Change wording of warning, and remove choice

This commit is contained in:
pizzaboxer 2023-11-03 08:46:29 +00:00
parent fc0d5b14fc
commit 456c3e48ad
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@ -231,29 +231,27 @@ namespace Bloxstrap
{
// If channel does not exist
if (ex.ResponseMessage.StatusCode == HttpStatusCode.NotFound)
{
App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
}
// If channel is not available to the user (private/internal release channel)
else if (ex.ResponseMessage.StatusCode == HttpStatusCode.Unauthorized)
{
App.Logger.WriteLine(LOG_IDENT, $"Channel {App.Settings.Prop.Channel} is unavailable to the user.");
App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because {App.Settings.Prop.Channel} is restricted for public use.");
// Only prompt if user has channel switching mode set to something other than Automatic.
if (App.Settings.Prop.ChannelChangeMode != ChannelChangeMode.Automatic)
{
MessageBoxResult channelChangeResult = Controls.ShowMessageBox(
$"Release channel {App.Settings.Prop.Channel} is not available to you. Would you like to reset to {RobloxDeployment.DefaultChannel}?",
MessageBoxImage.Warning,
MessageBoxButton.YesNo);
if (channelChangeResult != MessageBoxResult.Yes)
Controls.ShowMessageBox(
$"The channel you're currently on ({App.Settings.Prop.Channel}) has now been restricted from public use. You will now be on the default channel ({RobloxDeployment.DefaultChannel}).",
MessageBoxImage.Information
);
}
}
else
{
Controls.ShowMessageBox($"Client cannot be launched as you are enrolled into an unavailable release channel and refused to reset.", MessageBoxImage.Error);
App.Logger.WriteLine(LOG_IDENT, $"User refused to reset channel. Aborting.");
App.Terminate(ErrorCode.ERROR_CANCELLED);
throw;
}
}
App.Logger.WriteLine(LOG_IDENT, $"Resetting release channel to {RobloxDeployment.DefaultChannel} as {App.Settings.Prop.Channel} is unavailable to the user.");
}
else throw;
App.Settings.Prop.Channel = RobloxDeployment.DefaultChannel;
clientVersion = await RobloxDeployment.GetInfo(App.Settings.Prop.Channel);