#include "YggdrasilStep.h" #include "Application.h" #include "net/RawHeaderProxy.h" YggdrasilStep::YggdrasilStep(AccountData* data, std::optional password) : AuthStep(data), m_password(password) {} QString YggdrasilStep::describe() { return tr("Logging in with Yggdrasil."); } void YggdrasilStep::perform() { if (m_password) { login(*m_password); } else { refresh(); } } void YggdrasilStep::login(QString password) { QUrl url(m_data->authServerUrl() + "/authenticate"); auto headers = QList{ { "Content-Type", "application/json" }, { "Accept", "application/json" } }; /* * { * "agent": { // optional * "name": "Minecraft", // So far this is the only encountered value * "version": 1 // This number might be increased * // by the vanilla client in the future * }, * "username": "mojang account name", // Can be an email address or player name for * // unmigrated accounts * "password": "mojang account password", * "clientToken": "client identifier", // optional * "requestUser": true/false // request the user structure * } */ QJsonObject req; { QJsonObject agent; agent.insert("name", QString("Minecraft")); agent.insert("version", 1); req.insert("agent", agent); } req.insert("username", m_data->userName()); req.insert("password", password); req.insert("requestUser", false); // // If we already have a client token, give it to the server. // Otherwise, let the server give us one. m_data->generateClientTokenIfMissing(); req.insert("clientToken", m_data->clientToken()); QJsonDocument doc(req); QByteArray requestData = doc.toJson(); m_response.reset(new QByteArray()); m_request = Net::Upload::makeByteArray(url, m_response, requestData); m_request->addHeaderProxy(new Net::RawHeaderProxy(headers)); m_task.reset(new NetJob("YggdrasilStep", APPLICATION->network())); m_task->setAskRetry(false); m_task->setAutoRetryLimit(0); m_task->addNetAction(m_request); connect(m_task.get(), &Task::finished, this, &YggdrasilStep::onRequestDone); m_task->start(); } void YggdrasilStep::refresh() { QUrl url(m_data->authServerUrl() + "/refresh"); auto headers = QList{ { "Content-Type", "application/json" }, { "Accept", "application/json" } }; /* * { * "clientToken": "client identifier" * "accessToken": "current access token to be refreshed" * "selectedProfile": // specifying this causes errors * { * "id": "profile ID" * "name": "profile name" * } * "requestUser": true/false // request the user structure * } */ QJsonObject req; req.insert("clientToken", m_data->clientToken()); req.insert("accessToken", m_data->accessToken()); req.insert("requestUser", false); QJsonDocument doc(req); QByteArray requestData = doc.toJson(); m_response.reset(new QByteArray()); m_request = Net::Upload::makeByteArray(url, m_response, requestData); m_request->addHeaderProxy(new Net::RawHeaderProxy(headers)); m_task.reset(new NetJob("YggdrasilStep", APPLICATION->network())); m_task->setAskRetry(false); m_task->setAutoRetryLimit(0); m_task->addNetAction(m_request); connect(m_task.get(), &Task::finished, this, &YggdrasilStep::onRequestDone); m_task->start(); } void YggdrasilStep::onRequestDone() { qDebug() << "Yggdrasil request done"; switch (m_request->error()) { case QNetworkReply::NoError: break; case QNetworkReply::AuthenticationRequiredError: // These cases will be handled as usual break; case QNetworkReply::TimeoutError: emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Authentication operation timed out.")); return; case QNetworkReply::OperationCanceledError: emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Authentication operation cancelled.")); return; case QNetworkReply::SslHandshakeFailedError: emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("SSL Handshake failed.
There might be a few causes for it:
" "
    " "
  • You use Windows and need to update your root certificates, please install any outstanding updates.
  • " "
  • Some device on your network is interfering with SSL traffic. In that case, " "you have bigger worries than Minecraft not starting.
  • " "
  • Possibly something else. Check the log file for details
  • " "
")); return; // used for invalid credentials and similar errors. Fall through. case QNetworkReply::ContentAccessDenied: case QNetworkReply::ContentOperationNotPermittedError: break; case QNetworkReply::ContentGoneError: { emit finished(AccountTaskState::STATE_FAILED_GONE, tr("The Mojang account no longer exists. It may have been migrated to a Microsoft account.")); return; } default: emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Authentication operation failed due to a network error: %1 (%2)") .arg(m_request->errorString()) .arg(m_request->error())); return; } // Try to parse the response regardless of the response code. // Sometimes the auth server will give more information and an error code. // Check the response code. QJsonParseError jsonError; QJsonDocument doc = QJsonDocument::fromJson(*m_response, &jsonError); // Check the response code. int responseCode = m_request->replyStatusCode(); if (responseCode == 200) { // If the response code was 200, then there shouldn't be an error. Make sure // anyways. // Also, sometimes an empty reply indicates success. If there was no data received, // pass an empty json object to the processResponse function. if (jsonError.error == QJsonParseError::NoError || m_response->size() == 0) { processResponse(m_response->size() > 0 ? doc.object() : QJsonObject()); return; } else { emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to parse authentication server response JSON response: %1 at offset %2.") .arg(jsonError.errorString()) .arg(jsonError.offset)); qCritical() << *m_response; } return; } // If the response code was not 200, then Yggdrasil may have given us information // about the error. // If we can parse the response, then get information from it. Otherwise just say // there was an unknown error. if (jsonError.error == QJsonParseError::NoError) { // We were able to parse the server's response. Woo! // Call processError. If a subclass has overridden it then they'll handle their // stuff there. qDebug() << "The request failed, but the server gave us an error message. Processing error."; processError(doc.object()); } else { // The server didn't say anything regarding the error. Give the user an unknown // error. qDebug() << "The request failed and the server gave no error message. Unknown error."; emit finished( AccountTaskState::STATE_FAILED_SOFT, tr("An unknown error occurred when trying to communicate with the authentication server: %1").arg(m_request->errorString())); } YggdrasilStep::processResponse(doc.object()); } void YggdrasilStep::processResponse(QJsonObject responseData) { // Read the response data. We need to get the client token, access token, and the selected // profile. // If we already have a client token, make sure the one the server gave us matches our // existing one. QString clientToken = responseData.value("clientToken").toString(""); if (clientToken.isEmpty()) { // Fail if the server gave us an empty client token emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); return; } if (m_data->clientToken().isEmpty()) { m_data->setClientToken(clientToken); } else if (clientToken != m_data->clientToken()) { emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); return; } // Now, we set the access token. qDebug() << "Getting access token."; QString accessToken = responseData.value("accessToken").toString(""); if (accessToken.isEmpty()) { // Fail if the server didn't give us an access token. emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); return; } // Set the access token. m_data->yggdrasilToken.token = accessToken; m_data->yggdrasilToken.validity = Validity::Certain; m_data->yggdrasilToken.issueInstant = QDateTime::currentDateTimeUtc(); // Get UUID here since we need it for later // FIXME: Here is a simple workaround for now,, which uses the first available profile when selectedProfile is not provided auto profile = responseData.value("selectedProfile"); if (!profile.isObject()) { auto profiles = responseData.value("availableProfiles"); if (!profiles.isArray()) { emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Authentication server didn't send available profiles.")); return; } else { if (profiles.toArray().isEmpty()) { emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Account has no available profile.")); return; } else { profile = profiles.toArray().first(); } } } auto profileObj = profile.toObject(); for (auto i = profileObj.constBegin(); i != profileObj.constEnd(); ++i) { if (i.key() == "name" && i.value().isString()) { m_data->minecraftProfile.name = i->toString(); } else if (i.key() == "id" && i.value().isString()) { m_data->minecraftProfile.id = i->toString(); } } if (m_data->minecraftProfile.id.isEmpty()) { emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Authentication server didn't send a UUID in selected profile.")); return; } emit finished(AccountTaskState::STATE_WORKING, "Logged in"); } void YggdrasilStep::processError(QJsonObject responseData) { QJsonValue errorVal = responseData.value("error"); QJsonValue errorMessageValue = responseData.value("errorMessage"); QJsonValue causeVal = responseData.value("cause"); if (errorVal.isString() && errorMessageValue.isString()) { emit finished(AccountTaskState::STATE_FAILED_HARD, errorMessageValue.toString("")); } else { // Error is not in standard format. Don't set m_error and return unknown error. emit finished(AccountTaskState::STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred.")); } }