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https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Fix Byfron crashes
turns out byfron will trip if you keep a process handle for robloxplayerbeta open for any longer than a minute
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@ -243,13 +243,19 @@ namespace Bloxstrap
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// whether we should wait for roblox to exit to handle stuff in the background or clean up after roblox closes
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bool shouldWait = false;
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Process gameClient = Process.Start(_playerLocation, _launchCommandLine);
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// v2.2.0 - byfron will trip if we keep a process handle open for over a minute, so we're doing this now
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int gameClientPid;
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using (Process gameClient = Process.Start(_playerLocation, _launchCommandLine))
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{
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gameClientPid = gameClient.Id;
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}
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List<Process> autocloseProcesses = new();
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GameActivityWatcher? activityWatcher = null;
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DiscordRichPresence? richPresence = null;
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ServerNotifier? serverNotifier = null;
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App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Started Roblox (PID {gameClient.Id})");
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App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Started Roblox (PID {gameClientPid})");
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using (SystemEvent startEvent = new("www.roblox.com/robloxStartedEvent"))
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{
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@ -311,8 +317,11 @@ namespace Bloxstrap
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activityWatcher?.StartWatcher();
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App.Logger.WriteLine("[Bootstrapper::StartRoblox] Waiting for Roblox to close");
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await gameClient.WaitForExitAsync();
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App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Roblox exited with code {gameClient.ExitCode}");
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while (Process.GetProcesses().Any(x => x.Id == gameClientPid))
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await Task.Delay(1000);
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App.Logger.WriteLine($"[Bootstrapper::StartRoblox] Roblox has exited");
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richPresence?.Dispose();
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