diff --git a/Bloxstrap/Integrations/ServerNotifier.cs b/Bloxstrap/Integrations/ServerNotifier.cs
index 79eb8bd..eb2e380 100644
--- a/Bloxstrap/Integrations/ServerNotifier.cs
+++ b/Bloxstrap/Integrations/ServerNotifier.cs
@@ -39,25 +39,12 @@ namespace Bloxstrap.Integrations
if (String.IsNullOrEmpty(locationCountry))
message = "Location: N/A";
else if (locationCity == locationRegion)
- message = $"Location: {locationRegion}, {locationCountry}\n";
+ message = $"Location: {locationRegion}, {locationCountry}";
else
- message = $"Location: {locationCity}, {locationRegion}, {locationCountry}\n";
+ message = $"Location: {locationCity}, {locationRegion}, {locationCountry}";
- // UDMUX protected servers don't respond to ICMP packets and so the ping fails
- // we could probably get around this by doing a UDP latency test but ehhhhhhhh
if (_activityWatcher.ActivityMachineUDMUX)
- {
- message += "Latency: N/A (Server is UDMUX protected)";
- }
- else
- {
- PingReply ping = await new Ping().SendPingAsync(machineAddress);
-
- if (ping.Status == IPStatus.Success)
- message += $"Latency: ~{ping.RoundtripTime}ms";
- else
- message += $"Latency: N/A (Code {ping.Status})";
- }
+ message += "\nServer is UDMUX protected";
App.Logger.WriteLine($"[ServerNotifier::Notify] {message.ReplaceLineEndings("\\n")}");
diff --git a/Bloxstrap/Views/Pages/IntegrationsPage.xaml b/Bloxstrap/Views/Pages/IntegrationsPage.xaml
index 03d6580..8aebf4f 100644
--- a/Bloxstrap/Views/Pages/IntegrationsPage.xaml
+++ b/Bloxstrap/Views/Pages/IntegrationsPage.xaml
@@ -120,7 +120,7 @@
-
+