ShatteredPrism/launcher/ui/pages/global/LanguagePage.cpp
Reider745 60234a550b
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feat: auto install modpack & choise nickname
2025-04-15 11:13:45 +03:00

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2.3 KiB
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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LanguagePage.h"
#include <QVBoxLayout>
#include "ui/widgets/LanguageSelectionWidget.h"
LanguagePage::LanguagePage(QWidget* parent) : QWidget(parent)
{
setObjectName(QStringLiteral("languagePage"));
auto layout = new QVBoxLayout(this);
mainWidget = new LanguageSelectionWidget(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(mainWidget);
retranslate();
}
LanguagePage::~LanguagePage() {}
bool LanguagePage::apply()
{
applySettings();
return true;
}
void LanguagePage::applySettings()
{
auto settings = APPLICATION->settings();
QString key = mainWidget->getSelectedLanguageKey();
settings->set("Language", key);
}
void LanguagePage::loadSettings()
{
// NIL
}
void LanguagePage::retranslate()
{
mainWidget->retranslate();
}