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218 lines
8.5 KiB
C++
Executable File
218 lines
8.5 KiB
C++
Executable File
#include "ModrinthCheckUpdate.h"
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#include "Application.h"
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#include "ModrinthAPI.h"
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#include "ModrinthPackIndex.h"
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#include "Json.h"
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#include "QObjectPtr.h"
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#include "ResourceDownloadTask.h"
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#include "modplatform/ModIndex.h"
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#include "modplatform/helpers/HashUtils.h"
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#include "tasks/ConcurrentTask.h"
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static ModrinthAPI api;
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ModrinthCheckUpdate::ModrinthCheckUpdate(QList<Mod*>& mods,
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std::list<Version>& mcVersions,
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QList<ModPlatform::ModLoaderType> loadersList,
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std::shared_ptr<ModFolderModel> mods_folder)
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: CheckUpdateTask(mods, mcVersions, loadersList, mods_folder)
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, m_hash_type(ModPlatform::ProviderCapabilities::hashType(ModPlatform::ResourceProvider::MODRINTH).first())
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{}
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bool ModrinthCheckUpdate::abort()
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{
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if (m_job)
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return m_job->abort();
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return true;
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}
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/* Check for update:
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* - Get latest version available
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* - Compare hash of the latest version with the current hash
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* - If equal, no updates, else, there's updates, so add to the list
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* */
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void ModrinthCheckUpdate::executeTask()
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{
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setStatus(tr("Preparing mods for Modrinth..."));
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setProgress(0, 9);
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auto hashing_task =
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makeShared<ConcurrentTask>("MakeModrinthHashesTask", APPLICATION->settings()->get("NumberOfConcurrentTasks").toInt());
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for (auto* mod : m_mods) {
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auto hash = mod->metadata()->hash;
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// Sadly the API can only handle one hash type per call, se we
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// need to generate a new hash if the current one is innadequate
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// (though it will rarely happen, if at all)
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if (mod->metadata()->hash_format != m_hash_type) {
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auto hash_task = Hashing::createHasher(mod->fileinfo().absoluteFilePath(), ModPlatform::ResourceProvider::MODRINTH);
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connect(hash_task.get(), &Hashing::Hasher::resultsReady, [this, mod](QString hash) { m_mappings.insert(hash, mod); });
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connect(hash_task.get(), &Task::failed, [this] { failed("Failed to generate hash"); });
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hashing_task->addTask(hash_task);
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} else {
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m_mappings.insert(hash, mod);
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}
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}
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connect(hashing_task.get(), &Task::finished, this, &ModrinthCheckUpdate::checkNextLoader);
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m_job = hashing_task;
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hashing_task->start();
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}
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void ModrinthCheckUpdate::checkVersionsResponse(std::shared_ptr<QByteArray> response,
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ModPlatform::ModLoaderTypes loader,
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bool forceModLoaderCheck)
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{
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QJsonParseError parse_error{};
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QJsonDocument doc = QJsonDocument::fromJson(*response, &parse_error);
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if (parse_error.error != QJsonParseError::NoError) {
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qWarning() << "Error while parsing JSON response from ModrinthCheckUpdate at " << parse_error.offset
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<< " reason: " << parse_error.errorString();
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qWarning() << *response;
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emitFailed(parse_error.errorString());
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return;
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}
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setStatus(tr("Parsing the API response from Modrinth..."));
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setProgress(m_next_loader_idx * 2, 9);
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try {
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for (auto hash : m_mappings.keys()) {
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if (forceModLoaderCheck && !(m_mappings[hash]->loaders() & loader)) {
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continue;
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}
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auto project_obj = doc[hash].toObject();
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// If the returned project is empty, but we have Modrinth metadata,
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// it means this specific version is not available
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if (project_obj.isEmpty()) {
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qDebug() << "Mod " << m_mappings.find(hash).value()->name() << " got an empty response." << "Hash: " << hash;
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continue;
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}
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// Sometimes a version may have multiple files, one with "forge" and one with "fabric",
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// so we may want to filter it
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QString loader_filter;
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for (auto flag : ModPlatform::modLoaderTypesToList(loader)) {
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loader_filter = ModPlatform::getModLoaderAsString(flag);
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break;
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}
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// Currently, we rely on a couple heuristics to determine whether an update is actually available or not:
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// - The file needs to be preferred: It is either the primary file, or the one found via (explicit) usage of the
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// loader_filter
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// - The version reported by the JAR is different from the version reported by the indexed version (it's usually the case)
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// Such is the pain of having arbitrary files for a given version .-.
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auto project_ver = Modrinth::loadIndexedPackVersion(project_obj, m_hash_type, loader_filter);
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if (project_ver.downloadUrl.isEmpty()) {
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qCritical() << "Modrinth mod without download url!" << project_ver.fileName;
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continue;
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}
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auto mod_iter = m_mappings.find(hash);
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if (mod_iter == m_mappings.end()) {
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qCritical() << "Failed to remap mod from Modrinth!";
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continue;
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}
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auto mod = *mod_iter;
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m_mappings.remove(hash);
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auto key = project_ver.hash;
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// Fake pack with the necessary info to pass to the download task :)
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auto pack = std::make_shared<ModPlatform::IndexedPack>();
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pack->name = mod->name();
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pack->slug = mod->metadata()->slug;
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pack->addonId = mod->metadata()->project_id;
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pack->websiteUrl = mod->homeurl();
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for (auto& author : mod->authors())
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pack->authors.append({ author });
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pack->description = mod->description();
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pack->provider = ModPlatform::ResourceProvider::MODRINTH;
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if ((key != hash && project_ver.is_preferred) || (mod->status() == ModStatus::NotInstalled)) {
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if (mod->version() == project_ver.version_number)
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continue;
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auto download_task = makeShared<ResourceDownloadTask>(pack, project_ver, m_mods_folder);
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m_updatable.emplace_back(pack->name, hash, mod->version(), project_ver.version_number, project_ver.version_type,
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project_ver.changelog, ModPlatform::ResourceProvider::MODRINTH, download_task, mod->enabled());
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}
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m_deps.append(std::make_shared<GetModDependenciesTask::PackDependency>(pack, project_ver));
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}
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} catch (Json::JsonException& e) {
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emitFailed(e.cause() + " : " + e.what());
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return;
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}
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checkNextLoader();
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}
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void ModrinthCheckUpdate::getUpdateModsForLoader(ModPlatform::ModLoaderTypes loader, bool forceModLoaderCheck)
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{
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auto response = std::make_shared<QByteArray>();
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QStringList hashes;
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if (forceModLoaderCheck) {
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for (auto hash : m_mappings.keys()) {
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if (m_mappings[hash]->loaders() & loader) {
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hashes.append(hash);
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}
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}
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} else {
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hashes = m_mappings.keys();
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}
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auto job = api.latestVersions(hashes, m_hash_type, m_game_versions, loader, response);
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connect(job.get(), &Task::succeeded, this,
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[this, response, loader, forceModLoaderCheck] { checkVersionsResponse(response, loader, forceModLoaderCheck); });
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connect(job.get(), &Task::failed, this, &ModrinthCheckUpdate::checkNextLoader);
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setStatus(tr("Waiting for the API response from Modrinth..."));
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setProgress(m_next_loader_idx * 2 - 1, 9);
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m_job = job;
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job->start();
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}
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void ModrinthCheckUpdate::checkNextLoader()
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{
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if (m_mappings.isEmpty()) {
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emitSucceeded();
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return;
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}
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if (m_next_loader_idx < m_loaders_list.size()) {
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getUpdateModsForLoader(m_loaders_list.at(m_next_loader_idx));
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m_next_loader_idx++;
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return;
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}
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static auto flags = { ModPlatform::ModLoaderType::NeoForge, ModPlatform::ModLoaderType::Forge, ModPlatform::ModLoaderType::Quilt,
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ModPlatform::ModLoaderType::Fabric };
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for (auto flag : flags) {
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if (!m_loaders_list.contains(flag)) {
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m_loaders_list.append(flag);
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m_next_loader_idx++;
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setProgress(m_next_loader_idx * 2 - 1, 9);
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for (auto m : m_mappings) {
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if (m->loaders() & flag) {
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getUpdateModsForLoader(flag, true);
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return;
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}
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}
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setProgress(m_next_loader_idx * 2, 9);
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}
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}
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for (auto m : m_mappings) {
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emit checkFailed(m,
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tr("No valid version found for this mod. It's probably unavailable for the current game version / mod loader."));
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}
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emitSucceeded();
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return;
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}
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