ShatteredPrism/launcher/net/FetchFlameAPIKey.cpp
Reider745 60234a550b
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feat: auto install modpack & choise nickname
2025-04-15 11:13:45 +03:00

107 lines
4.2 KiB
C++
Executable File

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Lenny McLennington <lenny@sneed.church>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "FetchFlameAPIKey.h"
#include <BuildConfig.h>
#include <Json.h>
#include "Application.h"
#include <ui/dialogs/CustomMessageBox.h>
#include <ui/dialogs/ProgressDialog.h>
FetchFlameAPIKey::FetchFlameAPIKey() : Task{} {}
// Here, we fetch the official CurseForge API key from the files of the
// CurseForge app. We range-request the specific ~84KiB zlib block inside the
// AppImage's SquashFS that contains the API key and extract only that.
// Note: We need a direct link to the AppImage for this to work. The download
// link for the Linux app on CurseForge's website is to a zipped AppImage,
// which will not work here since (I think?) ZIP files typically have one
// non-chunked DEFLATE stream for each file, and there's no way to fetch a
// single, independent chunk to extract.
// See also https://git.sakamoto.pl/domi/curseme/src/commit/388ac991eb57dedd5d1aca45f418deb221d757d1/getToken.sh
const QUrl CURSEFORGE_APP_URL{ "https://curseforge.overwolf.com/electron/linux/CurseForge-0.198.1-21.AppImage" };
// Use https://github.com/unmojang/appimage-token-finder to find these offsets
const uint32_t IN_ADDR{ 82926761 };
const uint32_t IN_SIZE{ 84196 };
const uint32_t OUT_SIZE{ 131072 };
void FetchFlameAPIKey::executeTask()
{
QNetworkRequest req{ CURSEFORGE_APP_URL };
// Request only a single zlib block from inside the AppImage file
const auto& rangeHeader = QString("bytes=%1-%2").arg(IN_ADDR).arg(IN_ADDR + IN_SIZE);
req.setRawHeader("Range", rangeHeader.toUtf8());
m_reply.reset(APPLICATION->network()->get(req));
connect(m_reply.get(), &QNetworkReply::downloadProgress, this, &Task::setProgress);
connect(m_reply.get(), &QNetworkReply::finished, this, &FetchFlameAPIKey::downloadFinished);
connect(m_reply.get(),
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
&QNetworkReply::errorOccurred,
#else
qOverload<QNetworkReply::NetworkError>(&QNetworkReply::error),
#endif
this, [this](QNetworkReply::NetworkError error) {
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
});
setStatus(tr("Fetching Curseforge core API key (may take a few seconds)..."));
}
void FetchFlameAPIKey::downloadFinished()
{
auto res = m_reply->readAll();
// Prepend expected size header. See https://doc.qt.io/qt-6/qbytearray.html#qUncompress-1
QByteArray expectedSizeHeader;
QDataStream expectedSizeHeaderStream{ &expectedSizeHeader, QIODevice::WriteOnly };
expectedSizeHeaderStream.setByteOrder(QDataStream::BigEndian);
expectedSizeHeaderStream << OUT_SIZE;
res.prepend(expectedSizeHeader);
const auto& block = qUncompress(res);
if (block.isEmpty()) {
emitFailed("Couldn't decompress Curseforge app data.");
}
const char* precedingString = "\"cfCoreApiKey\":\"";
const QByteArray preceding{ precedingString };
const auto& precedingIndex = block.indexOf(preceding);
if (precedingIndex == -1) {
emitFailed(QString("Couldn't find string '%1'.").arg(precedingString));
}
const auto& startIndex = precedingIndex + preceding.size();
const auto& finalIndex = block.indexOf(QByteArray{ "\"" }, startIndex);
if (finalIndex == -1) {
emitFailed("Couldn't find closing \" for cfCoreApiKey value.");
}
const auto& keyByteArray = block.mid(startIndex, finalIndex - startIndex);
m_result = QString{ keyByteArray };
qDebug() << "Fetched Flame API key: " << m_result;
emitSucceeded();
}