ShatteredPrism/launcher/minecraft/launch/CreateGameFolders.cpp
Reider745 60234a550b
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feat: auto install modpack & choise nickname
2025-04-15 11:13:45 +03:00

24 lines
845 B
C++
Executable File

#include "CreateGameFolders.h"
#include "FileSystem.h"
#include "launch/LaunchTask.h"
#include "minecraft/MinecraftInstance.h"
CreateGameFolders::CreateGameFolders(LaunchTask* parent) : LaunchStep(parent) {}
void CreateGameFolders::executeTask()
{
auto instance = m_parent->instance();
if (!FS::ensureFolderPathExists(instance->gameRoot())) {
emit logLine("Couldn't create the main game folder", MessageLevel::Error);
emitFailed(tr("Couldn't create the main game folder"));
return;
}
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
if (!FS::ensureFolderPathExists(FS::PathCombine(instance->gameRoot(), "server-resource-packs"))) {
emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
}
emitSucceeded();
}