mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Minor alterations
This commit is contained in:
parent
01ea138e02
commit
5558e5163b
@ -320,6 +320,8 @@ namespace Bloxstrap
|
|||||||
if (!IsNoLaunch && Settings.Prop.EnableActivityTracking)
|
if (!IsNoLaunch && Settings.Prop.EnableActivityTracking)
|
||||||
NotifyIcon?.InitializeContextMenu();
|
NotifyIcon?.InitializeContextMenu();
|
||||||
|
|
||||||
|
Logger.WriteLine($"[App::OnStartup] Waiting for bootstrapper task to finish");
|
||||||
|
|
||||||
bootstrapperTask.Wait();
|
bootstrapperTask.Wait();
|
||||||
|
|
||||||
if (singletonMutex is not null)
|
if (singletonMutex is not null)
|
||||||
|
@ -172,10 +172,6 @@ namespace Bloxstrap.Integrations
|
|||||||
Url = $"https://www.roblox.com/games/{placeId}"
|
Url = $"https://www.roblox.com/games/{placeId}"
|
||||||
});
|
});
|
||||||
|
|
||||||
// so turns out discord rejects the presence set request if the place name is less than 2 characters long lol
|
|
||||||
if (universeDetails.Name.Length < 2)
|
|
||||||
universeDetails.Name = $"{universeDetails.Name}\x2800\x2800\x2800";
|
|
||||||
|
|
||||||
if (!_activityWatcher.ActivityInGame || placeId != _activityWatcher.ActivityPlaceId)
|
if (!_activityWatcher.ActivityInGame || placeId != _activityWatcher.ActivityPlaceId)
|
||||||
{
|
{
|
||||||
App.Logger.WriteLine($"[DiscordRichPresence::SetCurrentGame] Aborting presence set because game activity has changed");
|
App.Logger.WriteLine($"[DiscordRichPresence::SetCurrentGame] Aborting presence set because game activity has changed");
|
||||||
@ -191,7 +187,7 @@ namespace Bloxstrap.Integrations
|
|||||||
|
|
||||||
_currentPresence = new RichPresence
|
_currentPresence = new RichPresence
|
||||||
{
|
{
|
||||||
Details = universeDetails.Name,
|
Details = $"Playing {universeDetails.Name}",
|
||||||
State = status,
|
State = status,
|
||||||
Timestamps = new Timestamps { Start = _timeStartedUniverse },
|
Timestamps = new Timestamps { Start = _timeStartedUniverse },
|
||||||
Buttons = buttons.ToArray(),
|
Buttons = buttons.ToArray(),
|
||||||
|
Loading…
Reference in New Issue
Block a user