ShatteredPrism/launcher/ui/dialogs/MSALoginDialog.cpp
Alexandru Ionut Tripon 898ee67a07
Update launcher/ui/dialogs/MSALoginDialog.cpp
Co-authored-by: Tayou <git@tayou.org>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2024-05-16 00:41:07 +03:00

135 lines
4.1 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MSALoginDialog.h"
#include "ui_MSALoginDialog.h"
#include "DesktopServices.h"
#include "minecraft/auth/AuthFlow.h"
#include <QApplication>
#include <QClipboard>
#include <QUrl>
#include <QtWidgets/QPushButton>
MSALoginDialog::MSALoginDialog(QWidget* parent) : QDialog(parent), ui(new Ui::MSALoginDialog)
{
ui->setupUi(this);
ui->cancel->setEnabled(false);
ui->link->setVisible(false);
ui->copy->setVisible(false);
connect(ui->cancel, &QPushButton::pressed, this, &QDialog::reject);
connect(ui->copy, &QPushButton::pressed, this, &MSALoginDialog::copyUrl);
}
int MSALoginDialog::exec()
{
// Setup the login task and start it
m_account = MinecraftAccount::createBlankMSA();
m_loginTask = m_account->login();
connect(m_loginTask.get(), &Task::failed, this, &MSALoginDialog::onTaskFailed);
connect(m_loginTask.get(), &Task::succeeded, this, &MSALoginDialog::onTaskSucceeded);
connect(m_loginTask.get(), &Task::status, this, &MSALoginDialog::onTaskStatus);
connect(m_loginTask.get(), &AuthFlow::authorizeWithBrowser, this, &MSALoginDialog::authorizeWithBrowser);
m_loginTask->start();
return QDialog::exec();
}
MSALoginDialog::~MSALoginDialog()
{
delete ui;
}
void MSALoginDialog::onTaskFailed(const QString& reason)
{
// Set message
auto lines = reason.split('\n');
QString processed;
for (auto line : lines) {
if (line.size()) {
processed += "<font color='red'>" + line + "</font><br />";
} else {
processed += "<br />";
}
}
ui->message->setText(processed);
}
void MSALoginDialog::onTaskSucceeded()
{
QDialog::accept();
}
void MSALoginDialog::onTaskStatus(const QString& status)
{
ui->message->setText(status);
ui->cancel->setEnabled(false);
ui->link->setVisible(false);
ui->copy->setVisible(false);
}
// Public interface
MinecraftAccountPtr MSALoginDialog::newAccount(QWidget* parent, QString msg)
{
MSALoginDialog dlg(parent);
dlg.ui->message->setText(msg);
if (dlg.exec() == QDialog::Accepted) {
return dlg.m_account;
}
return nullptr;
}
void MSALoginDialog::authorizeWithBrowser(const QUrl& url)
{
ui->cancel->setEnabled(true);
ui->link->setVisible(true);
ui->copy->setVisible(true);
DesktopServices::openUrl(url);
ui->link->setText(url.toDisplayString());
ui->message->setText(
tr("Browser opened to complete the login process."
"<br /><br />"
"If your browser hasn't opened, please manually open the below link in your browser:"));
}
void MSALoginDialog::copyUrl()
{
QClipboard* cb = QApplication::clipboard();
cb->setText(ui->link->text());
}