ShatteredPrism/launcher/minecraft/auth/AuthSession.h
Evan Goode 9430026192 Merge tag '8.0' into unmojang-8.0
Upstream changelog: https://github.com/PrismLauncher/PrismLauncher/releases/tag/8.0

(Imcomplete) list of changes in 8.0 relevant to PollyMC:
- Prism has dropped support for Mojang accounts
  - https://github.com/PrismLauncher/PrismLauncher/pull/1656
  - Added it back to PollyMC primarily since the Mojang authentication
    code is also used for authlib-injector accounts. Some users may also
    still want to be able to log in to Mojang accounts for some reason:
    https://github.com/fn2006/PollyMC/issues/115#issuecomment-1805384658,
    even if they do not provide authentication to multiplayer servers.
  - To my surprise, I could still log in to a Mojang account, get its
    skin, and launch the game. Authentication to servers, of course, did
    not work.
  - Tested: logging into authlib-injector, Mojang, and MSA accounts and
    launching the game.
- Prism has added a built-in updater for Windows and Linux that I assume
  provides similar functionality to Sparkle on macOS:
  https://github.com/PrismLauncher/PrismLauncher/pull/1268. There is a
  Launcher_UPDATER_GITHUB_REPO variable in CMakeLists.txt that specifies
  the repo checked by the updater. I have changed this to the PollyMC
  repository, and since PollyMC follows almost the same CI/release
  patterns as Prism Launcher, it might work with PollyMC, too, but I
  have not tested it yet.
- Add macOS support to Nix
  - https://github.com/PrismLauncher/PrismLauncher/pull/1485
  - Untested
- The "PollyMC-Linux-8.0.tar.gz" and similar build artifacts were
  renamed to "PollyMC-Linux-8.0-Qt5.tar.gz" to match their
  "PollyMC-Linux-8.0-Qt6.tar.gz" counterparts.
- Removed Windows MSVC Legacy builds
- Removed Quilt Beacon toggle, the beacon is now always disabled:
  https://github.com/PrismLauncher/PrismLauncher/pull/1547,
  https://github.com/PrismLauncher/meta/pull/23
- Prism removed FTB support in 7.0, but I tested creating an FTB
  instance to make sure it still works in 8.0

Signed-off-by: Evan Goode <mail@evangoo.de>
2023-11-15 14:37:14 -05:00

62 lines
1.4 KiB
C++

#pragma once
#include <QMultiMap>
#include <QString>
#include <memory>
#include "QObjectPtr.h"
class MinecraftAccount;
class QNetworkAccessManager;
struct AuthSession {
bool MakeOffline(QString offline_playername);
void MakeDemo();
QString serializeUserProperties();
enum Status {
Undetermined,
RequiresOAuth,
RequiresPassword,
RequiresProfileSetup,
PlayableOffline,
PlayableOnline,
GoneOrMigrated
} status = Undetermined;
// API URLs
QString authlib_injector_url;
QString auth_server_url;
QString account_server_url;
QString session_server_url;
QString services_server_url;
bool uses_custom_api_servers = false;
QString authlib_injector_metadata;
// account ID
QString account_id;
// client token
QString client_token;
// account user name
QString username;
// combined session ID
QString session;
// volatile auth token
QString access_token;
// profile name
QString player_name;
// profile ID
QString uuid;
// 'legacy' or 'mojang', depending on account type
QString user_type;
// Did the auth server reply?
bool auth_server_online = false;
// Did the user request online mode?
bool wants_online = true;
// Is this a demo session?
bool demo = false;
};
using AuthSessionPtr = std::shared_ptr<AuthSession>;