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https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Code cleanup + small regression
don't prompt if channel switching is auto
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parent
a3798f4a54
commit
e62f8784a6
@ -229,18 +229,15 @@ namespace Bloxstrap
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}
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catch (HttpResponseException ex)
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{
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if (ex.ResponseMessage.StatusCode != HttpStatusCode.NotFound && ex.ResponseMessage.StatusCode != HttpStatusCode.Unauthorized)
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throw;
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// If channel does not exist
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if (ex.ResponseMessage.StatusCode == HttpStatusCode.NotFound)
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App.Logger.WriteLine(LOG_IDENT, $"Reverting enrolled channel to {RobloxDeployment.DefaultChannel} because a WindowsPlayer build does not exist for {App.Settings.Prop.Channel}");
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// Janky fix for error 401 ~25/10/2023
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if (ex.ResponseMessage.StatusCode == HttpStatusCode.Unauthorized)
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// If channel is not available to the user (private/internal release channel)
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else if (ex.ResponseMessage.StatusCode == HttpStatusCode.Unauthorized)
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{
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App.Logger.WriteLine(LOG_IDENT, $"Channel {App.Settings.Prop.Channel} is unavailable to the user.");
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if (App.Settings.Prop.ChannelChangeMode == ChannelChangeMode.Automatic)
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Controls.ShowMessageBox($"Release channel {App.Settings.Prop.Channel} is not available to you. It has been reset to {RobloxDeployment.DefaultChannel}.", MessageBoxImage.Information);
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else
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// Only prompt if user has channel switching mode set to something other than Automatic.
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if (App.Settings.Prop.ChannelChangeMode != ChannelChangeMode.Automatic)
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{
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MessageBoxResult channelChangeResult = Controls.ShowMessageBox(
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$"Release channel {App.Settings.Prop.Channel} is not available to you. Would you like to reset to {RobloxDeployment.DefaultChannel}?",
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@ -256,6 +253,7 @@ namespace Bloxstrap
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}
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App.Logger.WriteLine(LOG_IDENT, $"Resetting release channel to {RobloxDeployment.DefaultChannel} as {App.Settings.Prop.Channel} is unavailable to the user.");
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}
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else throw;
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App.Settings.Prop.Channel = RobloxDeployment.DefaultChannel;
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clientVersion = await RobloxDeployment.GetInfo(App.Settings.Prop.Channel);
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