docs (Microsoft Auth): Add docs regarding whitelist system

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@ -18,18 +18,35 @@ Authenticating with Microsoft is fully supported by Helios Launcher.
- Select **Mobile and desktop applications**.
- Choose `https://login.microsoftonline.com/common/oauth2/nativeclient` as the **Redirect URI**.
- Select **Configure** to finish adding the platform.
8. Go to **Credentials & secrets**.
- Select **Client secrets**.
- Click **New client secret**.
- Set a description.
- Click **Add**.
- Don't copy the client secret, adding one is just a requirement from Microsoft, for some reason.
8. Navigate back to **Overview**.
9. Copy **Application (client) ID**.
Reference: https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
## Adding the Azure Client ID to Helios Launcher.
In `app/assets/js/ipcconstants.js` you'll find **`AZURE_CLIENT_ID`**. Set it to your application's id.
Note: Azure Client ID is NOT a secret value and **can** be stored in git. Reference: https://stackoverflow.com/questions/57306964/are-azure-active-directorys-tenantid-and-clientid-considered-secrets
Then relaunch your app, and login. You'll be greeted with an error message, because the app isn't whitelisted yet. And for some reason, Microsoft needs some activity on the app before whitelisting it. __Trying to log in before requesting whitelist is mandatory.__
## Requesting whitelisting from Microsoft
1. Ensure you have completed every step of this doc page.
2. Fill [this form](https://aka.ms/mce-reviewappid) with required informations. Remember this is a new appID for approval. You can find both the Client ID and the Tenant ID on the overview page in the Azure Portal.
3. Give Microsoft some time to review your app.
4. Once receiving Microsoft's approval, wait up to 24 hours to allow changes to apply.
----
You can now authenticate with Microsoft through the launcher.
References:
- https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
- https://help.minecraft.net/hc/en-us/articles/16254801392141