This turns issues like creating two shared ptrs from a single raw ptr
from popping up at runtime, instead making them a compile error.
Signed-off-by: flow <flowlnlnln@gmail.com>
This refactors the sorting methods to join every bit of it into a single
list, easing maintanance. It also removes the weird index contraint on
the list of methods by adding an index field to the DS that holds the
method.
Lastly, it puts the available methods on their respective API, so other
resources on the same API can re-use them later on.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it so that we don't need a reference to the parent page in
the model. It will be useful once we change the page from a widget-based
one to a QML page.
It also makes tasks be created in the dialog instead of the page, so
that the dialog can also have the necessary information to mark versions
as selected / deselected easily. It also makes the task pointers into
smart pointers.
Signed-off-by: flow <flowlnlnln@gmail.com>
Puts them all inside the 'ResourceDownload' namespace, so that it's a
bit clearer from the outside that those belong to the same 'module'.
Signed-off-by: flow <flowlnlnln@gmail.com>
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.
For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.
It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p
This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to pass to the creation instances their actual pack ID
and version ID, that in Flame's case, are only available before starting
to create an instance.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it similar to CF mods / modpacks. The mods cache is
maintained with the same name because it most likely has more data it
in, so this commit will affect existing caches as minimally as possible.
Signed-off-by: flow <flowlnlnln@gmail.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
Apparently, when Qt sees an icon with the height smaller than the rest,
with this option set, it will change the height of all other items to be
that one, causing #828.
While we do lose some performance changing this option, the issue is
gone, so :|
Signed-off-by: flow <flowlnlnln@gmail.com>
This disables the optional mods by default and tell the user about it.
Pretty hackish, but a better solution would involve the modrinth
metadata to have the mod names...
Also sorry for the diffs, my clangd went rogue x.x
Things that don't work / work poorly (there's more for sure but those
are the evident ones):
- Icons are broken in the import dialog
- No way to search for private packs
- Icons are not downloaded when downloading a mod
- No support for multiple download URLs
- Probably a lot more...
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).
In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.
Also move some things from headers to cpp files.
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
Moves all things related to creating the URLs of the mod platforms
that go to network tasks to a single place, so that:
1. Maintaining and fixing eventual issues is more straightforward.
2. Makes it possible to factor out more common code between the
different modplatform pages
This creates a hierarchy in which ModPage and ModModel are the parents
of every mod provider, providing the basic functionality common to all
of them.
It also imposes a unique .ui file (they were already equal before, just
duplicated basically) on all mod providers.