Doing this on the main thread can cause the launcher to freeze for up to 5 seconds when launching an instance on my system so i moved it to a launch step where it gets all the servers info asynchronously to print Signed-off-by: leia uwu <leia@tutamail.com>
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2024 Leia uwu <leia@tutamail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <LoggedProcess.h>
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#include <java/JavaChecker.h>
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#include <launch/LaunchStep.h>
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#include <QHostInfo>
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class PrintServers : public LaunchStep {
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Q_OBJECT
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public:
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PrintServers(LaunchTask* parent, const QStringList& servers);
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virtual void executeTask();
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virtual bool canAbort() const;
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private:
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void resolveServer(const QHostInfo& host_info);
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QMap<QString, QString> m_server_to_address;
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QStringList m_servers;
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};
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