ShatteredPrism/launcher/ui/InstanceWindow.h
Evan Goode 9d442a0348 authlib-injector
* 'Custom Yggdrasil' AccountType

Signed-off-by: Evan Goode <mail@evangoo.de>

* Allow multiple accounts with the same player UUID

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use correct services server URL for SkinDelete

Signed-off-by: Evan Goode <mail@evangoo.de>

* Correctly use CustomYggdrasilRefresh, add warning message

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Readability fixes

Also made the MinecraftEntitlement for Custom Yggdrasil accounts work
just like offline accounts---instead of checking the reply from the auth
server, Custom Yggdrasil accounts are granted canPlayMinecraft and
ownsMinecraft when they are created, in MinecraftAccount.cpp.

Signed-off-by: Evan Goode <mail@evangoo.de>

* Custom Yggdrasil: Add extra confirmation dialog

Signed-off-by: Evan Goode <mail@evangoo.de>

* Add install authlib-injector button

Signed-off-by: Evan Goode <mail@evangoo.de>

* authlib-injector accounts

Signed-off-by: Evan Goode <mail@evangoo.de>

* Suggest installing authlib-injector when needed

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use Unmojang metadata

Signed-off-by: Evan Goode <mail@evangoo.de>

* Use std::string for MANAGED_AGENTS, not QString

---------

Signed-off-by: Evan Goode <mail@evangoo.de>

Resolve X-Authlib-Injector-API-Location

Signed-off-by: Evan Goode <mail@evangoo.de>

Prefetch authlib-injector metadata

Resolves https://github.com/unmojang/PrismLauncher/issues/4

See https://github-com.translate.goog/yushijinhun/authlib-injector/wiki/%E5%90%AF%E5%8A%A8%E5%99%A8%E6%8A%80%E6%9C%AF%E8%A7%84%E8%8C%83?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US#%E9%85%8D%E7%BD%AE%E9%A2%84%E8%8E%B7%E5%8F%96

Signed-off-by: Evan Goode <mail@evangoo.de>

drag-and-drop authlib-injector URL, clang-format

Resolves https://github.com/unmojang/PrismLauncher/issues/2

Signed-off-by: Evan Goode <mail@evangoo.de>
2023-09-04 19:00:18 +01:00

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3.0 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include <QSystemTrayIcon>
#include <QToolButton>
#include "LaunchController.h"
#include "launch/LaunchTask.h"
#include "ui/pages/BasePageContainer.h"
#include "QObjectPtr.h"
class QPushButton;
class PageContainer;
class InstanceWindow : public QMainWindow, public BasePageContainer {
Q_OBJECT
public:
explicit InstanceWindow(InstancePtr proc, QWidget* parent = 0);
virtual ~InstanceWindow() = default;
BasePage * getPage(QString pageId) override;
bool selectPage(QString pageId) override;
BasePage* selectedPage() const override;
void refreshContainer() override;
QString instanceId();
// save all settings and changes (prepare for launch)
bool saveAll();
// request closing the window (from a page)
bool requestClose() override;
signals:
void isClosing();
private slots:
void instanceLaunchTaskChanged(shared_qobject_ptr<LaunchTask> proc);
void runningStateChanged(bool running);
void on_instanceStatusChanged(BaseInstance::Status, BaseInstance::Status newStatus);
protected:
void closeEvent(QCloseEvent*) override;
private:
void updateButtons();
private:
shared_qobject_ptr<LaunchTask> m_proc;
InstancePtr m_instance;
bool m_doNotSave = false;
PageContainer* m_container = nullptr;
QPushButton* m_closeButton = nullptr;
QToolButton* m_launchButton = nullptr;
QPushButton* m_killButton = nullptr;
};