ShatteredPrism/launcher/ui/pages/modplatform/modrinth/ModrinthResourcePages.cpp
flow 6a18079953
refactor: generalize mod models and APIs to resources
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.

For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.

It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p

This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:00 -03:00

90 lines
3.7 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ModrinthResourcePages.h"
#include "ui_ResourcePage.h"
#include "modplatform/modrinth/ModrinthAPI.h"
#include "ModrinthResourceModels.h"
#include "ui/dialogs/ModDownloadDialog.h"
ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance& instance)
: ModPage(dialog, instance)
{
m_model = new Modrinth::ListModel(this);
m_ui->packView->setModel(m_model);
// index is used to set the sorting with the modrinth api
m_ui->sortByBox->addItem(tr("Sort by Relevance"));
m_ui->sortByBox->addItem(tr("Sort by Downloads"));
m_ui->sortByBox->addItem(tr("Sort by Follows"));
m_ui->sortByBox->addItem(tr("Sort by Last Updated"));
m_ui->sortByBox->addItem(tr("Sort by Newest"));
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
{
auto loaderCompatible = !loaders.has_value();
if (!loaderCompatible) {
auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders.value());
for (auto remoteLoader : ver.loaders)
{
if (loaderStrings.contains(remoteLoader)) {
loaderCompatible = true;
break;
}
}
}
return ver.mcVersion.contains(mineVer) && loaderCompatible;
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto ModrinthModPage::shouldDisplay() const -> bool { return true; }