Fixed when game crashes, it doesn't log any time played (#3392)
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
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@ -171,6 +171,7 @@ void LauncherPartLaunch::on_state(LoggedProcess::State state)
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case LoggedProcess::Aborted:
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case LoggedProcess::Aborted:
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case LoggedProcess::Crashed: {
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case LoggedProcess::Crashed: {
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m_parent->setPid(-1);
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m_parent->setPid(-1);
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m_parent->instance()->setMinecraftRunning(false);
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emitFailed(tr("Game crashed."));
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emitFailed(tr("Game crashed."));
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return;
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return;
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}
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}
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