* 'Custom Yggdrasil' AccountType Signed-off-by: Evan Goode <mail@evangoo.de> * Allow multiple accounts with the same player UUID Signed-off-by: Evan Goode <mail@evangoo.de> * Use correct services server URL for SkinDelete Signed-off-by: Evan Goode <mail@evangoo.de> * Correctly use CustomYggdrasilRefresh, add warning message Signed-off-by: Evan Goode <mail@evangoo.de> * Custom Yggdrasil: Readability fixes Also made the MinecraftEntitlement for Custom Yggdrasil accounts work just like offline accounts---instead of checking the reply from the auth server, Custom Yggdrasil accounts are granted canPlayMinecraft and ownsMinecraft when they are created, in MinecraftAccount.cpp. Signed-off-by: Evan Goode <mail@evangoo.de> * Custom Yggdrasil: Add extra confirmation dialog Signed-off-by: Evan Goode <mail@evangoo.de> * Add install authlib-injector button Signed-off-by: Evan Goode <mail@evangoo.de> * authlib-injector accounts Signed-off-by: Evan Goode <mail@evangoo.de> * Suggest installing authlib-injector when needed Signed-off-by: Evan Goode <mail@evangoo.de> * Use Unmojang metadata Signed-off-by: Evan Goode <mail@evangoo.de> * Use std::string for MANAGED_AGENTS, not QString --------- Signed-off-by: Evan Goode <mail@evangoo.de> Resolve X-Authlib-Injector-API-Location Signed-off-by: Evan Goode <mail@evangoo.de> Prefetch authlib-injector metadata Resolves https://github.com/unmojang/PrismLauncher/issues/4 See https://github-com.translate.goog/yushijinhun/authlib-injector/wiki/%E5%90%AF%E5%8A%A8%E5%99%A8%E6%8A%80%E6%9C%AF%E8%A7%84%E8%8C%83?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US#%E9%85%8D%E7%BD%AE%E9%A2%84%E8%8E%B7%E5%8F%96 Signed-off-by: Evan Goode <mail@evangoo.de> drag-and-drop authlib-injector URL, clang-format Resolves https://github.com/unmojang/PrismLauncher/issues/2 Signed-off-by: Evan Goode <mail@evangoo.de>
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 Evan Goode <mail@evangoo.de>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtCore/QEventLoop>
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#include <QtWidgets/QDialog>
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#include "minecraft/auth/MinecraftAccount.h"
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#include "tasks/Task.h"
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namespace Ui {
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class LoginDialog;
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}
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class LoginDialog : public QDialog {
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Q_OBJECT
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public:
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~LoginDialog();
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static MinecraftAccountPtr newAccount(QWidget* parent, QString message);
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private:
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explicit LoginDialog(QWidget* parent = 0);
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void setUserInputsEnabled(bool enable);
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protected slots:
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void accept();
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void onTaskFailed(const QString& reason);
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void onTaskSucceeded();
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void onTaskStatus(const QString& status);
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void onTaskProgress(qint64 current, qint64 total);
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void on_userTextBox_textEdited(const QString& newText);
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void on_passTextBox_textEdited(const QString& newText);
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private:
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Ui::LoginDialog* ui;
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MinecraftAccountPtr m_account;
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Task::Ptr m_loginTask;
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};
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