fix mod load with empty gameversions
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com> (cherry picked from commit 29b3eb5cc6fe3ba48a28598222212966bade1444)
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@ -112,6 +112,8 @@ void Flame::FileResolvingTask::netJobFinished()
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auto obj = Json::requireObject(file);
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auto version = FlameMod::loadIndexedPackVersion(obj);
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auto fileid = version.fileId.toInt();
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Q_ASSERT(fileid != 0);
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Q_ASSERT(m_manifest.files.contains(fileid));
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m_manifest.files[fileid].version = version;
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auto url = QUrl(version.downloadUrl, QUrl::TolerantMode);
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if (!url.isValid() && "sha1" == version.hash_type && !version.hash.isEmpty()) {
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@ -105,9 +105,6 @@ void FlameMod::loadIndexedPackVersions(ModPlatform::IndexedPack& pack,
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auto FlameMod::loadIndexedPackVersion(QJsonObject& obj, bool load_changelog) -> ModPlatform::IndexedVersion
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{
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auto versionArray = Json::requireArray(obj, "gameVersions");
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if (versionArray.isEmpty()) {
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return {};
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}
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ModPlatform::IndexedVersion file;
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for (auto mcVer : versionArray) {
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@ -45,7 +45,7 @@ static void loadManifestV1(Flame::Manifest& pack, QJsonObject& manifest)
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Flame::File file;
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loadFileV1(file, obj);
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Q_ASSERT(file.projectId != 0);
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pack.files.insert(file.fileId, file);
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}
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