ShatteredPrism/launcher/ui/dialogs/MSALoginDialog.h
Trial97 c4a65dd861
update login flow
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2024-06-12 00:34:39 +03:00

54 lines
1.4 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QTimer>
#include <QtCore/QEventLoop>
#include <QtWidgets/QDialog>
#include "minecraft/auth/AuthFlow.h"
#include "minecraft/auth/MinecraftAccount.h"
namespace Ui {
class MSALoginDialog;
}
class MSALoginDialog : public QDialog {
Q_OBJECT
public:
~MSALoginDialog();
static MinecraftAccountPtr newAccount(QWidget* parent, bool usingDeviceCode = false);
int exec() override;
private:
explicit MSALoginDialog(QWidget* parent = 0);
protected slots:
void onTaskFailed(QString reason);
void onTaskStatus(QString status);
void authorizeWithBrowser(const QUrl& url);
void authorizeWithBrowserWithExtra(QString url, QString code, int expiresIn);
private:
Ui::MSALoginDialog* ui;
MinecraftAccountPtr m_account;
shared_qobject_ptr<AuthFlow> m_task;
bool m_using_device_code = false;
};