ShatteredPrism/launcher/minecraft/auth/steps/XboxUserStep.cpp
Evan Goode 7dbaa896a6 Merge tag '9.0' into develop
This is an intermediate/halfway commit, more refactoring is needed to
get this to build.
2024-10-25 15:34:57 -04:00

75 lines
2.5 KiB
C++

#include "XboxUserStep.h"
#include <QNetworkRequest>
#include "Application.h"
#include "minecraft/auth/Parsers.h"
#include "net/NetUtils.h"
#include "net/RawHeaderProxy.h"
XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {}
QString XboxUserStep::describe()
{
return tr("Logging in as an Xbox user.");
}
void XboxUserStep::perform()
{
QString xbox_auth_template = R"XXX(
{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "%1"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
QUrl url("https://user.auth.xboxlive.com/user/authenticate");
auto headers = QList<Net::HeaderPair>{
{ "Content-Type", "application/json" },
{ "Accept", "application/json" },
// set contract-version header (prevent err 400 bad-request?)
// https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/live/rest/additional/httpstandardheaders
{ "x-xbl-contract-version", "1" }
};
m_response.reset(new QByteArray());
m_request = Net::Upload::makeByteArray(url, m_response, xbox_auth_data.toUtf8());
m_request->addHeaderProxy(new Net::RawHeaderProxy(headers));
m_task.reset(new NetJob("XboxUserStep", APPLICATION->network()));
m_task->setAskRetry(false);
m_task->addNetAction(m_request);
connect(m_task.get(), &Task::finished, this, &XboxUserStep::onRequestDone);
m_task->start();
qDebug() << "First layer of XBox auth ... commencing.";
}
void XboxUserStep::onRequestDone()
{
if (m_request->error() != QNetworkReply::NoError) {
qWarning() << "Reply error:" << m_request->error();
if (Net::isApplicationError(m_request->error())) {
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication failed: %1").arg(m_request->errorString()));
} else {
emit finished(AccountTaskState::STATE_OFFLINE, tr("XBox user authentication failed: %1").arg(m_request->errorString()));
}
return;
}
Token temp;
if (!Parsers::parseXTokenResponse(*m_response, temp, "UToken")) {
qWarning() << "Could not parse user authentication response...";
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
return;
}
m_data->userToken = temp;
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
}