#include "EntitlementsStep.h" #include #include #include #include #include #include "Application.h" #include "Logging.h" #include "minecraft/auth/Parsers.h" #include "net/Download.h" #include "net/NetJob.h" #include "net/StaticHeaderProxy.h" #include "tasks/Task.h" EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {} QString EntitlementsStep::describe() { return tr("Determining game ownership."); } void EntitlementsStep::perform() { auto uuid = QUuid::createUuid(); m_entitlements_request_id = uuid.toString().remove('{').remove('}'); QUrl url("https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlements_request_id); auto headers = QList{ { "Content-Type", "application/json" }, { "Accept", "application/json" }, { "Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8() } }; m_response.reset(new QByteArray()); m_request = Net::Download::makeByteArray(url, m_response); m_request->addHeaderProxy(new Net::StaticHeaderProxy(headers)); m_task.reset(new NetJob("EntitlementsStep", APPLICATION->network())); m_task->setAskRetry(false); m_task->addNetAction(m_request); connect(m_task.get(), &Task::finished, this, &EntitlementsStep::onRequestDone); m_task->start(); qDebug() << "Getting entitlements..."; } void EntitlementsStep::onRequestDone() { qCDebug(authCredentials()) << *m_response; // TODO: check presence of same entitlementsRequestId? // TODO: validate JWTs? Parsers::parseMinecraftEntitlements(*m_response, m_data->minecraftEntitlement); emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements")); }