Merge c595d3461b
into eb683f89ec
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commit
d5011b0b90
@ -1360,6 +1360,11 @@ body, button {
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border-radius: 50px;
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border: 1px solid rgba(126, 126, 126, 0.57);
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}
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input:disabled + .toggleSwitchSlider {
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background-color: rgb(77, 77, 77);
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/* box-shadow: inset 2px 1px 20px black; */
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border: 1px solid rgb(30, 31, 30)
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}
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.toggleSwitchSlider:before {
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position: absolute;
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content: "";
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@ -1372,6 +1377,11 @@ body, button {
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border-radius: 50px;
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transition: .4s;
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}
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input:checked:disabled + .toggleSwitchSlider {
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background-color: rgb(74, 95, 71);
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/* box-shadow: inset 2px 1px 20px black; */
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border: 1px solid rgb(74, 83, 72)
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}
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input:checked + .toggleSwitchSlider {
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background-color: rgb(31, 140, 11);
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/* box-shadow: inset 2px 1px 20px black; */
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@ -81,6 +81,7 @@ const DEFAULT_CONFIG = {
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resWidth: 1280,
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resHeight: 720,
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fullscreen: false,
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CloseOnLaunch: false,
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autoConnect: true,
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launchDetached: true
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},
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@ -733,6 +734,25 @@ exports.setFullscreen = function(fullscreen){
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config.settings.game.fullscreen = fullscreen
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}
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/**
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* Check if the launcher should be closed when the game launch.
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*
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* @param {boolean} def Optional. If true, the default value will be returned.
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* @returns {boolean} Whether or not the launcher should be closed when the game launched.
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*/
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exports.getCloseOnLaunch = function(def = false){
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return !def ? config.settings.game.CloseOnLaunch : DEFAULT_CONFIG.settings.game.CloseOnLaunch
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}
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/**
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* Change the status if the launcher should be closed when the game launch.
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*
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* @param {boolean} CloseOnLaunch Whether or not the launcher should be closed when the game launched.
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*/
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exports.setCloseOnLaunch = function(CloseOnLaunch){
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config.settings.game.CloseOnLaunch = CloseOnLaunch
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}
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/**
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* Check if the game should auto connect to servers.
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*
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@ -7,6 +7,8 @@ const { getMojangOS, isLibraryCompatible, mcVersionAtLeast } = require('helios-
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const { Type } = require('helios-distribution-types')
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const os = require('os')
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const path = require('path')
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const remote = require('@electron/remote');
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const win = remote.getCurrentWindow();
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const ConfigManager = require('./configmanager')
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@ -82,6 +84,10 @@ class ProcessBuilder {
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child.unref()
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}
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if(ConfigManager.getCloseOnLaunch()){
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win.close();
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}
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child.stdout.setEncoding('utf8')
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child.stderr.setEncoding('utf8')
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@ -89,6 +89,19 @@ bindFileSelectors()
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* will be disabled until the value is corrected. This is an automated
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* process. More complex UI may need to be bound separately.
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*/
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closeOnLaunchCheckbox = document.querySelector('input[cValue="CloseOnLaunch"]')
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launchDetachedCheckbox = document.querySelector('input[cValue="LaunchDetached"]')
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closeOnLaunchCheckbox.addEventListener('change', function() {
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if (this.checked) {
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launchDetachedCheckbox.disabled = true
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launchDetachedCheckbox.checked = true
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} else {
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launchDetachedCheckbox.disabled = false
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}
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})
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function initSettingsValidators(){
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const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
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Array.from(sEls).map((v, index, arr) => {
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@ -49,6 +49,7 @@ accountSelectConfirm = "Select"
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accountSelectCancel = "Cancel"
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[ejs.settings]
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closeLauncherOnLaunch = "Close the launcher when the game is launched."
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navHeaderText = "Settings"
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navAccount = "Account"
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navMinecraft = "Minecraft"
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@ -93,6 +93,17 @@
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</label>
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</div>
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</div>
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<div class="settingsFieldContainer">
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<div class="settingsFieldLeft">
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<span class="settingsFieldTitle"><%- lang('settings.closeLauncherOnLaunch') %></span>
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</div>
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<div class="settingsFieldRight">
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<label class="toggleSwitch">
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<input type="checkbox" cValue="CloseOnLaunch">
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<span class="toggleSwitchSlider"></span>
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</label>
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</div>
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</div>
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<div class="settingsFieldContainer">
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<div class="settingsFieldLeft">
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<span class="settingsFieldTitle"><%- lang('settings.autoConnectTitle') %></span>
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