ShatteredPrism/launcher/minecraft/AssetsUtils.h
Reider745 60234a550b
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feat: auto install modpack & choise nickname
2025-04-15 11:13:45 +03:00

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1.5 KiB
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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMap>
#include <QString>
#include "net/NetJob.h"
#include "net/NetRequest.h"
struct AssetObject {
QString getRelPath();
QUrl getUrl();
QString getLocalPath();
Net::NetRequest::Ptr getDownloadAction();
QString hash;
qint64 size;
};
struct AssetsIndex {
NetJob::Ptr getDownloadJob();
QString id;
QMap<QString, AssetObject> objects;
bool isVirtual = false;
bool mapToResources = false;
};
/// FIXME: this is absolutely horrendous. REDO!!!!
namespace AssetsUtils {
bool loadAssetsIndexJson(const QString& id, const QString& file, AssetsIndex& index);
QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder);
/// Reconstruct a virtual assets folder for the given assets ID and return the folder
bool reconstructAssets(QString assetsId, QString resourcesFolder);
} // namespace AssetsUtils