feat: New Mojang Statuses
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@ -7,7 +7,7 @@
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*/
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// Requirements
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const request = require('request')
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const logger = require('./loggerutil')('%c[Mojang]', 'color: #a02d2a; font-weight: bold')
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const logger = require('./loggerutil')('%c[Mojang]', 'color: #a02d2a; font-weight: bold')
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// Constants
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const minecraftAgent = {
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@ -15,44 +15,46 @@ const minecraftAgent = {
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version: 1
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}
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const authpath = 'https://authserver.mojang.com'
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// Service name comes from https://github.com/GeekcornerGH/helios-status-page/tree/master/api
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const statuses = [
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{
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service: 'sessionserver.mojang.com',
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service: 'mojang-multiplayer-session-service',
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status: 'grey',
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name: 'Multiplayer Session Service',
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essential: true
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},
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{
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service: 'authserver.mojang.com',
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service: 'mojang-authserver',
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status: 'grey',
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name: 'Authentication Service',
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essential: true
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},
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{
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service: 'textures.minecraft.net',
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service: 'minecraft-skins',
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status: 'grey',
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name: 'Minecraft Skins',
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essential: false
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},
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{
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service: 'api.mojang.com',
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service: 'mojang-s-public-api',
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status: 'grey',
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name: 'Public API',
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essential: false
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},
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{
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service: 'minecraft.net',
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service: 'minecraft-net-website',
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status: 'grey',
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name: 'Minecraft.net',
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essential: false
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},
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{
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service: 'account.mojang.com',
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service: 'mojang-accounts-website',
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status: 'grey',
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name: 'Mojang Accounts Website',
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essential: false
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}
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]
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const requestURL = function (serviceURL) { return `https://raw.githubusercontent.com/GeekCornerGH/helios-status-page/master/api/${serviceURL.service}/uptime.json`}
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// Functions
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@ -64,8 +66,8 @@ const statuses = [
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* @param {string} status A valid status code.
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* @returns {string} The hex color of the status code.
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*/
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exports.statusToHex = function(status){
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switch(status.toLowerCase()){
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exports.statusToHex = function (status) {
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switch (status.toLowerCase()) {
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case 'green':
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return '#a5c325'
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case 'yellow':
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@ -86,37 +88,32 @@ exports.statusToHex = function(status){
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*
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* @see http://wiki.vg/Mojang_API#API_Status
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*/
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exports.status = function(){
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return new Promise((resolve, reject) => {
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request.get('https://status.mojang.com/check',
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{
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json: true,
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timeout: 2500
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},
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function(error, response, body){
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exports.status = async function () {
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return new Promise(async (resolve, reject) => {
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let data = []
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for(let i=0; i<statuses.length; i++){
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request.get(requestURL(statuses[i]),
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{
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json: true,
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timeout: 10000
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},
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function (error, response, body) {
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if(error || response.statusCode !== 200){
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logger.warn('Unable to retrieve Mojang status.')
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logger.debug('Error while retrieving Mojang statuses:', error)
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//reject(error || response.statusCode)
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for(let i=0; i<statuses.length; i++){
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statuses[i].status = 'grey'
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if (error || response.statusCode !== 200) {
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logger.warn('Unable to retrieve Mojang status.')
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logger.debug('Error while retrieving Mojang statuses:', error)
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data.push(statuses[i])
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//reject(error || response.statusCode)
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resolve(statuses)
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} else {
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if (response.body.color == "brightgreen") statuses[i].status = "green"
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else statuses[i].status = "red"
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data.push(statuses[i])
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resolve(statuses)
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}
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resolve(statuses)
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} else {
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for(let i=0; i<body.length; i++){
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const key = Object.keys(body[i])[0]
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inner:
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for(let j=0; j<statuses.length; j++){
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if(statuses[j].service === key) {
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statuses[j].status = body[i][key]
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break inner
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}
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}
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}
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resolve(statuses)
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}
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})
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})
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}
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return data
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})
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}
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@ -131,16 +128,15 @@ exports.status = function(){
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*
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* @see http://wiki.vg/Authentication#Authenticate
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*/
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exports.authenticate = function(username, password, clientToken, requestUser = true, agent = minecraftAgent){
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exports.authenticate = function (username, password, clientToken, requestUser = true, agent = minecraftAgent) {
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return new Promise((resolve, reject) => {
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const body = {
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agent,
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username,
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password,
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requestUser
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}
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if(clientToken != null){
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if (clientToken != null) {
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body.clientToken = clientToken
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}
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@ -149,18 +145,19 @@ exports.authenticate = function(username, password, clientToken, requestUser = t
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json: true,
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body
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},
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function(error, response, body){
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if(error){
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function (error, response, body) {
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if (error) {
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logger.error('Error during authentication.', error)
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reject(error)
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} else {
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if(response.statusCode === 200){
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if (response.statusCode === 200) {
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resolve(body)
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} else {
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reject(body || {code: 'ENOTFOUND'})
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reject(body || { code: 'ENOTFOUND' })
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}
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}
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})
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setTimeout(resolve, 15000)
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})
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}
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@ -173,7 +170,7 @@ exports.authenticate = function(username, password, clientToken, requestUser = t
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*
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* @see http://wiki.vg/Authentication#Validate
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*/
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exports.validate = function(accessToken, clientToken){
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exports.validate = function (accessToken, clientToken) {
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return new Promise((resolve, reject) => {
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request.post(authpath + '/validate',
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{
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@ -183,15 +180,15 @@ exports.validate = function(accessToken, clientToken){
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clientToken
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}
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},
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function(error, response, body){
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if(error){
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function (error, response, body) {
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if (error) {
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logger.error('Error during validation.', error)
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reject(error)
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} else {
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if(response.statusCode === 403){
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if (response.statusCode === 403) {
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resolve(false)
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} else {
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// 204 if valid
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// 204 if valid
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resolve(true)
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}
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}
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@ -208,7 +205,7 @@ exports.validate = function(accessToken, clientToken){
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*
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* @see http://wiki.vg/Authentication#Invalidate
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*/
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exports.invalidate = function(accessToken, clientToken){
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exports.invalidate = function (accessToken, clientToken) {
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return new Promise((resolve, reject) => {
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request.post(authpath + '/invalidate',
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{
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@ -218,12 +215,12 @@ exports.invalidate = function(accessToken, clientToken){
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clientToken
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}
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},
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function(error, response, body){
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if(error){
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function (error, response, body) {
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if (error) {
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logger.error('Error during invalidation.', error)
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reject(error)
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} else {
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if(response.statusCode === 204){
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if (response.statusCode === 204) {
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resolve()
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} else {
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reject(body)
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@ -244,7 +241,7 @@ exports.invalidate = function(accessToken, clientToken){
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*
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* @see http://wiki.vg/Authentication#Refresh
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*/
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exports.refresh = function(accessToken, clientToken, requestUser = true){
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exports.refresh = function (accessToken, clientToken, requestUser = true) {
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return new Promise((resolve, reject) => {
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request.post(authpath + '/refresh',
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{
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@ -255,12 +252,12 @@ exports.refresh = function(accessToken, clientToken, requestUser = true){
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requestUser
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}
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},
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function(error, response, body){
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if(error){
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function (error, response, body) {
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if (error) {
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logger.error('Error during refresh.', error)
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reject(error)
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} else {
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if(response.statusCode === 200){
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if (response.statusCode === 200) {
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resolve(body)
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} else {
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reject(body)
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@ -173,11 +173,6 @@ const refreshMojangStatuses = async function(){
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for(let i=0; i<statuses.length; i++){
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const service = statuses[i]
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// Mojang API is broken for sessionserver. https://bugs.mojang.com/browse/WEB-2303
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if(service.service === 'sessionserver.mojang.com') {
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service.status = 'green'
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}
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if(service.essential){
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tooltipEssentialHTML += `<div class="mojangStatusContainer">
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<span class="mojangStatusIcon" style="color: ${Mojang.statusToHex(service.status)};">•</span>
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@ -221,6 +216,7 @@ const refreshMojangStatuses = async function(){
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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}
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const refreshServerStatus = async function(fade = false){
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loggerLanding.log('Refreshing Server Status')
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const serv = DistroManager.getDistribution().getServer(ConfigManager.getSelectedServer())
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@ -260,6 +256,9 @@ refreshMojangStatuses()
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let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000)
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let serverStatusListener = setInterval(() => refreshServerStatus(true), 300000)
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setTimeout(() => refreshMojangStatuses(true), 1000) //workaround to make sure statuses are correctly shown, else its a kinda broken
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/**
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* Shows an error overlay, toggles off the launch area.
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*
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@ -55,45 +55,45 @@ function getCurrentView(){
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return currentView
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}
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function showMainUI(data){
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async function showMainUI(data){
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await require("./assets/js/mojang").status
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if(!isDev){
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loggerAutoUpdater.log('Initializing..')
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ipcRenderer.send('autoUpdateAction', 'initAutoUpdater', ConfigManager.getAllowPrerelease())
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await loggerAutoUpdater.log('Initializing..')
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await ipcRenderer.send('autoUpdateAction', 'initAutoUpdater', ConfigManager.getAllowPrerelease())
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}
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prepareSettings(true)
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updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
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refreshServerStatus()
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setTimeout(() => {
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await prepareSettings(true)
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await updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
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await refreshServerStatus()
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setTimeout(async () => {
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document.getElementById('frameBar').style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
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document.body.style.backgroundImage = `url('assets/images/backgrounds/${document.body.getAttribute('bkid')}.jpg')`
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$('#main').show()
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await $('#main').show()
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const isLoggedIn = Object.keys(ConfigManager.getAuthAccounts()).length > 0
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// If this is enabled in a development environment we'll get ratelimited.
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// The relaunch frequency is usually far too high.
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if(!isDev && isLoggedIn){
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validateSelectedAccount()
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await validateSelectedAccount()
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}
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if(ConfigManager.isFirstLaunch()){
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currentView = VIEWS.welcome
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$(VIEWS.welcome).fadeIn(1000)
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await $(VIEWS.welcome).fadeIn(1000)
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} else {
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if(isLoggedIn){
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currentView = VIEWS.landing
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$(VIEWS.landing).fadeIn(1000)
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await $(VIEWS.landing).fadeIn(1000)
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} else {
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currentView = VIEWS.login
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$(VIEWS.login).fadeIn(1000)
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await $(VIEWS.login).fadeIn(1000)
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}
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}
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setTimeout(() => {
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$('#loadingContainer').fadeOut(500, () => {
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$('#loadSpinnerImage').removeClass('rotating')
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setTimeout(async () => {
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await $('#loadingContainer').fadeOut(500, async () => {
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await $('#loadSpinnerImage').removeClass('rotating')
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})
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}, 250)
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