// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "MSALoginDialog.h" #include "ui_MSALoginDialog.h" #include "DesktopServices.h" #include "minecraft/auth/flows/AuthFlow.h" #include #include #include #include MSALoginDialog::MSALoginDialog(QWidget* parent) : QDialog(parent), ui(new Ui::MSALoginDialog) { ui->setupUi(this); ui->progressBar->setVisible(false); ui->actionButton->setVisible(false); // ui->buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(false); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); } int MSALoginDialog::exec() { setUserInputsEnabled(false); ui->progressBar->setVisible(true); // Setup the login task and start it m_account = MinecraftAccount::createBlankMSA(); m_loginTask = m_account->loginMSA(); connect(m_loginTask.get(), &Task::failed, this, &MSALoginDialog::onTaskFailed); connect(m_loginTask.get(), &Task::succeeded, this, &MSALoginDialog::onTaskSucceeded); connect(m_loginTask.get(), &Task::status, this, &MSALoginDialog::onTaskStatus); connect(m_loginTask.get(), &Task::progress, this, &MSALoginDialog::onTaskProgress); m_loginTask->start(); return QDialog::exec(); } MSALoginDialog::~MSALoginDialog() { delete ui; } void MSALoginDialog::setUserInputsEnabled(bool enable) { ui->buttonBox->setEnabled(enable); } void MSALoginDialog::onTaskFailed(const QString& reason) { // Set message auto lines = reason.split('\n'); QString processed; for (auto line : lines) { if (line.size()) { processed += "" + line + "
"; } else { processed += "
"; } } ui->label->setText(processed); // Re-enable user-interaction setUserInputsEnabled(true); ui->progressBar->setVisible(false); ui->actionButton->setVisible(false); } void MSALoginDialog::onTaskSucceeded() { QDialog::accept(); } void MSALoginDialog::onTaskStatus(const QString& status) { ui->label->setText(status); } void MSALoginDialog::onTaskProgress(qint64 current, qint64 total) { ui->progressBar->setMaximum(total); ui->progressBar->setValue(current); } // Public interface MinecraftAccountPtr MSALoginDialog::newAccount(QWidget* parent, QString msg) { MSALoginDialog dlg(parent); dlg.ui->label->setText(msg); if (dlg.exec() == QDialog::Accepted) { return dlg.m_account; } return nullptr; }