72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
#include "XboxUserStep.h"
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#include <QNetworkRequest>
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#include "Application.h"
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#include "minecraft/auth/Parsers.h"
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#include "net/NetUtils.h"
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#include "net/StaticHeaderProxy.h"
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XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {}
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QString XboxUserStep::describe()
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{
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return tr("Logging in as an Xbox user.");
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}
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void XboxUserStep::perform()
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{
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QString xbox_auth_template = R"XXX(
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{
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"Properties": {
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"AuthMethod": "RPS",
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"SiteName": "user.auth.xboxlive.com",
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"RpsTicket": "d=%1"
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},
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"RelyingParty": "http://auth.xboxlive.com",
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"TokenType": "JWT"
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}
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)XXX";
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auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
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QUrl url("https://user.auth.xboxlive.com/user/authenticate");
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auto headers = QList<Net::HeaderPair>{
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{ "Content-Type", "application/json" },
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{ "Accept", "application/json" },
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// set contract-version header (prevent err 400 bad-request?)
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// https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/live/rest/additional/httpstandardheaders
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{ "x-xbl-contract-version", "1" }
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};
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m_response.reset(new QByteArray());
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m_task = Net::Upload::makeByteArray(url, m_response, xbox_auth_data.toUtf8());
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m_task->addHeaderProxy(new Net::StaticHeaderProxy(headers));
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connect(m_task.get(), &Task::finished, this, &XboxUserStep::onRequestDone);
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m_task->setNetwork(APPLICATION->network());
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m_task->start();
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qDebug() << "First layer of XBox auth ... commencing.";
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}
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void XboxUserStep::onRequestDone()
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{
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if (m_task->error() != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << m_task->error();
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if (Net::isApplicationError(m_task->error())) {
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emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication failed: %1").arg(m_task->errorString()));
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} else {
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emit finished(AccountTaskState::STATE_OFFLINE, tr("XBox user authentication failed: %1").arg(m_task->errorString()));
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}
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return;
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}
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Katabasis::Token temp;
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if (!Parsers::parseXTokenResponse(*m_response, temp, "UToken")) {
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qWarning() << "Could not parse user authentication response...";
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emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
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return;
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}
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m_data->userToken = temp;
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emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
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}
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