ShatteredPrism/launcher/minecraft/auth/steps/AuthlibInjectorMetadataStep.h
Evan Goode 9d442a0348 authlib-injector
* 'Custom Yggdrasil' AccountType

Signed-off-by: Evan Goode <mail@evangoo.de>

* Allow multiple accounts with the same player UUID

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use correct services server URL for SkinDelete

Signed-off-by: Evan Goode <mail@evangoo.de>

* Correctly use CustomYggdrasilRefresh, add warning message

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Readability fixes

Also made the MinecraftEntitlement for Custom Yggdrasil accounts work
just like offline accounts---instead of checking the reply from the auth
server, Custom Yggdrasil accounts are granted canPlayMinecraft and
ownsMinecraft when they are created, in MinecraftAccount.cpp.

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Add extra confirmation dialog

Signed-off-by: Evan Goode <mail@evangoo.de>

* Add install authlib-injector button

Signed-off-by: Evan Goode <mail@evangoo.de>

* authlib-injector accounts

Signed-off-by: Evan Goode <mail@evangoo.de>

* Suggest installing authlib-injector when needed

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use Unmojang metadata

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use std::string for MANAGED_AGENTS, not QString

---------

Signed-off-by: Evan Goode <mail@evangoo.de>

Resolve X-Authlib-Injector-API-Location

Signed-off-by: Evan Goode <mail@evangoo.de>

Prefetch authlib-injector metadata

Resolves https://github.com/unmojang/PrismLauncher/issues/4

See https://github-com.translate.goog/yushijinhun/authlib-injector/wiki/%E5%90%AF%E5%8A%A8%E5%99%A8%E6%8A%80%E6%9C%AF%E8%A7%84%E8%8C%83?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US#%E9%85%8D%E7%BD%AE%E9%A2%84%E8%8E%B7%E5%8F%96

Signed-off-by: Evan Goode <mail@evangoo.de>

drag-and-drop authlib-injector URL, clang-format

Resolves https://github.com/unmojang/PrismLauncher/issues/2

Signed-off-by: Evan Goode <mail@evangoo.de>
2023-09-04 19:00:18 +01:00

23 lines
502 B
C++

#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class AuthlibInjectorMetadataStep : public AuthStep {
Q_OBJECT
public:
explicit AuthlibInjectorMetadataStep(AccountData *data);
virtual ~AuthlibInjectorMetadataStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};