/* Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tasks/SequentialTask.h" class MinecraftInstance; // this needs to be a task because components->reload does stuff that may block class MinecraftUpdate : public SequentialTask { Q_OBJECT public: explicit MinecraftUpdate(MinecraftInstance* inst, QObject* parent = 0); virtual ~MinecraftUpdate() = default; void executeTask() override; private: MinecraftInstance* m_inst = nullptr; };