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@ -1,66 +1,66 @@
{
"env": {
"es2017": true,
"node": true
},
"extends": "eslint:recommended",
"parserOptions": {
"ecmaVersion": 2019,
"sourceType": "module"
},
"rules": {
"indent": [
"error",
4,
{
"SwitchCase": 1
}
],
"linebreak-style": [
"error",
"windows"
],
"quotes": [
"error",
"single"
],
"semi": [
"error",
"never"
],
"no-var": [
"error"
],
"no-console": [
0
],
"no-control-regex": [
0
],
"no-unused-vars": [
"error",
{
"vars": "all",
"args": "none",
"ignoreRestSiblings": false,
"argsIgnorePattern": "reject"
}
],
"no-async-promise-executor": [
0
]
},
"overrides": [
{
"files": [ "app/assets/js/scripts/*.js" ],
"rules": {
"no-unused-vars": [
0
],
"no-undef": [
0
]
}
}
]
{
"env": {
"es2017": true,
"node": true
},
"extends": "eslint:recommended",
"parserOptions": {
"ecmaVersion": 2019,
"sourceType": "module"
},
"rules": {
"indent": [
"error",
4,
{
"SwitchCase": 1
}
],
"linebreak-style": [
"error",
"windows"
],
"quotes": [
"error",
"single"
],
"semi": [
"error",
"never"
],
"no-var": [
"error"
],
"no-console": [
0
],
"no-control-regex": [
0
],
"no-unused-vars": [
"error",
{
"vars": "all",
"args": "none",
"ignoreRestSiblings": false,
"argsIgnorePattern": "reject"
}
],
"no-async-promise-executor": [
0
]
},
"overrides": [
{
"files": [ "app/assets/js/scripts/*.js" ],
"rules": {
"no-unused-vars": [
0
],
"no-undef": [
0
]
}
}
]
}

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@ -1,45 +1,45 @@
matrix:
include:
- os: osx
osx_image: xcode11.3
language: node_js
node_js: "12"
env:
- ELECTRON_CACHE=$HOME/.cache/electron
- ELECTRON_BUILDER_CACHE=$HOME/.cache/electron-builder
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
- CSC_IDENTITY_AUTO_DISCOVERY=false
- os: linux
services: docker
language: generic
node_js: "12"
env:
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
cache:
directories:
- node_modules
- $HOME/.cache/electron
- $HOME/.cache/electron-builder
script:
- |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
ENVS=`env | grep -iE '(DEBUG|NODE_|ELECTRON_|YARN_|NPM_|CI|CIRCLE|TRAVIS|APPVEYOR_|CSC_|_TOKEN|_KEY|AWS_|STRIP|BUILD_)' | sed -n '/^[^\t]/s/=.*//p' | sed '/^$/d' | sed 's/^/-e /g' | tr '\n' ' '`
docker run $ENVS --rm \
-v ${PWD}:/project \
-v ~/.cache/electron:/root/.cache/electron \
-v ~/.cache/electron-builder:/root/.cache/electron-builder \
electronuserland/builder:wine \
/bin/bash -c "node -v && npm ci && npm run cilinux"
else
npm run cidarwin
fi
before_cache:
- rm -rf $HOME/.cache/electron-builder/wine
branches:
except:
matrix:
include:
- os: osx
osx_image: xcode11.3
language: node_js
node_js: "12"
env:
- ELECTRON_CACHE=$HOME/.cache/electron
- ELECTRON_BUILDER_CACHE=$HOME/.cache/electron-builder
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
- CSC_IDENTITY_AUTO_DISCOVERY=false
- os: linux
services: docker
language: generic
node_js: "12"
env:
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
cache:
directories:
- node_modules
- $HOME/.cache/electron
- $HOME/.cache/electron-builder
script:
- |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
ENVS=`env | grep -iE '(DEBUG|NODE_|ELECTRON_|YARN_|NPM_|CI|CIRCLE|TRAVIS|APPVEYOR_|CSC_|_TOKEN|_KEY|AWS_|STRIP|BUILD_)' | sed -n '/^[^\t]/s/=.*//p' | sed '/^$/d' | sed 's/^/-e /g' | tr '\n' ' '`
docker run $ENVS --rm \
-v ${PWD}:/project \
-v ~/.cache/electron:/root/.cache/electron \
-v ~/.cache/electron-builder:/root/.cache/electron-builder \
electronuserland/builder:wine \
/bin/bash -c "node -v && npm ci && npm run cilinux"
else
npm run cidarwin
fi
before_cache:
- rm -rf $HOME/.cache/electron-builder/wine
branches:
except:
- "/^v\\d+\\.\\d+\\.\\d+$/"

424
README.md
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@ -1,212 +1,212 @@
<p align="center"><img src="./app/assets/images/SealCircle.png" width="150px" height="150px" alt="aventium softworks"></p>
<h1 align="center">Helios Launcher</h1>
<em><h5 align="center">(formerly Electron Launcher)</h5></em>
[<p align="center"><img src="https://img.shields.io/travis/dscalzi/HeliosLauncher.svg?style=for-the-badge" alt="travis">](https://travis-ci.org/dscalzi/HeliosLauncher) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="stark"></p>
<p align="center">Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.</p>
![Screenshot 1](https://i.imgur.com/6o7SmH6.png)
![Screenshot 2](https://i.imgur.com/x3B34n1.png)
## Features
* 🔒 Full account management.
* Add multiple accounts and easily switch between them.
* Credentials are never stored and transmitted directly to Mojang.
* 📂 Efficient asset management.
* Receive client updates as soon as we release them.
* Files are validated before launch. Corrupt or incorrect files will be redownloaded.
* ☕ **Automatic Java validation.**
* If you have an incompatible version of Java installed, we'll install the right one *for you*.
* You do not need to have Java installed to run the launcher.
* 📰 News feed natively built into the launcher.
* ⚙️ Intuitive settings management, including a Java control panel.
* Supports all of our servers.
* Switch between server configurations with ease.
* View the player count of the selected server.
* Automatic updates. That's right, the launcher updates itself.
* View the status of Mojang's services.
This is not an exhaustive list. Download and install the launcher to gauge all it can do!
#### Need Help? [Check the wiki.][wiki]
#### Like the project? Leave a ⭐ star on the repository!
## Downloads
You can download from [GitHub Releases](https://github.com/dscalzi/HeliosLauncher/releases)
#### Latest Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases/latest)
#### Latest Pre-Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher/all.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases)
**Supported Platforms**
If you download from the [Releases](https://github.com/dscalzi/HeliosLauncher/releases) tab, select the installer for your system.
| Platform | File |
| -------- | ---- |
| Windows x64 | `helioslauncher-setup-VERSION.exe` |
| macOS | `helioslauncher-VERSION.dmg` |
| Linux x64 | `helioslauncher-VERSION-x86_64.AppImage` |
## Console
To open the console, use the following keybind.
```console
ctrl + shift + i
```
Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information.
#### Export Output to a File
If you want to export the console output, simply right click anywhere on the console and click **Save as..**
![console example](https://i.imgur.com/T5e73jP.png)
## Development
### Getting Started
**System Requirements**
* [Node.js][nodejs] v12
---
**Clone and Install Dependencies**
```console
> git clone https://github.com/dscalzi/HeliosLauncher.git
> cd HeliosLauncher
> npm install
```
---
**Launch Application**
```console
> npm start
```
---
**Build Installers**
To build for your current platform.
```console
> npm run dist
```
Build for a specific platform.
| Platform | Command |
| ----------- | -------------------- |
| Windows x64 | `npm run dist:win` |
| macOS | `npm run dist:mac` |
| Linux x64 | `npm run dist:linux` |
Builds for macOS may not work on Windows/Linux and vice-versa.
---
### Visual Studio Code
All development of the launcher should be done using [Visual Studio Code][vscode].
Paste the following into `.vscode/launch.json`
```JSON
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceRoot}",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceRoot}"
}
]
}
```
This adds two debug configurations.
#### Debug Main Process
This allows you to debug Electron's [main process][mainprocess]. You can debug scripts in the [renderer process][rendererprocess] by opening the DevTools Window.
#### Debug Renderer Process
This allows you to debug Electron's [renderer process][rendererprocess]. This requires you to install the [Debugger for Chrome][chromedebugger] extension.
Note that you **cannot** open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program.
---
### Note on Third-Party Usage
You may use this software in your own project so long as the following conditions are met.
* Credit is expressly given to the original authors (Daniel Scalzi).
* Include a link to the original source on the launcher's About page.
* Credit the authors and provide a link to the original source in any publications or download pages.
* The source code remain **public** as a fork of this repository.
We reserve the right to update these conditions at any time, please check back periodically.
---
## Resources
* [Wiki][wiki]
The best way to contact the developers is on Discord.
[![discord](https://discordapp.com/api/guilds/211524927831015424/embed.png?style=banner3)][discord]
---
### See you ingame.
[nodejs]: https://nodejs.org/en/ 'Node.js'
[vscode]: https://code.visualstudio.com/ 'Visual Studio Code'
[mainprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Main Process'
[rendererprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Renderer Process'
[chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome'
[discord]: https://discord.gg/zNWUXdt 'Discord'
[wiki]: https://github.com/dscalzi/HeliosLauncher/wiki 'wiki'
<p align="center"><img src="./app/assets/images/SealCircle.png" width="150px" height="150px" alt="aventium softworks"></p>
<h1 align="center">Helios Launcher</h1>
<em><h5 align="center">(formerly Electron Launcher)</h5></em>
[<p align="center"><img src="https://img.shields.io/travis/dscalzi/HeliosLauncher.svg?style=for-the-badge" alt="travis">](https://travis-ci.org/dscalzi/HeliosLauncher) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="stark"></p>
<p align="center">Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.</p>
![Screenshot 1](https://i.imgur.com/6o7SmH6.png)
![Screenshot 2](https://i.imgur.com/x3B34n1.png)
## Features
* 🔒 Full account management.
* Add multiple accounts and easily switch between them.
* Credentials are never stored and transmitted directly to Mojang.
* 📂 Efficient asset management.
* Receive client updates as soon as we release them.
* Files are validated before launch. Corrupt or incorrect files will be redownloaded.
* ☕ **Automatic Java validation.**
* If you have an incompatible version of Java installed, we'll install the right one *for you*.
* You do not need to have Java installed to run the launcher.
* 📰 News feed natively built into the launcher.
* ⚙️ Intuitive settings management, including a Java control panel.
* Supports all of our servers.
* Switch between server configurations with ease.
* View the player count of the selected server.
* Automatic updates. That's right, the launcher updates itself.
* View the status of Mojang's services.
This is not an exhaustive list. Download and install the launcher to gauge all it can do!
#### Need Help? [Check the wiki.][wiki]
#### Like the project? Leave a ⭐ star on the repository!
## Downloads
You can download from [GitHub Releases](https://github.com/dscalzi/HeliosLauncher/releases)
#### Latest Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases/latest)
#### Latest Pre-Release
[![](https://img.shields.io/github/release/dscalzi/HeliosLauncher/all.svg?style=flat-square)](https://github.com/dscalzi/HeliosLauncher/releases)
**Supported Platforms**
If you download from the [Releases](https://github.com/dscalzi/HeliosLauncher/releases) tab, select the installer for your system.
| Platform | File |
| -------- | ---- |
| Windows x64 | `helioslauncher-setup-VERSION.exe` |
| macOS | `helioslauncher-VERSION.dmg` |
| Linux x64 | `helioslauncher-VERSION-x86_64.AppImage` |
## Console
To open the console, use the following keybind.
```console
ctrl + shift + i
```
Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information.
#### Export Output to a File
If you want to export the console output, simply right click anywhere on the console and click **Save as..**
![console example](https://i.imgur.com/T5e73jP.png)
## Development
### Getting Started
**System Requirements**
* [Node.js][nodejs] v12
---
**Clone and Install Dependencies**
```console
> git clone https://github.com/dscalzi/HeliosLauncher.git
> cd HeliosLauncher
> npm install
```
---
**Launch Application**
```console
> npm start
```
---
**Build Installers**
To build for your current platform.
```console
> npm run dist
```
Build for a specific platform.
| Platform | Command |
| ----------- | -------------------- |
| Windows x64 | `npm run dist:win` |
| macOS | `npm run dist:mac` |
| Linux x64 | `npm run dist:linux` |
Builds for macOS may not work on Windows/Linux and vice-versa.
---
### Visual Studio Code
All development of the launcher should be done using [Visual Studio Code][vscode].
Paste the following into `.vscode/launch.json`
```JSON
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceRoot}",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceRoot}"
}
]
}
```
This adds two debug configurations.
#### Debug Main Process
This allows you to debug Electron's [main process][mainprocess]. You can debug scripts in the [renderer process][rendererprocess] by opening the DevTools Window.
#### Debug Renderer Process
This allows you to debug Electron's [renderer process][rendererprocess]. This requires you to install the [Debugger for Chrome][chromedebugger] extension.
Note that you **cannot** open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program.
---
### Note on Third-Party Usage
You may use this software in your own project so long as the following conditions are met.
* Credit is expressly given to the original authors (Daniel Scalzi).
* Include a link to the original source on the launcher's About page.
* Credit the authors and provide a link to the original source in any publications or download pages.
* The source code remain **public** as a fork of this repository.
We reserve the right to update these conditions at any time, please check back periodically.
---
## Resources
* [Wiki][wiki]
The best way to contact the developers is on Discord.
[![discord](https://discordapp.com/api/guilds/211524927831015424/embed.png?style=banner3)][discord]
---
### See you ingame.
[nodejs]: https://nodejs.org/en/ 'Node.js'
[vscode]: https://code.visualstudio.com/ 'Visual Studio Code'
[mainprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Main Process'
[rendererprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Renderer Process'
[chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome'
[discord]: https://discord.gg/zNWUXdt 'Discord'
[wiki]: https://github.com/dscalzi/HeliosLauncher/wiki 'wiki'

134
build.js
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@ -1,68 +1,68 @@
const builder = require('electron-builder')
const Platform = builder.Platform
function getCurrentPlatform(){
switch(process.platform){
case 'win32':
return Platform.WINDOWS
case 'darwin':
return Platform.MAC
case 'linux':
return Platform.linux
default:
console.error('Cannot resolve current platform!')
return undefined
}
}
builder.build({
targets: (process.argv[2] != null && Platform[process.argv[2]] != null ? Platform[process.argv[2]] : getCurrentPlatform()).createTarget(),
config: {
appId: 'helioslauncher',
productName: 'Helios Launcher',
artifactName: '${productName}-setup-${version}.${ext}',
copyright: 'Copyright © 2018-2020 Daniel Scalzi',
directories: {
buildResources: 'build',
output: 'dist'
},
win: {
target: [
{
target: 'nsis',
arch: 'x64'
}
]
},
nsis: {
oneClick: false,
perMachine: false,
allowElevation: true,
allowToChangeInstallationDirectory: true
},
mac: {
target: 'dmg',
category: 'public.app-category.games'
},
linux: {
target: 'AppImage',
maintainer: 'Daniel Scalzi',
vendor: 'Daniel Scalzi',
synopsis: 'Modded Minecraft Launcher',
description: 'Custom launcher which allows users to join modded servers. All mods, configurations, and updates are handled automatically.',
category: 'Game'
},
compression: 'maximum',
files: [
'!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.travis.yml,.nvmrc,.eslintrc.json,build.js}'
],
extraResources: [
'libraries'
],
asar: true
}
}).then(() => {
console.log('Build complete!')
}).catch(err => {
console.error('Error during build!', err)
const builder = require('electron-builder')
const Platform = builder.Platform
function getCurrentPlatform(){
switch(process.platform){
case 'win32':
return Platform.WINDOWS
case 'darwin':
return Platform.MAC
case 'linux':
return Platform.linux
default:
console.error('Cannot resolve current platform!')
return undefined
}
}
builder.build({
targets: (process.argv[2] != null && Platform[process.argv[2]] != null ? Platform[process.argv[2]] : getCurrentPlatform()).createTarget(),
config: {
appId: 'nemesismclauncher',
productName: 'NemesisMC Launcher',
artifactName: '${productName}-setup-${version}.${ext}',
copyright: 'Copyright © 2020 NemesisMC',
directories: {
buildResources: 'build',
output: 'dist'
},
win: {
target: [
{
target: 'nsis',
arch: 'x64'
}
]
},
nsis: {
oneClick: false,
perMachine: false,
allowElevation: true,
allowToChangeInstallationDirectory: true
},
mac: {
target: 'dmg',
category: 'public.app-category.games'
},
linux: {
target: 'AppImage',
maintainer: 'MastermDEV, Daniel Scalzi',
vendor: 'NemesisMC',
synopsis: 'Offical NemesisMC Launcher',
description: 'Custom launcher which allows users to join NemesisMC.',
category: 'Game'
},
compression: 'maximum',
files: [
'!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.travis.yml,.nvmrc,.eslintrc.json,build.js}'
],
extraResources: [
'libraries'
],
asar: true
}
}).then(() => {
console.log('Build complete!')
}).catch(err => {
console.error('Error during build!', err)
})

View File

@ -1,3 +1,3 @@
owner: dscalzi
repo: HeliosLauncher
provider: github
owner: MastermDEV
repo: NemesisMCLauncher
provider: github

454
index.js
View File

@ -1,228 +1,228 @@
// Requirements
const { app, BrowserWindow, ipcMain, Menu } = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const ejse = require('ejs-electron')
const fs = require('fs')
const isDev = require('./app/assets/js/isdev')
const path = require('path')
const semver = require('semver')
const url = require('url')
// Setup auto updater.
function initAutoUpdater(event, data) {
if(data){
autoUpdater.allowPrerelease = true
} else {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
}
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
if(process.platform === 'darwin'){
autoUpdater.autoDownload = false
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
autoUpdater.on('error', (err) => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg, data) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event, data)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'allowPrereleaseChange':
if(!data){
const preRelComp = semver.prerelease(app.getVersion())
if(preRelComp != null && preRelComp.length > 0){
autoUpdater.allowPrerelease = true
} else {
autoUpdater.allowPrerelease = data
}
} else {
autoUpdater.allowPrerelease = data
}
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, res) => {
event.sender.send('distributionIndexDone', res)
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
// https://github.com/electron/electron/issues/18397
app.allowRendererProcessReuse = true
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('SealCircle'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js'),
nodeIntegration: true,
contextIsolation: false
},
backgroundColor: '#171614'
})
ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)))
win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'app.ejs'),
protocol: 'file:',
slashes: true
}))
/*win.once('ready-to-show', () => {
win.show()
})*/
win.removeMenu()
win.resizable = true
win.on('closed', () => {
win = null
})
}
function createMenu() {
if(process.platform === 'darwin') {
// Extend default included application menu to continue support for quit keyboard shortcut
let applicationSubMenu = {
label: 'Application',
submenu: [{
label: 'About Application',
selector: 'orderFrontStandardAboutPanel:'
}, {
type: 'separator'
}, {
label: 'Quit',
accelerator: 'Command+Q',
click: () => {
app.quit()
}
}]
}
// New edit menu adds support for text-editing keyboard shortcuts
let editSubMenu = {
label: 'Edit',
submenu: [{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
}, {
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
}, {
type: 'separator'
}, {
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
}, {
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
}, {
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
}, {
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}]
}
// Bundle submenus into a single template and build a menu object with it
let menuTemplate = [applicationSubMenu, editSubMenu]
let menuObject = Menu.buildFromTemplate(menuTemplate)
// Assign it to the application
Menu.setApplicationMenu(menuObject)
}
}
function getPlatformIcon(filename){
let ext
switch(process.platform) {
case 'win32':
ext = 'ico'
break
case 'darwin':
case 'linux':
default:
ext = 'png'
break
}
return path.join(__dirname, 'app', 'assets', 'images', `${filename}.${ext}`)
}
app.on('ready', createWindow)
app.on('ready', createMenu)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
// Requirements
const { app, BrowserWindow, ipcMain, Menu } = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const ejse = require('ejs-electron')
const fs = require('fs')
const isDev = require('./app/assets/js/isdev')
const path = require('path')
const semver = require('semver')
const url = require('url')
// Setup auto updater.
function initAutoUpdater(event, data) {
if(data){
autoUpdater.allowPrerelease = true
} else {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
}
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
if(process.platform === 'darwin'){
autoUpdater.autoDownload = false
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
autoUpdater.on('error', (err) => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg, data) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event, data)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'allowPrereleaseChange':
if(!data){
const preRelComp = semver.prerelease(app.getVersion())
if(preRelComp != null && preRelComp.length > 0){
autoUpdater.allowPrerelease = true
} else {
autoUpdater.allowPrerelease = data
}
} else {
autoUpdater.allowPrerelease = data
}
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, res) => {
event.sender.send('distributionIndexDone', res)
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
// https://github.com/electron/electron/issues/18397
app.allowRendererProcessReuse = true
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('SealCircle'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js'),
nodeIntegration: true,
contextIsolation: false
},
backgroundColor: '#171614'
})
ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)))
win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'app.ejs'),
protocol: 'file:',
slashes: true
}))
/*win.once('ready-to-show', () => {
win.show()
})*/
win.removeMenu()
win.resizable = true
win.on('closed', () => {
win = null
})
}
function createMenu() {
if(process.platform === 'darwin') {
// Extend default included application menu to continue support for quit keyboard shortcut
let applicationSubMenu = {
label: 'Application',
submenu: [{
label: 'About Application',
selector: 'orderFrontStandardAboutPanel:'
}, {
type: 'separator'
}, {
label: 'Quit',
accelerator: 'Command+Q',
click: () => {
app.quit()
}
}]
}
// New edit menu adds support for text-editing keyboard shortcuts
let editSubMenu = {
label: 'Edit',
submenu: [{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
}, {
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
}, {
type: 'separator'
}, {
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
}, {
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
}, {
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
}, {
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}]
}
// Bundle submenus into a single template and build a menu object with it
let menuTemplate = [applicationSubMenu, editSubMenu]
let menuObject = Menu.buildFromTemplate(menuTemplate)
// Assign it to the application
Menu.setApplicationMenu(menuObject)
}
}
function getPlatformIcon(filename){
let ext
switch(process.platform) {
case 'win32':
ext = 'ico'
break
case 'darwin':
case 'linux':
default:
ext = 'png'
break
}
return path.join(__dirname, 'app', 'assets', 'images', `${filename}.${ext}`)
}
app.on('ready', createWindow)
app.on('ready', createMenu)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})

6970
package-lock.json generated

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@ -1,13 +1,13 @@
{
"name": "helioslauncher",
"version": "1.7.0",
"productName": "Helios Launcher",
"description": "Modded Minecraft Launcher",
"author": "Daniel Scalzi (https://github.com/dscalzi/)",
"name": "nemesismclauncher",
"version": "0.0.1",
"productName": "NemesisMC Launcher",
"description": "NemesisMC Launcher",
"author": "MastermDEV (https://github.com/MastermDEV/), Daniel Scalzi (https://github.com/dscalzi/)",
"license": "UNLICENSED",
"homepage": "https://github.com/dscalzi/HeliosLauncher",
"homepage": "https://nemesismc.net",
"bugs": {
"url": "https://github.com/dscalzi/HeliosLauncher/issues"
"url": "https://github.com/MastermDEV/NemesisMC-Launcher/issues"
},
"private": true,
"main": "index.js",
@ -47,6 +47,6 @@
},
"repository": {
"type": "git",
"url": "git+https://github.com/dscalzi/HeliosLauncher.git"
"url": "git+https://github.com/MastermDEV/NemesisMC-Launcher.git"
}
}