168 lines
6.3 KiB
JavaScript
168 lines
6.3 KiB
JavaScript
/**
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* AuthManager
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*
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* This module aims to abstract login procedures. Results from Mojang's REST api
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* are retrieved through our Mojang module. These results are processed and stored,
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* if applicable, in the config using the ConfigManager. All login procedures should
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* be made through this module.
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*
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* @module authmanager
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*/
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// Requirements
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const ConfigManager = require('./configmanager')
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const LoggerUtil = require('./loggerutil')
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const Mojang = require('./mojang')
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const Microsoft = require('./microsoft')
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const logger = LoggerUtil('%c[AuthManager]', 'color: #a02d2a; font-weight: bold')
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const loggerSuccess = LoggerUtil('%c[AuthManager]', 'color: #209b07; font-weight: bold')
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async function validateSelectedMojang() {
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const current = ConfigManager.getSelectedAccount()
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const isValid = await Mojang.validate(current.accessToken, ConfigManager.getClientToken())
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if(!isValid){
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try {
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const session = await Mojang.refresh(current.accessToken, ConfigManager.getClientToken())
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ConfigManager.updateAuthAccount(current.uuid, session.accessToken)
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ConfigManager.save()
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} catch(err) {
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logger.debug('Error while validating selected profile:', err)
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if(err && err.error === 'ForbiddenOperationException'){
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// What do we do?
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}
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logger.log('Account access token is invalid.')
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return false
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}
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loggerSuccess.log('Account access token validated.')
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return true
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} else {
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loggerSuccess.log('Account access token validated.')
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return true
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}
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}
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async function validateSelectedMicrosoft() {
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try {
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const current = ConfigManager.getSelectedAccount()
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const now = new Date().getTime()
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const MCExpiresAt = Date.parse(current.expiresAt)
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const MCExpired = now > MCExpiresAt
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if(MCExpired) {
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const MSExpiresAt = Date.parse(ConfigManager.getMicrosoftAuth().expires_at)
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const MSExpired = now > MSExpiresAt
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if (MSExpired) {
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const newAccessToken = await Microsoft.refreshAccessToken(ConfigManager.getMicrosoftAuth)
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ConfigManager.updateMicrosoftAuth(newAccessToken.access_token, newAccessToken.expires_at)
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ConfigManager.save()
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}
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const newMCAccessToken = await Microsoft.authMinecraft(ConfigManager.getMicrosoftAuth().access_token)
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ConfigManager.updateAuthAccount(current.uuid, newMCAccessToken.access_token, newMCAccessToken.expires_at)
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ConfigManager.save()
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return true
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} else {
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return true
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}
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} catch (error) {
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return Promise.reject(error)
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}
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}
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// Exports
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// Functions
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/**
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* Add an account. This will authenticate the given credentials with Mojang's
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* authserver. The resultant data will be stored as an auth account in the
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* configuration database.
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*
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* @param {string} username The account username (email if migrated).
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* @param {string} password The account password.
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* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
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*/
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exports.addAccount = async function(username, password){
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try {
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const session = await Mojang.authenticate(username, password, ConfigManager.getClientToken())
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if(session.selectedProfile != null){
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const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
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if(ConfigManager.getClientToken() == null){
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ConfigManager.setClientToken(session.clientToken)
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}
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ConfigManager.save()
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return ret
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} else {
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throw new Error('NotPaidAccount')
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}
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} catch (err){
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return Promise.reject(err)
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}
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}
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/**
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* Remove an account. This will invalidate the access token associated
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* with the account and then remove it from the database.
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*
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* @param {string} uuid The UUID of the account to be removed.
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* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
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*/
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exports.removeAccount = async function(uuid){
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try {
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const authAcc = ConfigManager.getAuthAccount(uuid)
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await Mojang.invalidate(authAcc.accessToken, ConfigManager.getClientToken())
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ConfigManager.removeAuthAccount(uuid)
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ConfigManager.save()
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return Promise.resolve()
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} catch (err){
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return Promise.reject(err)
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}
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}
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/**
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* Validate the selected account with Mojang's authserver. If the account is not valid,
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* we will attempt to refresh the access token and update that value. If that fails, a
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* new login will be required.
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*
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* **Function is WIP**
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*
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* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
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* otherwise false.
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*/
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exports.validateSelected = async function(){
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const current = ConfigManager.getSelectedAccount()
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const isValid = await Mojang.validate(current.accessToken, ConfigManager.getClientToken())
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if(!isValid){
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try{
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if (ConfigManager.getSelectedAccount() === 'microsoft') {
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const validate = await validateSelectedMicrosoft()
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return validate
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} else {
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const validate = await validateSelectedMojang()
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return validate
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}
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} catch (error) {
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return Promise.reject(error)
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}
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} else return true
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}
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exports.addMSAccount = async authCode => {
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try {
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const accessToken = await Microsoft.getAccessToken(authCode)
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ConfigManager.setMicrosoftAuth(accessToken)
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const MCAccessToken = await Microsoft.authMinecraft(accessToken.access_token)
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const minecraftBuyed = await Microsoft.checkMCStore(MCAccessToken.access_token)
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if(!minecraftBuyed)
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return Promise.reject({
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message: 'You didn\'t buy Minecraft! Please use another Microsoft account or buy Minecraft.'
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})
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const MCProfile = await Microsoft.getMCProfile(MCAccessToken.access_token)
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const ret = ConfigManager.addAuthAccount(MCProfile.id, MCAccessToken.access_token, MCProfile.name, MCProfile.name, MCAccessToken.expires_at, 'microsoft')
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ConfigManager.save()
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return ret
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} catch(error) {
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return Promise.reject(error)
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}
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} |