#Refresh
*/
exports.refresh = function(accessToken, clientToken, requestUser = true){
return new Promise((resolve, reject) => {
request.post(authpath + '/refresh',
{
json: true,
body: {
accessToken,
clientToken,
requestUser
}
},
function(error, response, body){
if(error){
logger.error('Error during refresh.', error)
reject(error)
} else {
if(response.statusCode === 200){
resolve(body)
} else {
reject(body)
}
}
})
})
/**
* Mojang
*
* This module serves as a minimal wrapper for Mojang's REST api.
*
* @module mojang
*/
// Requirements
const request = require('request')
const logger = require('./loggerutil')('%c[Mojang]', 'color: #a02d2a; font-weight: bold')
// Constants
const minecraftAgent = {
name: 'Minecraft',
version: 1
}
const authpath = 'https://authserver.mojang.com'
const statuses = [
{
service: 'sessionserver.mojang.com',
status: 'grey',
name: 'Multiplayer Session Service',
essential: true
},
{
service: 'authserver.mojang.com',
status: 'grey',
name: 'Authentication Service',
essential: true
},
{
service: 'textures.minecraft.net',
status: 'grey',
name: 'Minecraft Skins',
essential: false
},
{
service: 'api.mojang.com',
status: 'grey',
name: 'Public API',
essential: false
},
{
service: 'minecraft.net',
status: 'grey',
name: 'Minecraft.net',
essential: false
},
{
service: 'account.mojang.com',
status: 'grey',
name: 'Mojang Accounts Website',
essential: false
}
]
// Functions
/**
* Converts a Mojang status color to a hex value. Valid statuses
* are 'green', 'yellow', 'red', and 'grey'. Grey is a custom status
* to our project which represents an unknown status.
*
* @param {string} status A valid status code.
* @returns {string} The hex color of the status code.
*/
exports.statusToHex = function(status){
switch(status.toLowerCase()){
case 'green':
return '#a5c325'
case 'yellow':
return '#eac918'
case 'red':
return '#c32625'
case 'grey':
default:
return '#848484'
}
}
/**
* Retrieves the status of Mojang's services.
* The response is condensed into a single object. Each service is
* a key, where the value is an object containing a status and name
* property.
*
* @see http://wiki.vg/Mojang_API#API_Status
*/
exports.status = function(){
return new Promise((resolve, reject) => {
request.get('https://status.mojang.com/check',
{
json: true,
timeout: 2500
},
function(error, response, body){
if(error || response.statusCode !== 200){
logger.warn('Unable to retrieve Mojang status.')
logger.debug('Error while retrieving Mojang statuses:', error)
//reject(error || response.statusCode)
for(let i=0; i<statuses.length; i++){
statuses[i].status = 'grey'
}
resolve(statuses)
} else {
for(let i=0; i<body.length; i++){
const key = Object.keys(body[i])[0]
inner:
for(let j=0; j<statuses.length; j++){
if(statuses[j].service === key) {
statuses[j].status = body[i][key]
break inner
}
}
}
resolve(statuses)
}
})
})
}
/**
* Authenticate a user with their Mojang credentials.
*
* @param {string} username The user's username, this is often an email.
* @param {string} password The user's password.
* @param {string} clientToken The launcher's Client Token.
* @param {boolean} requestUser Optional. Adds user object to the reponse.
* @param {Object} agent Optional. Provided by default. Adds user info to the response.
*
* @see http://wiki.vg/Authentication#Authenticate
*/
exports.authenticate = function(username, password, clientToken, requestUser = true, agent = minecraftAgent){
return new Promise((resolve, reject) => {
const body = {
agent,
username,
password,
requestUser
}
if(clientToken != null){
body.clientToken = clientToken
}
request.post(authpath + '/authenticate',
{
json: true,
body
},
function(error, response, body){
if(error){
logger.error('Error during authentication.', error)
reject(error)
} else {
if(response.statusCode === 200){
resolve(body)
} else {
reject(body || {code: 'ENOTFOUND'})
}
}
})
})
}
/**
* Validate an access token. This should always be done before launching.
* The client token should match the one used to create the access token.
*
* @param {string} accessToken The access token to validate.
* @param {string} clientToken The launcher's client token.
*
* @see http://wiki.vg/Authentication#Validate
*/
exports.validate = function(accessToken, clientToken){
return new Promise((resolve, reject) => {
request.post(authpath + '/validate',
{
json: true,
body: {
accessToken,
clientToken
}
},
function(error, response, body){
if(error){
logger.error('Error during validation.', error)
reject(error)
} else {
if(response.statusCode === 403){
resolve(false)
} else {
// 204 if valid
resolve(true)
}
}
})
})
}
/**
* Invalidates an access token. The clientToken must match the
* token used to create the provided accessToken.
*
* @param {string} accessToken The access token to invalidate.
* @param {string} clientToken The launcher's client token.
*
* @see http://wiki.vg/Authentication#Invalidate
*/
exports.invalidate = function(accessToken, clientToken){
return new Promise((resolve, reject) => {
request.post(authpath + '/invalidate',
{
json: true,
body: {
accessToken,
clientToken
}
},
function(error, response, body){
if(error){
logger.error('Error during invalidation.', error)
reject(error)
} else {
if(response.statusCode === 204){
resolve()
} else {
reject(body)
}
}
})
})
}
/**
* Refresh a user's authentication. This should be used to keep a user logged
* in without asking them for their credentials again. A new access token will
* be generated using a recent invalid access token. See Wiki for more info.
*
* @param {string} accessToken The old access token.
* @param {string} clientToken The launcher's client token.
* @param {boolean} requestUser Optional. Adds user object to the reponse.
*
* @see http://wiki.vg/Authentication#Refresh
*/
exports.refresh = function(accessToken, clientToken, requestUser = true){
return new Promise((resolve, reject) => {
request.post(authpath + '/refresh',
{
json: true,
body: {
accessToken,
clientToken,
requestUser
}
},
function(error, response, body){
if(error){
logger.error('Error during refresh.', error)
reject(error)
} else {
if(response.statusCode === 200){
resolve(body)
} else {
reject(body)
}
}
})
})
}

View File

@ -1,69 +1,69 @@
const {ipcRenderer} = require('electron')
const fs = require('fs-extra')
const os = require('os')
const path = require('path')
const ConfigManager = require('./configmanager')
const DistroManager = require('./distromanager')
const LangLoader = require('./langloader')
const logger = require('./loggerutil')('%c[Preloader]', 'color: #a02d2a; font-weight: bold')
logger.log('Loading..')
// Load ConfigManager
ConfigManager.load()
// Load Strings
LangLoader.loadLanguage('en_US')
function onDistroLoad(data){
if(data != null){
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null || data.getServer(ConfigManager.getSelectedServer()) == null){
logger.log('Determining default selected server..')
ConfigManager.setSelectedServer(data.getMainServer().getID())
ConfigManager.save()
}
}
ipcRenderer.send('distributionIndexDone', data != null)
}
// Ensure Distribution is downloaded and cached.
DistroManager.pullRemote().then((data) => {
logger.log('Loaded distribution index.')
onDistroLoad(data)
}).catch((err) => {
logger.log('Failed to load distribution index.')
logger.error(err)
logger.log('Attempting to load an older version of the distribution index.')
// Try getting a local copy, better than nothing.
DistroManager.pullLocal().then((data) => {
logger.log('Successfully loaded an older version of the distribution index.')
onDistroLoad(data)
}).catch((err) => {
logger.log('Failed to load an older version of the distribution index.')
logger.log('Application cannot run.')
logger.error(err)
onDistroLoad(null)
})
})
// Clean up temp dir incase previous launches ended unexpectedly.
fs.remove(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
logger.warn('Error while cleaning natives directory', err)
} else {
logger.log('Cleaned natives directory.')
}
const {ipcRenderer} = require('electron')
const fs = require('fs-extra')
const os = require('os')
const path = require('path')
const ConfigManager = require('./configmanager')
const DistroManager = require('./distromanager')
const LangLoader = require('./langloader')
const logger = require('./loggerutil')('%c[Preloader]', 'color: #a02d2a; font-weight: bold')
logger.log('Loading..')
// Load ConfigManager
ConfigManager.load()
// Load Strings
LangLoader.loadLanguage('en_US')
function onDistroLoad(data){
if(data != null){
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null || data.getServer(ConfigManager.getSelectedServer()) == null){
logger.log('Determining default selected server..')
ConfigManager.setSelectedServer(data.getMainServer().getID())
ConfigManager.save()
}
}
ipcRenderer.send('distributionIndexDone', data != null)
}
// Ensure Distribution is downloaded and cached.
DistroManager.pullRemote().then((data) => {
logger.log('Loaded distribution index.')
onDistroLoad(data)
}).catch((err) => {
logger.log('Failed to load distribution index.')
logger.error(err)
logger.log('Attempting to load an older version of the distribution index.')
// Try getting a local copy, better than nothing.
DistroManager.pullLocal().then((data) => {
logger.log('Successfully loaded an older version of the distribution index.')
onDistroLoad(data)
}).catch((err) => {
logger.log('Failed to load an older version of the distribution index.')
logger.log('Application cannot run.')
logger.error(err)
onDistroLoad(null)
})
})
// Clean up temp dir incase previous launches ended unexpectedly.
fs.remove(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
logger.warn('Error while cleaning natives directory', err)
} else {
logger.log('Cleaned natives directory.')
}
})

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View File

@ -1,300 +1,300 @@
/**
* Script for login.ejs
*/
// Validation Regexes.
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
const basicEmail = /^\S+@\S+\.\S+$/
//const validEmail = /^(([^<>()\[\]\.,;:\s@\"]+(\.[^<>()\[\]\.,;:\s@\"]+)*)|(\".+\"))@(([^<>()[\]\.,;:\s@\"]+\.)+[^<>()[\]\.,;:\s@\"]{2,})$/i
// Login Elements
const loginCancelContainer = document.getElementById('loginCancelContainer')
const loginCancelButton = document.getElementById('loginCancelButton')
const loginEmailError = document.getElementById('loginEmailError')
const loginUsername = document.getElementById('loginUsername')
const loginPasswordError = document.getElementById('loginPasswordError')
const loginPassword = document.getElementById('loginPassword')
const checkmarkContainer = document.getElementById('checkmarkContainer')
const loginRememberOption = document.getElementById('loginRememberOption')
const loginButton = document.getElementById('loginButton')
const loginForm = document.getElementById('loginForm')
// Control variables.
let lu = false, lp = false
const loggerLogin = LoggerUtil('%c[Login]', 'color: #000668; font-weight: bold')
/**
* Show a login error.
*
* @param {HTMLElement} element The element on which to display the error.
* @param {string} value The error text.
*/
function showError(element, value){
element.innerHTML = value
element.style.opacity = 1
}
/**
* Shake a login error to add emphasis.
*
* @param {HTMLElement} element The element to shake.
*/
function shakeError(element){
if(element.style.opacity == 1){
element.classList.remove('shake')
void element.offsetWidth
element.classList.add('shake')
}
}
/**
* Validate that an email field is neither empty nor invalid.
*
* @param {string} value The email value.
*/
function validateEmail(value){
if(value){
if(!basicEmail.test(value) && !validUsername.test(value)){
showError(loginEmailError, Lang.queryJS('login.error.invalidValue'))
loginDisabled(true)
lu = false
} else {
loginEmailError.style.opacity = 0
lu = true
if(lp){
loginDisabled(false)
}
}
} else {
lu = false
showError(loginEmailError, Lang.queryJS('login.error.requiredValue'))
loginDisabled(true)
}
}
/**
* Validate that the password field is not empty.
*
* @param {string} value The password value.
*/
function validatePassword(value){
if(value){
loginPasswordError.style.opacity = 0
lp = true
if(lu){
loginDisabled(false)
}
} else {
lp = false
showError(loginPasswordError, Lang.queryJS('login.error.invalidValue'))
loginDisabled(true)
}
}
// Emphasize errors with shake when focus is lost.
loginUsername.addEventListener('focusout', (e) => {
validateEmail(e.target.value)
shakeError(loginEmailError)
})
loginPassword.addEventListener('focusout', (e) => {
validatePassword(e.target.value)
shakeError(loginPasswordError)
})
// Validate input for each field.
loginUsername.addEventListener('input', (e) => {
validateEmail(e.target.value)
})
loginPassword.addEventListener('input', (e) => {
validatePassword(e.target.value)
})
/**
* Enable or disable the login button.
*
* @param {boolean} v True to enable, false to disable.
*/
function loginDisabled(v){
if(loginButton.disabled !== v){
loginButton.disabled = v
}
}
/**
* Enable or disable loading elements.
*
* @param {boolean} v True to enable, false to disable.
*/
function loginLoading(v){
if(v){
loginButton.setAttribute('loading', v)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.login'), Lang.queryJS('login.loggingIn'))
} else {
loginButton.removeAttribute('loading')
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.loggingIn'), Lang.queryJS('login.login'))
}
}
/**
* Enable or disable login form.
*
* @param {boolean} v True to enable, false to disable.
*/
function formDisabled(v){
loginDisabled(v)
loginCancelButton.disabled = v
loginUsername.disabled = v
loginPassword.disabled = v
if(v){
checkmarkContainer.setAttribute('disabled', v)
} else {
checkmarkContainer.removeAttribute('disabled')
}
loginRememberOption.disabled = v
}
/**
* Parses an error and returns a user-friendly title and description
* for our error overlay.
*
* @param {Error | {cause: string, error: string, errorMessage: string}} err A Node.js
* error or Mojang error response.
*/
function resolveError(err){
// Mojang Response => err.cause | err.error | err.errorMessage
// Node error => err.code | err.message
if(err.cause != null && err.cause === 'UserMigratedException') {
return {
title: Lang.queryJS('login.error.userMigrated.title'),
desc: Lang.queryJS('login.error.userMigrated.desc')
}
} else {
if(err.error != null){
if(err.error === 'ForbiddenOperationException'){
if(err.errorMessage != null){
if(err.errorMessage === 'Invalid credentials. Invalid username or password.'){
return {
title: Lang.queryJS('login.error.invalidCredentials.title'),
desc: Lang.queryJS('login.error.invalidCredentials.desc')
}
} else if(err.errorMessage === 'Invalid credentials.'){
return {
title: Lang.queryJS('login.error.rateLimit.title'),
desc: Lang.queryJS('login.error.rateLimit.desc')
}
}
}
}
} else {
// Request errors (from Node).
if(err.code != null){
if(err.code === 'ENOENT'){
// No Internet.
return {
title: Lang.queryJS('login.error.noInternet.title'),
desc: Lang.queryJS('login.error.noInternet.desc')
}
} else if(err.code === 'ENOTFOUND'){
// Could not reach server.
return {
title: Lang.queryJS('login.error.authDown.title'),
desc: Lang.queryJS('login.error.authDown.desc')
}
}
}
}
}
if(err.message != null){
if(err.message === 'NotPaidAccount'){
return {
title: Lang.queryJS('login.error.notPaid.title'),
desc: Lang.queryJS('login.error.notPaid.desc')
}
} else {
// Unknown error with request.
return {
title: Lang.queryJS('login.error.unknown.title'),
desc: err.message
}
}
} else {
// Unknown Mojang error.
return {
title: err.error,
desc: err.errorMessage
}
}
}
let loginViewOnSuccess = VIEWS.landing
let loginViewOnCancel = VIEWS.settings
let loginViewCancelHandler
function loginCancelEnabled(val){
if(val){
$(loginCancelContainer).show()
} else {
$(loginCancelContainer).hide()
}
}
loginCancelButton.onclick = (e) => {
switchView(getCurrentView(), loginViewOnCancel, 500, 500, () => {
loginUsername.value = ''
loginPassword.value = ''
loginCancelEnabled(false)
if(loginViewCancelHandler != null){
loginViewCancelHandler()
loginViewCancelHandler = null
}
})
}
// Disable default form behavior.
loginForm.onsubmit = () => { return false }
// Bind login button behavior.
loginButton.addEventListener('click', () => {
// Disable form.
formDisabled(true)
// Show loading stuff.
loginLoading(true)
AuthManager.addAccount(loginUsername.value, loginPassword.value).then((value) => {
updateSelectedAccount(value)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.loggingIn'), Lang.queryJS('login.success'))
$('.circle-loader').toggleClass('load-complete')
$('.checkmark').toggle()
setTimeout(() => {
switchView(VIEWS.login, loginViewOnSuccess, 500, 500, () => {
// Temporary workaround
if(loginViewOnSuccess === VIEWS.settings){
prepareSettings()
}
loginViewOnSuccess = VIEWS.landing // Reset this for good measure.
loginCancelEnabled(false) // Reset this for good measure.
loginViewCancelHandler = null // Reset this for good measure.
loginUsername.value = ''
loginPassword.value = ''
$('.circle-loader').toggleClass('load-complete')
$('.checkmark').toggle()
loginLoading(false)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.success'), Lang.queryJS('login.login'))
formDisabled(false)
})
}, 1000)
}).catch((err) => {
loginLoading(false)
const errF = resolveError(err)
setOverlayContent(errF.title, errF.desc, Lang.queryJS('login.tryAgain'))
setOverlayHandler(() => {
formDisabled(false)
toggleOverlay(false)
})
toggleOverlay(true)
loggerLogin.log('Error while logging in.', err)
})
/**
* Script for login.ejs
*/
// Validation Regexes.
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
const basicEmail = /^\S+@\S+\.\S+$/
//const validEmail = /^(([^<>()\[\]\.,;:\s@\"]+(\.[^<>()\[\]\.,;:\s@\"]+)*)|(\".+\"))@(([^<>()[\]\.,;:\s@\"]+\.)+[^<>()[\]\.,;:\s@\"]{2,})$/i
// Login Elements
const loginCancelContainer = document.getElementById('loginCancelContainer')
const loginCancelButton = document.getElementById('loginCancelButton')
const loginEmailError = document.getElementById('loginEmailError')
const loginUsername = document.getElementById('loginUsername')
const loginPasswordError = document.getElementById('loginPasswordError')
const loginPassword = document.getElementById('loginPassword')
const checkmarkContainer = document.getElementById('checkmarkContainer')
const loginRememberOption = document.getElementById('loginRememberOption')
const loginButton = document.getElementById('loginButton')
const loginForm = document.getElementById('loginForm')
// Control variables.
let lu = false, lp = false
const loggerLogin = LoggerUtil('%c[Login]', 'color: #000668; font-weight: bold')
/**
* Show a login error.
*
* @param {HTMLElement} element The element on which to display the error.
* @param {string} value The error text.
*/
function showError(element, value){
element.innerHTML = value
element.style.opacity = 1
}
/**
* Shake a login error to add emphasis.
*
* @param {HTMLElement} element The element to shake.
*/
function shakeError(element){
if(element.style.opacity == 1){
element.classList.remove('shake')
void element.offsetWidth
element.classList.add('shake')
}
}
/**
* Validate that an email field is neither empty nor invalid.
*
* @param {string} value The email value.
*/
function validateEmail(value){
if(value){
if(!basicEmail.test(value) && !validUsername.test(value)){
showError(loginEmailError, Lang.queryJS('login.error.invalidValue'))
loginDisabled(true)
lu = false
} else {
loginEmailError.style.opacity = 0
lu = true
if(lp){
loginDisabled(false)
}
}
} else {
lu = false
showError(loginEmailError, Lang.queryJS('login.error.requiredValue'))
loginDisabled(true)
}
}
/**
* Validate that the password field is not empty.
*
* @param {string} value The password value.
*/
function validatePassword(value){
if(value){
loginPasswordError.style.opacity = 0
lp = true
if(lu){
loginDisabled(false)
}
} else {
lp = false
showError(loginPasswordError, Lang.queryJS('login.error.invalidValue'))
loginDisabled(true)
}
}
// Emphasize errors with shake when focus is lost.
loginUsername.addEventListener('focusout', (e) => {
validateEmail(e.target.value)
shakeError(loginEmailError)
})
loginPassword.addEventListener('focusout', (e) => {
validatePassword(e.target.value)
shakeError(loginPasswordError)
})
// Validate input for each field.
loginUsername.addEventListener('input', (e) => {
validateEmail(e.target.value)
})
loginPassword.addEventListener('input', (e) => {
validatePassword(e.target.value)
})
/**
* Enable or disable the login button.
*
* @param {boolean} v True to enable, false to disable.
*/
function loginDisabled(v){
if(loginButton.disabled !== v){
loginButton.disabled = v
}
}
/**
* Enable or disable loading elements.
*
* @param {boolean} v True to enable, false to disable.
*/
function loginLoading(v){
if(v){
loginButton.setAttribute('loading', v)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.login'), Lang.queryJS('login.loggingIn'))
} else {
loginButton.removeAttribute('loading')
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.loggingIn'), Lang.queryJS('login.login'))
}
}
/**
* Enable or disable login form.
*
* @param {boolean} v True to enable, false to disable.
*/
function formDisabled(v){
loginDisabled(v)
loginCancelButton.disabled = v
loginUsername.disabled = v
loginPassword.disabled = v
if(v){
checkmarkContainer.setAttribute('disabled', v)
} else {
checkmarkContainer.removeAttribute('disabled')
}
loginRememberOption.disabled = v
}
/**
* Parses an error and returns a user-friendly title and description
* for our error overlay.
*
* @param {Error | {cause: string, error: string, errorMessage: string}} err A Node.js
* error or Mojang error response.
*/
function resolveError(err){
// Mojang Response => err.cause | err.error | err.errorMessage
// Node error => err.code | err.message
if(err.cause != null && err.cause === 'UserMigratedException') {
return {
title: Lang.queryJS('login.error.userMigrated.title'),
desc: Lang.queryJS('login.error.userMigrated.desc')
}
} else {
if(err.error != null){
if(err.error === 'ForbiddenOperationException'){
if(err.errorMessage != null){
if(err.errorMessage === 'Invalid credentials. Invalid username or password.'){
return {
title: Lang.queryJS('login.error.invalidCredentials.title'),
desc: Lang.queryJS('login.error.invalidCredentials.desc')
}
} else if(err.errorMessage === 'Invalid credentials.'){
return {
title: Lang.queryJS('login.error.rateLimit.title'),
desc: Lang.queryJS('login.error.rateLimit.desc')
}
}
}
}
} else {
// Request errors (from Node).
if(err.code != null){
if(err.code === 'ENOENT'){
// No Internet.
return {
title: Lang.queryJS('login.error.noInternet.title'),
desc: Lang.queryJS('login.error.noInternet.desc')
}
} else if(err.code === 'ENOTFOUND'){
// Could not reach server.
return {
title: Lang.queryJS('login.error.authDown.title'),
desc: Lang.queryJS('login.error.authDown.desc')
}
}
}
}
}
if(err.message != null){
if(err.message === 'NotPaidAccount'){
return {
title: Lang.queryJS('login.error.notPaid.title'),
desc: Lang.queryJS('login.error.notPaid.desc')
}
} else {
// Unknown error with request.
return {
title: Lang.queryJS('login.error.unknown.title'),
desc: err.message
}
}
} else {
// Unknown Mojang error.
return {
title: err.error,
desc: err.errorMessage
}
}
}
let loginViewOnSuccess = VIEWS.landing
let loginViewOnCancel = VIEWS.settings
let loginViewCancelHandler
function loginCancelEnabled(val){
if(val){
$(loginCancelContainer).show()
} else {
$(loginCancelContainer).hide()
}
}
loginCancelButton.onclick = (e) => {
switchView(getCurrentView(), loginViewOnCancel, 500, 500, () => {
loginUsername.value = ''
loginPassword.value = ''
loginCancelEnabled(false)
if(loginViewCancelHandler != null){
loginViewCancelHandler()
loginViewCancelHandler = null
}
})
}
// Disable default form behavior.
loginForm.onsubmit = () => { return false }
// Bind login button behavior.
loginButton.addEventListener('click', () => {
// Disable form.
formDisabled(true)
// Show loading stuff.
loginLoading(true)
AuthManager.addAccount(loginUsername.value, loginPassword.value).then((value) => {
updateSelectedAccount(value)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.loggingIn'), Lang.queryJS('login.success'))
$('.circle-loader').toggleClass('load-complete')
$('.checkmark').toggle()
setTimeout(() => {
switchView(VIEWS.login, loginViewOnSuccess, 500, 500, () => {
// Temporary workaround
if(loginViewOnSuccess === VIEWS.settings){
prepareSettings()
}
loginViewOnSuccess = VIEWS.landing // Reset this for good measure.
loginCancelEnabled(false) // Reset this for good measure.
loginViewCancelHandler = null // Reset this for good measure.
loginUsername.value = ''
loginPassword.value = ''
$('.circle-loader').toggleClass('load-complete')
$('.checkmark').toggle()
loginLoading(false)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.success'), Lang.queryJS('login.login'))
formDisabled(false)
})
}, 1000)
}).catch((err) => {
loginLoading(false)
const errF = resolveError(err)
setOverlayContent(errF.title, errF.desc, Lang.queryJS('login.tryAgain'))
setOverlayHandler(() => {
formDisabled(false)
toggleOverlay(false)
})
toggleOverlay(true)
loggerLogin.log('Error while logging in.', err)
})
})

View File

@ -1,318 +1,318 @@
/**
* Script for overlay.ejs
*/
/* Overlay Wrapper Functions */
/**
* Check to see if the overlay is visible.
*
* @returns {boolean} Whether or not the overlay is visible.
*/
function isOverlayVisible(){
return document.getElementById('main').hasAttribute('overlay')
}
let overlayHandlerContent
/**
* Overlay keydown handler for a non-dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyHandler (e){
if(e.key === 'Enter' || e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
}
}
/**
* Overlay keydown handler for a dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyDismissableHandler (e){
if(e.key === 'Enter'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
} else if(e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEsc')[0].click()
}
}
/**
* Bind overlay keydown listeners for escape and exit.
*
* @param {boolean} state Whether or not to add new event listeners.
* @param {string} content The overlay content which will be shown.
* @param {boolean} dismissable Whether or not the overlay is dismissable
*/
function bindOverlayKeys(state, content, dismissable){
overlayHandlerContent = content
document.removeEventListener('keydown', overlayKeyHandler)
document.removeEventListener('keydown', overlayKeyDismissableHandler)
if(state){
if(dismissable){
document.addEventListener('keydown', overlayKeyDismissableHandler)
} else {
document.addEventListener('keydown', overlayKeyHandler)
}
}
}
/**
* Toggle the visibility of the overlay.
*
* @param {boolean} toggleState True to display, false to hide.
* @param {boolean} dismissable Optional. True to show the dismiss option, otherwise false.
* @param {string} content Optional. The content div to be shown.
*/
function toggleOverlay(toggleState, dismissable = false, content = 'overlayContent'){
if(toggleState == null){
toggleState = !document.getElementById('main').hasAttribute('overlay')
}
if(typeof dismissable === 'string'){
content = dismissable
dismissable = false
}
bindOverlayKeys(toggleState, content, dismissable)
if(toggleState){
document.getElementById('main').setAttribute('overlay', true)
// Make things untabbable.
$('#main *').attr('tabindex', '-1')
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
$('#overlayContainer').fadeIn({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'transparent'
}
}
})
} else {
document.getElementById('main').removeAttribute('overlay')
// Make things tabbable.
$('#main *').removeAttr('tabindex')
$('#overlayContainer').fadeOut({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'rgba(0, 0, 0, 0.50)'
}
},
complete: () => {
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
}
})
}
}
function toggleServerSelection(toggleState){
prepareServerSelectionList()
toggleOverlay(toggleState, true, 'serverSelectContent')
}
/**
* Set the content of the overlay.
*
* @param {string} title Overlay title text.
* @param {string} description Overlay description text.
* @param {string} acknowledge Acknowledge button text.
* @param {string} dismiss Dismiss button text.
*/
function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
document.getElementById('overlayTitle').innerHTML = title
document.getElementById('overlayDesc').innerHTML = description
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
document.getElementById('overlayDismiss').innerHTML = dismiss
}
/**
* Set the onclick handler of the overlay acknowledge button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setOverlayHandler(handler){
if(handler == null){
document.getElementById('overlayAcknowledge').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayAcknowledge').onclick = handler
}
}
/**
* Set the onclick handler of the overlay dismiss button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setDismissHandler(handler){
if(handler == null){
document.getElementById('overlayDismiss').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayDismiss').onclick = handler
}
}
/* Server Select View */
document.getElementById('serverSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('serverListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
refreshServerStatus(true)
toggleOverlay(false)
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
toggleOverlay(false)
}
})
document.getElementById('accountSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('accountListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const authAcc = ConfigManager.setSelectedAccount(listings[i].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const authAcc = ConfigManager.setSelectedAccount(listings[0].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
}
})
// Bind server select cancel button.
document.getElementById('serverSelectCancel').addEventListener('click', () => {
toggleOverlay(false)
})
document.getElementById('accountSelectCancel').addEventListener('click', () => {
$('#accountSelectContent').fadeOut(250, () => {
$('#overlayContent').fadeIn(250)
})
})
function setServerListingHandlers(){
const listings = Array.from(document.getElementsByClassName('serverListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('serverListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function setAccountListingHandlers(){
const listings = Array.from(document.getElementsByClassName('accountListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('accountListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function populateServerListings(){
const distro = DistroManager.getDistribution()
const giaSel = ConfigManager.getSelectedServer()
const servers = distro.getServers()
let htmlString = ''
for(const serv of servers){
htmlString += `<button class="serverListing" servid="${serv.getID()}" ${serv.getID() === giaSel ? 'selected' : ''}>
<img class="serverListingImg" src="${serv.getIcon()}"/>
<div class="serverListingDetails">
<span class="serverListingName">${serv.getName()}</span>
<span class="serverListingDescription">${serv.getDescription()}</span>
<div class="serverListingInfo">
<div class="serverListingVersion">${serv.getMinecraftVersion()}</div>
<div class="serverListingRevision">${serv.getVersion()}</div>
${serv.isMainServer() ? `<div class="serverListingStarWrapper">
<svg id="Layer_1" viewBox="0 0 107.45 104.74" width="20px" height="20px">
<defs>
<style>.cls-1{fill:#fff;}.cls-2{fill:none;stroke:#fff;stroke-miterlimit:10;}</style>
</defs>
<path class="cls-1" d="M100.93,65.54C89,62,68.18,55.65,63.54,52.13c2.7-5.23,18.8-19.2,28-27.55C81.36,31.74,63.74,43.87,58.09,45.3c-2.41-5.37-3.61-26.52-4.37-39-.77,12.46-2,33.64-4.36,39-5.7-1.46-23.3-13.57-33.49-20.72,9.26,8.37,25.39,22.36,28,27.55C39.21,55.68,18.47,62,6.52,65.55c12.32-2,33.63-6.06,39.34-4.9-.16,5.87-8.41,26.16-13.11,37.69,6.1-10.89,16.52-30.16,21-33.9,4.5,3.79,14.93,23.09,21,34C70,86.84,61.73,66.48,61.59,60.65,67.36,59.49,88.64,63.52,100.93,65.54Z"/>
<circle class="cls-2" cx="53.73" cy="53.9" r="38"/>
</svg>
<span class="serverListingStarTooltip">Main Server</span>
</div>` : ''}
</div>
</div>
</button>`
}
document.getElementById('serverSelectListScrollable').innerHTML = htmlString
}
function populateAccountListings(){
const accountsObj = ConfigManager.getAuthAccounts()
const accounts = Array.from(Object.keys(accountsObj), v=>accountsObj[v])
let htmlString = ''
for(let i=0; i<accounts.length; i++){
htmlString += `<button class="accountListing" uuid="${accounts[i].uuid}" ${i===0 ? 'selected' : ''}>
<img src="https://crafatar.com/renders/head/${accounts[i].uuid}?scale=2&default=MHF_Steve&overlay">
<div class="accountListingName">${accounts[i].displayName}</div>
</button>`
}
document.getElementById('accountSelectListScrollable').innerHTML = htmlString
}
function prepareServerSelectionList(){
populateServerListings()
setServerListingHandlers()
}
function prepareAccountSelectionList(){
populateAccountListings()
setAccountListingHandlers()
/**
* Script for overlay.ejs
*/
/* Overlay Wrapper Functions */
/**
* Check to see if the overlay is visible.
*
* @returns {boolean} Whether or not the overlay is visible.
*/
function isOverlayVisible(){
return document.getElementById('main').hasAttribute('overlay')
}
let overlayHandlerContent
/**
* Overlay keydown handler for a non-dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyHandler (e){
if(e.key === 'Enter' || e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
}
}
/**
* Overlay keydown handler for a dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyDismissableHandler (e){
if(e.key === 'Enter'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
} else if(e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEsc')[0].click()
}
}
/**
* Bind overlay keydown listeners for escape and exit.
*
* @param {boolean} state Whether or not to add new event listeners.
* @param {string} content The overlay content which will be shown.
* @param {boolean} dismissable Whether or not the overlay is dismissable
*/
function bindOverlayKeys(state, content, dismissable){
overlayHandlerContent = content
document.removeEventListener('keydown', overlayKeyHandler)
document.removeEventListener('keydown', overlayKeyDismissableHandler)
if(state){
if(dismissable){
document.addEventListener('keydown', overlayKeyDismissableHandler)
} else {
document.addEventListener('keydown', overlayKeyHandler)
}
}
}
/**
* Toggle the visibility of the overlay.
*
* @param {boolean} toggleState True to display, false to hide.
* @param {boolean} dismissable Optional. True to show the dismiss option, otherwise false.
* @param {string} content Optional. The content div to be shown.
*/
function toggleOverlay(toggleState, dismissable = false, content = 'overlayContent'){
if(toggleState == null){
toggleState = !document.getElementById('main').hasAttribute('overlay')
}
if(typeof dismissable === 'string'){
content = dismissable
dismissable = false
}
bindOverlayKeys(toggleState, content, dismissable)
if(toggleState){
document.getElementById('main').setAttribute('overlay', true)
// Make things untabbable.
$('#main *').attr('tabindex', '-1')
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
$('#overlayContainer').fadeIn({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'transparent'
}
}
})
} else {
document.getElementById('main').removeAttribute('overlay')
// Make things tabbable.
$('#main *').removeAttr('tabindex')
$('#overlayContainer').fadeOut({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'rgba(0, 0, 0, 0.50)'
}
},
complete: () => {
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
}
})
}
}
function toggleServerSelection(toggleState){
prepareServerSelectionList()
toggleOverlay(toggleState, true, 'serverSelectContent')
}
/**
* Set the content of the overlay.
*
* @param {string} title Overlay title text.
* @param {string} description Overlay description text.
* @param {string} acknowledge Acknowledge button text.
* @param {string} dismiss Dismiss button text.
*/
function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
document.getElementById('overlayTitle').innerHTML = title
document.getElementById('overlayDesc').innerHTML = description
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
document.getElementById('overlayDismiss').innerHTML = dismiss
}
/**
* Set the onclick handler of the overlay acknowledge button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setOverlayHandler(handler){
if(handler == null){
document.getElementById('overlayAcknowledge').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayAcknowledge').onclick = handler
}
}
/**
* Set the onclick handler of the overlay dismiss button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setDismissHandler(handler){
if(handler == null){
document.getElementById('overlayDismiss').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayDismiss').onclick = handler
}
}
/* Server Select View */
document.getElementById('serverSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('serverListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
refreshServerStatus(true)
toggleOverlay(false)
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
toggleOverlay(false)
}
})
document.getElementById('accountSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('accountListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const authAcc = ConfigManager.setSelectedAccount(listings[i].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const authAcc = ConfigManager.setSelectedAccount(listings[0].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
}
})
// Bind server select cancel button.
document.getElementById('serverSelectCancel').addEventListener('click', () => {
toggleOverlay(false)
})
document.getElementById('accountSelectCancel').addEventListener('click', () => {
$('#accountSelectContent').fadeOut(250, () => {
$('#overlayContent').fadeIn(250)
})
})
function setServerListingHandlers(){
const listings = Array.from(document.getElementsByClassName('serverListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('serverListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function setAccountListingHandlers(){
const listings = Array.from(document.getElementsByClassName('accountListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('accountListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function populateServerListings(){
const distro = DistroManager.getDistribution()
const giaSel = ConfigManager.getSelectedServer()
const servers = distro.getServers()
let htmlString = ''
for(const serv of servers){
htmlString += `<button class="serverListing" servid="${serv.getID()}" ${serv.getID() === giaSel ? 'selected' : ''}>
<img class="serverListingImg" src="${serv.getIcon()}"/>
<div class="serverListingDetails">
<span class="serverListingName">${serv.getName()}</span>
<span class="serverListingDescription">${serv.getDescription()}</span>
<div class="serverListingInfo">
<div class="serverListingVersion">${serv.getMinecraftVersion()}</div>
<div class="serverListingRevision">${serv.getVersion()}</div>
${serv.isMainServer() ? `<div class="serverListingStarWrapper">
<svg id="Layer_1" viewBox="0 0 107.45 104.74" width="20px" height="20px">
<defs>
<style>.cls-1{fill:#fff;}.cls-2{fill:none;stroke:#fff;stroke-miterlimit:10;}</style>
</defs>
<path class="cls-1" d="M100.93,65.54C89,62,68.18,55.65,63.54,52.13c2.7-5.23,18.8-19.2,28-27.55C81.36,31.74,63.74,43.87,58.09,45.3c-2.41-5.37-3.61-26.52-4.37-39-.77,12.46-2,33.64-4.36,39-5.7-1.46-23.3-13.57-33.49-20.72,9.26,8.37,25.39,22.36,28,27.55C39.21,55.68,18.47,62,6.52,65.55c12.32-2,33.63-6.06,39.34-4.9-.16,5.87-8.41,26.16-13.11,37.69,6.1-10.89,16.52-30.16,21-33.9,4.5,3.79,14.93,23.09,21,34C70,86.84,61.73,66.48,61.59,60.65,67.36,59.49,88.64,63.52,100.93,65.54Z"/>
<circle class="cls-2" cx="53.73" cy="53.9" r="38"/>
</svg>
<span class="serverListingStarTooltip">Main Server</span>
</div>` : ''}
</div>
</div>
</button>`
}
document.getElementById('serverSelectListScrollable').innerHTML = htmlString
}
function populateAccountListings(){
const accountsObj = ConfigManager.getAuthAccounts()
const accounts = Array.from(Object.keys(accountsObj), v=>accountsObj[v])
let htmlString = ''
for(let i=0; i<accounts.length; i++){
htmlString += `<button class="accountListing" uuid="${accounts[i].uuid}" ${i===0 ? 'selected' : ''}>
<img src="https://crafatar.com/renders/head/${accounts[i].uuid}?scale=2&default=MHF_Steve&overlay">
<div class="accountListingName">${accounts[i].displayName}</div>
</button>`
}
document.getElementById('accountSelectListScrollable').innerHTML = htmlString
}
function prepareServerSelectionList(){
populateServerListings()
setServerListingHandlers()
}
function prepareAccountSelectionList(){
populateAccountListings()
setAccountListingHandlers()
}

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@ -1,419 +1,419 @@
/**
* Initialize UI functions which depend on internal modules.
* Loaded after core UI functions are initialized in uicore.js.
*/
// Requirements
const path = require('path')
const AuthManager = require('./assets/js/authmanager')
const ConfigManager = require('./assets/js/configmanager')
const DistroManager = require('./assets/js/distromanager')
const Lang = require('./assets/js/langloader')
let rscShouldLoad = false
let fatalStartupError = false
// Mapping of each view to their container IDs.
const VIEWS = {
landing: '#landingContainer',
login: '#loginContainer',
settings: '#settingsContainer',
welcome: '#welcomeContainer'
}
// The currently shown view container.
let currentView
/**
* Switch launcher views.
*
* @param {string} current The ID of the current view container.
* @param {*} next The ID of the next view container.
* @param {*} currentFadeTime Optional. The fade out time for the current view.
* @param {*} nextFadeTime Optional. The fade in time for the next view.
* @param {*} onCurrentFade Optional. Callback function to execute when the current
* view fades out.
* @param {*} onNextFade Optional. Callback function to execute when the next view
* fades in.
*/
function switchView(current, next, currentFadeTime = 500, nextFadeTime = 500, onCurrentFade = () => {}, onNextFade = () => {}){
currentView = next
$(`${current}`).fadeOut(currentFadeTime, () => {
onCurrentFade()
$(`${next}`).fadeIn(nextFadeTime, () => {
onNextFade()
})
})
}
/**
* Get the currently shown view container.
*
* @returns {string} The currently shown view container.
*/
function getCurrentView(){
return currentView
}
function showMainUI(data){
if(!isDev){
loggerAutoUpdater.log('Initializing..')
ipcRenderer.send('autoUpdateAction', 'initAutoUpdater', ConfigManager.getAllowPrerelease())
}
prepareSettings(true)
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
setTimeout(() => {
document.getElementById('frameBar').style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
document.body.style.backgroundImage = `url('assets/images/backgrounds/${document.body.getAttribute('bkid')}.jpg')`
$('#main').show()
const isLoggedIn = Object.keys(ConfigManager.getAuthAccounts()).length > 0
// If this is enabled in a development environment we'll get ratelimited.
// The relaunch frequency is usually far too high.
if(!isDev && isLoggedIn){
validateSelectedAccount()
}
if(ConfigManager.isFirstLaunch()){
currentView = VIEWS.welcome
$(VIEWS.welcome).fadeIn(1000)
} else {
if(isLoggedIn){
currentView = VIEWS.landing
$(VIEWS.landing).fadeIn(1000)
} else {
currentView = VIEWS.login
$(VIEWS.login).fadeIn(1000)
}
}
setTimeout(() => {
$('#loadingContainer').fadeOut(500, () => {
$('#loadSpinnerImage').removeClass('rotating')
})
}, 250)
}, 750)
// Disable tabbing to the news container.
initNews().then(() => {
$('#newsContainer *').attr('tabindex', '-1')
})
}
function showFatalStartupError(){
setTimeout(() => {
$('#loadingContainer').fadeOut(250, () => {
document.getElementById('overlayContainer').style.background = 'none'
setOverlayContent(
'Fatal Error: Unable to Load Distribution Index',
'A connection could not be established to our servers to download the distribution index. No local copies were available to load. <br><br>The distribution index is an essential file which provides the latest server information. The launcher is unable to start without it. Ensure you are connected to the internet and relaunch the application.',
'Close'
)
setOverlayHandler(() => {
const window = remote.getCurrentWindow()
window.close()
})
toggleOverlay(true)
})
}, 750)
}
/**
* Common functions to perform after refreshing the distro index.
*
* @param {Object} data The distro index object.
*/
function onDistroRefresh(data){
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
initNews()
syncModConfigurations(data)
}
/**
* Sync the mod configurations with the distro index.
*
* @param {Object} data The distro index object.
*/
function syncModConfigurations(data){
const syncedCfgs = []
for(let serv of data.getServers()){
const id = serv.getID()
const mdls = serv.getModules()
const cfg = ConfigManager.getModConfiguration(id)
if(cfg != null){
const modsOld = cfg.mods
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
const mdlID = mdl.getVersionlessID()
if(modsOld[mdlID] == null){
mods[mdlID] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], scanOptionalSubModules(mdl.getSubModules(), mdl), false)
}
} else {
if(mdl.hasSubModules()){
const mdlID = mdl.getVersionlessID()
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
if(modsOld[mdlID] == null){
mods[mdlID] = v
} else {
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], v, true)
}
}
}
}
}
}
syncedCfgs.push({
id,
mods
})
} else {
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessID()] = v
}
}
}
}
}
syncedCfgs.push({
id,
mods
})
}
}
ConfigManager.setModConfigurations(syncedCfgs)
ConfigManager.save()
}
/**
* Recursively scan for optional sub modules. If none are found,
* this function returns a boolean. If optional sub modules do exist,
* a recursive configuration object is returned.
*
* @returns {boolean | Object} The resolved mod configuration.
*/
function scanOptionalSubModules(mdls, origin){
if(mdls != null){
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
// Optional types.
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
// It is optional.
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessID()] = v
}
}
}
}
}
if(Object.keys(mods).length > 0){
const ret = {
mods
}
if(!origin.getRequired().isRequired()){
ret.value = origin.getRequired().isDefault()
}
return ret
}
}
return origin.getRequired().isDefault()
}
/**
* Recursively merge an old configuration into a new configuration.
*
* @param {boolean | Object} o The old configuration value.
* @param {boolean | Object} n The new configuration value.
* @param {boolean} nReq If the new value is a required mod.
*
* @returns {boolean | Object} The merged configuration.
*/
function mergeModConfiguration(o, n, nReq = false){
if(typeof o === 'boolean'){
if(typeof n === 'boolean') return o
else if(typeof n === 'object'){
if(!nReq){
n.value = o
}
return n
}
} else if(typeof o === 'object'){
if(typeof n === 'boolean') return typeof o.value !== 'undefined' ? o.value : true
else if(typeof n === 'object'){
if(!nReq){
n.value = typeof o.value !== 'undefined' ? o.value : true
}
const newMods = Object.keys(n.mods)
for(let i=0; i<newMods.length; i++){
const mod = newMods[i]
if(o.mods[mod] != null){
n.mods[mod] = mergeModConfiguration(o.mods[mod], n.mods[mod])
}
}
return n
}
}
// If for some reason we haven't been able to merge,
// wipe the old value and use the new one. Just to be safe
return n
}
function refreshDistributionIndex(remote, onSuccess, onError){
if(remote){
DistroManager.pullRemote()
.then(onSuccess)
.catch(onError)
} else {
DistroManager.pullLocal()
.then(onSuccess)
.catch(onError)
}
}
async function validateSelectedAccount(){
const selectedAcc = ConfigManager.getSelectedAccount()
if(selectedAcc != null){
const val = await AuthManager.validateSelected()
if(!val){
ConfigManager.removeAuthAccount(selectedAcc.uuid)
ConfigManager.save()
const accLen = Object.keys(ConfigManager.getAuthAccounts()).length
setOverlayContent(
'Failed to Refresh Login',
`We were unable to refresh the login for <strong>${selectedAcc.displayName}</strong>. Please ${accLen > 0 ? 'select another account or ' : ''} login again.`,
'Login',
'Select Another Account'
)
setOverlayHandler(() => {
document.getElementById('loginUsername').value = selectedAcc.username
validateEmail(selectedAcc.username)
loginViewOnSuccess = getCurrentView()
loginViewOnCancel = getCurrentView()
if(accLen > 0){
loginViewCancelHandler = () => {
ConfigManager.addAuthAccount(selectedAcc.uuid, selectedAcc.accessToken, selectedAcc.username, selectedAcc.displayName)
ConfigManager.save()
validateSelectedAccount()
}
loginCancelEnabled(true)
}
toggleOverlay(false)
switchView(getCurrentView(), VIEWS.login)
})
setDismissHandler(() => {
if(accLen > 1){
prepareAccountSelectionList()
$('#overlayContent').fadeOut(250, () => {
bindOverlayKeys(true, 'accountSelectContent', true)
$('#accountSelectContent').fadeIn(250)
})
} else {
const accountsObj = ConfigManager.getAuthAccounts()
const accounts = Array.from(Object.keys(accountsObj), v => accountsObj[v])
// This function validates the account switch.
setSelectedAccount(accounts[0].uuid)
toggleOverlay(false)
}
})
toggleOverlay(true, accLen > 0)
} else {
return true
}
} else {
return true
}
}
/**
* Temporary function to update the selected account along
* with the relevent UI elements.
*
* @param {string} uuid The UUID of the account.
*/
function setSelectedAccount(uuid){
const authAcc = ConfigManager.setSelectedAccount(uuid)
ConfigManager.save()
updateSelectedAccount(authAcc)
validateSelectedAccount()
}
// Synchronous Listener
document.addEventListener('readystatechange', function(){
if (document.readyState === 'interactive' || document.readyState === 'complete'){
if(rscShouldLoad){
rscShouldLoad = false
if(!fatalStartupError){
const data = DistroManager.getDistribution()
showMainUI(data)
} else {
showFatalStartupError()
}
}
}
}, false)
// Actions that must be performed after the distribution index is downloaded.
ipcRenderer.on('distributionIndexDone', (event, res) => {
if(res) {
const data = DistroManager.getDistribution()
syncModConfigurations(data)
if(document.readyState === 'interactive' || document.readyState === 'complete'){
showMainUI(data)
} else {
rscShouldLoad = true
}
} else {
fatalStartupError = true
if(document.readyState === 'interactive' || document.readyState === 'complete'){
showFatalStartupError()
} else {
rscShouldLoad = true
}
}
})
/**
* Initialize UI functions which depend on internal modules.
* Loaded after core UI functions are initialized in uicore.js.
*/
// Requirements
const path = require('path')
const AuthManager = require('./assets/js/authmanager')
const ConfigManager = require('./assets/js/configmanager')
const DistroManager = require('./assets/js/distromanager')
const Lang = require('./assets/js/langloader')
let rscShouldLoad = false
let fatalStartupError = false
// Mapping of each view to their container IDs.
const VIEWS = {
landing: '#landingContainer',
login: '#loginContainer',
settings: '#settingsContainer',
welcome: '#welcomeContainer'
}
// The currently shown view container.
let currentView
/**
* Switch launcher views.
*
* @param {string} current The ID of the current view container.
* @param {*} next The ID of the next view container.
* @param {*} currentFadeTime Optional. The fade out time for the current view.
* @param {*} nextFadeTime Optional. The fade in time for the next view.
* @param {*} onCurrentFade Optional. Callback function to execute when the current
* view fades out.
* @param {*} onNextFade Optional. Callback function to execute when the next view
* fades in.
*/
function switchView(current, next, currentFadeTime = 500, nextFadeTime = 500, onCurrentFade = () => {}, onNextFade = () => {}){
currentView = next
$(`${current}`).fadeOut(currentFadeTime, () => {
onCurrentFade()
$(`${next}`).fadeIn(nextFadeTime, () => {
onNextFade()
})
})
}
/**
* Get the currently shown view container.
*
* @returns {string} The currently shown view container.
*/
function getCurrentView(){
return currentView
}
function showMainUI(data){
if(!isDev){
loggerAutoUpdater.log('Initializing..')
ipcRenderer.send('autoUpdateAction', 'initAutoUpdater', ConfigManager.getAllowPrerelease())
}
prepareSettings(true)
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
setTimeout(() => {
document.getElementById('frameBar').style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
document.body.style.backgroundImage = `url('assets/images/backgrounds/${document.body.getAttribute('bkid')}.jpg')`
$('#main').show()
const isLoggedIn = Object.keys(ConfigManager.getAuthAccounts()).length > 0
// If this is enabled in a development environment we'll get ratelimited.
// The relaunch frequency is usually far too high.
if(!isDev && isLoggedIn){
validateSelectedAccount()
}
if(ConfigManager.isFirstLaunch()){
currentView = VIEWS.welcome
$(VIEWS.welcome).fadeIn(1000)
} else {
if(isLoggedIn){
currentView = VIEWS.landing
$(VIEWS.landing).fadeIn(1000)
} else {
currentView = VIEWS.login
$(VIEWS.login).fadeIn(1000)
}
}
setTimeout(() => {
$('#loadingContainer').fadeOut(500, () => {
$('#loadSpinnerImage').removeClass('rotating')
})
}, 250)
}, 750)
// Disable tabbing to the news container.
initNews().then(() => {
$('#newsContainer *').attr('tabindex', '-1')
})
}
function showFatalStartupError(){
setTimeout(() => {
$('#loadingContainer').fadeOut(250, () => {
document.getElementById('overlayContainer').style.background = 'none'
setOverlayContent(
'Fatal Error: Unable to Load Distribution Index',
'A connection could not be established to our servers to download the distribution index. No local copies were available to load. <br><br>The distribution index is an essential file which provides the latest server information. The launcher is unable to start without it. Ensure you are connected to the internet and relaunch the application.',
'Close'
)
setOverlayHandler(() => {
const window = remote.getCurrentWindow()
window.close()
})
toggleOverlay(true)
})
}, 750)
}
/**
* Common functions to perform after refreshing the distro index.
*
* @param {Object} data The distro index object.
*/
function onDistroRefresh(data){
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
initNews()
syncModConfigurations(data)
}
/**
* Sync the mod configurations with the distro index.
*
* @param {Object} data The distro index object.
*/
function syncModConfigurations(data){
const syncedCfgs = []
for(let serv of data.getServers()){
const id = serv.getID()
const mdls = serv.getModules()
const cfg = ConfigManager.getModConfiguration(id)
if(cfg != null){
const modsOld = cfg.mods
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
const mdlID = mdl.getVersionlessID()
if(modsOld[mdlID] == null){
mods[mdlID] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], scanOptionalSubModules(mdl.getSubModules(), mdl), false)
}
} else {
if(mdl.hasSubModules()){
const mdlID = mdl.getVersionlessID()
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
if(modsOld[mdlID] == null){
mods[mdlID] = v
} else {
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], v, true)
}
}
}
}
}
}
syncedCfgs.push({
id,
mods
})
} else {
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessID()] = v
}
}
}
}
}
syncedCfgs.push({
id,
mods
})
}
}
ConfigManager.setModConfigurations(syncedCfgs)
ConfigManager.save()
}
/**
* Recursively scan for optional sub modules. If none are found,
* this function returns a boolean. If optional sub modules do exist,
* a recursive configuration object is returned.
*
* @returns {boolean | Object} The resolved mod configuration.
*/
function scanOptionalSubModules(mdls, origin){
if(mdls != null){
const mods = {}
for(let mdl of mdls){
const type = mdl.getType()
// Optional types.
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
// It is optional.
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessID()] = v
}
}
}
}
}
if(Object.keys(mods).length > 0){
const ret = {
mods
}
if(!origin.getRequired().isRequired()){
ret.value = origin.getRequired().isDefault()
}
return ret
}
}
return origin.getRequired().isDefault()
}
/**
* Recursively merge an old configuration into a new configuration.
*
* @param {boolean | Object} o The old configuration value.
* @param {boolean | Object} n The new configuration value.
* @param {boolean} nReq If the new value is a required mod.
*
* @returns {boolean | Object} The merged configuration.
*/
function mergeModConfiguration(o, n, nReq = false){
if(typeof o === 'boolean'){
if(typeof n === 'boolean') return o
else if(typeof n === 'object'){
if(!nReq){
n.value = o
}
return n
}
} else if(typeof o === 'object'){
if(typeof n === 'boolean') return typeof o.value !== 'undefined' ? o.value : true
else if(typeof n === 'object'){
if(!nReq){
n.value = typeof o.value !== 'undefined' ? o.value : true
}
const newMods = Object.keys(n.mods)
for(let i=0; i<newMods.length; i++){
const mod = newMods[i]
if(o.mods[mod] != null){
n.mods[mod] = mergeModConfiguration(o.mods[mod], n.mods[mod])
}
}
return n
}
}
// If for some reason we haven't been able to merge,
// wipe the old value and use the new one. Just to be safe
return n
}
function refreshDistributionIndex(remote, onSuccess, onError){
if(remote){
DistroManager.pullRemote()
.then(onSuccess)
.catch(onError)
} else {
DistroManager.pullLocal()
.then(onSuccess)
.catch(onError)
}
}
async function validateSelectedAccount(){
const selectedAcc = ConfigManager.getSelectedAccount()
if(selectedAcc != null){
const val = await AuthManager.validateSelected()
if(!val){
ConfigManager.removeAuthAccount(selectedAcc.uuid)
ConfigManager.save()
const accLen = Object.keys(ConfigManager.getAuthAccounts()).length
setOverlayContent(
'Failed to Refresh Login',
`We were unable to refresh the login for <strong>${selectedAcc.displayName}</strong>. Please ${accLen > 0 ? 'select another account or ' : ''} login again.`,
'Login',
'Select Another Account'
)
setOverlayHandler(() => {
document.getElementById('loginUsername').value = selectedAcc.username
validateEmail(selectedAcc.username)
loginViewOnSuccess = getCurrentView()
loginViewOnCancel = getCurrentView()
if(accLen > 0){
loginViewCancelHandler = () => {
ConfigManager.addAuthAccount(selectedAcc.uuid, selectedAcc.accessToken, selectedAcc.username, selectedAcc.displayName)
ConfigManager.save()
validateSelectedAccount()
}
loginCancelEnabled(true)
}
toggleOverlay(false)
switchView(getCurrentView(), VIEWS.login)
})
setDismissHandler(() => {
if(accLen > 1){
prepareAccountSelectionList()
$('#overlayContent').fadeOut(250, () => {
bindOverlayKeys(true, 'accountSelectContent', true)
$('#accountSelectContent').fadeIn(250)
})
} else {
const accountsObj = ConfigManager.getAuthAccounts()
const accounts = Array.from(Object.keys(accountsObj), v => accountsObj[v])
// This function validates the account switch.
setSelectedAccount(accounts[0].uuid)
toggleOverlay(false)
}
})
toggleOverlay(true, accLen > 0)
} else {
return true
}
} else {
return true
}
}
/**
* Temporary function to update the selected account along
* with the relevent UI elements.
*
* @param {string} uuid The UUID of the account.
*/
function setSelectedAccount(uuid){
const authAcc = ConfigManager.setSelectedAccount(uuid)
ConfigManager.save()
updateSelectedAccount(authAcc)
validateSelectedAccount()
}
// Synchronous Listener
document.addEventListener('readystatechange', function(){
if (document.readyState === 'interactive' || document.readyState === 'complete'){
if(rscShouldLoad){
rscShouldLoad = false
if(!fatalStartupError){
const data = DistroManager.getDistribution()
showMainUI(data)
} else {
showFatalStartupError()
}
}
}
}, false)
// Actions that must be performed after the distribution index is downloaded.
ipcRenderer.on('distributionIndexDone', (event, res) => {
if(res) {
const data = DistroManager.getDistribution()
syncModConfigurations(data)
if(document.readyState === 'interactive' || document.readyState === 'complete'){
showMainUI(data)
} else {
rscShouldLoad = true
}
} else {
fatalStartupError = true
if(document.readyState === 'interactive' || document.readyState === 'complete'){
showFatalStartupError()
} else {
rscShouldLoad = true
}
}
})

View File

@ -1,213 +1,213 @@
/**
* Core UI functions are initialized in this file. This prevents
* unexpected errors from breaking the core features. Specifically,
* actions in this file should not require the usage of any internal
* modules, excluding dependencies.
*/
// Requirements
const $ = require('jquery')
const {ipcRenderer, remote, shell, webFrame} = require('electron')
const isDev = require('./assets/js/isdev')
const LoggerUtil = require('./assets/js/loggerutil')
const loggerUICore = LoggerUtil('%c[UICore]', 'color: #000668; font-weight: bold')
const loggerAutoUpdater = LoggerUtil('%c[AutoUpdater]', 'color: #000668; font-weight: bold')
const loggerAutoUpdaterSuccess = LoggerUtil('%c[AutoUpdater]', 'color: #209b07; font-weight: bold')
// Log deprecation and process warnings.
process.traceProcessWarnings = true
process.traceDeprecation = true
// Disable eval function.
// eslint-disable-next-line
window.eval = global.eval = function () {
throw new Error('Sorry, this app does not support window.eval().')
}
// Display warning when devtools window is opened.
remote.getCurrentWebContents().on('devtools-opened', () => {
console.log('%cThe console is dark and full of terrors.', 'color: white; -webkit-text-stroke: 4px #a02d2a; font-size: 60px; font-weight: bold')
console.log('%cIf you\'ve been told to paste something here, you\'re being scammed.', 'font-size: 16px')
console.log('%cUnless you know exactly what you\'re doing, close this window.', 'font-size: 16px')
})
// Disable zoom, needed for darwin.
webFrame.setZoomLevel(0)
webFrame.setVisualZoomLevelLimits(1, 1)
// Initialize auto updates in production environments.
let updateCheckListener
if(!isDev){
ipcRenderer.on('autoUpdateNotification', (event, arg, info) => {
switch(arg){
case 'checking-for-update':
loggerAutoUpdater.log('Checking for update..')
settingsUpdateButtonStatus('Checking for Updates..', true)
break
case 'update-available':
loggerAutoUpdaterSuccess.log('New update available', info.version)
if(process.platform === 'darwin'){
info.darwindownload = `https://github.com/dscalzi/HeliosLauncher/releases/download/v${info.version}/helioslauncher-setup-${info.version}.dmg`
showUpdateUI(info)
}
populateSettingsUpdateInformation(info)
break
case 'update-downloaded':
loggerAutoUpdaterSuccess.log('Update ' + info.version + ' ready to be installed.')
settingsUpdateButtonStatus('Install Now', false, () => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
}
})
showUpdateUI(info)
break
case 'update-not-available':
loggerAutoUpdater.log('No new update found.')
settingsUpdateButtonStatus('Check for Updates')
break
case 'ready':
updateCheckListener = setInterval(() => {
ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
}, 1800000)
ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
break
case 'realerror':
if(info != null && info.code != null){
if(info.code === 'ERR_UPDATER_INVALID_RELEASE_FEED'){
loggerAutoUpdater.log('No suitable releases found.')
} else if(info.code === 'ERR_XML_MISSED_ELEMENT'){
loggerAutoUpdater.log('No releases found.')
} else {
loggerAutoUpdater.error('Error during update check..', info)
loggerAutoUpdater.debug('Error Code:', info.code)
}
}
break
default:
loggerAutoUpdater.log('Unknown argument', arg)
break
}
})
}
/**
* Send a notification to the main process changing the value of
* allowPrerelease. If we are running a prerelease version, then
* this will always be set to true, regardless of the current value
* of val.
*
* @param {boolean} val The new allow prerelease value.
*/
function changeAllowPrerelease(val){
ipcRenderer.send('autoUpdateAction', 'allowPrereleaseChange', val)
}
function showUpdateUI(info){
//TODO Make this message a bit more informative `${info.version}`
document.getElementById('image_seal_container').setAttribute('update', true)
document.getElementById('image_seal_container').onclick = () => {
/*setOverlayContent('Update Available', 'A new update for the launcher is available. Would you like to install now?', 'Install', 'Later')
setOverlayHandler(() => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
} else {
console.error('Cannot install updates in development environment.')
toggleOverlay(false)
}
})
setDismissHandler(() => {
toggleOverlay(false)
})
toggleOverlay(true, true)*/
switchView(getCurrentView(), VIEWS.settings, 500, 500, () => {
settingsNavItemListener(document.getElementById('settingsNavUpdate'), false)
})
}
}
/* jQuery Example
$(function(){
loggerUICore.log('UICore Initialized');
})*/
document.addEventListener('readystatechange', function () {
if (document.readyState === 'interactive'){
loggerUICore.log('UICore Initializing..')
// Bind close button.
Array.from(document.getElementsByClassName('fCb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
window.close()
})
})
// Bind restore down button.
Array.from(document.getElementsByClassName('fRb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
if(window.isMaximized()){
window.unmaximize()
} else {
window.maximize()
}
document.activeElement.blur()
})
})
// Bind minimize button.
Array.from(document.getElementsByClassName('fMb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
window.minimize()
document.activeElement.blur()
})
})
// Remove focus from social media buttons once they're clicked.
Array.from(document.getElementsByClassName('mediaURL')).map(val => {
val.addEventListener('click', e => {
document.activeElement.blur()
})
})
} else if(document.readyState === 'complete'){
//266.01
//170.8
//53.21
// Bind progress bar length to length of bot wrapper
//const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
//const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
//const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
document.getElementById('launch_details').style.maxWidth = 266.01
document.getElementById('launch_progress').style.width = 170.8
document.getElementById('launch_details_right').style.maxWidth = 170.8
document.getElementById('launch_progress_label').style.width = 53.21
}
}, false)
/**
* Open web links in the user's default browser.
*/
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault()
shell.openExternal(this.href)
})
/**
* Opens DevTools window if you hold (ctrl + shift + i).
* This will crash the program if you are using multiple
* DevTools, for example the chrome debugger in VS Code.
*/
document.addEventListener('keydown', function (e) {
if((e.key === 'I' || e.key === 'i') && e.ctrlKey && e.shiftKey){
let window = remote.getCurrentWindow()
window.toggleDevTools()
}
/**
* Core UI functions are initialized in this file. This prevents
* unexpected errors from breaking the core features. Specifically,
* actions in this file should not require the usage of any internal
* modules, excluding dependencies.
*/
// Requirements
const $ = require('jquery')
const {ipcRenderer, remote, shell, webFrame} = require('electron')
const isDev = require('./assets/js/isdev')
const LoggerUtil = require('./assets/js/loggerutil')
const loggerUICore = LoggerUtil('%c[UICore]', 'color: #000668; font-weight: bold')
const loggerAutoUpdater = LoggerUtil('%c[AutoUpdater]', 'color: #000668; font-weight: bold')
const loggerAutoUpdaterSuccess = LoggerUtil('%c[AutoUpdater]', 'color: #209b07; font-weight: bold')
// Log deprecation and process warnings.
process.traceProcessWarnings = true
process.traceDeprecation = true
// Disable eval function.
// eslint-disable-next-line
window.eval = global.eval = function () {
throw new Error('Sorry, this app does not support window.eval().')
}
// Display warning when devtools window is opened.
remote.getCurrentWebContents().on('devtools-opened', () => {
console.log('%cThe console is dark and full of terrors.', 'color: white; -webkit-text-stroke: 4px #a02d2a; font-size: 60px; font-weight: bold')
console.log('%cIf you\'ve been told to paste something here, you\'re being scammed.', 'font-size: 16px')
console.log('%cUnless you know exactly what you\'re doing, close this window.', 'font-size: 16px')
})
// Disable zoom, needed for darwin.
webFrame.setZoomLevel(0)
webFrame.setVisualZoomLevelLimits(1, 1)
// Initialize auto updates in production environments.
let updateCheckListener
if(!isDev){
ipcRenderer.on('autoUpdateNotification', (event, arg, info) => {
switch(arg){
case 'checking-for-update':
loggerAutoUpdater.log('Checking for update..')
settingsUpdateButtonStatus('Checking for Updates..', true)
break
case 'update-available':
loggerAutoUpdaterSuccess.log('New update available', info.version)
if(process.platform === 'darwin'){
info.darwindownload = `https://github.com/dscalzi/HeliosLauncher/releases/download/v${info.version}/helioslauncher-setup-${info.version}.dmg`
showUpdateUI(info)
}
populateSettingsUpdateInformation(info)
break
case 'update-downloaded':
loggerAutoUpdaterSuccess.log('Update ' + info.version + ' ready to be installed.')
settingsUpdateButtonStatus('Install Now', false, () => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
}
})
showUpdateUI(info)
break
case 'update-not-available':
loggerAutoUpdater.log('No new update found.')
settingsUpdateButtonStatus('Check for Updates')
break
case 'ready':
updateCheckListener = setInterval(() => {
ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
}, 1800000)
ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
break
case 'realerror':
if(info != null && info.code != null){
if(info.code === 'ERR_UPDATER_INVALID_RELEASE_FEED'){
loggerAutoUpdater.log('No suitable releases found.')
} else if(info.code === 'ERR_XML_MISSED_ELEMENT'){
loggerAutoUpdater.log('No releases found.')
} else {
loggerAutoUpdater.error('Error during update check..', info)
loggerAutoUpdater.debug('Error Code:', info.code)
}
}
break
default:
loggerAutoUpdater.log('Unknown argument', arg)
break
}
})
}
/**
* Send a notification to the main process changing the value of
* allowPrerelease. If we are running a prerelease version, then
* this will always be set to true, regardless of the current value
* of val.
*
* @param {boolean} val The new allow prerelease value.
*/
function changeAllowPrerelease(val){
ipcRenderer.send('autoUpdateAction', 'allowPrereleaseChange', val)
}
function showUpdateUI(info){
//TODO Make this message a bit more informative `${info.version}`
document.getElementById('image_seal_container').setAttribute('update', true)
document.getElementById('image_seal_container').onclick = () => {
/*setOverlayContent('Update Available', 'A new update for the launcher is available. Would you like to install now?', 'Install', 'Later')
setOverlayHandler(() => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
} else {
console.error('Cannot install updates in development environment.')
toggleOverlay(false)
}
})
setDismissHandler(() => {
toggleOverlay(false)
})
toggleOverlay(true, true)*/
switchView(getCurrentView(), VIEWS.settings, 500, 500, () => {
settingsNavItemListener(document.getElementById('settingsNavUpdate'), false)
})
}
}
/* jQuery Example
$(function(){
loggerUICore.log('UICore Initialized');
})*/
document.addEventListener('readystatechange', function () {
if (document.readyState === 'interactive'){
loggerUICore.log('UICore Initializing..')
// Bind close button.
Array.from(document.getElementsByClassName('fCb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
window.close()
})
})
// Bind restore down button.
Array.from(document.getElementsByClassName('fRb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
if(window.isMaximized()){
window.unmaximize()
} else {
window.maximize()
}
document.activeElement.blur()
})
})
// Bind minimize button.
Array.from(document.getElementsByClassName('fMb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
window.minimize()
document.activeElement.blur()
})
})
// Remove focus from social media buttons once they're clicked.
Array.from(document.getElementsByClassName('mediaURL')).map(val => {
val.addEventListener('click', e => {
document.activeElement.blur()
})
})
} else if(document.readyState === 'complete'){
//266.01
//170.8
//53.21
// Bind progress bar length to length of bot wrapper
//const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
//const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
//const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
document.getElementById('launch_details').style.maxWidth = 266.01
document.getElementById('launch_progress').style.width = 170.8
document.getElementById('launch_details_right').style.maxWidth = 170.8
document.getElementById('launch_progress_label').style.width = 53.21
}
}, false)
/**
* Open web links in the user's default browser.
*/
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault()
shell.openExternal(this.href)
})
/**
* Opens DevTools window if you hold (ctrl + shift + i).
* This will crash the program if you are using multiple
* DevTools, for example the chrome debugger in VS Code.
*/
document.addEventListener('keydown', function (e) {
if((e.key === 'I' || e.key === 'i') && e.ctrlKey && e.shiftKey){
let window = remote.getCurrentWindow()
window.toggleDevTools()
}
})

View File

@ -1,6 +1,6 @@
/**
* Script for welcome.ejs
*/
document.getElementById('welcomeButton').addEventListener('click', e => {
switchView(VIEWS.welcome, VIEWS.login)
/**
* Script for welcome.ejs
*/
document.getElementById('welcomeButton').addEventListener('click', e => {
switchView(VIEWS.welcome, VIEWS.login)
})

View File

@ -1,65 +1,65 @@
const net = require('net')
/**
* Retrieves the status of a minecraft server.
*
* @param {string} address The server address.
* @param {number} port Optional. The port of the server. Defaults to 25565.
* @returns {Promise.<Object>} A promise which resolves to an object containing
* status information.
*/
exports.getStatus = function(address, port = 25565){
if(port == null || port == ''){
port = 25565
}
if(typeof port === 'string'){
port = parseInt(port)
}
return new Promise((resolve, reject) => {
const socket = net.connect(port, address, () => {
let buff = Buffer.from([0xFE, 0x01])
socket.write(buff)
})
socket.setTimeout(2500, () => {
socket.end()
reject({
code: 'ETIMEDOUT',
errno: 'ETIMEDOUT',
address,
port
})
})
socket.on('data', (data) => {
if(data != null && data != ''){
let server_info = data.toString().split('\x00\x00\x00')
const NUM_FIELDS = 6
if(server_info != null && server_info.length >= NUM_FIELDS){
resolve({
online: true,
version: server_info[2].replace(/\u0000/g, ''),
motd: server_info[3].replace(/\u0000/g, ''),
onlinePlayers: server_info[4].replace(/\u0000/g, ''),
maxPlayers: server_info[5].replace(/\u0000/g,'')
})
} else {
resolve({
online: false
})
}
}
socket.end()
})
socket.on('error', (err) => {
socket.destroy()
reject(err)
// ENOTFOUND = Unable to resolve.
// ECONNREFUSED = Unable to connect to port.
})
})
const net = require('net')
/**
* Retrieves the status of a minecraft server.
*
* @param {string} address The server address.
* @param {number} port Optional. The port of the server. Defaults to 25565.
* @returns {Promise.<Object>} A promise which resolves to an object containing
* status information.
*/
exports.getStatus = function(address, port = 25565){
if(port == null || port == ''){
port = 25565
}
if(typeof port === 'string'){
port = parseInt(port)
}
return new Promise((resolve, reject) => {
const socket = net.connect(port, address, () => {
let buff = Buffer.from([0xFE, 0x01])
socket.write(buff)
})
socket.setTimeout(2500, () => {
socket.end()
reject({
code: 'ETIMEDOUT',
errno: 'ETIMEDOUT',
address,
port
})
})
socket.on('data', (data) => {
if(data != null && data != ''){
let server_info = data.toString().split('\x00\x00\x00')
const NUM_FIELDS = 6
if(server_info != null && server_info.length >= NUM_FIELDS){
resolve({
online: true,
version: server_info[2].replace(/\u0000/g, ''),
motd: server_info[3].replace(/\u0000/g, ''),
onlinePlayers: server_info[4].replace(/\u0000/g, ''),
maxPlayers: server_info[5].replace(/\u0000/g,'')
})
} else {
resolve({
online: false
})
}
}
socket.end()
})
socket.on('error', (err) => {
socket.destroy()
reject(err)
// ENOTFOUND = Unable to resolve.
// ECONNREFUSED = Unable to connect to port.
})
})
}

View File

@ -1,49 +1,49 @@
{
"html": {
"avatarOverlay": "Edit"
},
"js": {
"login": {
"error": {
"invalidValue": "* Invalid Value",
"requiredValue": "* Required",
"userMigrated": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "You've attempted to login with a migrated account. Try again using the account email as the username."
},
"invalidCredentials": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "The email or password you've entered is incorrect. Please try again."
},
"rateLimit": {
"title": "Error During Login:<br>Too Many Attempts",
"desc": "There have been too many login attempts with this account recently. Please try again later."
},
"noInternet": {
"title": "Error During Login:<br>No Internet Connection",
"desc": "You must be connected to the internet in order to login. Please connect and try again."
},
"authDown": {
"title": "Error During Login:<br>Authentication Server Offline",
"desc": "Mojang's authentication server is currently offline or unreachable. Please wait a bit and try again. You can check the status of the server on <a href=\"https://help.mojang.com/\">Mojang's help portal</a>."
},
"notPaid": {
"title": "Error During Login:<br>Game Not Purchased",
"desc": "The account you are trying to login with has not purchased a copy of Minecraft.<br>You may purchase a copy on <a href=\"https://minecraft.net/\">Minecraft.net</a>"
},
"unknown": {
"title": "Error During Login:<br>Unknown Error"
}
},
"login": "LOGIN",
"loggingIn": "LOGGING IN",
"success": "SUCCESS",
"tryAgain": "Try Again"
},
"landing": {
"launch": {
"pleaseWait": "Please wait.."
}
}
}
{
"html": {
"avatarOverlay": "Modifer"
},
"js": {
"login": {
"error": {
"invalidValue": "* Invalid Value",
"requiredValue": "* Required",
"userMigrated": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "You've attempted to login with a migrated account. Try again using the account email as the username."
},
"invalidCredentials": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "The email or password you've entered is incorrect. Please try again."
},
"rateLimit": {
"title": "Error During Login:<br>Too Many Attempts",
"desc": "There have been too many login attempts with this account recently. Please try again later."
},
"noInternet": {
"title": "Error During Login:<br>No Internet Connection",
"desc": "You must be connected to the internet in order to login. Please connect and try again."
},
"authDown": {
"title": "Error During Login:<br>Authentication Server Offline",
"desc": "Mojang's authentication server is currently offline or unreachable. Please wait a bit and try again. You can check the status of the server on <a href=\"https://help.mojang.com/\">Mojang's help portal</a>."
},
"notPaid": {
"title": "Error During Login:<br>Game Not Purchased",
"desc": "The account you are trying to login with has not purchased a copy of Minecraft.<br>You may purchase a copy on <a href=\"https://minecraft.net/\">Minecraft.net</a>"
},
"unknown": {
"title": "Error During Login:<br>Unknown Error"
}
},
"login": "LOGIN",
"loggingIn": "LOGGING IN",
"success": "SUCCESS",
"tryAgain": "Try Again"
},
"landing": {
"launch": {
"pleaseWait": "Please wait.."
}
}
}
}

View File

@ -1,33 +1,33 @@
<div id="frameBar">
<div id="frameResizableTop" class="frameDragPadder"></div>
<div id="frameMain">
<div class="frameResizableVert frameDragPadder"></div>
<%if (process.platform === 'darwin') { %>
<div id="frameContentDarwin">
<div id="frameButtonDockDarwin">
<button class="frameButtonDarwin fCb" id="frameButtonDarwin_close" tabIndex="-1"></button>
<button class="frameButtonDarwin fMb" id="frameButtonDarwin_minimize" tabIndex="-1"></button>
<button class="frameButtonDarwin fRb" id="frameButtonDarwin_restoredown" tabIndex="-1"></button>
</div>
</div>
<% } else{ %>
<div id="frameContentWin">
<div id="frameTitleDock">
<span id="frameTitleText">Helios Launcher</span>
</div>
<div id="frameButtonDockWin">
<button class="frameButton fMb" id="frameButton_minimize" tabIndex="-1">
<svg name="TitleBarMinimize" width="10" height="10" viewBox="0 0 12 12"><rect stroke="#ffffff" fill="#ffffff" width="10" height="1" x="1" y="6"></rect></svg>
</button>
<button class="frameButton fRb" id="frameButton_restoredown" tabIndex="-1">
<svg name="TitleBarMaximize" width="10" height="10" viewBox="0 0 12 12"><rect width="9" height="9" x="1.5" y="1.5" fill="none" stroke="#ffffff" stroke-width="1.4px"></rect></svg>
</button>
<button class="frameButton fCb" id="frameButton_close" tabIndex="-1">
<svg name="TitleBarClose" width="10" height="10" viewBox="0 0 12 12"><polygon stroke="#ffffff" fill="#ffffff" fill-rule="evenodd" points="11 1.576 6.583 6 11 10.424 10.424 11 6 6.583 1.576 11 1 10.424 5.417 6 1 1.576 1.576 1 6 5.417 10.424 1"></polygon></svg>
</button>
</div>
</div>
<% } %>
<div class="frameResizableVert frameDragPadder"></div>
</div>
<div id="frameBar">
<div id="frameResizableTop" class="frameDragPadder"></div>
<div id="frameMain">
<div class="frameResizableVert frameDragPadder"></div>
<%if (process.platform === 'darwin') { %>
<div id="frameContentDarwin">
<div id="frameButtonDockDarwin">
<button class="frameButtonDarwin fCb" id="frameButtonDarwin_close" tabIndex="-1"></button>
<button class="frameButtonDarwin fMb" id="frameButtonDarwin_minimize" tabIndex="-1"></button>
<button class="frameButtonDarwin fRb" id="frameButtonDarwin_restoredown" tabIndex="-1"></button>
</div>
</div>
<% } else{ %>
<div id="frameContentWin">
<div id="frameTitleDock">
<span id="frameTitleText">Launcher Creeponnia</span>
</div>
<div id="frameButtonDockWin">
<button class="frameButton fMb" id="frameButton_minimize" tabIndex="-1">
<svg name="TitleBarMinimize" width="10" height="10" viewBox="0 0 12 12"><rect stroke="#ffffff" fill="#ffffff" width="10" height="1" x="1" y="6"></rect></svg>
</button>
<button class="frameButton fRb" id="frameButton_restoredown" tabIndex="-1">
<svg name="TitleBarMaximize" width="10" height="10" viewBox="0 0 12 12"><rect width="9" height="9" x="1.5" y="1.5" fill="none" stroke="#ffffff" stroke-width="1.4px"></rect></svg>
</button>
<button class="frameButton fCb" id="frameButton_close" tabIndex="-1">
<svg name="TitleBarClose" width="10" height="10" viewBox="0 0 12 12"><polygon stroke="#ffffff" fill="#ffffff" fill-rule="evenodd" points="11 1.576 6.583 6 11 10.424 10.424 11 6 6.583 1.576 11 1 10.424 5.417 6 1 1.576 1.576 1 6 5.417 10.424 1"></polygon></svg>
</button>
</div>
</div>
<% } %>
<div class="frameResizableVert frameDragPadder"></div>
</div>
</div>

View File

@ -1,220 +1,220 @@
<div id="landingContainer" style="display: none;">
<div id="upper">
<div id="left">
<div id="image_seal_container">
<img id="image_seal" src="assets/images/SealCircle.png"/>
<div id="updateAvailableTooltip">Update Available</div>
</div>
</div>
<div id="content">
</div>
<div id="right">
<div id="rightContainer">
<div id="user_content">
<span id="user_text">Username</span>
<div id="avatarContainer">
<button id="avatarOverlay">Edit</button>
</div>
</div>
<div id="mediaContent">
<div id="internalMedia">
<div class="mediaContainer" id="settingsMediaContainer">
<button class="mediaButton" id="settingsMediaButton">
<svg id="settingsSVG" class="mediaSVG" viewBox="0 0 141.36 137.43">
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</svg>
<div id="settingsTooltip">Settings</div>
</button>
</div>
</div>
<div class="mediaDivider"></div>
<div id="externalMedia">
<div class="mediaContainer">
<a href="https://github.com/dscalZi/HeliosLauncher" class="mediaURL" id="linkURL">
<svg id="linkSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
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</svg>
</a>
</div>
<div class="mediaContainer">
<a href="#" class="mediaURL" id="twitterURL" disabled>
<svg id="twitterSVG" class="mediaSVG" viewBox="0 0 5000 4060" preserveAspectRatio="xMidYMid meet">
<g>
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</svg>
</a>
</div>
<div class="mediaContainer">
<a href="#" class="mediaURL" id="instagramURL" disabled>
<svg id="instagramSVG" class="mediaSVG" viewBox="0 0 5040 5040">
<defs>
<radialGradient id="instaFill" cx="30%" cy="107%" r="150%">
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</a>
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<div class="mediaContainer">
<a href="#" class="mediaURL" id="youtubeURL" disabled>
<svg id="youtubeSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M84.8,69.52,65.88,79.76V59.27Zm23.65.59c0-5.14-.79-17.63-3.94-20.57S99,45.86,73.37,45.86s-28,.73-31.14,3.68S38.29,65,38.29,70.11s.79,17.63,3.94,20.57,5.52,3.68,31.14,3.68,28-.74,31.14-3.68,3.94-15.42,3.94-20.57"/>
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</svg>
</a>
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<div class="mediaContainer">
<a href="https://discord.gg/zNWUXdt" class="mediaURL" id="discordURL">
<svg id="discordSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
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</svg>
</a>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="lower">
<div id="left">
<div class="bot_wrapper">
<div id="content">
<div id="server_status_wrapper">
<span class="bot_label" id="landingPlayerLabel">SERVER</span>
<span id="player_count">OFFLINE</span>
</div>
<div class="bot_divider"></div>
<div id="mojangStatusWrapper">
<span class="bot_label">MOJANG STATUS</span>
<span id="mojang_status_icon">&#8226;</span>
<div id="mojangStatusTooltip">
<div id="mojangStatusTooltipTitle">Services</div>
<div id="mojangStatusEssentialContainer">
<!-- Essential Mojang services are populated here. -->
</div>
<div id="mojangStatusNEContainer">
<div class="mojangStatusNEBar"></div>
<div id="mojangStatusNETitle">Non&nbsp;Essential</div>
<div class="mojangStatusNEBar"></div>
</div>
<div id="mojangStatusNonEssentialContainer">
<!-- Non Essential Mojang services are populated here. -->
</div>
</div>
</div>
</div>
</div>
</div>
<div id="center">
<div class="bot_wrapper">
<div id="content">
<button id="newsButton">
<!--<img src="assets/images/icons/arrow.svg" id="newsButtonSVG"/>-->
<div id="newsButtonAlert" style="display: none;"></div>
<svg id="newsButtonSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;}</style>
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&#10;<span id="newsButtonText">NEWS</span>
</button>
</div>
</div>
</div>
<div id="right">
<div class="bot_wrapper">
<div id="launch_content">
<button id="launch_button">PLAY</button>
<div class="bot_divider"></div>
<button id="server_selection_button" class="bot_label">&#8226; No Server Selected</button>
</div>
<div id="launch_details">
<div id="launch_details_left">
<span id="launch_progress_label">0%</span>
<div class="bot_divider"></div>
</div>
<div id="launch_details_right">
<progress id="launch_progress" value="22" max="100"></progress>
<span id="launch_details_text" class="bot_label">Please wait..</span>
</div>
</div>
</div>
</div>
</div>
<div id="newsContainer">
<div id="newsContent" article="-1" style="display: none;">
<div id="newsStatusContainer">
<div id="newsStatusContent">
<div id="newsTitleContainer">
<a id="newsArticleTitle" href="#">Lorem Ipsum</a>
</div>
<div id="newsMetaContainer">
<div id="newsArticleDateWrapper">
<span id="newsArticleDate">Mar 15, 44 BC, 9:14 AM</span>
</div>
<div id="newsArticleAuthorWrapper">
<span id="newsArticleAuthor">by Cicero</span>
</div>
<a href="#" id="newsArticleComments">0 Comments</a>
</div>
</div>
<div id="newsNavigationContainer">
<button id="newsNavigateLeft">
<svg id="newsNavigationLeftSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
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</button>
<span id="newsNavigationStatus">1 of 1</span>
<button id="newsNavigateRight">
<svg id="newsNavigationRightSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
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<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
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</button>
</div>
</div>
<div id="newsArticleContainer">
<div id="newsArticleContent">
<div id="newsArticleContentScrollable">
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</div>
</div>
</div>
<div id="newsErrorContainer">
<div id="newsErrorLoading">
<span id="nELoadSpan" class="newsErrorContent">Checking for News..</span>
</div>
<div id="newsErrorFailed" style="display: none;">
<span id="nEFailedSpan" class="newsErrorContent">Failed to Load News</span>
<button id="newsErrorRetry">Try Again</button>
</div>
<div id="newsErrorNone" style="display: none;">
<span id="nENoneSpan" class="newsErrorContent">No News</span>
</div>
</div>
</div>
<script src="./assets/js/scripts/landing.js"></script>
<div id="landingContainer" style="display: none;">
<div id="upper">
<div id="left">
<div id="image_seal_container">
<img id="image_seal" src="assets/images/SealCircle.png"/>
<div id="updateAvailableTooltip">Mise à jour disponnible !</div>
</div>
</div>
<div id="content">
</div>
<div id="right">
<div id="rightContainer">
<div id="user_content">
<span id="user_text">Pseudo</span>
<div id="avatarContainer">
<button id="avatarOverlay">Modifier</button>
</div>
</div>
<div id="mediaContent">
<div id="internalMedia">
<div class="mediaContainer" id="settingsMediaContainer">
<button class="mediaButton" id="settingsMediaButton">
<svg id="settingsSVG" class="mediaSVG" viewBox="0 0 141.36 137.43">
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<div id="settingsTooltip">Réglages</div>
</button>
</div>
</div>
<div class="mediaDivider"></div>
<div id="externalMedia">
<div class="mediaContainer">
<a href="https://github.com/dscalZi/HeliosLauncher" class="mediaURL" id="linkURL">
<svg id="linkSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M75.37,65.51a3.85,3.85,0,0,0-1.73.42,8.22,8.22,0,0,1,.94,3.76A8.36,8.36,0,0,1,66.23,78H46.37a8.35,8.35,0,1,1,0-16.7h9.18a21.51,21.51,0,0,1,6.65-8.72H46.37a17.07,17.07,0,1,0,0,34.15H66.23A17,17,0,0,0,82.77,65.51Z"/>
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</g>
</svg>
</a>
</div>
<div class="mediaContainer">
<a href="#" class="mediaURL" id="twitterURL" disabled>
<svg id="twitterSVG" class="mediaSVG" viewBox="0 0 5000 4060" preserveAspectRatio="xMidYMid meet">
<g>
<path d="M1210 4048 c-350 -30 -780 -175 -1124 -378 -56 -33 -86 -57 -86 -68 0 -16 7 -17 83 -9 114 12 349 1 493 -22 295 -49 620 -180 843 -341 l54 -38 -49 -7 c-367 -49 -660 -256 -821 -582 -30 -61 -53 -120 -51 -130 3 -16 12 -17 73 -13 97 7 199 5 270 -4 l60 -9 -65 -22 c-341 -117 -609 -419 -681 -769 -18 -88 -26 -226 -13 -239 4 -3 32 7 63 22 68 35 198 77 266 86 28 4 58 9 68 12 10 2 -22 -34 -72 -82 -240 -232 -353 -532 -321 -852 15 -149 79 -347 133 -418 16 -20 17 -19 49 20 377 455 913 795 1491 945 160 41 346 74 485 86 l82 7 -7 -59 c-5 -33 -7 -117 -6 -189 2 -163 31 -286 103 -430 141 -285 422 -504 708 -550 112 -19 333 -19 442 0 180 30 335 108 477 239 l58 54 95 -24 c143 -36 286 -89 427 -160 70 -35 131 -60 135 -56 19 19 -74 209 -151 312 -50 66 -161 178 -216 217 l-30 22 73 -14 c111 -21 257 -63 353 -101 99 -39 99 -39 99 -19 0 57 -237 326 -412 468 l-88 71 6 51 c4 28 1 130 -5 226 -30 440 -131 806 -333 1202 -380 745 -1036 1277 -1823 1477 -243 62 -430 81 -786 78 -134 0 -291 -5 -349 -10z"/>
</g>
</svg>
</a>
</div>
<div class="mediaContainer">
<a href="#" class="mediaURL" id="instagramURL" disabled>
<svg id="instagramSVG" class="mediaSVG" viewBox="0 0 5040 5040">
<defs>
<radialGradient id="instaFill" cx="30%" cy="107%" r="150%">
<stop offset="0%" stop-color="#fdf497"/>
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</g>
</svg>
</a>
</div>
<div class="mediaContainer">
<a href="#" class="mediaURL" id="youtubeURL" disabled>
<svg id="youtubeSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M84.8,69.52,65.88,79.76V59.27Zm23.65.59c0-5.14-.79-17.63-3.94-20.57S99,45.86,73.37,45.86s-28,.73-31.14,3.68S38.29,65,38.29,70.11s.79,17.63,3.94,20.57,5.52,3.68,31.14,3.68,28-.74,31.14-3.68,3.94-15.42,3.94-20.57"/>
</g>
</svg>
</a>
</div>
<div class="mediaContainer">
<a href="https://discord.gg/zNWUXdt" class="mediaURL" id="discordURL">
<svg id="discordSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M81.23,78.48a6.14,6.14,0,1,1,6.14-6.14,6.14,6.14,0,0,1-6.14,6.14M60,78.48a6.14,6.14,0,1,1,6.14-6.14A6.14,6.14,0,0,1,60,78.48M104.41,73c-.92-7.7-8.24-22.9-8.24-22.9A43,43,0,0,0,88,45.59a17.88,17.88,0,0,0-8.38-1.27l-.13,1.06a23.52,23.52,0,0,1,5.8,1.95,87.59,87.59,0,0,1,8.17,4.87s-10.32-5.63-22.27-5.63a51.32,51.32,0,0,0-23.2,5.63,87.84,87.84,0,0,1,8.17-4.87,23.57,23.57,0,0,1,5.8-1.95l-.13-1.06a17.88,17.88,0,0,0-8.38,1.27,42.84,42.84,0,0,0-8.21,4.56S37.87,65.35,37,73s-.37,11.54-.37,11.54,4.22,5.68,9.9,7.14,7.7,1.47,7.7,1.47l3.75-4.68a21.22,21.22,0,0,1-4.65-2A24.47,24.47,0,0,1,47.93,82S61.16,88.4,70.68,88.4c10,0,22.75-6.44,22.75-6.44a24.56,24.56,0,0,1-5.35,4.56,21.22,21.22,0,0,1-4.65,2l3.75,4.68s2,0,7.7-1.47,9.89-7.14,9.89-7.14.55-3.85-.37-11.54"/>
</g>
</svg>
</a>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="lower">
<div id="left">
<div class="bot_wrapper">
<div id="content">
<div id="server_status_wrapper">
<span class="bot_label" id="landingPlayerLabel">SERVER</span>
<span id="player_count">OFFLINE</span>
</div>
<div class="bot_divider"></div>
<div id="mojangStatusWrapper">
<span class="bot_label">Status Mojang</span>
<span id="mojang_status_icon">&#8226;</span>
<div id="mojangStatusTooltip">
<div id="mojangStatusTooltipTitle">Services</div>
<div id="mojangStatusEssentialContainer">
<!-- Essential Mojang services are populated here. -->
</div>
<div id="mojangStatusNEContainer">
<div class="mojangStatusNEBar"></div>
<div id="mojangStatusNETitle">Non&nbsp;Essential</div>
<div class="mojangStatusNEBar"></div>
</div>
<div id="mojangStatusNonEssentialContainer">
<!-- Non Essential Mojang services are populated here. -->
</div>
</div>
</div>
</div>
</div>
</div>
<div id="center">
<div class="bot_wrapper">
<div id="content">
<button id="newsButton">
<!--<img src="assets/images/icons/arrow.svg" id="newsButtonSVG"/>-->
<div id="newsButtonAlert" style="display: none;"></div>
<svg id="newsButtonSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
&#10;<span id="newsButtonText">ACTUS</span>
</button>
</div>
</div>
</div>
<div id="right">
<div class="bot_wrapper">
<div id="launch_content">
<button id="launch_button">JOUER !</button>
<div class="bot_divider"></div>
<button id="server_selection_button" class="bot_label">&#8226; Aucun modpack séléctionné</button>
</div>
<div id="launch_details">
<div id="launch_details_left">
<span id="launch_progress_label">0%</span>
<div class="bot_divider"></div>
</div>
<div id="launch_details_right">
<progress id="launch_progress" value="22" max="100"></progress>
<span id="launch_details_text" class="bot_label">Merci de patienter..</span>
</div>
</div>
</div>
</div>
</div>
<div id="newsContainer">
<div id="newsContent" article="-1" style="display: none;">
<div id="newsStatusContainer">
<div id="newsStatusContent">
<div id="newsTitleContainer">
<a id="newsArticleTitle" href="#">Lorem Ipsum</a>
</div>
<div id="newsMetaContainer">
<div id="newsArticleDateWrapper">
<span id="newsArticleDate">Mar 15, 44 BC, 9:14 AM</span>
</div>
<div id="newsArticleAuthorWrapper">
<span id="newsArticleAuthor">by Cicero</span>
</div>
<a href="#" id="newsArticleComments">0 Comments</a>
</div>
</div>
<div id="newsNavigationContainer">
<button id="newsNavigateLeft">
<svg id="newsNavigationLeftSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</button>
<span id="newsNavigationStatus">1 of 1</span>
<button id="newsNavigateRight">
<svg id="newsNavigationRightSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</button>
</div>
</div>
<div id="newsArticleContainer">
<div id="newsArticleContent">
<div id="newsArticleContentScrollable">
<!-- Article Content -->
</div>
</div>
</div>
</div>
<div id="newsErrorContainer">
<div id="newsErrorLoading">
<span id="nELoadSpan" class="newsErrorContent">Vérification des News ...</span>
</div>
<div id="newsErrorFailed" style="display: none;">
<span id="nEFailedSpan" class="newsErrorContent">Erreur durant le chargement des News.</span>
<button id="newsErrorRetry">Réessayer</button>
</div>
<div id="newsErrorNone" style="display: none;">
<span id="nENoneSpan" class="newsErrorContent">Aucunes News :(</span>
</div>
</div>
</div>
<script src="./assets/js/scripts/landing.js"></script>
</div>

View File

@ -1,65 +1,65 @@
<div id="loginContainer" style="display: none;">
<div id="loginCancelContainer" style="display: none;">
<button id="loginCancelButton">
<div id="loginCancelIcon">X</div>
<span id="loginCancelText">Cancel</span>
</button>
</div>
<div id="loginContent">
<form id="loginForm">
<img id="loginImageSeal" src="assets/images/SealCircle.png"/>
<span id="loginSubheader">MINECRAFT LOGIN</span>
<div class="loginFieldContainer">
<svg id="profileSVG" class="loginSVG" viewBox="40 37 65.36 61.43">
<g>
<path d="M86.77,58.12A13.79,13.79,0,1,0,73,71.91,13.79,13.79,0,0,0,86.77,58.12M97,103.67a3.41,3.41,0,0,0,3.39-3.84,27.57,27.57,0,0,0-54.61,0,3.41,3.41,0,0,0,3.39,3.84Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginEmailError">* Invalid Value</span>
<input id="loginUsername" class="loginField" type="text" placeholder="EMAIL OR USERNAME"/>
</div>
<div class="loginFieldContainer">
<svg id="lockSVG" class="loginSVG" viewBox="40 32 60.36 70.43">
<g>
<path d="M86.16,54a16.38,16.38,0,1,0-32,0H44V102.7H96V54Zm-25.9-3.39a9.89,9.89,0,1,1,19.77,0A9.78,9.78,0,0,1,79.39,54H60.89A9.78,9.78,0,0,1,60.26,50.59ZM70,96.2a6.5,6.5,0,0,1-6.5-6.5,6.39,6.39,0,0,1,3.1-5.4V67h6.5V84.11a6.42,6.42,0,0,1,3.39,5.6A6.5,6.5,0,0,1,70,96.2Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginPasswordError">* Required</span>
<input id="loginPassword" class="loginField" type="password" placeholder="PASSWORD"/>
</div>
<div id="loginOptions">
<span class="loginSpanDim">
<a href="https://my.minecraft.net/en-us/password/forgot/">forgot password?</a>
</span>
<label id="checkmarkContainer">
<input id="loginRememberOption" type="checkbox" checked>
<span id="loginRememberText" class="loginSpanDim">remember me?</span>
<span class="loginCheckmark"></span>
</label>
</div>
<button id="loginButton" disabled>
<div id="loginButtonContent">
LOGIN
<svg id="loginSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
<div class="circle-loader">
<div class="checkmark draw"></div>
</div>
<!--<div class="spinningCircle" id="loginSpinner"></div>-->
</div>
</button>
<div id="loginDisclaimer">
<span class="loginSpanDim" id="loginRegisterSpan">
<a href="https://minecraft.net/en-us/store/minecraft/">Need an Account?</a>
</span>
<p class="loginDisclaimerText">Your password is sent directly to mojang and never stored.</p>
<p class="loginDisclaimerText">Helios Launcher is not affiliated with Mojang AB.</p>
</div>
</form>
</div>
<script src="./assets/js/scripts/login.js"></script>
<div id="loginContainer" style="display: none;">
<div id="loginCancelContainer" style="display: none;">
<button id="loginCancelButton">
<div id="loginCancelIcon">X</div>
<span id="loginCancelText">Annuler</span>
</button>
</div>
<div id="loginContent">
<form id="loginForm">
<img id="loginImageSeal" src="assets/images/SealCircle.png"/>
<span id="loginSubheader">Connexion à un compte Minecraft</span>
<div class="loginFieldContainer">
<svg id="profileSVG" class="loginSVG" viewBox="40 37 65.36 61.43">
<g>
<path d="M86.77,58.12A13.79,13.79,0,1,0,73,71.91,13.79,13.79,0,0,0,86.77,58.12M97,103.67a3.41,3.41,0,0,0,3.39-3.84,27.57,27.57,0,0,0-54.61,0,3.41,3.41,0,0,0,3.39,3.84Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginEmailError">* Saisie invalide</span>
<input id="loginUsername" class="loginField" type="text" placeholder="Email ou Pseudo"/>
</div>
<div class="loginFieldContainer">
<svg id="lockSVG" class="loginSVG" viewBox="40 32 60.36 70.43">
<g>
<path d="M86.16,54a16.38,16.38,0,1,0-32,0H44V102.7H96V54Zm-25.9-3.39a9.89,9.89,0,1,1,19.77,0A9.78,9.78,0,0,1,79.39,54H60.89A9.78,9.78,0,0,1,60.26,50.59ZM70,96.2a6.5,6.5,0,0,1-6.5-6.5,6.39,6.39,0,0,1,3.1-5.4V67h6.5V84.11a6.42,6.42,0,0,1,3.39,5.6A6.5,6.5,0,0,1,70,96.2Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginPasswordError">* Requis</span>
<input id="loginPassword" class="loginField" type="password" placeholder="Mot de Passe"/>
</div>
<div id="loginOptions">
<span class="loginSpanDim">
<a href="https://my.minecraft.net/en-us/password/forgot/">Mot de passe oublié ?</a>
</span>
<label id="checkmarkContainer">
<input id="loginRememberOption" type="checkbox" checked>
<span id="loginRememberText" class="loginSpanDim">Se rappeler ?</span>
<span class="loginCheckmark"></span>
</label>
</div>
<button id="loginButton" disabled>
<div id="loginButtonContent">
Se Connecter
<svg id="loginSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
<div class="circle-loader">
<div class="checkmark draw"></div>
</div>
<!--<div class="spinningCircle" id="loginSpinner"></div>-->
</div>
</button>
<div id="loginDisclaimer">
<span class="loginSpanDim" id="loginRegisterSpan">
<a href="https://minecraft.net/en-us/store/minecraft/">Besoin d'un compte ?</a>
</span>
<p class="loginDisclaimerText">Votre mot de passe est envoyé directement à Mojang et n'est jamais stocké.</p>
<p class="loginDisclaimerText">Creeponnia Launcher n'est pas affilié à Mojang AB.</p>
</div>
</form>
</div>
<script src="./assets/js/scripts/login.js"></script>
</div>

View File

@ -1,41 +1,41 @@
<div id="overlayContainer" style="display: none;">
<div id="serverSelectContent" style="display: none;">
<span id="serverSelectHeader">Available Servers</span>
<div id="serverSelectList">
<div id="serverSelectListScrollable">
<!-- Server listings populated here. -->
</div>
</div>
<div id="serverSelectActions">
<button id="serverSelectConfirm" class="overlayKeybindEnter" type="submit">Select</button>
<div id="serverSelectCancelWrapper">
<button id="serverSelectCancel" class="overlayKeybindEsc">Cancel</button>
</div>
</div>
</div>
<div id="accountSelectContent" style="display: none;">
<span id="accountSelectHeader">Select an Account</span>
<div id="accountSelectList">
<div id="accountSelectListScrollable">
<!-- Accounts populated here. -->
</div>
</div>
<div id="accountSelectActions">
<button id="accountSelectConfirm" class="overlayKeybindEnter" type="submit">Select</button>
<div id="accountSelectCancelWrapper">
<button id="accountSelectCancel" class="overlayKeybindEsc">Cancel</button>
</div>
</div>
</div>
<div id="overlayContent">
<span id="overlayTitle">Lorem Ipsum:<br>Finis Illud</span>
<span id="overlayDesc">Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud..</span>
<div id="overlayActionContainer">
<button id="overlayAcknowledge" class="overlayKeybindEnter">Conare Iterum</button>
<div id="overlayDismissWrapper">
<button id="overlayDismiss" style="display: none;" class="overlayKeybindEsc">Dismiss</button>
</div>
</div>
</div>
<script src="./assets/js/scripts/overlay.js"></script>
<div id="overlayContainer" style="display: none;">
<div id="serverSelectContent" style="display: none;">
<span id="serverSelectHeader">Modpacks disponnibles</span>
<div id="serverSelectList">
<div id="serverSelectListScrollable">
<!-- Server listings populated here. -->
</div>
</div>
<div id="serverSelectActions">
<button id="serverSelectConfirm" class="overlayKeybindEnter" type="submit">Séléctionner</button>
<div id="serverSelectCancelWrapper">
<button id="serverSelectCancel" class="overlayKeybindEsc">Annuler</button>
</div>
</div>
</div>
<div id="accountSelectContent" style="display: none;">
<span id="accountSelectHeader">Séléctionner un compte</span>
<div id="accountSelectList">
<div id="accountSelectListScrollable">
<!-- Accounts populated here. -->
</div>
</div>
<div id="accountSelectActions">
<button id="accountSelectConfirm" class="overlayKeybindEnter" type="submit">Séléctionner</button>
<div id="accountSelectCancelWrapper">
<button id="accountSelectCancel" class="overlayKeybindEsc">Annuler</button>
</div>
</div>
</div>
<div id="overlayContent">
<span id="overlayTitle">Lorem Ipsum:<br>Finis Illud</span>
<span id="overlayDesc">Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud..</span>
<div id="overlayActionContainer">
<button id="overlayAcknowledge" class="overlayKeybindEnter">Conare Iterum</button>
<div id="overlayDismissWrapper">
<button id="overlayDismiss" style="display: none;" class="overlayKeybindEsc">Annuler</button>
</div>
</div>
</div>
<script src="./assets/js/scripts/overlay.js"></script>
</div>

View File

@ -1,354 +1,357 @@
<div id="settingsContainer" style="display: none;">
<div id="settingsContainerLeft">
<div id="settingsNavContainer">
<div id="settingsNavHeader">
<span id="settingsNavHeaderText">Settings</span>
</div>
<div id="settingsNavItemsContainer">
<div id="settingsNavItemsContent">
<button class="settingsNavItem" rSc="settingsTabAccount" id="settingsNavAccount" selected>Account</button>
<button class="settingsNavItem" rSc="settingsTabMinecraft">Minecraft</button>
<button class="settingsNavItem" rSc="settingsTabMods">Mods</button>
<button class="settingsNavItem" rSc="settingsTabJava">Java</button>
<button class="settingsNavItem" rSc="settingsTabLauncher">Launcher</button>
<div class="settingsNavSpacer"></div>
<button class="settingsNavItem" rSc="settingsTabAbout">About</button>
<button class="settingsNavItem" rSc="settingsTabUpdate" id="settingsNavUpdate">Updates</button>
<div id="settingsNavContentBottom">
<div class="settingsNavDivider"></div>
<button id="settingsNavDone">Done</button>
</div>
</div>
</div>
</div>
</div>
<div id="settingsContainerRight">
<div id="settingsTabAccount" class="settingsTab">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Account Settings</span>
<span class="settingsTabHeaderDesc">Add new accounts or manage existing ones.</span>
</div>
<div id="settingsAddAccountContainer">
<button id="settingsAddAccount">
<span id="settingsAddAccountText">&#43; Add Account</span>
</button>
</div>
<div id="settingsCurrentAccountsHeader">
<span class="settingsFieldTitle">Current Accounts</span>
</div>
<div id="settingsCurrentAccounts">
<!-- Auth accounts populated here. -->
</div>
</div>
<div id="settingsTabMinecraft" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Minecraft Settings</span>
<span class="settingsTabHeaderDesc">Options related to game launch.</span>
</div>
<div id="settingsGameResolutionContainer">
<span class="settingsFieldTitle">Game Resolution</span>
<div id="settingsGameResolutionContent">
<input type="number" id="settingsGameWidth" min="0" cValue="GameWidth">
<div id="settingsGameResolutionCross">&#10006;</div>
<input type="number" id="settingsGameHeight" min="0" cValue="GameHeight">
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Launch in fullscreen.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="Fullscreen">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Automatically connect to the server on launch.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="AutoConnect">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Launch game process detached from launcher.</span>
<span class="settingsFieldDesc">If the game is not detached, closing the launcher will also close the game.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="LaunchDetached">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
</div>
<div id="settingsTabMods" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Mod Settings</span>
<span class="settingsTabHeaderDesc">Enable or disable mods.</span>
</div>
<div id="settingsSelServContainer">
<div id="settingsSelServContent">
</div>
<div id="settingsSwitchServerContainer">
<div id="settingsSwitchServerContent">
<button id="settingsSwitchServerButton">Switch</button>
</div>
</div>
</div>
<div id="settingsModsContainer">
<div id="settingsReqModsContainer">
<div class="settingsModsHeader">Required Mods</div>
<div id="settingsReqModsContent">
</div>
</div>
<div id="settingsOptModsContainer">
<div class="settingsModsHeader">Optional Mods</div>
<div id="settingsOptModsContent">
</div>
</div>
<div id="settingsDropinModsContainer">
<div class="settingsModsHeader">Drop-in Mods</div>
<button id="settingsDropinFileSystemButton">+ Add Mods <span id="settingsDropinRefreshNote">(F5 to Refresh)</span></button>
<div id="settingsDropinModsContent">
</div>
</div>
<div id="settingsShadersContainer">
<div class="settingsModsHeader">Shaderpacks</div>
<div id="settingsShaderpackDesc">Enable or disable shaders. Please note, shaders will only run smoothly on powerful setups. You may add custom packs here.</div>
<div id="settingsShaderpackWrapper">
<button id="settingsShaderpackButton"> + </button>
<div class="settingsSelectContainer">
<div class="settingsSelectSelected" id="settingsShadersSelected">Select Shaderpack</div>
<div class="settingsSelectOptions" id="settingsShadersOptions" hidden>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="settingsTabJava" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Java Settings</span>
<span class="settingsTabHeaderDesc">Manage the Java configuration (advanced).</span>
</div>
<div id="settingsMemoryContainer">
<div id="settingsMemoryTitle">Memory</div>
<div id="settingsMemoryContent">
<div id="settingsMemoryContentLeft">
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader">Maximum RAM</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMaxRAMRange" class="rangeSlider" cValue="MaxRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
<span id="settingsMaxRAMLabel" class="settingsMemoryLabel">3G</span>
</div>
</div>
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader">Minimum RAM</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMinRAMRange" class="rangeSlider" cValue="MinRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
<span id="settingsMinRAMLabel" class="settingsMemoryLabel">3G</span>
</div>
</div>
<div id="settingsMemoryDesc">The recommended minimum RAM is 3 gigabytes. Setting the minimum and maximum values to the same value may reduce lag.</div>
</div>
<div id="settingsMemoryContentRight">
<div id="settingsMemoryStatus">
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle">Total</span>
<span id="settingsMemoryTotal" class="settingsMemoryStatusValue">16G</span>
</div>
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle">Available</span>
<span id="settingsMemoryAvail" class="settingsMemoryStatusValue">7.3G</span>
</div>
</div>
</div>
</div>
</div>
<div class="settingsFileSelContainer">
<div class="settingsFileSelTitle">Java Executable</div>
<div class="settingsFileSelContent">
<div id="settingsJavaExecDetails">Selected: Java 8 Update 172 (x64)</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
<g>
<path d="M150.99,56.513c-14.093,9.912-30.066,21.147-38.624,39.734c-14.865,32.426,30.418,67.798,32.353,69.288c0.45,0.347,0.988,0.519,1.525,0.519c0.57,0,1.141-0.195,1.605-0.583c0.899-0.752,1.154-2.029,0.614-3.069c-0.164-0.316-16.418-31.888-15.814-54.539c0.214-7.888,11.254-16.837,22.942-26.312c10.705-8.678,22.839-18.514,29.939-30.02c15.586-25.327-1.737-50.231-1.914-50.479c-0.688-0.966-1.958-1.317-3.044-0.84c-1.085,0.478-1.686,1.652-1.438,2.811c0.035,0.164,3.404,16.633-5.97,33.6C169.301,43.634,160.816,49.603,150.99,56.513z"></path>
<path d="M210.365,67.682c0.994-0.749,1.286-2.115,0.684-3.205c-0.602-1.09-1.913-1.571-3.077-1.129c-2.394,0.91-58.627,22.585-58.627,48.776c0,18.053,7.712,27.591,13.343,34.556c2.209,2.731,4.116,5.09,4.744,7.104c1.769,5.804-2.422,16.294-4.184,19.846c-0.508,1.022-0.259,2.259,0.605,3.005c0.467,0.403,1.05,0.607,1.634,0.607c0.497,0,0.996-0.148,1.427-0.448c0.967-0.673,23.63-16.696,19.565-36.001c-1.514-7.337-5.12-12.699-8.302-17.43c-4.929-7.329-8.489-12.624-3.088-22.403C181.419,89.556,210.076,67.899,210.365,67.682z"></path>
<path d="M63.99,177.659c-0.964,2.885-0.509,5.75,1.315,8.283c6.096,8.462,27.688,13.123,60.802,13.123c0.002,0,0.003,0,0.004,0c4.487,0,9.224-0.088,14.076-0.262c52.943-1.896,72.58-18.389,73.39-19.09c0.883-0.764,1.119-2.037,0.57-3.067c-0.549-1.029-1.733-1.546-2.864-1.235c-18.645,5.091-53.463,6.898-77.613,6.898c-27.023,0-40.785-1.946-44.154-3.383c1.729-2.374,12.392-6.613,25.605-9.212c1.263-0.248,2.131-1.414,2.006-2.695c-0.125-1.281-1.201-2.258-2.488-2.258C106.893,164.762,68.05,165.384,63.99,177.659z"></path>
<path d="M241.148,160.673c-10.92,0-21.275,5.472-21.711,5.705c-1.01,0.541-1.522,1.699-1.245,2.811c0.278,1.111,1.277,1.892,2.423,1.893c0.232,0.001,23.293,0.189,25.382,13.365c1.85,11.367-21.82,29.785-31.097,35.923c-1.002,0.663-1.391,1.945-0.926,3.052c0.395,0.943,1.314,1.533,2.304,1.533c0.173,0,0.348-0.018,0.522-0.056c2.202-0.47,53.855-11.852,48.394-41.927C261.862,164.541,250.278,160.673,241.148,160.673z"></path>
<path d="M205.725,216.69c0.18-0.964-0.221-1.944-1.023-2.506l-12.385-8.675c-0.604-0.423-1.367-0.556-2.076-0.368c-0.129,0.034-13.081,3.438-31.885,5.526c-7.463,0.837-15.822,1.279-24.175,1.279c-18.799,0-31.091-2.209-32.881-3.829c-0.237-0.455-0.162-0.662-0.12-0.777c0.325-0.905,2.068-1.98,3.192-2.405c1.241-0.459,1.91-1.807,1.524-3.073c-0.385-1.266-1.69-2.012-2.978-1.702c-12.424,2.998-18.499,7.191-18.057,12.461c0.785,9.343,22.428,14.139,40.725,15.408c2.631,0.18,5.477,0.272,8.456,0.272c0.002,0,0.003,0,0.005,0c30.425,0,69.429-9.546,69.819-9.643C204.818,218.423,205.544,217.654,205.725,216.69z"></path>
<path d="M112.351,236.745c0.938-0.611,1.354-1.77,1.021-2.838c-0.332-1.068-1.331-1.769-2.453-1.755c-1.665,0.044-16.292,0.704-17.316,10.017c-0.31,2.783,0.487,5.325,2.37,7.556c5.252,6.224,19.428,9.923,43.332,11.31c2.828,0.169,5.7,0.254,8.539,0.254c30.39,0,50.857-9.515,51.714-9.92c0.831-0.393,1.379-1.209,1.428-2.127c0.049-0.917-0.409-1.788-1.193-2.267l-15.652-9.555c-0.543-0.331-1.193-0.441-1.813-0.314c-0.099,0.021-10.037,2.082-25.035,4.119c-2.838,0.385-6.392,0.581-10.562,0.581c-14.982,0-31.646-2.448-34.842-4.05C111.843,237.455,111.902,237.075,112.351,236.745z"></path>
<path d="M133.681,290.018c69.61-0.059,106.971-12.438,114.168-20.228c2.548-2.757,2.823-5.366,2.606-7.07c-0.535-4.194-4.354-6.761-4.788-7.04c-1.045-0.672-2.447-0.496-3.262,0.444c-0.813,0.941-0.832,2.314-0.016,3.253c0.439,0.565,0.693,1.51-0.591,2.795c-2.877,2.687-31.897,10.844-80.215,13.294c-6.619,0.345-13.561,0.519-20.633,0.52c-43.262,0-74.923-5.925-79.079-9.379c1.603-2.301,12.801-5.979,24.711-8.058c1.342-0.234,2.249-1.499,2.041-2.845c-0.208-1.346-1.449-2.273-2.805-2.096c-0.336,0.045-1.475,0.115-2.796,0.195c-19.651,1.2-42.36,3.875-43.545,13.999c-0.36,3.086,0.557,5.886,2.726,8.324c5.307,5.963,20.562,13.891,91.475,13.891C133.68,290.018,133.68,290.018,133.681,290.018z"></path>
<path d="M261.522,271.985c-0.984-0.455-2.146-0.225-2.881,0.567c-0.103,0.11-10.568,11.054-42.035,17.48c-12.047,2.414-34.66,3.638-67.211,3.638c-32.612,0-63.643-1.283-63.953-1.296c-1.296-0.063-2.405,0.879-2.581,2.155c-0.177,1.276,0.645,2.477,1.897,2.775c0.323,0.077,32.844,7.696,77.31,7.696c21.327,0,42.08-1.733,61.684-5.151c36.553-6.408,39.112-24.533,39.203-25.301C263.082,273.474,262.504,272.44,261.522,271.985z"></path>
</g>
</svg>
</div>
<input class="settingsFileSelVal" id="settingsJavaExecVal" type="text" value="null" cValue="JavaExecutable" disabled>
<button class="settingsFileSelButton" id="settingsJavaExecSel" dialogTitle="Select Java Executable" dialogDirectory="false">Choose File</button>
</div>
</div>
<div class="settingsFileSelDesc">The Java executable is validated before game launch. <strong>Requires Java 8 x64.</strong><br>The path should end with <strong>bin<%= process.platform === 'win32' ? '\\javaw.exe' : '/java' %></strong>.</div>
</div>
<div id="settingsJVMOptsContainer">
<div id="settingsJVMOptsTitle">Additional JVM Options</div>
<div id="settingsJVMOptsContent">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
<g>
<path d="M150.99,56.513c-14.093,9.912-30.066,21.147-38.624,39.734c-14.865,32.426,30.418,67.798,32.353,69.288c0.45,0.347,0.988,0.519,1.525,0.519c0.57,0,1.141-0.195,1.605-0.583c0.899-0.752,1.154-2.029,0.614-3.069c-0.164-0.316-16.418-31.888-15.814-54.539c0.214-7.888,11.254-16.837,22.942-26.312c10.705-8.678,22.839-18.514,29.939-30.02c15.586-25.327-1.737-50.231-1.914-50.479c-0.688-0.966-1.958-1.317-3.044-0.84c-1.085,0.478-1.686,1.652-1.438,2.811c0.035,0.164,3.404,16.633-5.97,33.6C169.301,43.634,160.816,49.603,150.99,56.513z"></path>
<path d="M210.365,67.682c0.994-0.749,1.286-2.115,0.684-3.205c-0.602-1.09-1.913-1.571-3.077-1.129c-2.394,0.91-58.627,22.585-58.627,48.776c0,18.053,7.712,27.591,13.343,34.556c2.209,2.731,4.116,5.09,4.744,7.104c1.769,5.804-2.422,16.294-4.184,19.846c-0.508,1.022-0.259,2.259,0.605,3.005c0.467,0.403,1.05,0.607,1.634,0.607c0.497,0,0.996-0.148,1.427-0.448c0.967-0.673,23.63-16.696,19.565-36.001c-1.514-7.337-5.12-12.699-8.302-17.43c-4.929-7.329-8.489-12.624-3.088-22.403C181.419,89.556,210.076,67.899,210.365,67.682z"></path>
<path d="M63.99,177.659c-0.964,2.885-0.509,5.75,1.315,8.283c6.096,8.462,27.688,13.123,60.802,13.123c0.002,0,0.003,0,0.004,0c4.487,0,9.224-0.088,14.076-0.262c52.943-1.896,72.58-18.389,73.39-19.09c0.883-0.764,1.119-2.037,0.57-3.067c-0.549-1.029-1.733-1.546-2.864-1.235c-18.645,5.091-53.463,6.898-77.613,6.898c-27.023,0-40.785-1.946-44.154-3.383c1.729-2.374,12.392-6.613,25.605-9.212c1.263-0.248,2.131-1.414,2.006-2.695c-0.125-1.281-1.201-2.258-2.488-2.258C106.893,164.762,68.05,165.384,63.99,177.659z"></path>
<path d="M241.148,160.673c-10.92,0-21.275,5.472-21.711,5.705c-1.01,0.541-1.522,1.699-1.245,2.811c0.278,1.111,1.277,1.892,2.423,1.893c0.232,0.001,23.293,0.189,25.382,13.365c1.85,11.367-21.82,29.785-31.097,35.923c-1.002,0.663-1.391,1.945-0.926,3.052c0.395,0.943,1.314,1.533,2.304,1.533c0.173,0,0.348-0.018,0.522-0.056c2.202-0.47,53.855-11.852,48.394-41.927C261.862,164.541,250.278,160.673,241.148,160.673z"></path>
<path d="M205.725,216.69c0.18-0.964-0.221-1.944-1.023-2.506l-12.385-8.675c-0.604-0.423-1.367-0.556-2.076-0.368c-0.129,0.034-13.081,3.438-31.885,5.526c-7.463,0.837-15.822,1.279-24.175,1.279c-18.799,0-31.091-2.209-32.881-3.829c-0.237-0.455-0.162-0.662-0.12-0.777c0.325-0.905,2.068-1.98,3.192-2.405c1.241-0.459,1.91-1.807,1.524-3.073c-0.385-1.266-1.69-2.012-2.978-1.702c-12.424,2.998-18.499,7.191-18.057,12.461c0.785,9.343,22.428,14.139,40.725,15.408c2.631,0.18,5.477,0.272,8.456,0.272c0.002,0,0.003,0,0.005,0c30.425,0,69.429-9.546,69.819-9.643C204.818,218.423,205.544,217.654,205.725,216.69z"></path>
<path d="M112.351,236.745c0.938-0.611,1.354-1.77,1.021-2.838c-0.332-1.068-1.331-1.769-2.453-1.755c-1.665,0.044-16.292,0.704-17.316,10.017c-0.31,2.783,0.487,5.325,2.37,7.556c5.252,6.224,19.428,9.923,43.332,11.31c2.828,0.169,5.7,0.254,8.539,0.254c30.39,0,50.857-9.515,51.714-9.92c0.831-0.393,1.379-1.209,1.428-2.127c0.049-0.917-0.409-1.788-1.193-2.267l-15.652-9.555c-0.543-0.331-1.193-0.441-1.813-0.314c-0.099,0.021-10.037,2.082-25.035,4.119c-2.838,0.385-6.392,0.581-10.562,0.581c-14.982,0-31.646-2.448-34.842-4.05C111.843,237.455,111.902,237.075,112.351,236.745z"></path>
<path d="M133.681,290.018c69.61-0.059,106.971-12.438,114.168-20.228c2.548-2.757,2.823-5.366,2.606-7.07c-0.535-4.194-4.354-6.761-4.788-7.04c-1.045-0.672-2.447-0.496-3.262,0.444c-0.813,0.941-0.832,2.314-0.016,3.253c0.439,0.565,0.693,1.51-0.591,2.795c-2.877,2.687-31.897,10.844-80.215,13.294c-6.619,0.345-13.561,0.519-20.633,0.52c-43.262,0-74.923-5.925-79.079-9.379c1.603-2.301,12.801-5.979,24.711-8.058c1.342-0.234,2.249-1.499,2.041-2.845c-0.208-1.346-1.449-2.273-2.805-2.096c-0.336,0.045-1.475,0.115-2.796,0.195c-19.651,1.2-42.36,3.875-43.545,13.999c-0.36,3.086,0.557,5.886,2.726,8.324c5.307,5.963,20.562,13.891,91.475,13.891C133.68,290.018,133.68,290.018,133.681,290.018z"></path>
<path d="M261.522,271.985c-0.984-0.455-2.146-0.225-2.881,0.567c-0.103,0.11-10.568,11.054-42.035,17.48c-12.047,2.414-34.66,3.638-67.211,3.638c-32.612,0-63.643-1.283-63.953-1.296c-1.296-0.063-2.405,0.879-2.581,2.155c-0.177,1.276,0.645,2.477,1.897,2.775c0.323,0.077,32.844,7.696,77.31,7.696c21.327,0,42.08-1.733,61.684-5.151c36.553-6.408,39.112-24.533,39.203-25.301C263.082,273.474,262.504,272.44,261.522,271.985z"></path>
</g>
</svg>
</div>
<input id="settingsJVMOptsVal" cValue="JVMOptions" type="text">
</div>
<div id="settingsJVMOptsDesc">Options to be provided to the JVM at runtime. <em>-Xms</em> and <em>-Xmx</em> should not be included.<br><a href="https://docs.oracle.com/javase/8/docs/technotes/tools/<%= process.platform === 'win32' ? 'windows' : 'unix' %>/java.html">Available Options for Java 8</a>.</div>
</div>
</div>
<div id="settingsTabLauncher" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Launcher Settings</span>
<span class="settingsTabHeaderDesc">Options related to the launcher itself.</span>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Allow Pre-Release Updates.</span>
<span class="settingsFieldDesc">Pre-Releases include new features which may have not been fully tested or integrated.<br>This will always be true if you are using a pre-release version.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="AllowPrerelease">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsFileSelContainer">
<div class="settingsFileSelContent">
<div class="settingsFieldTitle" id="settingsDataDirTitle">Data Directory</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG">
<g>
<path fill="gray" d="m10.044745,5c0,0.917174 -0.746246,1.667588 -1.667588,1.667588l-4.168971,0l-2.501382,0c-0.921009,0 -1.667588,0.750415 -1.667588,1.667588l0,6.670353l0,2.501382c0,0.917174 0.746604,1.667588 1.667588,1.667588l16.675882,0c0.921342,0 1.667588,-0.750415 1.667588,-1.667588l0,-2.501382l0,-8.337941c0,-0.917174 -0.746246,-1.667588 -1.667588,-1.667588l-8.337941,0z"/>
<path fill="gray" d="m1.627815,1.6c-0.921009,0 -1.667588,0.746579 -1.667588,1.667588l0,4.168971l8.337941,0l0,0.833794l11.673118,0l0,-4.168971c0,-0.921009 -0.746246,-1.667588 -1.667588,-1.667588l-8.572237,0c-0.288493,-0.497692 -0.816284,-0.833794 -1.433292,-0.833794l-6.670353,0z"/>
<path fill="lightgray" d="m10.025276,4c0,0.918984 -0.747719,1.670879 -1.670879,1.670879l-4.177198,0l-2.506319,0c-0.922827,0 -1.670879,0.751896 -1.670879,1.670879l0,6.683517l0,2.506319c0,0.918984 0.748078,1.670879 1.670879,1.670879l16.708794,0c0.923161,0 1.670879,-0.751896 1.670879,-1.670879l0,-2.506319l0,-8.354397c0,-0.918984 -0.747719,-1.670879 -1.670879,-1.670879l-8.354397,0z"/>
</g>
</svg>
</div>
<input class="settingsFileSelVal" type="text" value="null" cValue="DataDirectory" disabled>
<button class="settingsFileSelButton" dialogTitle="Select Data Directory" dialogDirectory="true">Choose Folder</button>
</div>
</div>
<div class="settingsFileSelDesc">All game files and local Java installations will be stored in the data directory.<br>Screenshots and world saves are stored in the instance folder for the corresponding server configuration.</div>
</div>
</div>
<div id="settingsTabAbout" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">About</span>
<span class="settingsTabHeaderDesc">View information and release notes for the current version.</span>
</div>
<div id="settingsAboutCurrentContainer">
<div id="settingsAboutCurrentContent">
<div id="settingsAboutCurrentHeadline">
<img id="settingsAboutLogo" src="./assets/images/SealCircle.png">
<span id="settingsAboutTitle">Helios Launcher</span>
</div>
<div id="settingsAboutCurrentVersion">
<div id="settingsAboutCurrentVersionCheck">&#10003;</div>
<div id="settingsAboutCurrentVersionDetails">
<span id="settingsAboutCurrentVersionTitle">Stable Release</span>
<div id="settingsAboutCurrentVersionLine">
<span id="settingsAboutCurrentVersionText">Version </span>
<span id="settingsAboutCurrentVersionValue">0.0.1-alpha.12</span>
</div>
</div>
</div>
</div>
<div id="settingsAboutButtons">
<a href="https://github.com/dscalZi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Source (GitHub)</a>
<!-- The following must be included in third-party usage. -->
<!-- <a href="https://github.com/dscalzi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Original Source</a> -->
<a href="https://github.com/dscalZi/HeliosLauncher/issues" id="settingsAboutSupportButton" class="settingsAboutButton">Support</a>
<a href="#" id="settingsAboutDevToolsButton" class="settingsAboutButton">DevTools Console</a>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel">Release Notes</div>
<div class="settingsChangelogTitle">Changelog</div>
</div>
<div class="settingsChangelogText">
No Release Notes
</div>
</div>
<div class="settingsChangelogActions">
<a class="settingsChangelogButton settingsAboutButton" href="#">View Release Notes on GitHub</a>
</div>
</div>
</div>
<div id="settingsTabUpdate" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Launcher Updates</span>
<span class="settingsTabHeaderDesc">Download, install, and review updates for the launcher.</span>
</div>
<div id="settingsUpdateStatusContainer">
<div id="settingsUpdateStatusContent">
<div id="settingsUpdateStatusHeadline">
<span id="settingsUpdateTitle">You Are Running the Latest Version</span>
</div>
<div id="settingsUpdateVersion">
<div id="settingsUpdateVersionCheck">&#10003;</div>
<div id="settingsUpdateVersionDetails">
<span id="settingsUpdateVersionTitle">Stable Release</span>
<div id="settingsUpdateVersionLine">
<span id="settingsUpdateVersionText">Version </span>
<span id="settingsUpdateVersionValue">0.0.1-alpha.18</span>
</div>
</div>
</div>
<div id="settingsUpdateActionContainer">
<button id="settingsUpdateActionButton">Check for Updates</button>
</div>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel">What's New</div>
<div class="settingsChangelogTitle">Update Release Notes</div>
</div>
<div class="settingsChangelogText">
No Release Notes
</div>
</div>
</div>
</div>
</div>
<script src="./assets/js/scripts/settings.js"></script>
<div id="settingsContainer" style="display: none;">
<div id="settingsContainerLeft">
<div id="settingsNavContainer">
<div id="settingsNavHeader">
<span id="settingsNavHeaderText">Réglages</span>
</div>
<div id="settingsNavItemsContainer">
<div id="settingsNavItemsContent">
<button class="settingsNavItem" rSc="settingsTabAccount" id="settingsNavAccount" selected>Compte</button>
<button class="settingsNavItem" rSc="settingsTabMinecraft">Minecraft</button>
<button class="settingsNavItem" rSc="settingsTabMods">Mods</button>
<button class="settingsNavItem" rSc="settingsTabJava">Java</button>
<button class="settingsNavItem" rSc="settingsTabLauncher">Launcher</button>
<div class="settingsNavSpacer"></div>
<button class="settingsNavItem" rSc="settingsTabAbout">A Propos</button>
<button class="settingsNavItem" rSc="settingsTabUpdate" id="settingsNavUpdate">Mise à Jour</button>
<div id="settingsNavContentBottom">
<div class="settingsNavDivider"></div>
<button id="settingsNavDone">Quitter</button>
</div>
</div>
</div>
</div>
</div>
<div id="settingsContainerRight">
<div id="settingsTabAccount" class="settingsTab">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Paramètres des comptes Minecraft</span>
<span class="settingsTabHeaderDesc">Ajouter ou gérer vos comptes Minecraft.</span>
</div>
<div id="settingsAddAccountContainer">
<button id="settingsAddAccount">
<span id="settingsAddAccountText">&#43; Ajouter un compte</span>
</button>
</div>
<div id="settingsCurrentAccountsHeader">
<span class="settingsFieldTitle">Compte Actif</span>
</div>
<div id="settingsCurrentAccounts">
<!-- Auth accounts populated here. -->
</div>
</div>
<div id="settingsTabMinecraft" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Paramètres de Minecraft</span>
<span class="settingsTabHeaderDesc">Options relatives au lancement du jeu.</span>
</div>
<div id="settingsGameResolutionContainer">
<span class="settingsFieldTitle">Résolution du jeu</span>
<div id="settingsGameResolutionContent">
<input type="number" id="settingsGameWidth" min="0" cValue="GameWidth">
<div id="settingsGameResolutionCross">&#10006;</div>
<input type="number" id="settingsGameHeight" min="0" cValue="GameHeight">
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Lancer en plein écran..</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="Fullscreen">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Se connecter automatiquement au serveur au lancement.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="AutoConnect">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Lancer le jeu séparé du launcher.</span>
<span class="settingsFieldDesc">Si le jeu n'est pas séparé, fermer le launcher fermera aussi le jeu.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="LaunchDetached">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
</div>
<div id="settingsTabMods" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Paramètres des Mods</span>
<span class="settingsTabHeaderDesc">Activer ou désactiver des Mods.</span>
</div>
<div id="settingsSelServContainer">
<div id="settingsSelServContent">
</div>
<div id="settingsSwitchServerContainer">
<div id="settingsSwitchServerContent">
<button id="settingsSwitchServerButton">Changer</button>
</div>
</div>
</div>
<div id="settingsModsContainer">
<div id="settingsOptModsContainer">
<div class="settingsModsHeader">Mods optionnels</div>
<div id="settingsOptModsContent">
</div>
</div>
<div id="settingsDropinModsContainer">
<div class="settingsModsHeader">Ajouter des Mods</div>
<button id="settingsDropinFileSystemButton">+ Ajouter des Mods <span id="settingsDropinRefreshNote">(F5 pour rafraîchir)</span></button>
<div id="settingsDropinModsContent">
</div>
</div>
<div id="settingsShadersContainer">
<div class="settingsModsHeader">Shaders</div>
<div id="settingsShaderpackDesc">Activez ou désactivez les shaders. Veuillez noter que les shaders ne fonctionneront correctement que sur des configurations puissantes. Vous pouvez ajouter des packs personnalisés ici.</div>
<div id="settingsShaderpackWrapper">
<button id="settingsShaderpackButton"> + </button>
<div class="settingsSelectContainer">
<div class="settingsSelectSelected" id="settingsShadersSelected">Séléctionner un Shaders</div>
<div class="settingsSelectOptions" id="settingsShadersOptions" hidden>
</div>
</div>
</div>
</div>
<br>
<br>
<div id="settingsReqModsContainer">
<div class="settingsModsHeader">Mods Requis</div>
<div id="settingsReqModsContent">
</div>
</div>
</div>
</div>
<div id="settingsTabJava" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Paramètres de Java</span>
<span class="settingsTabHeaderDesc">Configurer les paramètres Java (avancé)</span>
</div>
<div id="settingsMemoryContainer">
<div id="settingsMemoryTitle">Mémoire</div>
<div id="settingsMemoryContent">
<div id="settingsMemoryContentLeft">
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader">RAM maximum</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMaxRAMRange" class="rangeSlider" cValue="MaxRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
<span id="settingsMaxRAMLabel" class="settingsMemoryLabel">3G</span>
</div>
</div>
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader">RAM minimum</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMinRAMRange" class="rangeSlider" cValue="MinRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
<span id="settingsMinRAMLabel" class="settingsMemoryLabel">3G</span>
</div>
</div>
<div id="settingsMemoryDesc">La RAM minimale recommandée est de 3Go. Le réglage des valeurs minimum et maximum sur la même valeur peut réduire le lag.</div>
</div>
<div id="settingsMemoryContentRight">
<div id="settingsMemoryStatus">
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle">Total</span>
<span id="settingsMemoryTotal" class="settingsMemoryStatusValue">16G</span>
</div>
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle">Disponnible</span>
<span id="settingsMemoryAvail" class="settingsMemoryStatusValue">7.3G</span>
</div>
</div>
</div>
</div>
</div>
<div class="settingsFileSelContainer">
<div class="settingsFileSelTitle">Executable Java</div>
<div class="settingsFileSelContent">
<div id="settingsJavaExecDetails">Selected: Java 8 Update 172 (x64)</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
<g>
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<path d="M205.725,216.69c0.18-0.964-0.221-1.944-1.023-2.506l-12.385-8.675c-0.604-0.423-1.367-0.556-2.076-0.368c-0.129,0.034-13.081,3.438-31.885,5.526c-7.463,0.837-15.822,1.279-24.175,1.279c-18.799,0-31.091-2.209-32.881-3.829c-0.237-0.455-0.162-0.662-0.12-0.777c0.325-0.905,2.068-1.98,3.192-2.405c1.241-0.459,1.91-1.807,1.524-3.073c-0.385-1.266-1.69-2.012-2.978-1.702c-12.424,2.998-18.499,7.191-18.057,12.461c0.785,9.343,22.428,14.139,40.725,15.408c2.631,0.18,5.477,0.272,8.456,0.272c0.002,0,0.003,0,0.005,0c30.425,0,69.429-9.546,69.819-9.643C204.818,218.423,205.544,217.654,205.725,216.69z"></path>
<path d="M112.351,236.745c0.938-0.611,1.354-1.77,1.021-2.838c-0.332-1.068-1.331-1.769-2.453-1.755c-1.665,0.044-16.292,0.704-17.316,10.017c-0.31,2.783,0.487,5.325,2.37,7.556c5.252,6.224,19.428,9.923,43.332,11.31c2.828,0.169,5.7,0.254,8.539,0.254c30.39,0,50.857-9.515,51.714-9.92c0.831-0.393,1.379-1.209,1.428-2.127c0.049-0.917-0.409-1.788-1.193-2.267l-15.652-9.555c-0.543-0.331-1.193-0.441-1.813-0.314c-0.099,0.021-10.037,2.082-25.035,4.119c-2.838,0.385-6.392,0.581-10.562,0.581c-14.982,0-31.646-2.448-34.842-4.05C111.843,237.455,111.902,237.075,112.351,236.745z"></path>
<path d="M133.681,290.018c69.61-0.059,106.971-12.438,114.168-20.228c2.548-2.757,2.823-5.366,2.606-7.07c-0.535-4.194-4.354-6.761-4.788-7.04c-1.045-0.672-2.447-0.496-3.262,0.444c-0.813,0.941-0.832,2.314-0.016,3.253c0.439,0.565,0.693,1.51-0.591,2.795c-2.877,2.687-31.897,10.844-80.215,13.294c-6.619,0.345-13.561,0.519-20.633,0.52c-43.262,0-74.923-5.925-79.079-9.379c1.603-2.301,12.801-5.979,24.711-8.058c1.342-0.234,2.249-1.499,2.041-2.845c-0.208-1.346-1.449-2.273-2.805-2.096c-0.336,0.045-1.475,0.115-2.796,0.195c-19.651,1.2-42.36,3.875-43.545,13.999c-0.36,3.086,0.557,5.886,2.726,8.324c5.307,5.963,20.562,13.891,91.475,13.891C133.68,290.018,133.68,290.018,133.681,290.018z"></path>
<path d="M261.522,271.985c-0.984-0.455-2.146-0.225-2.881,0.567c-0.103,0.11-10.568,11.054-42.035,17.48c-12.047,2.414-34.66,3.638-67.211,3.638c-32.612,0-63.643-1.283-63.953-1.296c-1.296-0.063-2.405,0.879-2.581,2.155c-0.177,1.276,0.645,2.477,1.897,2.775c0.323,0.077,32.844,7.696,77.31,7.696c21.327,0,42.08-1.733,61.684-5.151c36.553-6.408,39.112-24.533,39.203-25.301C263.082,273.474,262.504,272.44,261.522,271.985z"></path>
</g>
</svg>
</div>
<input class="settingsFileSelVal" id="settingsJavaExecVal" type="text" value="null" cValue="JavaExecutable" disabled>
<button class="settingsFileSelButton" id="settingsJavaExecSel" dialogTitle="Select Java Executable" dialogDirectory="false">Choisir un fichier</button>
</div>
</div>
<div class="settingsFileSelDesc">L'exécutable Java est validé avant le lancement du jeu. <strong>Java 8 x64 requis</strong><br>Le chemin doit se finir par <strong>bin<%= process.platform === 'win32' ? '\\javaw.exe' : '/java' %></strong>.</div>
</div>
<div id="settingsJVMOptsContainer">
<div id="settingsJVMOptsTitle">Paramètres additionels JVM</div>
<div id="settingsJVMOptsContent">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
<g>
<path d="M150.99,56.513c-14.093,9.912-30.066,21.147-38.624,39.734c-14.865,32.426,30.418,67.798,32.353,69.288c0.45,0.347,0.988,0.519,1.525,0.519c0.57,0,1.141-0.195,1.605-0.583c0.899-0.752,1.154-2.029,0.614-3.069c-0.164-0.316-16.418-31.888-15.814-54.539c0.214-7.888,11.254-16.837,22.942-26.312c10.705-8.678,22.839-18.514,29.939-30.02c15.586-25.327-1.737-50.231-1.914-50.479c-0.688-0.966-1.958-1.317-3.044-0.84c-1.085,0.478-1.686,1.652-1.438,2.811c0.035,0.164,3.404,16.633-5.97,33.6C169.301,43.634,160.816,49.603,150.99,56.513z"></path>
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<path d="M63.99,177.659c-0.964,2.885-0.509,5.75,1.315,8.283c6.096,8.462,27.688,13.123,60.802,13.123c0.002,0,0.003,0,0.004,0c4.487,0,9.224-0.088,14.076-0.262c52.943-1.896,72.58-18.389,73.39-19.09c0.883-0.764,1.119-2.037,0.57-3.067c-0.549-1.029-1.733-1.546-2.864-1.235c-18.645,5.091-53.463,6.898-77.613,6.898c-27.023,0-40.785-1.946-44.154-3.383c1.729-2.374,12.392-6.613,25.605-9.212c1.263-0.248,2.131-1.414,2.006-2.695c-0.125-1.281-1.201-2.258-2.488-2.258C106.893,164.762,68.05,165.384,63.99,177.659z"></path>
<path d="M241.148,160.673c-10.92,0-21.275,5.472-21.711,5.705c-1.01,0.541-1.522,1.699-1.245,2.811c0.278,1.111,1.277,1.892,2.423,1.893c0.232,0.001,23.293,0.189,25.382,13.365c1.85,11.367-21.82,29.785-31.097,35.923c-1.002,0.663-1.391,1.945-0.926,3.052c0.395,0.943,1.314,1.533,2.304,1.533c0.173,0,0.348-0.018,0.522-0.056c2.202-0.47,53.855-11.852,48.394-41.927C261.862,164.541,250.278,160.673,241.148,160.673z"></path>
<path d="M205.725,216.69c0.18-0.964-0.221-1.944-1.023-2.506l-12.385-8.675c-0.604-0.423-1.367-0.556-2.076-0.368c-0.129,0.034-13.081,3.438-31.885,5.526c-7.463,0.837-15.822,1.279-24.175,1.279c-18.799,0-31.091-2.209-32.881-3.829c-0.237-0.455-0.162-0.662-0.12-0.777c0.325-0.905,2.068-1.98,3.192-2.405c1.241-0.459,1.91-1.807,1.524-3.073c-0.385-1.266-1.69-2.012-2.978-1.702c-12.424,2.998-18.499,7.191-18.057,12.461c0.785,9.343,22.428,14.139,40.725,15.408c2.631,0.18,5.477,0.272,8.456,0.272c0.002,0,0.003,0,0.005,0c30.425,0,69.429-9.546,69.819-9.643C204.818,218.423,205.544,217.654,205.725,216.69z"></path>
<path d="M112.351,236.745c0.938-0.611,1.354-1.77,1.021-2.838c-0.332-1.068-1.331-1.769-2.453-1.755c-1.665,0.044-16.292,0.704-17.316,10.017c-0.31,2.783,0.487,5.325,2.37,7.556c5.252,6.224,19.428,9.923,43.332,11.31c2.828,0.169,5.7,0.254,8.539,0.254c30.39,0,50.857-9.515,51.714-9.92c0.831-0.393,1.379-1.209,1.428-2.127c0.049-0.917-0.409-1.788-1.193-2.267l-15.652-9.555c-0.543-0.331-1.193-0.441-1.813-0.314c-0.099,0.021-10.037,2.082-25.035,4.119c-2.838,0.385-6.392,0.581-10.562,0.581c-14.982,0-31.646-2.448-34.842-4.05C111.843,237.455,111.902,237.075,112.351,236.745z"></path>
<path d="M133.681,290.018c69.61-0.059,106.971-12.438,114.168-20.228c2.548-2.757,2.823-5.366,2.606-7.07c-0.535-4.194-4.354-6.761-4.788-7.04c-1.045-0.672-2.447-0.496-3.262,0.444c-0.813,0.941-0.832,2.314-0.016,3.253c0.439,0.565,0.693,1.51-0.591,2.795c-2.877,2.687-31.897,10.844-80.215,13.294c-6.619,0.345-13.561,0.519-20.633,0.52c-43.262,0-74.923-5.925-79.079-9.379c1.603-2.301,12.801-5.979,24.711-8.058c1.342-0.234,2.249-1.499,2.041-2.845c-0.208-1.346-1.449-2.273-2.805-2.096c-0.336,0.045-1.475,0.115-2.796,0.195c-19.651,1.2-42.36,3.875-43.545,13.999c-0.36,3.086,0.557,5.886,2.726,8.324c5.307,5.963,20.562,13.891,91.475,13.891C133.68,290.018,133.68,290.018,133.681,290.018z"></path>
<path d="M261.522,271.985c-0.984-0.455-2.146-0.225-2.881,0.567c-0.103,0.11-10.568,11.054-42.035,17.48c-12.047,2.414-34.66,3.638-67.211,3.638c-32.612,0-63.643-1.283-63.953-1.296c-1.296-0.063-2.405,0.879-2.581,2.155c-0.177,1.276,0.645,2.477,1.897,2.775c0.323,0.077,32.844,7.696,77.31,7.696c21.327,0,42.08-1.733,61.684-5.151c36.553-6.408,39.112-24.533,39.203-25.301C263.082,273.474,262.504,272.44,261.522,271.985z"></path>
</g>
</svg>
</div>
<input id="settingsJVMOptsVal" cValue="JVMOptions" type="text">
</div>
<div id="settingsJVMOptsDesc">Options de lancement pour le JVM. <em>-Xms</em> and <em>-Xmx</em> ne doivent pas êtres inclut.<br><a href="https://docs.oracle.com/javase/8/docs/technotes/tools/<%= process.platform === 'win32' ? 'windows' : 'unix' %>/java.html">Options additionels pour Java 8</a>.</div>
</div>
</div>
<div id="settingsTabLauncher" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Paramètres du Launcher</span>
<span class="settingsTabHeaderDesc">Options relatives au launcher lui même.</span>
</div>
<!-- <div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Allow Pre-Release Updates.</span>
<span class="settingsFieldDesc">Pre-Releases include new features which may have not been fully tested or integrated.<br>This will always be true if you are using a pre-release version.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="AllowPrerelease">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div> -->
<div class="settingsFileSelContainer">
<div class="settingsFileSelContent">
<div class="settingsFieldTitle" id="settingsDataDirTitle">Dossier de données</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG">
<g>
<path fill="gray" d="m10.044745,5c0,0.917174 -0.746246,1.667588 -1.667588,1.667588l-4.168971,0l-2.501382,0c-0.921009,0 -1.667588,0.750415 -1.667588,1.667588l0,6.670353l0,2.501382c0,0.917174 0.746604,1.667588 1.667588,1.667588l16.675882,0c0.921342,0 1.667588,-0.750415 1.667588,-1.667588l0,-2.501382l0,-8.337941c0,-0.917174 -0.746246,-1.667588 -1.667588,-1.667588l-8.337941,0z"/>
<path fill="gray" d="m1.627815,1.6c-0.921009,0 -1.667588,0.746579 -1.667588,1.667588l0,4.168971l8.337941,0l0,0.833794l11.673118,0l0,-4.168971c0,-0.921009 -0.746246,-1.667588 -1.667588,-1.667588l-8.572237,0c-0.288493,-0.497692 -0.816284,-0.833794 -1.433292,-0.833794l-6.670353,0z"/>
<path fill="lightgray" d="m10.025276,4c0,0.918984 -0.747719,1.670879 -1.670879,1.670879l-4.177198,0l-2.506319,0c-0.922827,0 -1.670879,0.751896 -1.670879,1.670879l0,6.683517l0,2.506319c0,0.918984 0.748078,1.670879 1.670879,1.670879l16.708794,0c0.923161,0 1.670879,-0.751896 1.670879,-1.670879l0,-2.506319l0,-8.354397c0,-0.918984 -0.747719,-1.670879 -1.670879,-1.670879l-8.354397,0z"/>
</g>
</svg>
</div>
<input class="settingsFileSelVal" type="text" value="null" cValue="DataDirectory" disabled>
<button class="settingsFileSelButton" dialogTitle="Select Data Directory" dialogDirectory="true">Choisir un dossier</button>
</div>
</div>
<div class="settingsFileSelDesc">Tous les fichiers de jeu et les installations Java locales seront stockés dans le dossier de données. <br> Les captures d'écran et les sauvegardes du monde sont stockées dans le dossier d'instance de la configuration de serveur correspondante.</div>
</div>
</div>
<div id="settingsTabAbout" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">A Propos</span>
<span class="settingsTabHeaderDesc">Afficher les informations et les notes de version de la version actuelle.</span>
</div>
<div id="settingsAboutCurrentContainer">
<div id="settingsAboutCurrentContent">
<div id="settingsAboutCurrentHeadline">
<img id="settingsAboutLogo" src="./assets/images/SealCircle.png">
<span id="settingsAboutTitle">Launcher Creeponnia</span>
</div>
<div id="settingsAboutCurrentVersion">
<div id="settingsAboutCurrentVersionCheck">&#10003;</div>
<div id="settingsAboutCurrentVersionDetails">
<span id="settingsAboutCurrentVersionTitle">Stable Release</span>
<div id="settingsAboutCurrentVersionLine">
<span id="settingsAboutCurrentVersionText">Version </span>
<span id="settingsAboutCurrentVersionValue">0.0.1-alpha.12</span>
</div>
</div>
</div>
</div>
<div id="settingsAboutButtons">
<a href="https://github.com/dscalZi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Source (GitHub)</a>
<!-- The following must be included in third-party usage. -->
<!-- <a href="https://github.com/dscalzi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Original Source</a> -->
<a href="https://github.com/dscalZi/HeliosLauncher/issues" id="settingsAboutSupportButton" class="settingsAboutButton">Support</a>
<a href="#" id="settingsAboutDevToolsButton" class="settingsAboutButton">DevTools Console</a>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel">Release Notes</div>
<div class="settingsChangelogTitle">Changelog</div>
</div>
<div class="settingsChangelogText">
No Release Notes
</div>
</div>
<div class="settingsChangelogActions">
<a class="settingsChangelogButton settingsAboutButton" href="#">View Release Notes on GitHub</a>
</div>
</div>
</div>
<div id="settingsTabUpdate" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText">Mise à jour du Launcher</span>
<span class="settingsTabHeaderDesc">Téléchargez, installez et passez en revue les mises à jour du lanceur.</span>
</div>
<div id="settingsUpdateStatusContainer">
<div id="settingsUpdateStatusContent">
<div id="settingsUpdateStatusHeadline">
<span id="settingsUpdateTitle">Vous exécutez la dernière version</span>
</div>
<div id="settingsUpdateVersion">
<div id="settingsUpdateVersionCheck">&#10003;</div>
<div id="settingsUpdateVersionDetails">
<span id="settingsUpdateVersionTitle">Version Stable</span>
<div id="settingsUpdateVersionLine">
<span id="settingsUpdateVersionText">Version </span>
<span id="settingsUpdateVersionValue">0.0.1-alpha.18</span>
</div>
</div>
</div>
<div id="settingsUpdateActionContainer">
<button id="settingsUpdateActionButton">Vérifier les mise à jour</button>
</div>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel">Quoi de neuf ?</div>
<div class="settingsChangelogTitle">Patch Note de la mise à jour</div>
</div>
<div class="settingsChangelogText">
Pas de patch note
</div>
</div>
</div>
</div>
</div>
<script src="./assets/js/scripts/settings.js"></script>
</div>

View File

@ -1,25 +1,25 @@
<div id="welcomeContainer" style="display: none;">
<!--<div class="cloudDiv">
<div class="cloudTop"></div>
<div class="cloudBottom"></div>
</div>-->
<div id="welcomeContent">
<img id="welcomeImageSeal" src="assets/images/SealCircle.png"/>
<span id="welcomeHeader">WELCOME TO WESTEROSCRAFT</span>
<span id="welcomeDescription">Our mission is to recreate the universe imagined by author George RR Martin in his fantasy series, A Song of Ice and Fire. Through the collaborative effort of thousands of community members, we have sought to create Westeros as accurately and precisely as possible within Minecraft. The world we are creating is yours to explore. Journey from Dorne to Castle Black, and if you arent afraid, beyond the Wall itself, but best not delay. As the words of House Stark ominously warn: Winter is Coming.</span>
<br>
<span id="welcomeDescCTA">You are just a few clicks away from Westeros.</span>
<button id="welcomeButton">
<div id="welcomeButtonContent">
CONTINUE
<svg id="welcomeSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</div>
</button>
</div>
<script src="./assets/js/scripts/welcome.js"></script>
<div id="welcomeContainer" style="display: none;">
<!--<div class="cloudDiv">
<div class="cloudTop"></div>
<div class="cloudBottom"></div>
</div>-->
<div id="welcomeContent">
<img id="welcomeImageSeal" src="assets/images/SealCircle.png"/>
<span id="welcomeHeader">Bienvenue sur Creeponnia</span>
<span id="welcomeDescription">Our mission is to recreate the universe imagined by author George RR Martin in his fantasy series, A Song of Ice and Fire. Through the collaborative effort of thousands of community members, we have sought to create Westeros as accurately and precisely as possible within Minecraft. The world we are creating is yours to explore. Journey from Dorne to Castle Black, and if you arent afraid, beyond the Wall itself, but best not delay. As the words of House Stark ominously warn: Winter is Coming.</span>
<br>
<span id="welcomeDescCTA">Rejoindre le serveur Minecraft !</span>
<button id="welcomeButton">
<div id="welcomeButtonContent">
CONTINUE
<svg id="welcomeSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</div>
</button>
</div>
<script src="./assets/js/scripts/welcome.js"></script>
</div>

134
build.js
View File

@ -1,68 +1,68 @@
const builder = require('electron-builder')
const Platform = builder.Platform
function getCurrentPlatform(){
switch(process.platform){
case 'win32':
return Platform.WINDOWS
case 'darwin':
return Platform.MAC
case 'linux':
return Platform.linux
default:
console.error('Cannot resolve current platform!')
return undefined
}
}
builder.build({
targets: (process.argv[2] != null && Platform[process.argv[2]] != null ? Platform[process.argv[2]] : getCurrentPlatform()).createTarget(),
config: {
appId: 'helioslauncher',
productName: 'Helios Launcher',
artifactName: '${productName}-setup-${version}.${ext}',
copyright: 'Copyright © 2018-2020 Daniel Scalzi',
directories: {
buildResources: 'build',
output: 'dist'
},
win: {
target: [
{
target: 'nsis',
arch: 'x64'
}
]
},
nsis: {
oneClick: false,
perMachine: false,
allowElevation: true,
allowToChangeInstallationDirectory: true
},
mac: {
target: 'dmg',
category: 'public.app-category.games'
},
linux: {
target: 'AppImage',
maintainer: 'Daniel Scalzi',
vendor: 'Daniel Scalzi',
synopsis: 'Modded Minecraft Launcher',
description: 'Custom launcher which allows users to join modded servers. All mods, configurations, and updates are handled automatically.',
category: 'Game'
},
compression: 'maximum',
files: [
'!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.travis.yml,.nvmrc,.eslintrc.json,build.js}'
],
extraResources: [
'libraries'
],
asar: true
}
}).then(() => {
console.log('Build complete!')
}).catch(err => {
console.error('Error during build!', err)
const builder = require('electron-builder')
const Platform = builder.Platform
function getCurrentPlatform(){
switch(process.platform){
case 'win32':
return Platform.WINDOWS
case 'darwin':
return Platform.MAC
case 'linux':
return Platform.linux
default:
console.error('Cannot resolve current platform!')
return undefined
}
}
builder.build({
targets: (process.argv[2] != null && Platform[process.argv[2]] != null ? Platform[process.argv[2]] : getCurrentPlatform()).createTarget(),
config: {
appId: 'helioslauncher',
productName: 'Creeponnia Launcher',
artifactName: '${productName}-setup-${version}.${ext}',
copyright: 'Copyright © 2018-2020 Daniel Scalzi',
directories: {
buildResources: 'build',
output: 'dist'
},
win: {
target: [
{
target: 'nsis',
arch: 'x64'
}
]
},
nsis: {
oneClick: false,
perMachine: false,
allowElevation: true,
allowToChangeInstallationDirectory: true
},
mac: {
target: 'dmg',
category: 'public.app-category.games'
},
linux: {
target: 'AppImage',
maintainer: 'Daniel Scalzi',
vendor: 'Daniel Scalzi',
synopsis: 'Modded Minecraft Launcher',
description: 'Custom launcher which allows users to join modded servers. All mods, configurations, and updates are handled automatically.',
category: 'Game'
},
compression: 'maximum',
files: [
'!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.travis.yml,.nvmrc,.eslintrc.json,build.js}'
],
extraResources: [
'libraries'
],
asar: true
}
}).then(() => {
console.log('Build complete!')
}).catch(err => {
console.error('Error during build!', err)
})

View File

@ -1,3 +1,3 @@
owner: dscalzi
repo: HeliosLauncher
provider: github
owner: dscalzi
repo: HeliosLauncher
provider: github

View File

@ -1,438 +1,438 @@
# Distribution Index
You can use [Nebula](https://github.com/dscalzi/Nebula) to automate the generation of a distribution index.
The distribution index is written in JSON. The general format of the index is as posted below.
```json
{
"version": "1.0.0",
"discord": {
"clientId": "12334567890123456789",
"smallImageText": "WesterosCraft",
"smallImageKey": "seal-circle"
},
"rss": "https://westeroscraft.com/articles/index.rss",
"servers": [
{
"id": "Example_Server",
"name": "WesterosCraft Example Client",
"description": "Example WesterosCraft server. Connect for fun!",
"icon": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/example_icon.png",
"version": "0.0.1",
"address": "mc.westeroscraft.com:1337",
"minecraftVersion": "1.11.2",
"discord": {
"shortId": "Example",
"largeImageText": "WesterosCraft Example Server",
"largeImageKey": "server-example"
},
"mainServer": true,
"autoconnect": true,
"modules": [
"Module Objects Here"
]
}
]
}
```
## Distro Index Object
#### Example
```JSON
{
"version": "1.0.0",
"discord": {
"clientId": "12334567890123456789",
"smallImageText": "WesterosCraft",
"smallImageKey": "seal-circle"
},
"rss": "https://westeroscraft.com/articles/index.rss",
"servers": []
}
```
### `DistroIndex.version: string/semver`
The version of the index format. Will be used in the future to gracefully push updates.
### `DistroIndex.discord: object`
Global settings for [Discord Rich Presence](https://discordapp.com/developers/docs/rich-presence/how-to).
**Properties**
* `discord.clientId: string` - Client ID for th Application registered with Discord.
* `discord.smallImageText: string` - Tootltip for the `smallImageKey`.
* `discord.smallImageKey: string` - Name of the uploaded image for the small profile artwork.
### `DistroIndex.rss: string/url`
A URL to a RSS feed. Used for loading news.
---
## Server Object
#### Example
```JSON
{
"id": "Example_Server",
"name": "WesterosCraft Example Client",
"description": "Example WesterosCraft server. Connect for fun!",
"icon": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/example_icon.png",
"version": "0.0.1",
"address": "mc.westeroscraft.com:1337",
"minecraftVersion": "1.11.2",
"discord": {
"shortId": "Example",
"largeImageText": "WesterosCraft Example Server",
"largeImageKey": "server-example"
},
"mainServer": true,
"autoconnect": true,
"modules": []
}
```
### `Server.id: string`
The ID of the server. The launcher saves mod configurations and selected servers by ID. If the ID changes, all data related to the old ID **will be wiped**.
### `Server.name: string`
The name of the server. This is what users see on the UI.
### `Server.description: string`
A brief description of the server. Displayed on the UI to provide users more information.
### `Server.icon: string/url`
A URL to the server's icon. Will be displayed on the UI.
### `Server.version: string/semver`
The version of the server configuration.
### `Server.address: string/url`
The server's IP address.
### `Server.minecraftVersion: string`
The version of minecraft that the server is running.
### `Server.discord: object`
Server specific settings used for [Discord Rich Presence](https://discordapp.com/developers/docs/rich-presence/how-to).
**Properties**
* `discord.shortId: string` - Short ID for the server. Displayed on the second status line as `Server: shortId`
* `discord.largeImageText: string` - Ttooltip for the `largeImageKey`.
* `discord.largeImageKey: string` - Name of the uploaded image for the large profile artwork.
### `Server.mainServer: boolean`
Only one server in the array should have the `mainServer` property enabled. This will tell the launcher that this is the default server to select if either the previously selected server is invalid, or there is no previously selected server. If this field is not defined by any server (avoid this), the first server will be selected as the default. If multiple servers have `mainServer` enabled, the first one the launcher finds will be the effective value. Servers which are not the default may omit this property rather than explicitly setting it to false.
### `Server.autoconnect: boolean`
Whether or not the server can be autoconnected to. If false, the server will not be autoconnected to even when the user has the autoconnect setting enabled.
### `Server.modules: Module[]`
An array of module objects.
---
## Module Object
A module is a generic representation of a file required to run the minecraft client.
#### Example
```JSON
{
"id": "com.example:artifact:1.0.0@jar.pack.xz",
"name": "Artifact 1.0.0",
"type": "Library",
"artifact": {
"size": 4231234,
"MD5": "7f30eefe5c51e1ae0939dab2051db75f",
"url": "http://files.site.com/maven/com/example/artifact/1.0.0/artifact-1.0.0.jar.pack.xz"
},
"subModules": [
{
"id": "examplefile",
"name": "Example File",
"type": "File",
"artifact": {
"size": 23423,
"MD5": "169a5e6cf30c2cc8649755cdc5d7bad7",
"path": "examplefile.txt",
"url": "http://files.site.com/examplefile.txt"
}
}
]
}
```
The parent module will be stored maven style, it's destination path will be resolved by its id. The sub module has a declared `path`, so that value will be used.
### `Module.id: string`
The ID of the module. All modules that are not of type `File` **MUST** use a maven identifier. Version information and other metadata is pulled from the identifier. Modules which are stored maven style use the identifier to resolve the destination path. If the `extension` is not provided, it defaults to `jar`.
**Template**
`my.group:arifact:version@extension`
`my/group/artifact/version/artifact-version.extension`
**Example**
`net.minecraft:launchwrapper:1.12` OR `net.minecraft:launchwrapper:1.12@jar`
`net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar`
If the module's artifact does not declare the `path` property, its path will be resolved from the ID.
### `Module.name: string`
The name of the module. Used on the UI.
### `Module.type: string`
The type of the module.
### `Module.required: Required`
**OPTIONAL**
Defines whether or not the module is required. If omitted, then the module will be required.
Only applicable for modules of type:
* `ForgeMod`
* `LiteMod`
* `LiteLoader`
### `Module.artifact: Artifact`
The download artifact for the module.
### `Module.subModules: Module[]`
**OPTIONAL**
An array of sub modules declared by this module. Typically, files which require other files are declared as submodules. A quick example would be a mod, and the configuration file for that mod. Submodules can also declare submodules of their own. The file is parsed recursively, so there is no limit.
## Artifact Object
The format of the module's artifact depends on several things. The most important factor is where the file will be stored. If you are providing a simple file to be placed in the root directory of the client files, you may decided to format the module as the `examplefile` module declared above. This module provides a `path` option, allowing you to directly set where the file will be saved to. Only the `path` will affect the final downloaded file.
Other times, you may want to store the files maven-style, such as with libraries and mods. In this case you must declare the module as the example artifact above. The module `id` will be used to resolve the final path, effectively replacing the `path` property. It must be provided in maven format. More information on this is provided in the documentation for the `id` property.
The resolved/provided paths are appended to a base path depending on the module's declared type.
| Type | Path |
| ---- | ---- |
| `ForgeHosted` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `LiteLoader` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `Library` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `ForgeMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `LiteMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `File` | ({`instanceDirectory`}/{`Server.id`}/{`path` OR resolved}) |
The `commonDirectory` and `instanceDirectory` values are stored in the launcher's config.json.
### `Artifact.size: number`
The size of the artifact.
### `Artifact.MD5: string`
The MD5 hash of the artifact. This will be used to validate local artifacts.
### `Artifact.path: string`
**OPTIONAL**
A relative path to where the file will be saved. This is appended to the base path for the module's declared type.
If this is not specified, the path will be resolved based on the module's ID.
### `Artifact.url: string/url`
The artifact's download url.
## Required Object
### `Required.value: boolean`
**OPTIONAL**
If the module is required. Defaults to true if this property is omited.
### `Required.def: boolean`
**OPTIONAL**
If the module is enabled by default. Has no effect unless `Required.value` is false. Defaults to true if this property is omited.
---
## Module Types
### ForgeHosted
The module type `ForgeHosted` represents forge itself. Currently, the launcher only supports forge servers, as vanilla servers can be connected to via the mojang launcher. The `Hosted` part is key, this means that the forge module must declare its required libraries as submodules.
Ex.
```json
{
"id": "net.minecraftforge:forge:1.11.2-13.20.1.2429",
"name": "Minecraft Forge 1.11.2-13.20.1.2429",
"type": "ForgeHosted",
"artifact": {
"size": 4450992,
"MD5": "3fcc9b0104f0261397d3cc897e55a1c5",
"url": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.11.2-13.20.1.2429/forge-1.11.2-13.20.1.2429-universal.jar"
},
"subModules": [
{
"id": "net.minecraft:launchwrapper:1.12",
"name": "Mojang (LaunchWrapper)",
"type": "Library",
"artifact": {
"size": 32999,
"MD5": "934b2d91c7c5be4a49577c9e6b40e8da",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/launchwrapper-1.12.jar"
}
}
]
}
```
All of forge's required libraries are declared in the `version.json` file found in the root of the forge jar file. These libraries MUST be hosted and declared a submodules or forge will not work.
There were plans to add a `Forge` type, in which the required libraries would be resolved by the launcher and downloaded from forge's servers. The forge servers are down at times, however, so this plan was stopped half-implemented.
---
### LiteLoader
The module type `LiteLoader` represents liteloader. It is handled as a library and added to the classpath at runtime. Special launch conditions are executed when liteloader is present and enabled. This module can be optional and toggled similarly to `ForgeMod` and `Litemod` modules.
Ex.
```json
{
"id": "com.mumfrey:liteloader:1.11.2",
"name": "Liteloader (1.11.2)",
"type": "LiteLoader",
"required": {
"value": false,
"def": false
},
"artifact": {
"size": 1685422,
"MD5": "3a98b5ed95810bf164e71c1a53be568d",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/liteloader-1.11.2.jar"
},
"subModules": [
"All LiteMods go here"
]
}
```
---
### Library
The module type `Library` represents a library file which will be required to start the minecraft process. Each library module will be dynamically added to the `-cp` (classpath) argument while building the game process.
Ex.
```json
{
"id": "net.sf.jopt-simple:jopt-simple:4.6",
"name": "Jopt-simple 4.6",
"type": "Library",
"artifact": {
"size": 62477,
"MD5": "13560a58a79b46b82057686543e8d727",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/jopt-simple-4.6.jar"
}
}
```
---
### ForgeMod
The module type `ForgeMod` represents a mod loaded by the Forge Mod Loader (FML). These files are stored maven-style and passed to FML using forge's [Modlist format](https://github.com/MinecraftForge/FML/wiki/New-JSON-Modlist-format).
Ex.
```json
{
"id": "com.westeroscraft:westerosblocks:3.0.0-beta-6-133",
"name": "WesterosBlocks (3.0.0-beta-6-133)",
"type": "ForgeMod",
"artifact": {
"size": 16321712,
"MD5": "5a89e2ab18916c18965fc93a0766cc6e",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/mods/WesterosBlocks.jar"
}
}
```
---
### LiteMod
The module type `LiteMod` represents a mod loaded by liteloader. These files are stored maven-style and passed to liteloader using forge's [Modlist format](https://github.com/MinecraftForge/FML/wiki/New-JSON-Modlist-format). Documentation for liteloader's implementation of this can be found on [this issue](http://develop.liteloader.com/liteloader/LiteLoader/issues/34).
Ex.
```json
{
"id": "com.mumfrey:macrokeybindmod:0.14.4-1.11.2@litemod",
"name": "Macro/Keybind Mod (0.14.4-1.11.2)",
"type": "LiteMod",
"required": {
"value": false,
"def": false
},
"artifact": {
"size": 1670811,
"MD5": "16080785577b391d426c62c8d3138558",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/mods/macrokeybindmod.litemod"
}
}
```
---
### File
The module type `file` represents a generic file required by the client, another module, etc. These files are stored in the server's instance directory.
Ex.
```json
{
"id": "com.westeroscraft:westeroscraftrp:2017-08-16",
"name": "WesterosCraft Resource Pack (2017-08-16)",
"type": "file",
"artifact": {
"size": 45241339,
"MD5": "ec2d9fdb14d5c2eafe5975a240202f1a",
"path": "resourcepacks/WesterosCraft.zip",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/resourcepacks/WesterosCraft.zip"
}
}
```
# Distribution Index
You can use [Nebula](https://github.com/dscalzi/Nebula) to automate the generation of a distribution index.
The distribution index is written in JSON. The general format of the index is as posted below.
```json
{
"version": "1.0.0",
"discord": {
"clientId": "12334567890123456789",
"smallImageText": "WesterosCraft",
"smallImageKey": "seal-circle"
},
"rss": "https://westeroscraft.com/articles/index.rss",
"servers": [
{
"id": "Example_Server",
"name": "WesterosCraft Example Client",
"description": "Example WesterosCraft server. Connect for fun!",
"icon": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/example_icon.png",
"version": "0.0.1",
"address": "mc.westeroscraft.com:1337",
"minecraftVersion": "1.11.2",
"discord": {
"shortId": "Example",
"largeImageText": "WesterosCraft Example Server",
"largeImageKey": "server-example"
},
"mainServer": true,
"autoconnect": true,
"modules": [
"Module Objects Here"
]
}
]
}
```
## Distro Index Object
#### Example
```JSON
{
"version": "1.0.0",
"discord": {
"clientId": "12334567890123456789",
"smallImageText": "WesterosCraft",
"smallImageKey": "seal-circle"
},
"rss": "https://westeroscraft.com/articles/index.rss",
"servers": []
}
```
### `DistroIndex.version: string/semver`
The version of the index format. Will be used in the future to gracefully push updates.
### `DistroIndex.discord: object`
Global settings for [Discord Rich Presence](https://discordapp.com/developers/docs/rich-presence/how-to).
**Properties**
* `discord.clientId: string` - Client ID for th Application registered with Discord.
* `discord.smallImageText: string` - Tootltip for the `smallImageKey`.
* `discord.smallImageKey: string` - Name of the uploaded image for the small profile artwork.
### `DistroIndex.rss: string/url`
A URL to a RSS feed. Used for loading news.
---
## Server Object
#### Example
```JSON
{
"id": "Example_Server",
"name": "WesterosCraft Example Client",
"description": "Example WesterosCraft server. Connect for fun!",
"icon": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/example_icon.png",
"version": "0.0.1",
"address": "mc.westeroscraft.com:1337",
"minecraftVersion": "1.11.2",
"discord": {
"shortId": "Example",
"largeImageText": "WesterosCraft Example Server",
"largeImageKey": "server-example"
},
"mainServer": true,
"autoconnect": true,
"modules": []
}
```
### `Server.id: string`
The ID of the server. The launcher saves mod configurations and selected servers by ID. If the ID changes, all data related to the old ID **will be wiped**.
### `Server.name: string`
The name of the server. This is what users see on the UI.
### `Server.description: string`
A brief description of the server. Displayed on the UI to provide users more information.
### `Server.icon: string/url`
A URL to the server's icon. Will be displayed on the UI.
### `Server.version: string/semver`
The version of the server configuration.
### `Server.address: string/url`
The server's IP address.
### `Server.minecraftVersion: string`
The version of minecraft that the server is running.
### `Server.discord: object`
Server specific settings used for [Discord Rich Presence](https://discordapp.com/developers/docs/rich-presence/how-to).
**Properties**
* `discord.shortId: string` - Short ID for the server. Displayed on the second status line as `Server: shortId`
* `discord.largeImageText: string` - Ttooltip for the `largeImageKey`.
* `discord.largeImageKey: string` - Name of the uploaded image for the large profile artwork.
### `Server.mainServer: boolean`
Only one server in the array should have the `mainServer` property enabled. This will tell the launcher that this is the default server to select if either the previously selected server is invalid, or there is no previously selected server. If this field is not defined by any server (avoid this), the first server will be selected as the default. If multiple servers have `mainServer` enabled, the first one the launcher finds will be the effective value. Servers which are not the default may omit this property rather than explicitly setting it to false.
### `Server.autoconnect: boolean`
Whether or not the server can be autoconnected to. If false, the server will not be autoconnected to even when the user has the autoconnect setting enabled.
### `Server.modules: Module[]`
An array of module objects.
---
## Module Object
A module is a generic representation of a file required to run the minecraft client.
#### Example
```JSON
{
"id": "com.example:artifact:1.0.0@jar.pack.xz",
"name": "Artifact 1.0.0",
"type": "Library",
"artifact": {
"size": 4231234,
"MD5": "7f30eefe5c51e1ae0939dab2051db75f",
"url": "http://files.site.com/maven/com/example/artifact/1.0.0/artifact-1.0.0.jar.pack.xz"
},
"subModules": [
{
"id": "examplefile",
"name": "Example File",
"type": "File",
"artifact": {
"size": 23423,
"MD5": "169a5e6cf30c2cc8649755cdc5d7bad7",
"path": "examplefile.txt",
"url": "http://files.site.com/examplefile.txt"
}
}
]
}
```
The parent module will be stored maven style, it's destination path will be resolved by its id. The sub module has a declared `path`, so that value will be used.
### `Module.id: string`
The ID of the module. All modules that are not of type `File` **MUST** use a maven identifier. Version information and other metadata is pulled from the identifier. Modules which are stored maven style use the identifier to resolve the destination path. If the `extension` is not provided, it defaults to `jar`.
**Template**
`my.group:arifact:version@extension`
`my/group/artifact/version/artifact-version.extension`
**Example**
`net.minecraft:launchwrapper:1.12` OR `net.minecraft:launchwrapper:1.12@jar`
`net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar`
If the module's artifact does not declare the `path` property, its path will be resolved from the ID.
### `Module.name: string`
The name of the module. Used on the UI.
### `Module.type: string`
The type of the module.
### `Module.required: Required`
**OPTIONAL**
Defines whether or not the module is required. If omitted, then the module will be required.
Only applicable for modules of type:
* `ForgeMod`
* `LiteMod`
* `LiteLoader`
### `Module.artifact: Artifact`
The download artifact for the module.
### `Module.subModules: Module[]`
**OPTIONAL**
An array of sub modules declared by this module. Typically, files which require other files are declared as submodules. A quick example would be a mod, and the configuration file for that mod. Submodules can also declare submodules of their own. The file is parsed recursively, so there is no limit.
## Artifact Object
The format of the module's artifact depends on several things. The most important factor is where the file will be stored. If you are providing a simple file to be placed in the root directory of the client files, you may decided to format the module as the `examplefile` module declared above. This module provides a `path` option, allowing you to directly set where the file will be saved to. Only the `path` will affect the final downloaded file.
Other times, you may want to store the files maven-style, such as with libraries and mods. In this case you must declare the module as the example artifact above. The module `id` will be used to resolve the final path, effectively replacing the `path` property. It must be provided in maven format. More information on this is provided in the documentation for the `id` property.
The resolved/provided paths are appended to a base path depending on the module's declared type.
| Type | Path |
| ---- | ---- |
| `ForgeHosted` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `LiteLoader` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `Library` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `ForgeMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `LiteMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `File` | ({`instanceDirectory`}/{`Server.id`}/{`path` OR resolved}) |
The `commonDirectory` and `instanceDirectory` values are stored in the launcher's config.json.
### `Artifact.size: number`
The size of the artifact.
### `Artifact.MD5: string`
The MD5 hash of the artifact. This will be used to validate local artifacts.
### `Artifact.path: string`
**OPTIONAL**
A relative path to where the file will be saved. This is appended to the base path for the module's declared type.
If this is not specified, the path will be resolved based on the module's ID.
### `Artifact.url: string/url`
The artifact's download url.
## Required Object
### `Required.value: boolean`
**OPTIONAL**
If the module is required. Defaults to true if this property is omited.
### `Required.def: boolean`
**OPTIONAL**
If the module is enabled by default. Has no effect unless `Required.value` is false. Defaults to true if this property is omited.
---
## Module Types
### ForgeHosted
The module type `ForgeHosted` represents forge itself. Currently, the launcher only supports forge servers, as vanilla servers can be connected to via the mojang launcher. The `Hosted` part is key, this means that the forge module must declare its required libraries as submodules.
Ex.
```json
{
"id": "net.minecraftforge:forge:1.11.2-13.20.1.2429",
"name": "Minecraft Forge 1.11.2-13.20.1.2429",
"type": "ForgeHosted",
"artifact": {
"size": 4450992,
"MD5": "3fcc9b0104f0261397d3cc897e55a1c5",
"url": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.11.2-13.20.1.2429/forge-1.11.2-13.20.1.2429-universal.jar"
},
"subModules": [
{
"id": "net.minecraft:launchwrapper:1.12",
"name": "Mojang (LaunchWrapper)",
"type": "Library",
"artifact": {
"size": 32999,
"MD5": "934b2d91c7c5be4a49577c9e6b40e8da",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/launchwrapper-1.12.jar"
}
}
]
}
```
All of forge's required libraries are declared in the `version.json` file found in the root of the forge jar file. These libraries MUST be hosted and declared a submodules or forge will not work.
There were plans to add a `Forge` type, in which the required libraries would be resolved by the launcher and downloaded from forge's servers. The forge servers are down at times, however, so this plan was stopped half-implemented.
---
### LiteLoader
The module type `LiteLoader` represents liteloader. It is handled as a library and added to the classpath at runtime. Special launch conditions are executed when liteloader is present and enabled. This module can be optional and toggled similarly to `ForgeMod` and `Litemod` modules.
Ex.
```json
{
"id": "com.mumfrey:liteloader:1.11.2",
"name": "Liteloader (1.11.2)",
"type": "LiteLoader",
"required": {
"value": false,
"def": false
},
"artifact": {
"size": 1685422,
"MD5": "3a98b5ed95810bf164e71c1a53be568d",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/liteloader-1.11.2.jar"
},
"subModules": [
"All LiteMods go here"
]
}
```
---
### Library
The module type `Library` represents a library file which will be required to start the minecraft process. Each library module will be dynamically added to the `-cp` (classpath) argument while building the game process.
Ex.
```json
{
"id": "net.sf.jopt-simple:jopt-simple:4.6",
"name": "Jopt-simple 4.6",
"type": "Library",
"artifact": {
"size": 62477,
"MD5": "13560a58a79b46b82057686543e8d727",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.11.2/jopt-simple-4.6.jar"
}
}
```
---
### ForgeMod
The module type `ForgeMod` represents a mod loaded by the Forge Mod Loader (FML). These files are stored maven-style and passed to FML using forge's [Modlist format](https://github.com/MinecraftForge/FML/wiki/New-JSON-Modlist-format).
Ex.
```json
{
"id": "com.westeroscraft:westerosblocks:3.0.0-beta-6-133",
"name": "WesterosBlocks (3.0.0-beta-6-133)",
"type": "ForgeMod",
"artifact": {
"size": 16321712,
"MD5": "5a89e2ab18916c18965fc93a0766cc6e",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/mods/WesterosBlocks.jar"
}
}
```
---
### LiteMod
The module type `LiteMod` represents a mod loaded by liteloader. These files are stored maven-style and passed to liteloader using forge's [Modlist format](https://github.com/MinecraftForge/FML/wiki/New-JSON-Modlist-format). Documentation for liteloader's implementation of this can be found on [this issue](http://develop.liteloader.com/liteloader/LiteLoader/issues/34).
Ex.
```json
{
"id": "com.mumfrey:macrokeybindmod:0.14.4-1.11.2@litemod",
"name": "Macro/Keybind Mod (0.14.4-1.11.2)",
"type": "LiteMod",
"required": {
"value": false,
"def": false
},
"artifact": {
"size": 1670811,
"MD5": "16080785577b391d426c62c8d3138558",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/mods/macrokeybindmod.litemod"
}
}
```
---
### File
The module type `file` represents a generic file required by the client, another module, etc. These files are stored in the server's instance directory.
Ex.
```json
{
"id": "com.westeroscraft:westeroscraftrp:2017-08-16",
"name": "WesterosCraft Resource Pack (2017-08-16)",
"type": "file",
"artifact": {
"size": 45241339,
"MD5": "ec2d9fdb14d5c2eafe5975a240202f1a",
"path": "resourcepacks/WesterosCraft.zip",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/prod-1.11.2/resourcepacks/WesterosCraft.zip"
}
}
```

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458
index.js
View File

@ -1,230 +1,230 @@
// Requirements
const { app, BrowserWindow, ipcMain, Menu } = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const ejse = require('ejs-electron')
const fs = require('fs')
const isDev = require('./app/assets/js/isdev')
const path = require('path')
const semver = require('semver')
const url = require('url')
// Setup auto updater.
function initAutoUpdater(event, data) {
if(data){
autoUpdater.allowPrerelease = true
} else {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
}
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
if(process.platform === 'darwin'){
autoUpdater.autoDownload = false
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
autoUpdater.on('error', (err) => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg, data) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event, data)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'allowPrereleaseChange':
if(!data){
const preRelComp = semver.prerelease(app.getVersion())
if(preRelComp != null && preRelComp.length > 0){
autoUpdater.allowPrerelease = true
} else {
autoUpdater.allowPrerelease = data
}
} else {
autoUpdater.allowPrerelease = data
}
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, res) => {
event.sender.send('distributionIndexDone', res)
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
// https://github.com/electron/electron/issues/18397
app.allowRendererProcessReuse = true
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('SealCircle'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js'),
nodeIntegration: true,
contextIsolation: false,
enableRemoteModule: true,
worldSafeExecuteJavaScript: false
},
backgroundColor: '#171614'
})
ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)))
win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'app.ejs'),
protocol: 'file:',
slashes: true
}))
/*win.once('ready-to-show', () => {
win.show()
})*/
win.removeMenu()
win.resizable = true
win.on('closed', () => {
win = null
})
}
function createMenu() {
if(process.platform === 'darwin') {
// Extend default included application menu to continue support for quit keyboard shortcut
let applicationSubMenu = {
label: 'Application',
submenu: [{
label: 'About Application',
selector: 'orderFrontStandardAboutPanel:'
}, {
type: 'separator'
}, {
label: 'Quit',
accelerator: 'Command+Q',
click: () => {
app.quit()
}
}]
}
// New edit menu adds support for text-editing keyboard shortcuts
let editSubMenu = {
label: 'Edit',
submenu: [{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
}, {
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
}, {
type: 'separator'
}, {
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
}, {
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
}, {
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
}, {
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}]
}
// Bundle submenus into a single template and build a menu object with it
let menuTemplate = [applicationSubMenu, editSubMenu]
let menuObject = Menu.buildFromTemplate(menuTemplate)
// Assign it to the application
Menu.setApplicationMenu(menuObject)
}
}
function getPlatformIcon(filename){
let ext
switch(process.platform) {
case 'win32':
ext = 'ico'
break
case 'darwin':
case 'linux':
default:
ext = 'png'
break
}
return path.join(__dirname, 'app', 'assets', 'images', `${filename}.${ext}`)
}
app.on('ready', createWindow)
app.on('ready', createMenu)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
// Requirements
const { app, BrowserWindow, ipcMain, Menu } = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const ejse = require('ejs-electron')
const fs = require('fs')
const isDev = require('./app/assets/js/isdev')
const path = require('path')
const semver = require('semver')
const url = require('url')
// Setup auto updater.
function initAutoUpdater(event, data) {
if(data){
autoUpdater.allowPrerelease = true
} else {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
}
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
if(process.platform === 'darwin'){
autoUpdater.autoDownload = false
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
autoUpdater.on('error', (err) => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg, data) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event, data)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'allowPrereleaseChange':
if(!data){
const preRelComp = semver.prerelease(app.getVersion())
if(preRelComp != null && preRelComp.length > 0){
autoUpdater.allowPrerelease = true
} else {
autoUpdater.allowPrerelease = data
}
} else {
autoUpdater.allowPrerelease = data
}
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, res) => {
event.sender.send('distributionIndexDone', res)
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
// https://github.com/electron/electron/issues/18397
app.allowRendererProcessReuse = true
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('SealCircle'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js'),
nodeIntegration: true,
contextIsolation: false,
enableRemoteModule: true,
worldSafeExecuteJavaScript: false
},
backgroundColor: '#171614'
})
ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)))
win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'app.ejs'),
protocol: 'file:',
slashes: true
}))
/*win.once('ready-to-show', () => {
win.show()
})*/
win.removeMenu()
win.resizable = true
win.on('closed', () => {
win = null
})
}
function createMenu() {
if(process.platform === 'darwin') {
// Extend default included application menu to continue support for quit keyboard shortcut
let applicationSubMenu = {
label: 'Application',
submenu: [{
label: 'About Application',
selector: 'orderFrontStandardAboutPanel:'
}, {
type: 'separator'
}, {
label: 'Quit',
accelerator: 'Command+Q',
click: () => {
app.quit()
}
}]
}
// New edit menu adds support for text-editing keyboard shortcuts
let editSubMenu = {
label: 'Edit',
submenu: [{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
}, {
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
}, {
type: 'separator'
}, {
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
}, {
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
}, {
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
}, {
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}]
}
// Bundle submenus into a single template and build a menu object with it
let menuTemplate = [applicationSubMenu, editSubMenu]
let menuObject = Menu.buildFromTemplate(menuTemplate)
// Assign it to the application
Menu.setApplicationMenu(menuObject)
}
}
function getPlatformIcon(filename){
let ext
switch(process.platform) {
case 'win32':
ext = 'ico'
break
case 'darwin':
case 'linux':
default:
ext = 'png'
break
}
return path.join(__dirname, 'app', 'assets', 'images', `${filename}.${ext}`)
}
app.on('ready', createWindow)
app.on('ready', createMenu)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})

6644
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
{
"name": "helioslauncher",
"version": "1.7.0",
"productName": "Helios Launcher",
"productName": "Creeponnia Launcher",
"description": "Modded Minecraft Launcher",
"author": "Daniel Scalzi (https://github.com/dscalzi/)",
"license": "UNLICENSED",