diff --git a/Developer-Mode.md b/Developer-Mode.md index 3be72f6..e8df0f3 100644 --- a/Developer-Mode.md +++ b/Developer-Mode.md @@ -14,8 +14,8 @@ You've made changes to WesterosBlocks and wish to test these ingame. * Go to the [userData](https://github.com/electron/electron/blob/master/docs/api/app.md#appgetpathname) folder. * Copy `distribution.json` -* Paste it in the same directory and rename the copy `dev_distribution.json` -* Open `dev_distribution.json` and locate the server configuration you wish to modify. +* Paste it in the same directory and rename the copy `distribution_dev.json` +* Open `distribution_dev.json` and locate the server configuration you wish to modify. * Locate the module for WesterosBlocks. It should be similar to this. ```JSON { @@ -65,7 +65,7 @@ From here, the game should launch with your modified version of the client. ### Final Notes -* The dev_distribution must be manually synced with the main distribution.json. If you let the file sit for weeks without syncing, you may end up downloading outdated versions of other files. +* The distribution_dev must be manually synced with the main distribution.json. If you let the file sit for weeks without syncing, you may end up downloading outdated versions of other files. * If you wish to make changes to **optional mods**, you do not need to setup a developer environment. All you need to do is disable the mod in the settings, and place your modified version in the `mods` folder. ---