ShatteredPrism/launcher/minecraft/launch/MinecraftTarget.cpp
Reider745 60234a550b
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feat: auto install modpack & choise nickname
2025-04-15 11:13:45 +03:00

66 lines
2.1 KiB
C++
Executable File

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MinecraftTarget.h"
#include <QStringList>
// FIXME: the way this is written, it can't ever do any sort of validation and can accept total junk
MinecraftTarget MinecraftTarget::parse(const QString& fullAddress, bool useWorld)
{
if (useWorld) {
MinecraftTarget target;
target.world = fullAddress;
return target;
}
QStringList split = fullAddress.split(":");
// The logic below replicates the exact logic minecraft uses for parsing server addresses.
// While the conversion is not lossless and eats errors, it ensures the same behavior
// within Minecraft and Prism Launcher when entering server addresses.
if (fullAddress.startsWith("[")) {
int bracket = fullAddress.indexOf("]");
if (bracket > 0) {
QString ipv6 = fullAddress.mid(1, bracket - 1);
QString port = fullAddress.mid(bracket + 1).trimmed();
if (port.startsWith(":") && !ipv6.isEmpty()) {
port = port.mid(1);
split = QStringList({ ipv6, port });
} else {
split = QStringList({ ipv6 });
}
}
}
if (split.size() > 2) {
split = QStringList({ fullAddress });
}
QString realAddress = split[0];
quint16 realPort = 25565;
if (split.size() > 1) {
bool ok;
realPort = split[1].toUInt(&ok);
if (!ok) {
realPort = 25565;
}
}
return MinecraftTarget{ realAddress, realPort };
}