mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Add proper global exception handling
This commit is contained in:
parent
4bf49cd058
commit
1f453a7a27
@ -3,7 +3,8 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Bloxstrap"
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xmlns:ui="http://schemas.lepo.co/wpfui/2022/xaml"
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ShutdownMode="OnExplicitShutdown">
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ShutdownMode="OnExplicitShutdown"
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DispatcherUnhandledException="GlobalExceptionHandler">
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<Application.Resources>
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<ResourceDictionary>
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<ResourceDictionary.MergedDictionaries>
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@ -8,6 +8,8 @@ using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using Microsoft.Win32;
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using Bloxstrap.Dialogs;
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@ -77,35 +79,25 @@ namespace Bloxstrap
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Logger.Initialize(Path.Combine(logdir, $"{ProjectName}_{timestamp}.log"));
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}
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void GlobalExceptionHandler(object sender, DispatcherUnhandledExceptionEventArgs e)
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{
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e.Handled = true;
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Logger.WriteLine("[App::OnStartup] An exception occurred when running the main thread");
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Logger.WriteLine($"[App::OnStartup] {e.Exception}");
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if (!IsQuiet)
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Settings.Prop.BootstrapperStyle.GetNew().ShowError($"{e.Exception.GetType()}: {e.Exception.Message}");
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Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
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}
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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Logger.WriteLine($"[App::OnStartup] Starting {ProjectName} v{Version}");
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// todo: remove this once 32-bit support is fully gone
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if (!App.IsQuiet && !Environment.Is64BitOperatingSystem)
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{
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string message = "In the near future, Roblox will no longer support 32-bit Windows devices. To keep playing Roblox, please use a device that is 64-bit compatible.";
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// check if the processor actually supports 64-bit with wmic
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// chances are the user just has a 32-bit version of windows installed on 64-bit hardware
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Process p = new();
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.FileName = "wmic.exe";
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p.StartInfo.Arguments = "cpu get Architecture";
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p.Start();
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// https://learn.microsoft.com/en-us/windows/win32/cimwin32prov/win32-processor
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// architecture type 9 is x64
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if (p.StandardOutput.ReadToEnd().Contains('9'))
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message += "\n\nYour computer is running a 32-bit version of Windows but is actually 64-bit compatible. Search online for how to upgrade to a 64-bit version of Windows.";
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ShowMessageBox(message, MessageBoxImage.Warning);
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}
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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@ -148,6 +140,29 @@ namespace Bloxstrap
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}
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}
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// todo: remove this once 32-bit support is fully gone
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if (!App.IsQuiet && !Environment.Is64BitOperatingSystem)
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{
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string message = "In the near future, Roblox will no longer support 32-bit Windows devices. To keep playing Roblox, please use a device that is 64-bit compatible.";
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// check if the processor actually supports 64-bit with wmic
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// chances are the user just has a 32-bit version of windows installed on 64-bit hardware
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Process p = new();
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.FileName = "wmic.exe";
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p.StartInfo.Arguments = "cpu get Architecture";
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p.Start();
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// https://learn.microsoft.com/en-us/windows/win32/cimwin32prov/win32-processor
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// architecture type 9 is x64
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if (p.StandardOutput.ReadToEnd().Contains('9'))
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message += "\n\nYour computer is running a 32-bit version of Windows but is actually 64-bit compatible. Search online for how to upgrade to a 64-bit version of Windows.";
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ShowMessageBox(message, MessageBoxImage.Warning);
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}
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// check if installed
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using (RegistryKey? registryKey = Registry.CurrentUser.OpenSubKey($@"Software\{ProjectName}"))
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{
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@ -192,151 +207,140 @@ namespace Bloxstrap
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Settings.Load();
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State.Load();
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}
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#if !DEBUG
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try
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{
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if (!IsUninstall && !IsFirstRun)
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Updater.CheckInstalledVersion();
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if (!IsUninstall && !IsFirstRun)
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Updater.CheckInstalledVersion();
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#endif
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string commandLine = "";
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string commandLine = "";
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if (IsMenuLaunch)
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if (IsMenuLaunch)
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{
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Mutex mutex;
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try
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{
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Mutex mutex;
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try
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{
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mutex = Mutex.OpenExisting("Bloxstrap_MenuMutex");
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Logger.WriteLine("[App::OnStartup] Bloxstrap_MenuMutex mutex exists, aborting menu launch...");
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Terminate();
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}
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catch
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{
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// no mutex exists, continue to opening preferences menu
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mutex = new(true, "Bloxstrap_MenuMutex");
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}
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if (Utilities.GetProcessCount(ProjectName) > 1)
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ShowMessageBox($"{ProjectName} is currently running, likely as a background Roblox process. Please note that not all your changes will immediately apply until you close all currently open Roblox instances.", MessageBoxImage.Information);
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new MainWindow().ShowDialog();
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FastFlags.Save();
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mutex = Mutex.OpenExisting("Bloxstrap_MenuMutex");
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Logger.WriteLine("[App::OnStartup] Bloxstrap_MenuMutex mutex exists, aborting menu launch...");
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Terminate();
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}
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else if (LaunchArgs.Length > 0)
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catch
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{
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if (LaunchArgs[0].StartsWith("roblox-player:"))
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{
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commandLine = Protocol.ParseUri(LaunchArgs[0]);
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}
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else if (LaunchArgs[0].StartsWith("roblox:"))
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{
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commandLine = $"--app --deeplink {LaunchArgs[0]}";
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}
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else
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{
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commandLine = "--app";
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}
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// no mutex exists, continue to opening preferences menu
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mutex = new(true, "Bloxstrap_MenuMutex");
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}
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if (Utilities.GetProcessCount(ProjectName) > 1)
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ShowMessageBox($"{ProjectName} is currently running, likely as a background Roblox process. Please note that not all your changes will immediately apply until you close all currently open Roblox instances.", MessageBoxImage.Information);
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new MainWindow().ShowDialog();
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FastFlags.Save();
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}
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else if (LaunchArgs.Length > 0)
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{
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if (LaunchArgs[0].StartsWith("roblox-player:"))
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{
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commandLine = Protocol.ParseUri(LaunchArgs[0]);
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}
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else if (LaunchArgs[0].StartsWith("roblox:"))
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{
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commandLine = $"--app --deeplink {LaunchArgs[0]}";
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}
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else
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{
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commandLine = "--app";
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}
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if (!String.IsNullOrEmpty(commandLine))
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{
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if (!IsFirstRun)
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ShouldSaveConfigs = true;
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DeployManager.SetChannel(Settings.Prop.Channel);
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// start bootstrapper and show the bootstrapper modal if we're not running silently
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Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper");
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Bootstrapper bootstrapper = new(commandLine);
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IBootstrapperDialog? dialog = null;
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if (!IsQuiet)
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{
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Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper dialog");
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dialog = Settings.Prop.BootstrapperStyle.GetNew();
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bootstrapper.Dialog = dialog;
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dialog.Bootstrapper = bootstrapper;
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}
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// handle roblox singleton mutex for multi-instance launching
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// note we're handling it here in the main thread and NOT in the
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// bootstrapper as handling mutexes in async contexts suuuuuucks
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Mutex? singletonMutex = null;
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if (Settings.Prop.MultiInstanceLaunching)
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{
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Logger.WriteLine("[App::OnStartup] Creating singleton mutex");
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try
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{
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Mutex.OpenExisting("ROBLOX_singletonMutex");
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Logger.WriteLine("[App::OnStartup] Warning - singleton mutex already exists!");
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}
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catch
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{
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// create the singleton mutex before the game client does
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singletonMutex = new Mutex(true, "ROBLOX_singletonMutex");
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}
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}
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// there's a bug here that i have yet to fix!
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// sometimes the task just terminates when the bootstrapper hasn't
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// actually finished, causing the bootstrapper to hang indefinitely
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// i have no idea how the fuck this happens, but it happens like VERY
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// rarely so i'm not too concerned by it
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// maybe one day ill find out why it happens
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Task bootstrapperTask = Task.Run(() => bootstrapper.Run()).ContinueWith(t =>
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{
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Logger.WriteLine("[App::OnStartup] Bootstrapper task has finished");
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if (t.IsFaulted)
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Logger.WriteLine("[App::OnStartup] An exception occurred when running the bootstrapper");
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if (t.Exception is null)
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return;
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Logger.WriteLine($"[App::OnStartup] {t.Exception}");
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#if DEBUG
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throw t.Exception;
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#else
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var exception = t.Exception.InnerExceptions.Count >= 1 ? t.Exception.InnerExceptions[0] : t.Exception;
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dialog?.ShowError($"{exception.GetType()}: {exception.Message}");
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#endif
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});
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dialog?.ShowBootstrapper();
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bootstrapperTask.Wait();
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if (singletonMutex is not null)
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{
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Logger.WriteLine($"[App::OnStartup] We have singleton mutex ownership! Running in background until all Roblox processes are closed");
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// we've got ownership of the roblox singleton mutex!
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// if we stop running, everything will screw up once any more roblox instances launched
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while (Utilities.GetProcessCount("RobloxPlayerBeta", false) != 0)
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{
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Thread.Sleep(5000);
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}
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}
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}
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#if !DEBUG
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}
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catch (Exception ex)
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else
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{
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Logger.WriteLine("[App::OnStartup] An exception occurred when running the main thread");
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Logger.WriteLine($"[App::OnStartup] {ex}");
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commandLine = "--app";
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}
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if (!String.IsNullOrEmpty(commandLine))
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{
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if (!IsFirstRun)
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ShouldSaveConfigs = true;
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DeployManager.SetChannel(Settings.Prop.Channel);
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// start bootstrapper and show the bootstrapper modal if we're not running silently
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Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper");
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Bootstrapper bootstrapper = new(commandLine);
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IBootstrapperDialog? dialog = null;
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if (!IsQuiet)
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Settings.Prop.BootstrapperStyle.GetNew().ShowError($"{ex.GetType()}: {ex.Message}");
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}
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{
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Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper dialog");
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dialog = Settings.Prop.BootstrapperStyle.GetNew();
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bootstrapper.Dialog = dialog;
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dialog.Bootstrapper = bootstrapper;
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}
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// handle roblox singleton mutex for multi-instance launching
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// note we're handling it here in the main thread and NOT in the
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// bootstrapper as handling mutexes in async contexts suuuuuucks
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Mutex? singletonMutex = null;
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if (Settings.Prop.MultiInstanceLaunching)
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{
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Logger.WriteLine("[App::OnStartup] Creating singleton mutex");
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try
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{
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Mutex.OpenExisting("ROBLOX_singletonMutex");
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Logger.WriteLine("[App::OnStartup] Warning - singleton mutex already exists!");
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}
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catch
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{
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// create the singleton mutex before the game client does
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singletonMutex = new Mutex(true, "ROBLOX_singletonMutex");
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}
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}
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// there's a bug here that i have yet to fix!
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// sometimes the task just terminates when the bootstrapper hasn't
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// actually finished, causing the bootstrapper to hang indefinitely
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// i have no idea how the fuck this happens, but it happens like VERY
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// rarely so i'm not too concerned by it
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// maybe one day ill find out why it happens
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Task bootstrapperTask = Task.Run(() => bootstrapper.Run()).ContinueWith(t =>
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{
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Logger.WriteLine("[App::OnStartup] Bootstrapper task has finished");
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if (t.IsFaulted)
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Logger.WriteLine("[App::OnStartup] An exception occurred when running the bootstrapper");
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if (t.Exception is null)
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return;
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Logger.WriteLine($"[App::OnStartup] {t.Exception}");
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#if DEBUG
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throw t.Exception;
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#else
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var exception = t.Exception.InnerExceptions.Count >= 1 ? t.Exception.InnerExceptions[0] : t.Exception;
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dialog?.ShowError($"{exception.GetType()}: {exception.Message}");
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Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
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#endif
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});
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dialog?.ShowBootstrapper();
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bootstrapperTask.Wait();
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if (singletonMutex is not null)
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{
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Logger.WriteLine($"[App::OnStartup] We have singleton mutex ownership! Running in background until all Roblox processes are closed");
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// we've got ownership of the roblox singleton mutex!
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// if we stop running, everything will screw up once any more roblox instances launched
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while (Utilities.GetProcessCount("RobloxPlayerBeta", false) != 0)
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{
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Thread.Sleep(5000);
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}
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}
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}
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Logger.WriteLine($"[App::OnStartup] Successfully reached end of main thread. Terminating...");
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