Merge branch 'version-2.5.4' into version-2.5.4-nvidia

This commit is contained in:
pizzaboxer 2024-02-10 10:03:37 +00:00
commit 429e417402
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11 changed files with 203 additions and 200 deletions

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@ -7,8 +7,8 @@
<UseWPF>true</UseWPF>
<UseWindowsForms>True</UseWindowsForms>
<ApplicationIcon>Bloxstrap.ico</ApplicationIcon>
<Version>2.5.3</Version>
<FileVersion>2.5.3.0</FileVersion>
<Version>2.5.4</Version>
<FileVersion>2.5.4.0</FileVersion>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>

View File

@ -229,10 +229,30 @@ namespace Bloxstrap
}
catch (HttpResponseException ex)
{
if (ex.ResponseMessage.StatusCode != HttpStatusCode.NotFound)
// If channel does not exist
if (ex.ResponseMessage.StatusCode == HttpStatusCode.NotFound)
{
App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
}
// If channel is not available to the user (private/internal release channel)
else if (ex.ResponseMessage.StatusCode == HttpStatusCode.Unauthorized)
{
App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because {App.Settings.Prop.Channel} is restricted for public use.");
// Only prompt if user has channel switching mode set to something other than Automatic.
if (App.Settings.Prop.ChannelChangeMode != ChannelChangeMode.Automatic)
{
Controls.ShowMessageBox(
$"The channel you're currently on ({App.Settings.Prop.Channel}) has now been restricted from public use. You will now be on the default channel ({RobloxDeployment.DefaultChannel}).",
MessageBoxImage.Information
);
}
}
else
{
throw;
}
App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
App.Settings.Prop.Channel = RobloxDeployment.DefaultChannel;
clientVersion = await RobloxDeployment.GetInfo(App.Settings.Prop.Channel);
}
@ -498,7 +518,10 @@ namespace Bloxstrap
// in case the user is reinstalling
if (File.Exists(Paths.Application) && App.IsFirstRun)
{
Filesystem.AssertReadOnly(Paths.Application);
File.Delete(Paths.Application);
}
// check to make sure bootstrapper is in the install folder
if (!File.Exists(Paths.Application) && Environment.ProcessPath is not null)

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@ -28,12 +28,6 @@ namespace Bloxstrap
{ "Rendering.TexturePack", "FStringPartTexturePackTable2022" },
{ "Rendering.DisableScaling", "DFFlagDisableDPIScale" },
{ "Rendering.Mode.D3D11", "FFlagDebugGraphicsPreferD3D11" },
{ "Rendering.Mode.D3D10", "FFlagDebugGraphicsPreferD3D11FL10" },
{ "Rendering.Mode.Vulkan", "FFlagDebugGraphicsPreferVulkan" },
{ "Rendering.Mode.Vulkan.Fix", "FFlagRenderVulkanFixMinimizeWindow" },
{ "Rendering.Mode.OpenGL", "FFlagDebugGraphicsPreferOpenGL" },
{ "Rendering.Lighting.Voxel", "DFFlagDebugRenderForceTechnologyVoxel" },
{ "Rendering.Lighting.ShadowMap", "FFlagDebugForceFutureIsBrightPhase2" },
{ "Rendering.Lighting.Future", "FFlagDebugForceFutureIsBrightPhase3" },
@ -53,16 +47,6 @@ namespace Bloxstrap
{ "UI.Menu.Style.ABTest.4", "FFlagEnableV3MenuABTest3" }
};
// only one missing here is Metal because lol
public static IReadOnlyDictionary<string, string> RenderingModes => new Dictionary<string, string>
{
{ "Automatic", "None" },
{ "Vulkan", "Vulkan" },
{ "Direct3D 11", "D3D11" },
{ "Direct3D 10", "D3D10" },
{ "OpenGL", "OpenGL" }
};
public static IReadOnlyDictionary<string, string> LightingModes => new Dictionary<string, string>
{
{ "Chosen by game", "None" },
@ -199,14 +183,6 @@ namespace Bloxstrap
return mapping.First().Key;
}
public void CheckManualFullscreenPreset()
{
if (GetPreset("Rendering.Mode.Vulkan") == "True" || GetPreset("Rendering.Mode.OpenGL") == "True")
SetPreset("Rendering.ManualFullscreen", null);
else
SetPreset("Rendering.ManualFullscreen", "False");
}
public override void Save()
{
// convert all flag values to strings before saving
@ -221,7 +197,8 @@ namespace Bloxstrap
{
base.Load();
CheckManualFullscreenPreset();
if (GetPreset("Rendering.ManualFullscreen") != "False")
SetPreset("Rendering.ManualFullscreen", "False");
// TODO - remove when activity tracking has been revamped
if (GetPreset("Network.Log") != "7")

View File

@ -227,6 +227,16 @@ namespace Bloxstrap
if (App.FastFlags.GetPreset("UI.Menu.Style.DisableV2") is not null)
App.FastFlags.SetPreset("UI.Menu.Style.ABTest", false);
App.FastFlags.Save();
}
else if (existingVersionInfo.ProductVersion == "2.5.3")
{
App.FastFlags.SetValue("FFlagDebugGraphicsPreferD3D11", null);
App.FastFlags.SetValue("FFlagDebugGraphicsPreferD3D11FL10", null);
App.FastFlags.SetValue("FFlagDebugGraphicsPreferVulkan", null);
App.FastFlags.SetValue("FFlagRenderVulkanFixMinimizeWindow", null);
App.FastFlags.SetValue("FFlagDebugGraphicsPreferOpenGL", null);
App.FastFlags.Save();
}
}

View File

@ -5,8 +5,9 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ui="http://schemas.lepo.co/wpfui/2022/xaml"
xmlns:local="clr-namespace:Bloxstrap.UI.Elements.Menu.Pages"
xmlns:models="clr-namespace:Bloxstrap.UI.ViewModels.Menu"
d:DataContext="{d:DesignInstance Type=models:BehaviourViewModel}"
xmlns:models="clr-namespace:Bloxstrap.UI.ViewModels"
xmlns:menuModels="clr-namespace:Bloxstrap.UI.ViewModels.Menu"
d:DataContext="{d:DesignInstance Type=menuModels:BehaviourViewModel}"
mc:Ignorable="d"
d:DesignHeight="600" d:DesignWidth="800"
Title="BehaviourPage"
@ -35,129 +36,6 @@
<ui:ToggleSwitch IsChecked="{Binding UpdateCheckingEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardExpander Margin="0,8,0,0" IsExpanded="True">
<ui:CardExpander.Header>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0">
<TextBlock FontSize="14" Text="Channel" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose which deployment channel Roblox should be downloaded from." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
<ui:TextBox Grid.Column="1" Margin="8,0,8,0" Padding="10,5,10,5" Width="200" Text="{Binding SelectedChannel, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, Delay=250}" />
</Grid>
</ui:CardExpander.Header>
<StackPanel>
<Grid Margin="0,0,4,0">
<Grid.Style>
<Style TargetType="Grid">
<Setter Property="Visibility" Value="Visible"/>
<Style.Triggers>
<DataTrigger Binding="{Binding ChannelDeployInfo}" Value="{x:Null}">
<Setter Property="Visibility" Value="Collapsed" />
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Margin="0,0,16,8" VerticalAlignment="Center" Text="Version" />
<TextBlock Grid.Row="0" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.Version, Mode=OneWay}" />
<TextBlock Grid.Row="1" Grid.Column="0" Margin="0,0,16,8" VerticalAlignment="Center" Text="VersionGuid" />
<TextBlock Grid.Row="1" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.VersionGuid, Mode=OneWay}" />
<TextBlock Grid.Row="2" Grid.Column="0" Margin="0,0,16,0" VerticalAlignment="Center" Text="Deployed" />
<TextBlock Grid.Row="2" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.Timestamp, Mode=OneWay}" />
<StackPanel Grid.Row="3" Grid.ColumnSpan="2" Margin="0,16,0,0" Orientation="Horizontal">
<StackPanel.Style>
<Style TargetType="StackPanel">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowChannelWarning, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</StackPanel.Style>
<Image Grid.Column="0" Width="24" Height="24" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://application:,,,/Resources/MessageBox/Warning.png" />
<TextBlock Margin="8,0,0,0" VerticalAlignment="Center" Text="This channel is out of date, and is likely no longer being updated. Please use another channel." />
</StackPanel>
</Grid>
<Grid Column="0">
<Grid.Style>
<Style TargetType="Grid">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ChannelDeployInfo}" Value="{x:Null}">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ui:ProgressRing Grid.Column="0" Margin="6" IsIndeterminate="True">
<ui:ProgressRing.Style>
<Style TargetType="ui:ProgressRing" BasedOn="{StaticResource {x:Type ui:ProgressRing}}">
<Setter Property="Visibility" Value="Visible" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowLoadingError, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Collapsed" />
</DataTrigger>
</Style.Triggers>
</Style>
</ui:ProgressRing.Style>
</ui:ProgressRing>
<Image Grid.Column="0" Margin="6" Width="60" Height="60" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://application:,,,/Resources/MessageBox/Error.png">
<Image.Style>
<Style TargetType="Image">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowLoadingError, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</Image.Style>
</Image>
<TextBlock Grid.Column="1" Margin="16" VerticalAlignment="Center" Text="{Binding ChannelInfoLoadingText, Mode=OneWay}" TextWrapping="Wrap" />
</Grid>
</StackPanel>
</ui:CardExpander>
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Automatic channel change action" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Roblox or Bloxstrap may try to change your preferred channel." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding ChannelChangeModes.Keys, Mode=OneTime}" Text="{Binding SelectedChannelChangeMode, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Style>
<Style TargetType="ui:CardControl" BasedOn="{StaticResource {x:Type ui:CardControl}}">
@ -176,5 +54,133 @@
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding ForceRobloxReinstallation, Mode=TwoWay}" />
</ui:CardControl>
<StackPanel Visibility="{Binding Source={x:Static models:GlobalViewModel.ShowDebugStuff}, Mode=OneTime}">
<TextBlock Text="lol" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardExpander Margin="0,8,0,0" IsExpanded="True">
<ui:CardExpander.Header>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0">
<TextBlock FontSize="14" Text="Channel" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose which deployment channel Roblox should be downloaded from." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
<ui:TextBox Grid.Column="1" Margin="8,0,8,0" Padding="10,5,10,5" Width="200" Text="{Binding SelectedChannel, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, Delay=250}" />
</Grid>
</ui:CardExpander.Header>
<StackPanel>
<Grid Margin="0,0,4,0">
<Grid.Style>
<Style TargetType="Grid">
<Setter Property="Visibility" Value="Visible"/>
<Style.Triggers>
<DataTrigger Binding="{Binding ChannelDeployInfo}" Value="{x:Null}">
<Setter Property="Visibility" Value="Collapsed" />
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Margin="0,0,16,8" VerticalAlignment="Center" Text="Version" />
<TextBlock Grid.Row="0" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.Version, Mode=OneWay}" />
<TextBlock Grid.Row="1" Grid.Column="0" Margin="0,0,16,8" VerticalAlignment="Center" Text="VersionGuid" />
<TextBlock Grid.Row="1" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.VersionGuid, Mode=OneWay}" />
<TextBlock Grid.Row="2" Grid.Column="0" Margin="0,0,16,0" VerticalAlignment="Center" Text="Deployed" />
<TextBlock Grid.Row="2" Grid.Column="1" Foreground="{DynamicResource TextFillColorTertiaryBrush}" Text="{Binding ChannelDeployInfo.Timestamp, Mode=OneWay}" />
<StackPanel Grid.Row="3" Grid.ColumnSpan="2" Margin="0,16,0,0" Orientation="Horizontal">
<StackPanel.Style>
<Style TargetType="StackPanel">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowChannelWarning, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</StackPanel.Style>
<Image Grid.Column="0" Width="24" Height="24" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://application:,,,/Resources/MessageBox/Warning.png" />
<TextBlock Margin="8,0,0,0" VerticalAlignment="Center" Text="This channel is out of date, and is likely no longer being updated. Please use another channel." />
</StackPanel>
</Grid>
<Grid Column="0">
<Grid.Style>
<Style TargetType="Grid">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ChannelDeployInfo}" Value="{x:Null}">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ui:ProgressRing Grid.Column="0" Margin="6" IsIndeterminate="True">
<ui:ProgressRing.Style>
<Style TargetType="ui:ProgressRing" BasedOn="{StaticResource {x:Type ui:ProgressRing}}">
<Setter Property="Visibility" Value="Visible" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowLoadingError, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Collapsed" />
</DataTrigger>
</Style.Triggers>
</Style>
</ui:ProgressRing.Style>
</ui:ProgressRing>
<Image Grid.Column="0" Margin="6" Width="60" Height="60" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://application:,,,/Resources/MessageBox/Error.png">
<Image.Style>
<Style TargetType="Image">
<Setter Property="Visibility" Value="Collapsed" />
<Style.Triggers>
<DataTrigger Binding="{Binding ShowLoadingError, Mode=OneWay}" Value="True">
<Setter Property="Visibility" Value="Visible" />
</DataTrigger>
</Style.Triggers>
</Style>
</Image.Style>
</Image>
<TextBlock Grid.Column="1" Margin="16" VerticalAlignment="Center" Text="{Binding ChannelInfoLoadingText, Mode=OneWay}" TextWrapping="Wrap" />
</Grid>
</StackPanel>
</ui:CardExpander>
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Automatic channel change action" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Roblox or Bloxstrap may try to change your preferred channel." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding ChannelChangeModes.Keys, Mode=OneTime}" Text="{Binding SelectedChannelChangeMode, Mode=TwoWay}" />
</ui:CardControl>
</StackPanel>
</StackPanel>
</ui:UiPage>

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@ -271,14 +271,17 @@ namespace Bloxstrap.UI.Elements.Menu.Pages
if (conflictingFlags.Any())
{
var result = Controls.ShowMessageBox(
"Some of the flags you are attempting to import already have set values. Would you like to overwrite their current values with the ones defined in the import?\n" +
int count = conflictingFlags.Count();
string message = "Some of the flags you are attempting to import already have set values. Would you like to overwrite their current values with the ones defined in the import?\n" +
"\n" +
"Conflicting flags:\n" +
String.Join(", ", conflictingFlags),
MessageBoxImage.Question,
MessageBoxButton.YesNo
);
$"There are {count} conflicting flag definitions:\n" +
String.Join(", ", conflictingFlags.Take(25));
if (count > 25)
message += "...";
var result = Controls.ShowMessageBox(message, MessageBoxImage.Question, MessageBoxButton.YesNo);
overwriteConflicting = result == MessageBoxResult.Yes;
}

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@ -34,7 +34,7 @@
</ui:CardAction>
</Grid>
<StackPanel Visibility="{Binding ShowDebugFlags, Mode=OneTime}">
<StackPanel Visibility="{Binding Source={x:Static models:GlobalViewModel.ShowDebugStuff}, Mode=OneTime}">
<TextBlock Text="Debug" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
@ -162,15 +162,6 @@
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding Pre2022TexturesEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Rendering mode" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose what renderer Roblox should use. VR requires Direct3D/Automatic." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding RenderingModes.Keys, Mode=OneTime}" Text="{Binding SelectedRenderingMode, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>

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@ -120,23 +120,25 @@
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding EmojiTypes.Keys, Mode=OneTime}" Text="{Binding SelectedEmojiType, Mode=TwoWay}" />
</ui:CardControl>
<StackPanel x:Name="MiscellaneousOptions">
<TextBlock Text="Miscellaneous" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Apply custom font" />
<TextBlock Margin="0,2,0,0" FontSize="12" Foreground="{DynamicResource TextFillColorTertiaryBrush}">
Forces every in-game font to be a font that you choose.
</TextBlock>
</StackPanel>
</ui:CardControl.Header>
<TextBlock Text="Miscellaneous" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>
<ui:Button Icon="DocumentAdd16" Content="Choose font..." Command="{Binding ManageCustomFontCommand}" Visibility="{Binding ChooseCustomFontVisibility, Mode=OneWay}" />
<ui:Button Icon="Delete16" Content="Remove applied font" Appearance="Danger" Command="{Binding ManageCustomFontCommand}" Visibility="{Binding DeleteCustomFontVisibility, Mode=OneWay}" />
<TextBlock FontSize="14" Text="Apply custom font" />
<TextBlock Margin="0,2,0,0" FontSize="12" Foreground="{DynamicResource TextFillColorTertiaryBrush}">
Forces every in-game font to be a font that you choose.
</TextBlock>
</StackPanel>
</ui:CardControl>
</ui:CardControl.Header>
<StackPanel>
<ui:Button Icon="DocumentAdd16" Content="Choose font..." Command="{Binding ManageCustomFontCommand}" Visibility="{Binding ChooseCustomFontVisibility, Mode=OneWay}" />
<ui:Button Icon="Delete16" Content="Remove applied font" Appearance="Danger" Command="{Binding ManageCustomFontCommand}" Visibility="{Binding DeleteCustomFontVisibility, Mode=OneWay}" />
</StackPanel>
</ui:CardControl>
<StackPanel x:Name="FullscreenOptimizations">
<ui:CardControl Margin="0,8,0,0">
<ui:CardControl.Header>
<StackPanel>

View File

@ -16,7 +16,7 @@ namespace Bloxstrap.UI.Elements.Menu.Pages
// fullscreen optimizations were only added in windows 10 build 17093
if (Environment.OSVersion.Version.Build < 17093)
this.MiscellaneousOptions.Visibility = Visibility.Collapsed;
this.FullscreenOptimizations.Visibility = Visibility.Collapsed;
}
}
}

View File

@ -1,4 +1,5 @@
using System.Windows.Input;
using System.Windows;
using System.Windows.Input;
using CommunityToolkit.Mvvm.Input;
namespace Bloxstrap.UI.ViewModels
@ -9,6 +10,8 @@ namespace Bloxstrap.UI.ViewModels
public static bool IsNotFirstRun => !App.IsFirstRun;
public static Visibility ShowDebugStuff => App.Settings.Prop.OhHeyYouFoundMe ? Visibility.Visible : Visibility.Collapsed;
private static void OpenWebpage(string? location)
{
if (location is null)

View File

@ -58,18 +58,6 @@ namespace Bloxstrap.UI.ViewModels.Menu
set => App.FastFlags.SetPreset("Rendering.Framerate", value);
}
public IReadOnlyDictionary<string, string> RenderingModes => FastFlagManager.RenderingModes;
public string SelectedRenderingMode
{
get => App.FastFlags.GetPresetEnum(RenderingModes, "Rendering.Mode", "True");
set
{
App.FastFlags.SetPresetEnum("Rendering.Mode", RenderingModes[value], "True");
App.FastFlags.CheckManualFullscreenPreset();
}
}
public bool FixDisplayScaling
{
get => App.FastFlags.GetPreset("Rendering.DisableScaling") == "True";