ShatteredPrism/launcher/launch/steps/LookupServerAddress.h
Trial97 c9809fff6d
add setting for quickplay singleplayer
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2024-08-08 16:53:26 +03:00

47 lines
1.3 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObjectPtr.h>
#include <launch/LaunchStep.h>
#include <QDnsLookup>
#include "minecraft/launch/MinecraftTarget.h"
class LookupServerAddress : public LaunchStep {
Q_OBJECT
public:
explicit LookupServerAddress(LaunchTask* parent);
virtual ~LookupServerAddress() = default;
virtual void executeTask();
virtual bool abort();
virtual bool canAbort() const { return true; }
void setLookupAddress(const QString& lookupAddress);
void setOutputAddressPtr(MinecraftTarget::Ptr output);
private slots:
void on_dnsLookupFinished();
private:
void resolve(const QString& address, quint16 port);
QDnsLookup* m_dnsLookup;
QString m_lookupAddress;
MinecraftTarget::Ptr m_output;
};