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Handle error when channel is not available to user
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parent
a099d16072
commit
1ccec2a675
@ -229,10 +229,19 @@ namespace Bloxstrap
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}
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}
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catch (HttpResponseException ex)
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catch (HttpResponseException ex)
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{
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{
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if (ex.ResponseMessage.StatusCode != HttpStatusCode.NotFound)
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if (ex.ResponseMessage.StatusCode != HttpStatusCode.NotFound && ex.ResponseMessage.StatusCode != HttpStatusCode.Unauthorized)
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throw;
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throw;
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if (ex.ResponseMessage.StatusCode == HttpStatusCode.NotFound)
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App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
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App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
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// Janky fix for error 401 ~25/10/2023
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if (ex.ResponseMessage.StatusCode == HttpStatusCode.Unauthorized)
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{
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App.Logger.WriteLine(LOG_IDENT, $"Setting channel to {RobloxDeployment.DefaultChannel} because channel {App.Settings.Prop.Channel} is unavailable to the user.");
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Controls.ShowMessageBox(
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$"Release channel {App.Settings.Prop.Channel} is not available to you. It has been reset to {RobloxDeployment.DefaultChannel}.", MessageBoxImage.Information);
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}
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App.Settings.Prop.Channel = RobloxDeployment.DefaultChannel;
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App.Settings.Prop.Channel = RobloxDeployment.DefaultChannel;
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clientVersion = await RobloxDeployment.GetInfo(App.Settings.Prop.Channel);
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clientVersion = await RobloxDeployment.GetInfo(App.Settings.Prop.Channel);
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}
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}
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