diff --git a/Mod-Management.md b/Mod-Management.md
index 2e03996..b0978a8 100644
--- a/Mod-Management.md
+++ b/Mod-Management.md
@@ -4,7 +4,7 @@
Customize your in-game experience with ease by managing mods with the launcher.
-
+
Mod Management Tab. Accessible in the settings menu.
## Mod Management Tab
@@ -21,25 +21,25 @@ Built-in mods are provided by WesterosCraft and automatically updated by the lau
Required mods are required to join the server and are always enabled.
-
+
#### Optional Mods
Optional mods are not required to join the server, and are typically provided simply to enhance the overall experience. These mods can be toggled freely.
-
+
### Sub Mods
Mods can also declare sub mods. This is typical when one mod required another to function properly. In order to enable a sub mod, its parent must also be enabled. For example, in the following image, Macro/Keybind Mod is enabled, however it will not be loaded when the game starts. This is because its parent, LiteLoader, is not enabled.
-
+
## Drop-In Mods
Drop-In mods are custom mods added and managed by the user. These are stored locally in the mods folder for the specific server instance.
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+
#### Add Drop-Ins
@@ -55,11 +55,9 @@ You can toggle drop-in mods by clicking their respective toggle switch. When a d
#### Mods Folder Location
-You can find the mods folder at the following locations, where `{SERVER}` is the server id. For example, the ID of the 1.11.2 production server is `WesterosCraft-1.11.2`.
+You can find the mods folder in the instance folder for the corresponding server configuration (`.westeroscraft/instances/{SERVER}/mods`).
-* **Windows** `AppData/Roaming/.westeroscraft/instances/{SERVER}/mods`
-* **macOS** `~/Library/Application Support/.westeroscraft/instances/{SERVER}/mods`
-* **Linux** `/home/.westeroscraft/instances/{SERVER}/mods`
+*[More information on where to find `.westeroscraft`](../#launcher-data-folder).*
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