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disable AssertReadOnlyDirectory
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@ -787,7 +787,8 @@ namespace Bloxstrap
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if (dirName != App.RobloxState.Prop.Player.VersionGuid && dirName != App.RobloxState.Prop.Studio.VersionGuid)
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{
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Filesystem.AssertReadOnlyDirectory(dir);
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// TODO: this is too expensive
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//Filesystem.AssertReadOnlyDirectory(dir);
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// check if it's still being used first
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// we dont want to accidentally delete the files of a running roblox instance
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