ShatteredPrism/launcher/minecraft/auth/AuthSession.h
Evan Goode 9d442a0348 authlib-injector
* 'Custom Yggdrasil' AccountType

Signed-off-by: Evan Goode <mail@evangoo.de>

* Allow multiple accounts with the same player UUID

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use correct services server URL for SkinDelete

Signed-off-by: Evan Goode <mail@evangoo.de>

* Correctly use CustomYggdrasilRefresh, add warning message

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Readability fixes

Also made the MinecraftEntitlement for Custom Yggdrasil accounts work
just like offline accounts---instead of checking the reply from the auth
server, Custom Yggdrasil accounts are granted canPlayMinecraft and
ownsMinecraft when they are created, in MinecraftAccount.cpp.

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Add extra confirmation dialog

Signed-off-by: Evan Goode <mail@evangoo.de>

* Add install authlib-injector button

Signed-off-by: Evan Goode <mail@evangoo.de>

* authlib-injector accounts

Signed-off-by: Evan Goode <mail@evangoo.de>

* Suggest installing authlib-injector when needed

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use Unmojang metadata

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use std::string for MANAGED_AGENTS, not QString

---------

Signed-off-by: Evan Goode <mail@evangoo.de>

Resolve X-Authlib-Injector-API-Location

Signed-off-by: Evan Goode <mail@evangoo.de>

Prefetch authlib-injector metadata

Resolves https://github.com/unmojang/PrismLauncher/issues/4

See https://github-com.translate.goog/yushijinhun/authlib-injector/wiki/%E5%90%AF%E5%8A%A8%E5%99%A8%E6%8A%80%E6%9C%AF%E8%A7%84%E8%8C%83?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US#%E9%85%8D%E7%BD%AE%E9%A2%84%E8%8E%B7%E5%8F%96

Signed-off-by: Evan Goode <mail@evangoo.de>

drag-and-drop authlib-injector URL, clang-format

Resolves https://github.com/unmojang/PrismLauncher/issues/2

Signed-off-by: Evan Goode <mail@evangoo.de>
2023-09-04 19:00:18 +01:00

60 lines
1.3 KiB
C++

#pragma once
#include <QMultiMap>
#include <QString>
#include <memory>
#include "QObjectPtr.h"
class MinecraftAccount;
class QNetworkAccessManager;
struct AuthSession {
bool MakeOffline(QString offline_playername);
void MakeDemo();
QString serializeUserProperties();
enum Status {
Undetermined,
RequiresOAuth,
RequiresPassword,
RequiresProfileSetup,
PlayableOffline,
PlayableOnline,
GoneOrMigrated
} status = Undetermined;
// API URLs
QString authlib_injector_url;
QString auth_server_url;
QString account_server_url;
QString session_server_url;
QString services_server_url;
bool uses_custom_api_servers = false;
QString authlib_injector_metadata;
// client token
QString client_token;
// account user name
QString username;
// combined session ID
QString session;
// volatile auth token
QString access_token;
// profile name
QString player_name;
// profile ID
QString uuid;
// 'legacy' or 'mojang', depending on account type
QString user_type;
// Did the auth server reply?
bool auth_server_online = false;
// Did the user request online mode?
bool wants_online = true;
// Is this a demo session?
bool demo = false;
};
typedef std::shared_ptr<AuthSession> AuthSessionPtr;