Merge branch 'version-2.2.0'

This commit is contained in:
pizzaboxer 2023-04-21 13:46:25 +01:00
commit 43555d7a4e
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26 changed files with 730 additions and 747 deletions

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@ -3,7 +3,8 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Bloxstrap"
xmlns:ui="http://schemas.lepo.co/wpfui/2022/xaml"
ShutdownMode="OnExplicitShutdown">
ShutdownMode="OnExplicitShutdown"
DispatcherUnhandledException="GlobalExceptionHandler">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>

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@ -2,17 +2,21 @@
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.Win32;
using Bloxstrap.Dialogs;
using Bloxstrap.Enums;
using Bloxstrap.Helpers;
using Bloxstrap.Integrations;
using Bloxstrap.Models;
using Bloxstrap.Views;
@ -77,35 +81,25 @@ namespace Bloxstrap
Logger.Initialize(Path.Combine(logdir, $"{ProjectName}_{timestamp}.log"));
}
void GlobalExceptionHandler(object sender, DispatcherUnhandledExceptionEventArgs e)
{
e.Handled = true;
Logger.WriteLine("[App::OnStartup] An exception occurred when running the main thread");
Logger.WriteLine($"[App::OnStartup] {e.Exception}");
if (!IsQuiet)
Settings.Prop.BootstrapperStyle.GetNew().ShowError($"{e.Exception.GetType()}: {e.Exception.Message}");
Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
}
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
Logger.WriteLine($"[App::OnStartup] Starting {ProjectName} v{Version}");
// todo: remove this once 32-bit support is fully gone
if (!App.IsQuiet && !Environment.Is64BitOperatingSystem)
{
string message = "In the near future, Roblox will no longer support 32-bit Windows devices. To keep playing Roblox, please use a device that is 64-bit compatible.";
// check if the processor actually supports 64-bit with wmic
// chances are the user just has a 32-bit version of windows installed on 64-bit hardware
Process p = new();
p.StartInfo.CreateNoWindow = true;
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.FileName = "wmic.exe";
p.StartInfo.Arguments = "cpu get Architecture";
p.Start();
// https://learn.microsoft.com/en-us/windows/win32/cimwin32prov/win32-processor
// architecture type 9 is x64
if (p.StandardOutput.ReadToEnd().Contains('9'))
message += "\n\nYour computer is running a 32-bit version of Windows but is actually 64-bit compatible. Search online for how to upgrade to a 64-bit version of Windows.";
ShowMessageBox(message, MessageBoxImage.Warning);
}
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
@ -148,6 +142,29 @@ namespace Bloxstrap
}
}
// todo: remove this once 32-bit support is fully gone
if (!App.IsQuiet && !Environment.Is64BitOperatingSystem)
{
string message = "In the near future, Roblox will no longer support 32-bit Windows devices. To keep playing Roblox, please use a device that is 64-bit compatible.";
// check if the processor actually supports 64-bit with wmic
// chances are the user just has a 32-bit version of windows installed on 64-bit hardware
Process p = new();
p.StartInfo.CreateNoWindow = true;
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.FileName = "wmic.exe";
p.StartInfo.Arguments = "cpu get Architecture";
p.Start();
// https://learn.microsoft.com/en-us/windows/win32/cimwin32prov/win32-processor
// architecture type 9 is x64
if (p.StandardOutput.ReadToEnd().Contains('9'))
message += "\n\nYour computer is running a 32-bit version of Windows but is actually 64-bit compatible. Search online for how to upgrade to a 64-bit version of Windows.";
ShowMessageBox(message, MessageBoxImage.Warning);
}
// check if installed
using (RegistryKey? registryKey = Registry.CurrentUser.OpenSubKey($@"Software\{ProjectName}"))
{
@ -158,12 +175,10 @@ namespace Bloxstrap
BaseDirectory = Path.Combine(Directories.LocalAppData, ProjectName);
InitLog();
// we have reshade enabled by default so we need this
FastFlags.SetRenderingMode("Direct3D 11");
if (!IsQuiet)
{
IsSetupComplete = false;
FastFlags.Load();
new MainWindow().ShowDialog();
}
}
@ -182,7 +197,7 @@ namespace Bloxstrap
}
Directories.Initialize(BaseDirectory);
FastFlags.AltFileLocation = Path.Combine(Directories.Modifications, "ClientSettings\\ClientAppSettings.json");
FastFlags.Load();
// we shouldn't save settings on the first run until the first installation is finished,
// just in case the user decides to cancel the install
@ -192,9 +207,8 @@ namespace Bloxstrap
Settings.Load();
State.Load();
}
#if !DEBUG
try
{
if (!IsUninstall && !IsFirstRun)
Updater.CheckInstalledVersion();
#endif
@ -221,7 +235,6 @@ namespace Bloxstrap
ShowMessageBox($"{ProjectName} is currently running, likely as a background Roblox process. Please note that not all your changes will immediately apply until you close all currently open Roblox instances.", MessageBoxImage.Information);
new MainWindow().ShowDialog();
FastFlags.Save();
}
else if (LaunchArgs.Length > 0)
{
@ -250,6 +263,9 @@ namespace Bloxstrap
DeployManager.Channel = Settings.Prop.Channel;
if (Settings.Prop.UseReShade)
ReShade.CheckRobloxReleaseChannel().Wait();
// start bootstrapper and show the bootstrapper modal if we're not running silently
Logger.WriteLine($"[App::OnStartup] Initializing bootstrapper");
Bootstrapper bootstrapper = new(commandLine);
@ -308,6 +324,7 @@ namespace Bloxstrap
#else
var exception = t.Exception.InnerExceptions.Count >= 1 ? t.Exception.InnerExceptions[0] : t.Exception;
dialog?.ShowError($"{exception.GetType()}: {exception.Message}");
Terminate(Bootstrapper.ERROR_INSTALL_FAILURE);
#endif
});
@ -320,23 +337,10 @@ namespace Bloxstrap
// we've got ownership of the roblox singleton mutex!
// if we stop running, everything will screw up once any more roblox instances launched
while (Utilities.GetProcessCount("RobloxPlayerBeta", false) != 0)
{
while (Process.GetProcessesByName("RobloxPlayerBeta").Any())
Thread.Sleep(5000);
}
}
}
#if !DEBUG
}
catch (Exception ex)
{
Logger.WriteLine("[App::OnStartup] An exception occurred when running the main thread");
Logger.WriteLine($"[App::OnStartup] {ex}");
if (!IsQuiet)
Settings.Prop.BootstrapperStyle.GetNew().ShowError($"{ex.GetType()}: {ex.Message}");
}
#endif
Logger.WriteLine($"[App::OnStartup] Successfully reached end of main thread. Terminating...");

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@ -7,8 +7,8 @@
<UseWPF>true</UseWPF>
<UseWindowsForms>True</UseWindowsForms>
<ApplicationIcon>Bloxstrap.ico</ApplicationIcon>
<Version>2.1.1</Version>
<FileVersion>2.1.1.0</FileVersion>
<Version>2.2.0</Version>
<FileVersion>2.2.0.0</FileVersion>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>

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@ -62,24 +62,25 @@ namespace Bloxstrap
};
private const string AppSettings =
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<Settings>\n" +
" <ContentFolder>content</ContentFolder>\n" +
" <BaseUrl>http://www.roblox.com</BaseUrl>\n" +
"</Settings>\n";
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n" +
"<Settings>\r\n" +
" <ContentFolder>content</ContentFolder>\r\n" +
" <BaseUrl>http://www.roblox.com</BaseUrl>\r\n" +
"</Settings>\r\n";
private readonly CancellationTokenSource _cancelTokenSource = new();
private static bool FreshInstall => String.IsNullOrEmpty(App.State.Prop.VersionGuid);
private static bool ShouldInstallWebView2 = false;
private static string DesktopShortcutLocation => Path.Combine(Directories.Desktop, "Play Roblox.lnk");
private static bool ShouldInstallWebView2 = false;
private string? _launchCommandLine;
private string _playerLocation => Path.Combine(_versionFolder, "RobloxPlayerBeta.exe");
private string _launchCommandLine;
private string _latestVersionGuid = null!;
private PackageManifest _versionPackageManifest = null!;
private string _versionFolder = null!;
private string _playerLocation => Path.Combine(_versionFolder, "RobloxPlayerBeta.exe");
private bool _isInstalling = false;
private double _progressIncrement;
@ -91,7 +92,7 @@ namespace Bloxstrap
#endregion
#region Core
public Bootstrapper(string? launchCommandLine = null)
public Bootstrapper(string launchCommandLine)
{
_launchCommandLine = launchCommandLine;
@ -116,6 +117,19 @@ namespace Bloxstrap
Dialog.Message = message;
}
private void UpdateProgressbar()
{
int newProgress = (int)Math.Floor(_progressIncrement * _totalDownloadedBytes);
// bugcheck: if we're restoring a file from a package, it'll incorrectly increment the progress beyond 100
// too lazy to fix properly so lol
if (newProgress > 100)
return;
if (Dialog is not null)
Dialog.ProgressValue = newProgress;
}
public async Task Run()
{
App.Logger.WriteLine("[Bootstrapper::Run] Running bootstrapper");
@ -172,10 +186,9 @@ namespace Bloxstrap
_versionFolder = Path.Combine(Directories.Versions, App.State.Prop.VersionGuid);
if (App.IsFirstRun)
{
App.ShouldSaveConfigs = true;
App.FastFlags.Save();
}
MigrateIntegrations();
if (ShouldInstallWebView2)
await InstallWebView2();
@ -185,6 +198,7 @@ namespace Bloxstrap
await ReShade.CheckModifications();
App.FastFlags.Save();
await ApplyModifications();
if (App.IsFirstRun || FreshInstall)
@ -192,8 +206,6 @@ namespace Bloxstrap
CheckInstall();
await RbxFpsUnlocker.CheckInstall();
// at this point we've finished updating our configs
App.Settings.Save();
App.State.Save();
@ -207,60 +219,6 @@ namespace Bloxstrap
await StartRoblox();
}
private async Task CheckForUpdates()
{
// don't update if there's another instance running (likely running in the background)
if (Utilities.GetProcessCount(App.ProjectName) > 1)
{
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] More than one Bloxstrap instance running, aborting update check");
return;
}
string currentVersion = $"{App.ProjectName} v{App.Version}";
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Checking for {App.ProjectName} updates...");
var releaseInfo = await Utilities.GetJson<GithubRelease>($"https://api.github.com/repos/{App.ProjectRepository}/releases/latest");
if (releaseInfo?.Assets is null || currentVersion == releaseInfo.Name)
{
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] No updates found");
return;
}
SetStatus($"Getting the latest {App.ProjectName}...");
// 64-bit is always the first option
GithubReleaseAsset asset = releaseInfo.Assets[Environment.Is64BitOperatingSystem ? 0 : 1];
string downloadLocation = Path.Combine(Directories.LocalAppData, "Temp", asset.Name);
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Downloading {releaseInfo.Name}...");
if (!File.Exists(downloadLocation))
{
var response = await App.HttpClient.GetAsync(asset.BrowserDownloadUrl);
await using var fileStream = new FileStream(downloadLocation, FileMode.CreateNew);
await response.Content.CopyToAsync(fileStream);
}
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Starting {releaseInfo.Name}...");
ProcessStartInfo startInfo = new()
{
FileName = downloadLocation,
};
foreach (string arg in App.LaunchArgs)
startInfo.ArgumentList.Add(arg);
App.Settings.Save();
Process.Start(startInfo);
Environment.Exit(0);
}
private async Task CheckLatestVersion()
{
SetStatus("Connecting to Roblox...");
@ -271,73 +229,8 @@ namespace Bloxstrap
_versionPackageManifest = await PackageManifest.Get(_latestVersionGuid);
}
private void CheckInstallMigration()
{
// check if we've changed our install location since the last time we started
// in which case, we'll have to copy over all our folders so we don't lose any mods and stuff
using RegistryKey? applicationKey = Registry.CurrentUser.OpenSubKey($@"Software\{App.ProjectName}", true);
string? oldInstallLocation = (string?)applicationKey?.GetValue("OldInstallLocation");
if (applicationKey is null || oldInstallLocation is null || oldInstallLocation == Directories.Base)
return;
SetStatus("Migrating install location...");
if (Directory.Exists(oldInstallLocation))
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Moving all files in {oldInstallLocation} to {Directories.Base}...");
foreach (string oldFileLocation in Directory.GetFiles(oldInstallLocation, "*.*", SearchOption.AllDirectories))
{
string relativeFile = oldFileLocation.Substring(oldInstallLocation.Length + 1);
string newFileLocation = Path.Combine(Directories.Base, relativeFile);
string? newDirectory = Path.GetDirectoryName(newFileLocation);
try
{
if (!String.IsNullOrEmpty(newDirectory))
Directory.CreateDirectory(newDirectory);
File.Move(oldFileLocation, newFileLocation, true);
}
catch (Exception ex)
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Failed to move {oldFileLocation} to {newFileLocation}! {ex}");
}
}
try
{
Directory.Delete(oldInstallLocation, true);
App.Logger.WriteLine("[Bootstrapper::CheckInstallMigration] Deleted old install location");
}
catch (Exception ex)
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Failed to delete old install location! {ex}");
}
}
applicationKey.DeleteValue("OldInstallLocation");
// allow shortcuts to be re-registered
if (Directory.Exists(Directories.StartMenu))
Directory.Delete(Directories.StartMenu, true);
if (File.Exists(DesktopShortcutLocation))
{
File.Delete(DesktopShortcutLocation);
App.Settings.Prop.CreateDesktopIcon = true;
}
App.Logger.WriteLine("[Bootstrapper::CheckInstallMigration] Finished migrating install location!");
}
private async Task StartRoblox()
{
string startEventName = App.ProjectName.Replace(" ", "") + "StartEvent";
SetStatus("Starting Roblox...");
if (_launchCommandLine == "--app" && App.Settings.Prop.UseDisableAppPatch)
@ -347,26 +240,29 @@ namespace Bloxstrap
return;
}
// launch time isn't really required for all launches, but it's usually just safest to do this
_launchCommandLine += " --launchtime=" + DateTimeOffset.Now.ToUnixTimeMilliseconds();
_launchCommandLine = _launchCommandLine.Replace("LAUNCHTIMEPLACEHOLDER", DateTimeOffset.Now.ToUnixTimeMilliseconds().ToString());
if (App.Settings.Prop.Channel.ToLower() != DeployManager.DefaultChannel.ToLower())
_launchCommandLine += " -channel " + App.Settings.Prop.Channel.ToLower();
_launchCommandLine += " -startEvent " + startEventName;
// whether we should wait for roblox to exit to handle stuff in the background or clean up after roblox closes
bool shouldWait = false;
Process gameClient = Process.Start(_playerLocation, _launchCommandLine);
// v2.2.0 - byfron will trip if we keep a process handle open for over a minute, so we're doing this now
int gameClientPid;
using (Process gameClient = Process.Start(_playerLocation, _launchCommandLine))
{
gameClientPid = gameClient.Id;
}
List<Process> autocloseProcesses = new();
GameActivityWatcher? activityWatcher = null;
DiscordRichPresence? richPresence = null;
ServerNotifier? serverNotifier = null;
App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Started Roblox (PID {gameClient.Id})");
App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Started Roblox (PID {gameClientPid})");
using (SystemEvent startEvent = new(startEventName))
using (SystemEvent startEvent = new("www.roblox.com/robloxStartedEvent"))
{
bool startEventFired = await startEvent.WaitForEvent();
@ -376,25 +272,6 @@ namespace Bloxstrap
return;
}
if (App.Settings.Prop.RFUEnabled && Process.GetProcessesByName(RbxFpsUnlocker.ApplicationName).Length == 0)
{
App.Logger.WriteLine("[Bootstrapper::StartRoblox] Using rbxfpsunlocker");
ProcessStartInfo startInfo = new()
{
WorkingDirectory = Path.Combine(Directories.Integrations, "rbxfpsunlocker"),
FileName = Path.Combine(Directories.Integrations, @"rbxfpsunlocker\rbxfpsunlocker.exe")
};
Process process = Process.Start(startInfo)!;
if (App.Settings.Prop.RFUAutoclose)
{
shouldWait = true;
autocloseProcesses.Add(process);
}
}
if (App.Settings.Prop.UseDiscordRichPresence || App.Settings.Prop.ShowServerDetails)
{
activityWatcher = new();
@ -445,8 +322,11 @@ namespace Bloxstrap
activityWatcher?.StartWatcher();
App.Logger.WriteLine("[Bootstrapper::StartRoblox] Waiting for Roblox to close");
await gameClient.WaitForExitAsync();
App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Roblox exited with code {gameClient.ExitCode}");
while (Process.GetProcesses().Any(x => x.Id == gameClientPid))
await Task.Delay(1000);
App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Roblox has exited");
richPresence?.Dispose();
@ -522,6 +402,69 @@ namespace Bloxstrap
App.Logger.WriteLine("[Bootstrapper::StartRoblox] Registered application");
}
private void CheckInstallMigration()
{
// check if we've changed our install location since the last time we started
// in which case, we'll have to copy over all our folders so we don't lose any mods and stuff
using RegistryKey? applicationKey = Registry.CurrentUser.OpenSubKey($@"Software\{App.ProjectName}", true);
string? oldInstallLocation = (string?)applicationKey?.GetValue("OldInstallLocation");
if (applicationKey is null || oldInstallLocation is null || oldInstallLocation == Directories.Base)
return;
SetStatus("Migrating install location...");
if (Directory.Exists(oldInstallLocation))
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Moving all files in {oldInstallLocation} to {Directories.Base}...");
foreach (string oldFileLocation in Directory.GetFiles(oldInstallLocation, "*.*", SearchOption.AllDirectories))
{
string relativeFile = oldFileLocation.Substring(oldInstallLocation.Length + 1);
string newFileLocation = Path.Combine(Directories.Base, relativeFile);
string? newDirectory = Path.GetDirectoryName(newFileLocation);
try
{
if (!String.IsNullOrEmpty(newDirectory))
Directory.CreateDirectory(newDirectory);
File.Move(oldFileLocation, newFileLocation, true);
}
catch (Exception ex)
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Failed to move {oldFileLocation} to {newFileLocation}! {ex}");
}
}
try
{
Directory.Delete(oldInstallLocation, true);
App.Logger.WriteLine("[Bootstrapper::CheckInstallMigration] Deleted old install location");
}
catch (Exception ex)
{
App.Logger.WriteLine($"[Bootstrapper::CheckInstallMigration] Failed to delete old install location! {ex}");
}
}
applicationKey.DeleteValue("OldInstallLocation");
// allow shortcuts to be re-registered
if (Directory.Exists(Directories.StartMenu))
Directory.Delete(Directories.StartMenu, true);
if (File.Exists(DesktopShortcutLocation))
{
File.Delete(DesktopShortcutLocation);
App.Settings.Prop.CreateDesktopIcon = true;
}
App.Logger.WriteLine("[Bootstrapper::CheckInstallMigration] Finished migrating install location!");
}
public static void CheckInstall()
{
App.Logger.WriteLine("[Bootstrapper::StartRoblox] Checking install");
@ -581,6 +524,60 @@ namespace Bloxstrap
}
}
private async Task CheckForUpdates()
{
// don't update if there's another instance running (likely running in the background)
if (Utilities.GetProcessCount(App.ProjectName) > 1)
{
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] More than one Bloxstrap instance running, aborting update check");
return;
}
string currentVersion = $"{App.ProjectName} v{App.Version}";
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Checking for {App.ProjectName} updates...");
var releaseInfo = await Utilities.GetJson<GithubRelease>($"https://api.github.com/repos/{App.ProjectRepository}/releases/latest");
if (releaseInfo?.Assets is null || currentVersion == releaseInfo.Name)
{
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] No updates found");
return;
}
SetStatus($"Getting the latest {App.ProjectName}...");
// 64-bit is always the first option
GithubReleaseAsset asset = releaseInfo.Assets[Environment.Is64BitOperatingSystem ? 0 : 1];
string downloadLocation = Path.Combine(Directories.LocalAppData, "Temp", asset.Name);
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Downloading {releaseInfo.Name}...");
if (!File.Exists(downloadLocation))
{
var response = await App.HttpClient.GetAsync(asset.BrowserDownloadUrl);
await using var fileStream = new FileStream(downloadLocation, FileMode.CreateNew);
await response.Content.CopyToAsync(fileStream);
}
App.Logger.WriteLine($"[Bootstrapper::CheckForUpdates] Starting {releaseInfo.Name}...");
ProcessStartInfo startInfo = new()
{
FileName = downloadLocation,
};
foreach (string arg in App.LaunchArgs)
startInfo.ArgumentList.Add(arg);
App.Settings.Save();
Process.Start(startInfo);
Environment.Exit(0);
}
private void Uninstall()
{
// prompt to shutdown roblox if its currently running
@ -656,19 +653,6 @@ namespace Bloxstrap
#endregion
#region Roblox Install
private void UpdateProgressbar()
{
int newProgress = (int)Math.Floor(_progressIncrement * _totalDownloadedBytes);
// bugcheck: if we're restoring a file from a package, it'll incorrectly increment the progress beyond 100
// too lazy to fix properly so lol
if (newProgress > 100)
return;
if (Dialog is not null)
Dialog.ProgressValue = newProgress;
}
private async Task InstallLatestVersion()
{
_isInstalling = true;
@ -819,6 +803,15 @@ namespace Bloxstrap
App.Logger.WriteLine($"[Bootstrapper::InstallWebView2] Finished installing runtime");
}
public static void MigrateIntegrations()
{
// v2.2.0 - remove rbxfpsunlocker
string rbxfpsunlocker = Path.Combine(Directories.Integrations, "rbxfpsunlocker");
if (Directory.Exists(rbxfpsunlocker))
Directory.Delete(rbxfpsunlocker, true);
}
private async Task ApplyModifications()
{
SetStatus("Applying Roblox modifications...");
@ -914,7 +907,7 @@ namespace Bloxstrap
try
{
packageDirectory = PackageDirectories.First(x => x.Key != "RobloxApp.zip" && fileLocation.StartsWith(x.Value));
packageDirectory = PackageDirectories.First(x => x.Value != "" && fileLocation.StartsWith(x.Value));
}
catch (InvalidOperationException)
{

View File

@ -76,35 +76,17 @@ namespace Bloxstrap.Helpers
}
}
// basically any channel that has had a deploy within the past month with a windowsplayer build
public static readonly List<string> ChannelsAbstracted = new()
// most commonly used/interesting channels
public static readonly List<string> SelectableChannels = new()
{
"LIVE",
"ZNext",
"ZCanary",
"ZIntegration"
};
// why not?
public static readonly List<string> ChannelsAll = new()
{
"LIVE",
"ZAvatarTeam",
"ZAvatarRelease",
"ZCanary",
"ZCanary1",
"ZCanary2",
"ZCanary3",
"ZCanaryApps",
"ZWinPlayer64",
"ZFlag",
"ZIntegration",
"ZIntegration1",
"ZLive",
"ZLive1",
"ZNext",
"ZSocialTeam",
"ZStudioInt1",
"ZStudioInt2"
"ZCanary",
"ZIntegration",
"ZAvatarTeam",
"ZSocialTeam"
};
#endregion
@ -112,7 +94,7 @@ namespace Bloxstrap.Helpers
{
App.Logger.WriteLine($"[DeployManager::GetLastDeploy] Getting deploy info for channel {Channel} (timestamp={timestamp})");
HttpResponseMessage deployInfoResponse = await App.HttpClient.GetAsync($"https://clientsettings.roblox.com/v2/client-version/WindowsPlayer/channel/{Channel}");
HttpResponseMessage deployInfoResponse = await App.HttpClient.GetAsync($"https://clientsettings.roblox.com/v2/client-version/WindowsPlayer/channel/{Channel}").ConfigureAwait(false);
string rawResponse = await deployInfoResponse.Content.ReadAsStringAsync();

View File

@ -1,4 +1,5 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
@ -15,7 +16,7 @@ namespace Bloxstrap.Helpers
public Dictionary<string, object?> Changes = new();
// only one missing here is Metal because lol
public static IReadOnlyDictionary<string, string> RenderingModes { get; set; } = new Dictionary<string, string>()
public static IReadOnlyDictionary<string, string> RenderingModes => new Dictionary<string, string>
{
{ "Automatic", "" },
{ "Direct3D 11", "FFlagDebugGraphicsPreferD3D11" },
@ -23,10 +24,63 @@ namespace Bloxstrap.Helpers
{ "Vulkan", "FFlagDebugGraphicsPreferVulkan" }
};
// this is one hell of a variable definition lmao
public static IReadOnlyDictionary<string, Dictionary<string, string?>> IGMenuVersions => new Dictionary<string, Dictionary<string, string?>>
{
{
"Default",
new Dictionary<string, string?>
{
{ "FFlagDisableNewIGMinDUA", null },
{ "FFlagEnableInGameMenuV3", null }
}
},
{
"Version 1 (2015)",
new Dictionary<string, string?>
{
{ "FFlagDisableNewIGMinDUA", "True" },
{ "FFlagEnableInGameMenuV3", "False" }
}
},
{
"Version 2 (2020)",
new Dictionary<string, string?>
{
{ "FFlagDisableNewIGMinDUA", "False" },
{ "FFlagEnableInGameMenuV3", "False" }
}
},
{
"Version 3 (2021)",
new Dictionary<string, string?>
{
{ "FFlagDisableNewIGMinDUA", "False" },
{ "FFlagEnableInGameMenuV3", "True" }
}
}
};
// all fflags are stored as strings
// to delete a flag, set the value as null
public void SetValue(string key, object? value)
{
if (value is null)
{
Changes[key] = null;
App.Logger.WriteLine($"[FastFlagManager::SetValue] Deletion of '{key}' is pending");
}
else
{
Changes[key] = value.ToString();
App.Logger.WriteLine($"[FastFlagManager::SetValue] Value change for '{key}' to '{value}' is pending");
}
}
// this returns null if the fflag doesn't exist
// this also returns as a string because deserializing an object doesn't
// deserialize back into the original object type, it instead deserializes
// as a "JsonElement" which is annoying
public string? GetValue(string key)
{
// check if we have an updated change for it pushed first
@ -44,26 +98,39 @@ namespace Bloxstrap.Helpers
foreach (var mode in RenderingModes)
{
if (mode.Key != "Automatic")
App.FastFlags.Changes[mode.Value] = null;
SetValue(mode.Value, null);
}
if (value != "Automatic")
App.FastFlags.Changes[RenderingModes[value]] = true;
SetValue(RenderingModes[value], "True");
}
public override void Load()
{
base.Load();
// set to 9999 by default if it doesnt already exist
if (GetValue("DFIntTaskSchedulerTargetFps") is null)
SetValue("DFIntTaskSchedulerTargetFps", 9999);
// reshade / exclusive fullscreen requires direct3d 11 to work
if (GetValue(RenderingModes["Direct3D 11"]) != "True" && (App.Settings.Prop.UseReShade || App.FastFlags.GetValue("FFlagHandleAltEnterFullscreenManually") == "False"))
SetRenderingMode("Direct3D 11");
}
public override void Save()
{
App.Logger.WriteLine($"[FastFlagManager::Save] Attempting to save JSON to {FileLocation}...");
// reload for any changes made while the menu was open
Load();
if (Changes.Count == 0)
{
App.Logger.WriteLine($"[FastFlagManager::Save] No changes to apply, aborting.");
return;
}
// reload for any changes made while the menu was open
Load();
foreach (var change in Changes)
{
if (change.Value is null)
@ -73,7 +140,7 @@ namespace Bloxstrap.Helpers
continue;
}
App.Logger.WriteLine($"[FastFlagManager::Save] Setting '{change.Key}' to {change.Value}");
App.Logger.WriteLine($"[FastFlagManager::Save] Setting '{change.Key}' to '{change.Value}'");
Prop[change.Key] = change.Value;
}

View File

@ -1,32 +1,27 @@
using Bloxstrap.Models;
using Bloxstrap.Properties;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.Json;
using System.Threading;
namespace Bloxstrap.Helpers
{
public class JsonManager<T> where T : new()
{
public T Prop { get; set; } = new();
public virtual string FileLocation => AltFileLocation ?? Path.Combine(Directories.Base, $"{typeof(T).Name}.json");
public string? AltFileLocation { get; set; }
public virtual string FileLocation => Path.Combine(Directories.Base, $"{typeof(T).Name}.json");
public void Load()
public virtual void Load()
{
App.Logger.WriteLine($"[JsonManager<{typeof(T).Name}>::Load] Loading JSON from {FileLocation}...");
try
{
T? settings = JsonSerializer.Deserialize<T>(File.ReadAllText(FileLocation));
Prop = settings ?? throw new ArgumentNullException("Deserialization returned null");
if (settings is null)
throw new ArgumentNullException("Deserialization returned null");
Prop = settings;
App.Logger.WriteLine($"[JsonManager<{typeof(T).Name}>::Load] JSON loaded successfully!");
}
catch (Exception ex)

View File

@ -18,7 +18,7 @@ namespace Bloxstrap.Helpers
{ "launchmode", "--" },
{ "gameinfo", "-t " },
{ "placelauncherurl", "-j "},
// { "launchtime", "--launchtime=" }, we'll set this when launching the game client
{ "launchtime", "--launchtime=" },
{ "browsertrackerid", "-b " },
{ "robloxLocale", "--rloc " },
{ "gameLocale", "--gloc " },
@ -50,6 +50,10 @@ namespace Bloxstrap.Helpers
if (key == "placelauncherurl")
val = HttpUtility.UrlDecode(val);
// we'll set this before launching because for some reason roblox just refuses to launch if its like a few minutes old so ???
if (key == "launchtime")
val = "LAUNCHTIMEPLACEHOLDER";
if (key == "channel")
{
if (val.ToLower() != App.Settings.Prop.Channel.ToLower())

View File

@ -78,14 +78,6 @@ namespace Bloxstrap.Helpers
Bootstrapper.Register();
// update check: if we're upgrading to v2.1.0 and have reshade enabled,
// we need to set our renderer to direct3d 11
if (App.Settings.Prop.UseReShade && App.FastFlags.GetValue(FastFlagManager.RenderingModes["Direct3D 11"]) is null)
{
App.FastFlags.SetRenderingMode("Direct3D 11");
App.FastFlags.Save();
}
if (isAutoUpgrade)
{
NotifyIcon notification = new()

View File

@ -1,122 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Bloxstrap.Helpers;
using Bloxstrap.Models;
namespace Bloxstrap.Integrations
{
internal class RbxFpsUnlocker
{
public const string ApplicationName = "rbxfpsunlocker";
public const string ProjectRepository = "axstin/rbxfpsunlocker";
// default settings but with QuickStart set to true and CheckForUpdates set to false
private static readonly string Settings =
"UnlockClient=true\n" +
"UnlockStudio=false\n" +
"FPSCapValues=[30.000000, 60.000000, 75.000000, 120.000000, 144.000000, 165.000000, 240.000000, 360.000000]\n" +
"FPSCapSelection=0\n" +
"FPSCap=0.000000\n" +
"CheckForUpdates=false\n" +
"NonBlockingErrors=true\n" +
"SilentErrors=false\n" +
"QuickStart=true\n";
public static void CheckIfRunning()
{
Process[] processes = Process.GetProcessesByName(ApplicationName);
if (processes.Length == 0)
return;
App.Logger.WriteLine("[RbxFpsUnlocker::CheckIfRunning] Closing currently running rbxfpsunlocker processes...");
try
{
foreach (Process process in processes)
{
if (process.MainModule?.FileName is null)
continue;
if (!process.MainModule.FileName.Contains(Directories.Base))
continue;
process.Kill();
process.Close();
}
}
catch (Exception ex)
{
App.Logger.WriteLine($"[RbxFpsUnlocker::CheckIfRunning] Could not close rbxfpsunlocker process! {ex}");
}
}
public static async Task CheckInstall()
{
string folderLocation = Path.Combine(Directories.Base, "Integrations\\rbxfpsunlocker");
string fileLocation = Path.Combine(folderLocation, "rbxfpsunlocker.exe");
string settingsLocation = Path.Combine(folderLocation, "settings");
if (!App.Settings.Prop.RFUEnabled)
{
// don't delete rbxfpsunlocker if rbxfpsunlocker and roblox is currently running
if (Utilities.CheckIfProcessRunning(ApplicationName) && Utilities.CheckIfRobloxRunning())
return;
App.State.Prop.RbxFpsUnlockerVersion = "";
App.State.Save();
if (Directory.Exists(folderLocation))
{
CheckIfRunning();
Directory.Delete(folderLocation, true);
}
return;
}
var releaseInfo = await Utilities.GetJson<GithubRelease>($"https://api.github.com/repos/{ProjectRepository}/releases/latest");
if (releaseInfo is null || releaseInfo.Assets is null)
return;
string downloadUrl = releaseInfo.Assets[0].BrowserDownloadUrl;
DirectoryInfo directory = new(folderLocation);
directory.Create();
// i have no idea how the read only flag enables itself but apparently it just does
directory.Attributes &= ~FileAttributes.ReadOnly;
if (File.Exists(fileLocation))
{
// no new release published, return
if (App.State.Prop.RbxFpsUnlockerVersion == releaseInfo.TagName)
return;
CheckIfRunning();
File.Delete(fileLocation);
}
App.Logger.WriteLine("[RbxFpsUnlocker::CheckInstall] Installing/Updating rbxfpsunlocker...");
{
byte[] bytes = await App.HttpClient.GetByteArrayAsync(downloadUrl);
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
archive.ExtractToDirectory(folderLocation, true);
}
if (!File.Exists(settingsLocation))
await File.WriteAllTextAsync(settingsLocation, Settings);
App.State.Prop.RbxFpsUnlockerVersion = releaseInfo.TagName;
App.State.Save();
}
}
}

View File

@ -1,14 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Threading.Tasks;
using Bloxstrap.Helpers;
using System.Windows;
using Bloxstrap.Helpers;
using Bloxstrap.Models;
using IniParser;
@ -501,5 +500,35 @@ namespace Bloxstrap.Integrations
SynchronizeConfigFile();
}
public static async Task CheckRobloxReleaseChannel()
{
App.Logger.WriteLine($"[ReShade::CheckRobloxReleaseChannel] Checking current Roblox release channel ({App.Settings.Prop.Channel})...");
if (App.Settings.Prop.Channel.ToLower() == DeployManager.DefaultChannel.ToLower())
{
App.Logger.WriteLine($"[App::OnStartup] Channel is already {DeployManager.DefaultChannel}");
return;
}
ClientVersion versionInfo = await App.DeployManager.GetLastDeploy().ConfigureAwait(false);
string manifest = await App.HttpClient.GetStringAsync($"{App.DeployManager.BaseUrl}/{versionInfo.VersionGuid}-rbxManifest.txt");
if (!manifest.Contains("RobloxPlayerBeta.dll"))
return;
MessageBoxResult result = !App.Settings.Prop.PromptChannelChange ? MessageBoxResult.Yes : App.ShowMessageBox(
$"You currently have ReShade enabled, however your current preferred channel ({App.Settings.Prop.Channel}) does not support ReShade. Would you like to switch to {DeployManager.DefaultChannel}? ",
MessageBoxImage.Question,
MessageBoxButton.YesNo
);
if (result != MessageBoxResult.Yes)
return;
App.Logger.WriteLine($"[App::OnStartup] Changed Roblox build channel from {App.Settings.Prop.Channel} to {DeployManager.DefaultChannel}");
App.DeployManager.Channel = App.Settings.Prop.Channel = DeployManager.DefaultChannel;
}
}
}

View File

@ -25,8 +25,6 @@ namespace Bloxstrap.Models
// integration configuration
public bool UseDiscordRichPresence { get; set; } = true;
public bool HideRPCButtons { get; set; } = true;
public bool RFUEnabled { get; set; } = false;
public bool RFUAutoclose { get; set; } = false;
public bool UseReShade { get; set; } = true;
public bool UseReShadeExtraviPresets { get; set; } = true;
public bool ShowServerDetails { get; set; } = false;

View File

@ -9,7 +9,6 @@ namespace Bloxstrap.Models
public class State
{
public string VersionGuid { get; set; } = "";
public string RbxFpsUnlockerVersion { get; set; } = "";
public string ReShadeConfigVersion { get; set; } = "";
public string ExtraviReShadePresetsVersion { get; set; } = "";
public List<string> ModManifest { get; set; } = new();

View File

@ -118,7 +118,10 @@ namespace Bloxstrap.ViewModels
get => App.Settings.Prop.BootstrapperIconCustomLocation;
set
{
App.Settings.Prop.BootstrapperIcon = BootstrapperIcon.IconCustom;
App.Settings.Prop.BootstrapperIconCustomLocation = value;
OnPropertyChanged(nameof(Icon));
OnPropertyChanged(nameof(IconPreviewSource));
}
}

View File

@ -1,17 +1,15 @@
using Bloxstrap.Enums;
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using CommunityToolkit.Mvvm.Input;
using System.Windows.Forms;
using Wpf.Ui.Mvvm.Interfaces;
using System.ComponentModel;
using Bloxstrap.Helpers;
using Bloxstrap.Models;
using System.Diagnostics;
namespace Bloxstrap.ViewModels
{
@ -20,14 +18,13 @@ namespace Bloxstrap.ViewModels
public event PropertyChangedEventHandler? PropertyChanged;
public void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
private IEnumerable<string> _channels = DeployManager.ChannelsAbstracted.Contains(App.Settings.Prop.Channel) ? DeployManager.ChannelsAbstracted : DeployManager.ChannelsAll;
private bool _showAllChannels = !DeployManager.ChannelsAbstracted.Contains(App.Settings.Prop.Channel);
private bool _manualChannelEntry = !DeployManager.SelectableChannels.Contains(App.Settings.Prop.Channel);
public ICommand BrowseInstallLocationCommand => new RelayCommand(BrowseInstallLocation);
public ICommand OpenFolderCommand => new RelayCommand(OpenFolder);
public DeployInfo? ChannelDeployInfo { get; private set; } = null; //new DeployInfo(){ Version = "hi", VersionGuid = "hi", Timestamp = "January 25 2023 at 6:03:48 PM" };
public DeployInfo? ChannelDeployInfo { get; private set; } = null;
public string ChannelInfoLoadingText { get; private set; } = null!;
public InstallationViewModel()
{
@ -36,10 +33,16 @@ namespace Bloxstrap.ViewModels
private async Task LoadChannelDeployInfo(string channel)
{
ChannelInfoLoadingText = "Fetching latest deploy info, please wait...";
OnPropertyChanged(nameof(ChannelInfoLoadingText));
ChannelDeployInfo = null;
OnPropertyChanged(nameof(ChannelDeployInfo));
App.DeployManager.Channel = channel;
try
{
ClientVersion info = await App.DeployManager.GetLastDeploy(true);
ChannelDeployInfo = new DeployInfo
@ -51,6 +54,12 @@ namespace Bloxstrap.ViewModels
OnPropertyChanged(nameof(ChannelDeployInfo));
}
catch (Exception)
{
ChannelInfoLoadingText = "Failed to get deploy info.\nIs the channel name valid?";
OnPropertyChanged(nameof(ChannelInfoLoadingText));
}
}
private void BrowseInstallLocation()
{
@ -74,43 +83,36 @@ namespace Bloxstrap.ViewModels
set => App.BaseDirectory = value;
}
public IEnumerable<string> Channels
{
get => _channels;
set => _channels = value;
}
public IEnumerable<string> Channels => DeployManager.SelectableChannels;
public string Channel
{
get => App.Settings.Prop.Channel;
set
{
//Task.Run(() => GetChannelInfo(value));
Task.Run(() => LoadChannelDeployInfo(value));
App.Settings.Prop.Channel = value;
}
}
public bool ShowAllChannels
public bool ManualChannelEntry
{
get => _showAllChannels;
get => _manualChannelEntry;
set
{
if (value)
{
Channels = DeployManager.ChannelsAll;
}
else
{
Channels = DeployManager.ChannelsAbstracted;
_manualChannelEntry = value;
if (!value && !Channels.Contains(Channel))
Channel = DeployManager.DefaultChannel;
OnPropertyChanged(nameof(Channel));
OnPropertyChanged(nameof(ChannelComboBoxVisibility));
OnPropertyChanged(nameof(ChannelTextBoxVisibility));
}
}
OnPropertyChanged(nameof(Channels));
_showAllChannels = value;
}
}
// cant use data bindings so i have to do whatever tf this is
public Visibility ChannelComboBoxVisibility => ManualChannelEntry ? Visibility.Collapsed : Visibility.Visible;
public Visibility ChannelTextBoxVisibility => ManualChannelEntry ? Visibility.Visible : Visibility.Collapsed;
}
}

View File

@ -97,23 +97,6 @@ namespace Bloxstrap.ViewModels
set => App.Settings.Prop.UseReShadeExtraviPresets = value;
}
public bool RbxFpsUnlockerEnabled
{
get => App.Settings.Prop.RFUEnabled;
set
{
App.Settings.Prop.RFUEnabled = value;
RbxFpsUnlockerAutocloseEnabled = value;
OnPropertyChanged(nameof(RbxFpsUnlockerAutocloseEnabled));
}
}
public bool RbxFpsUnlockerAutocloseEnabled
{
get => App.Settings.Prop.RFUAutoclose;
set => App.Settings.Prop.RFUAutoclose = value;
}
public bool ShowServerDetailsEnabled
{
get => App.Settings.Prop.ShowServerDetails;

View File

@ -60,6 +60,7 @@ namespace Bloxstrap.ViewModels
if (!App.IsFirstRun)
{
App.ShouldSaveConfigs = true;
App.FastFlags.Save();
if (App.BaseDirectory != _originalBaseDirectory)
{

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Input;
@ -14,10 +15,7 @@ namespace Bloxstrap.ViewModels
public ICommand OpenModsFolderCommand => new RelayCommand(OpenModsFolder);
private void OpenModsFolder()
{
Process.Start("explorer.exe", Directories.Modifications);
}
private void OpenModsFolder() => Process.Start("explorer.exe", Directories.Modifications);
public bool OldDeathSoundEnabled
{
@ -37,24 +35,14 @@ namespace Bloxstrap.ViewModels
set => App.Settings.Prop.UseDisableAppPatch = value;
}
public int FramerateLimit
{
get => Int32.TryParse(App.FastFlags.GetValue("DFIntTaskSchedulerTargetFps"), out int x) ? x : 60;
set => App.FastFlags.SetValue("DFIntTaskSchedulerTargetFps", value);
}
public IReadOnlyDictionary<string, string> RenderingModes => FastFlagManager.RenderingModes;
// this flag has to be set to false to work, weirdly enough
public bool ExclusiveFullscreenEnabled
{
get => App.FastFlags.GetValue("FFlagHandleAltEnterFullscreenManually") == "False";
set
{
App.FastFlags.Changes["FFlagHandleAltEnterFullscreenManually"] = value ? false : null;
if (value)
{
App.FastFlags.SetRenderingMode("Direct3D 11");
OnPropertyChanged(nameof(SelectedRenderingMode));
}
}
}
public string SelectedRenderingMode
{
get
@ -71,6 +59,61 @@ namespace Bloxstrap.ViewModels
set => App.FastFlags.SetRenderingMode(value);
}
// this flag has to be set to false to work, weirdly enough
public bool ExclusiveFullscreenEnabled
{
get => App.FastFlags.GetValue("FFlagHandleAltEnterFullscreenManually") == "False";
set
{
App.FastFlags.SetValue("FFlagHandleAltEnterFullscreenManually", value ? "False" : null);
if (value)
{
App.FastFlags.SetRenderingMode("Direct3D 11");
OnPropertyChanged(nameof(SelectedRenderingMode));
}
}
}
public IReadOnlyDictionary<string, Dictionary<string, string?>> IGMenuVersions => FastFlagManager.IGMenuVersions;
public string SelectedIGMenuVersion
{
get
{
// yeah this kinda sucks
foreach (var version in IGMenuVersions)
{
bool flagsMatch = true;
foreach (var flag in version.Value)
{
if (App.FastFlags.GetValue(flag.Key) != flag.Value)
flagsMatch = false;
}
if (flagsMatch)
return version.Key;
}
return "Default";
}
set
{
foreach (var flag in IGMenuVersions[value])
{
App.FastFlags.SetValue(flag.Key, flag.Value);
}
}
}
public bool AlternateGraphicsSelectorEnabled
{
get => App.FastFlags.GetValue("FFlagFixGraphicsQuality") == "True";
set => App.FastFlags.SetValue("FFlagFixGraphicsQuality", value ? "True" : null);
}
public bool DisableFullscreenOptimizationsEnabled
{
get => App.Settings.Prop.DisableFullscreenOptimizations;

View File

@ -137,12 +137,6 @@
<TextBlock Margin="0,2,0,0" FontSize="12" Text="BSD 3-Clause License" Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardAction>
<ui:CardAction Grid.Row="4" Grid.Column="2" Margin="0,8,0,0" Padding="16,13,16,12" Command="models:GlobalViewModel.OpenWebpageCommand" CommandParameter="https://github.com/axstin/rbxfpsunlocker/blob/master/LICENSE">
<StackPanel>
<TextBlock FontSize="14" Text="rbxfpsunlocker by axstin" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="MIT License" Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardAction>
</Grid>
</StackPanel>
</ui:UiPage>

View File

@ -43,8 +43,8 @@
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Prompt on Roblox-forced channel change" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Bloxstrap will ask you if you want to change the release channel to what Roblox mandates." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
<TextBlock FontSize="14" Text="Prompt on automatic channel change" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Bloxstrap may automatically change your preferred release channel. Enabling will ask you before changing." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding ChannelChangePromptingEnabled, Mode=TwoWay}" />

View File

@ -59,7 +59,8 @@
<TextBlock FontSize="14" Text="Channel" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose which release channel to download Roblox from." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
<ComboBox Grid.Column="1" Margin="8,0,8,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding Channels, Mode=OneWay}" Text="{Binding Channel, Mode=TwoWay}" />
<ComboBox Grid.Column="1" Margin="8,0,8,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding Channels, Mode=OneWay}" Text="{Binding Channel, Mode=TwoWay}" Visibility="{Binding ChannelComboBoxVisibility, Mode=OneWay}" />
<ui:TextBox Grid.Column="1" Margin="8,0,8,0" Padding="10,5,10,5" Width="200" Text="{Binding Channel, Mode=TwoWay}" Visibility="{Binding ChannelTextBoxVisibility, Mode=OneWay}" />
</Grid>
</ui:CardExpander.Header>
<StackPanel>
@ -114,10 +115,10 @@
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ui:ProgressRing Grid.Column="0" Margin="6" IsIndeterminate="True" />
<TextBlock Grid.Column="1" Margin="16" VerticalAlignment="Center" Text="Fetching latest deploy info, please wait..." />
<TextBlock Grid.Column="1" Margin="16" VerticalAlignment="Center" Text="{Binding ChannelInfoLoadingText, Mode=OneWay}" />
</Grid>
<CheckBox Grid.Column="1" Margin="4,0,0,0" Content="Show all available channels" VerticalAlignment="Top" IsChecked="{Binding ShowAllChannels, Mode=TwoWay}" />
<CheckBox Grid.Column="1" Margin="4,0,0,0" Content="Manually enter channel name" VerticalAlignment="Top" IsChecked="{Binding ManualChannelEntry, Mode=TwoWay}" />
</Grid>
</StackPanel>
</ui:CardExpander>

View File

@ -34,6 +34,15 @@
</ui:CardControl>
<TextBlock Text="ReShade" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<Grid Margin="0,4,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:SymbolIcon Grid.Column="0" Margin="0,0,4,0" VerticalAlignment="Center" Symbol="Warning28" FontSize="18" Foreground="{DynamicResource PaletteAmberBrush}" />
<TextBlock Grid.Column="1" VerticalAlignment="Center" Text="Important Notice" FontSize="14" />
</Grid>
<TextBlock Margin="0,4,0,0" Text="As of April 18th, Roblox has started rolling out an update with 64-bit support and the Byfron anticheat. ReShade will not work with this update. If you wish to use ReShade, you will be forced to use the 32-bit version of Roblox that's still currently available. If you wish to use ZWinPlayer64 for 64-bit, you must disable ReShade. This is only temporary, as Roblox may soon merge this update into LIVE." TextWrapping="Wrap" Foreground="{DynamicResource TextFillColorSecondaryBrush}" />
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
@ -93,28 +102,6 @@
</ui:CardAction>
</Grid>
<StackPanel x:Name="RbxFpsUnlockerOptions">
<TextBlock Text="FPS Unlocking" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use axstin's rbxfpsunlocker" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="rbxfpsunlocker removes Roblox's 60FPS cap and will launch alongside Roblox." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch x:Name="RbxFpsUnlockerEnabledToggle" IsChecked="{Binding RbxFpsUnlockerEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12" IsEnabled="{Binding IsChecked, ElementName=RbxFpsUnlockerEnabledToggle, Mode=OneWay}">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Auto close when Roblox closes" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="rbxfpsunlocker will automatically close when Roblox closes." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding RbxFpsUnlockerAutocloseEnabled, Mode=TwoWay}" />
</ui:CardControl>
</StackPanel>
<TextBlock Text="Miscellaneous" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<ui:CardControl Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
@ -127,7 +114,7 @@
</ui:CardControl>
<TextBlock Text="Custom Integrations" FontSize="16" FontWeight="Medium" Margin="0,16,0,0" />
<TextBlock Margin="0,4,0,0" Text="Here, you can have other programs launch with Roblox automatically like how rbxfpsunlocker does." TextWrapping="Wrap" Foreground="{DynamicResource TextFillColorSecondaryBrush}" />
<TextBlock Margin="0,4,0,0" Text="Here, you can have other programs launch with Roblox automatically." TextWrapping="Wrap" Foreground="{DynamicResource TextFillColorSecondaryBrush}" />
<Grid Margin="0,8,0,0">
<Grid.RowDefinitions>
<RowDefinition Height="*" />

View File

@ -15,10 +15,6 @@ namespace Bloxstrap.Views.Pages
{
DataContext = new IntegrationsViewModel();
InitializeComponent();
// rbxfpsunlocker does not have 64 bit support
if (!Environment.Is64BitOperatingSystem)
this.RbxFpsUnlockerOptions.Visibility = Visibility.Collapsed;
}
public void CustomIntegrationSelection(object sender, SelectionChangedEventArgs e)

View File

@ -6,7 +6,7 @@
xmlns:models="clr-namespace:Bloxstrap.ViewModels"
xmlns:ui="http://schemas.lepo.co/wpfui/2022/xaml"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"
d:DesignHeight="800" d:DesignWidth="800"
Title="ModsPage"
Scrollable="True">
<StackPanel Margin="0,0,14,14">
@ -99,16 +99,19 @@
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ui:CardControl Grid.Row="0" Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use exclusive fullscreen" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Enables using Alt + Enter to enter exclusive fullscreen. Only works with Direct3D 11." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
<TextBlock FontSize="14" Text="Framerate limit" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="By default, it's 60FPS. Use a really high number like 9999 for no limit." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding ExclusiveFullscreenEnabled, Mode=TwoWay}" />
<ui:TextBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" Text="{Binding FramerateLimit, Mode=TwoWay}" PreviewTextInput="ValidateInt32" />
</ui:CardControl>
<ui:CardControl Grid.Row="1" Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
@ -119,6 +122,33 @@
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding RenderingModes.Keys, Mode=OneTime}" Text="{Binding SelectedRenderingMode, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Grid.Row="2" Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use exclusive fullscreen" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Enables using Alt + Enter to enter exclusive fullscreen. Only works with Direct3D 11." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding ExclusiveFullscreenEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Grid.Row="3" Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="Use alternate graphics quality selector" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Toggle between using the consolidated 1-10 / fine-grained 1-21 graphics quality slider." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ui:ToggleSwitch IsChecked="{Binding AlternateGraphicsSelectorEnabled, Mode=TwoWay}" />
</ui:CardControl>
<ui:CardControl Grid.Row="4" Margin="0,8,0,0" Padding="16,13,16,12">
<ui:CardControl.Header>
<StackPanel>
<TextBlock FontSize="14" Text="In-game menu version" />
<TextBlock Margin="0,2,0,0" FontSize="12" Text="Choose which version of the in-game menu to use. Current default is v1." Foreground="{DynamicResource TextFillColorTertiaryBrush}" />
</StackPanel>
</ui:CardControl.Header>
<ComboBox Margin="5,0,0,0" Padding="10,5,10,5" Width="200" ItemsSource="{Binding IGMenuVersions.Keys, Mode=OneTime}" Text="{Binding SelectedIGMenuVersion, Mode=TwoWay}" />
</ui:CardControl>
</Grid>
<StackPanel x:Name="MiscellaneousOptions">

View File

@ -1,5 +1,7 @@
using System;
using System.Windows;
using System.Windows.Input;
using Bloxstrap.ViewModels;
namespace Bloxstrap.Views.Pages
@ -11,9 +13,6 @@ namespace Bloxstrap.Views.Pages
{
public ModsPage()
{
if (!App.IsFirstRun)
App.FastFlags.Load();
DataContext = new ModsViewModel();
InitializeComponent();
@ -21,5 +20,7 @@ namespace Bloxstrap.Views.Pages
if (Environment.OSVersion.Version.Build < 17093)
this.MiscellaneousOptions.Visibility = Visibility.Collapsed;
}
private void ValidateInt32(object sender, TextCompositionEventArgs e) => e.Handled = !Int32.TryParse(e.Text, out int _);
}
}

View File

@ -22,7 +22,7 @@ Alternatively, you can install Bloxstrap via [Winget](https://winstall.app/apps/
> winget install bloxstrap
```
You will also need the [.NET 6 Desktop Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.14-windows-x64-installer). If you don't already have it installed, you'll be prompted to install it anyway. Be sure to install Bloxstrap after you've installed this.
You will also need the [.NET 6 Desktop Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.16-windows-x64-installer). If you don't already have it installed, you'll be prompted to install it anyway. Be sure to install Bloxstrap after you've installed this.
It's not unlikely that Windows Smartscreen will show a popup when you run Bloxstrap for the first time. This happens because it's an unknown program, not because it's actually detected as being malicious. To dismiss it, just click on "More info" and then "Run anyway".
@ -36,12 +36,12 @@ Here's some of the features that Bloxstrap provides over the stock Roblox bootst
* Persistent file modifications - re-adds the old death sound!
* Support for shaders with [ReShade](https://reshade.me) and [Extravi's ReShade Presets](https://bloxshade.com/)
* Painless support for Discord Rich Presence - no auth cookie needed!
* Automatic silent FPS unlocking with [rbxfpsunlocker](https://github.com/axstin/rbxfpsunlocker)
* Ability to disable the Roblox desktop app
* Built-in FPS unlocking
* A customizable launcher look - includes dark theme!
* Ability to opt into non-production Roblox release channels
* Ability to see what region your current server is located in
* Support for having multiple Roblox game instances open simultaneously
* Lets you disable the Roblox desktop app
* Lets you opt into non-production Roblox release channels
* Lets you see what region your current server is located in
* Lets you have multiple Roblox game instances open simultaneously
All the available features are browsable through the Bloxstrap menu. There's not too many, but it's recommended to look through all of them.