mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Followup on ReShade support
Added ReShade/preset updating, UI fonts and Extravi's ReShade config
This commit is contained in:
parent
7f978c22a4
commit
fea122f928
@ -136,13 +136,10 @@ namespace Bloxstrap
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Program.SettingsManager.Save();
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if (Program.IsFirstRun && Program.IsNoLaunch)
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Dialog.ShowSuccess($"{Program.ProjectName} has successfully installed");
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else if (!Program.IsNoLaunch)
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await StartRoblox();
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Program.Exit();
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}
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private async Task CheckForUpdates()
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@ -184,9 +181,11 @@ namespace Bloxstrap
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foreach (string arg in Program.LaunchArgs)
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startInfo.ArgumentList.Add(arg);
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Program.SettingsManager.Save();
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Process.Start(startInfo);
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Program.Exit();
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Environment.Exit(0);
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}
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private async Task CheckLatestVersion()
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@ -112,6 +112,8 @@ namespace Bloxstrap.Dialogs.BootstrapperDialogs
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ShowError(message);
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}
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#endif
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Program.Exit();
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}
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public virtual void ShowSuccess(string message)
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@ -58,10 +58,12 @@
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<Grid Margin="5,5,5,5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="90" />
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<ColumnDefinition Width="80" />
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<ColumnDefinition Width="80" />
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</Grid.ColumnDefinitions>
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<Button Grid.Column="0" x:Name="ButtonOpenReShadeFolder" ToolTip="{Binding ReShadeFolderButtonTooltip, Mode=OneTime}" IsEnabled="{Binding ReShadeFolderButtonEnabled, Mode=OneTime}" Content="Open ReShade folder" Height="23" Margin="0,0,5,0" />
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<Button Grid.Column="1" x:Name="ButtonOpenReShadeCredits" Content="Credits" Height="23" Margin="5,0,0,0" />
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<Button Grid.Column="1" x:Name="ButtonOpenReShadeHelp" Content="Help" Height="23" Click="ButtonOpenReShadeHelp_Click" />
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<Button Grid.Column="2" x:Name="ButtonOpenReShadeCredits" Content="Credits" Height="23" Margin="5,0,0,0" />
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</Grid>
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</StackPanel>
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</GroupBox>
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@ -57,6 +57,11 @@ namespace Bloxstrap.Dialogs
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this.Resources.MergedDictionaries[0] = new ResourceDictionary() { Source = new Uri($"Dialogs/Themes/{theme}Theme.xaml", UriKind.Relative) };
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}
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private void ButtonOpenReShadeHelp_Click(object sender, EventArgs e)
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{
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}
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private void ButtonOpenModFolder_Click(object sender, EventArgs e)
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{
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Process.Start("explorer.exe", Directories.Modifications);
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@ -91,20 +91,17 @@ namespace Bloxstrap.Helpers.Integrations
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Debug.WriteLine("Installing/Updating rbxfpsunlocker...");
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{
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byte[] bytes = await Program.HttpClient.GetByteArrayAsync(downloadUrl);
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using (MemoryStream zipStream = new(bytes))
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{
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using (ZipArchive zip = new(zipStream))
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{
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zip.ExtractToDirectory(folderLocation, true);
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}
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using MemoryStream zipStream = new(bytes);
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using ZipArchive archive = new(zipStream);
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archive.ExtractToDirectory(folderLocation, true);
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}
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if (!File.Exists(settingsLocation))
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{
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await File.WriteAllTextAsync(settingsLocation, Settings);
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}
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Program.Settings.RFUVersion = releaseInfo.TagName;
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}
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@ -11,7 +11,6 @@ using Bloxstrap.Models;
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using IniParser;
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using IniParser.Model;
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using System.Diagnostics;
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using System.Xml.Linq;
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namespace Bloxstrap.Helpers.Integrations
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{
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@ -28,6 +27,7 @@ namespace Bloxstrap.Helpers.Integrations
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// i mean, it should be fine? importing shaders is still gonna be a thing, though maybe not as simple, but most people would be looking to use extravi's presets anyway
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// based on the shaders we have installed, we're gonna have to parse and adjust this... yay.............
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#region Config
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private static readonly string StockConfig =
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"[APP]\r\n" +
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"ForceFullscreen=0\r\n" +
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@ -36,13 +36,96 @@ namespace Bloxstrap.Helpers.Integrations
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"\r\n" +
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"[GENERAL]\r\n" +
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"EffectSearchPaths=..\\..\\ReShade\\Shaders\r\n" +
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"PerformanceMode=1\r\n" +
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"PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0\r\n" +
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"PresetPath=..\\..\\ReShade\\Presets\\ReShadePreset.ini\r\n" +
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"TextureSearchPaths=..\\..\\ReShade\\Textures\r\n" +
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"\r\n" +
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"[INPUT]\r\n" +
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"ForceShortcutModifiers=1\r\n" +
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"InputProcessing=2\r\n" +
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"GamepadNavigation=1\r\n" +
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"KeyOverlay=36,0,0,0\r\n";
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"KeyEffects=117,0,1,0\r\n" +
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"KeyNextPreset=0,0,0,0\r\n" +
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"KeyOverlay=9,0,1,0\r\n" +
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"KeyPerformanceMode=0,0,0,0\r\n" +
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"KeyPreviousPreset=0,0,0,0\r\n" +
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"KeyReload=0,0,0,0\r\n" +
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"KeyScreenshot=44,0,0,0\r\n" +
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"\r\n" +
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"[STYLE]\r\n" +
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"Alpha=1.000000\r\n" +
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"Border=0.862745,0.862745,0.862745,0.300000\r\n" +
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"BorderShadow=0.000000,0.000000,0.000000,0.000000\r\n" +
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"Button=0.156863,0.313726,0.941177,0.440000\r\n" +
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"ButtonActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"ButtonHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
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"CheckMark=0.156863,0.313726,0.941177,0.800000\r\n" +
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"ChildBg=0.109804,0.109804,0.109804,0.000000\r\n" +
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"ChildRounding=6.000000\r\n" +
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"ColFPSText=1.000000,1.000000,0.784314,1.000000\r\n" +
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"DockingEmptyBg=0.200000,0.200000,0.200000,1.000000\r\n" +
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"DockingPreview=0.156863,0.313726,0.941177,0.532000\r\n" +
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"DragDropTarget=1.000000,1.000000,0.000000,0.900000\r\n" +
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"EditorFont=..\\..\\ReShade\\Fonts\\Hack-Regular.ttf\r\n" +
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"EditorFontSize=18\r\n" +
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"EditorStyleIndex=0\r\n" +
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"Font=..\\..\\ReShade\\Fonts\\NunitoSans-Regular.ttf\r\n" +
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"FontSize=18\r\n" +
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"FPSScale=1.000000\r\n" +
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"FrameBg=0.109804,0.109804,0.109804,1.000000\r\n" +
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"FrameBgActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"FrameBgHovered=0.156863,0.313726,0.941177,0.680000\r\n" +
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"FrameRounding=6.000000\r\n" +
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"GrabRounding=6.000000\r\n" +
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"Header=0.156863,0.313726,0.941177,0.760000\r\n" +
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"HeaderActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"HeaderHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
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"MenuBarBg=0.109804,0.109804,0.109804,0.570000\r\n" +
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"ModalWindowDimBg=0.800000,0.800000,0.800000,0.350000\r\n" +
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"NavHighlight=0.260000,0.590000,0.980000,1.000000\r\n" +
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"NavWindowingDimBg=0.800000,0.800000,0.800000,0.200000\r\n" +
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"NavWindowingHighlight=1.000000,1.000000,1.000000,0.700000\r\n" +
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"PlotHistogram=0.862745,0.862745,0.862745,0.630000\r\n" +
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"PlotHistogramHovered=0.156863,0.313726,0.941177,1.000000\r\n" +
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"PlotLines=0.862745,0.862745,0.862745,0.630000\r\n" +
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"PlotLinesHovered=0.156863,0.313726,0.941177,1.000000\r\n" +
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"PopupBg=0.047059,0.047059,0.047059,0.920000\r\n" +
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"PopupRounding=6.000000\r\n" +
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"ResizeGrip=0.156863,0.313726,0.941177,0.200000\r\n" +
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"ResizeGripActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"ResizeGripHovered=0.156863,0.313726,0.941177,0.780000\r\n" +
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"ScrollbarBg=0.109804,0.109804,0.109804,1.000000\r\n" +
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"ScrollbarGrab=0.156863,0.313726,0.941177,0.310000\r\n" +
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"ScrollbarGrabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"ScrollbarGrabHovered=0.156863,0.313726,0.941177,0.780000\r\n" +
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"ScrollbarRounding=6.000000\r\n" +
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"Separator=0.862745,0.862745,0.862745,0.320000\r\n" +
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"SeparatorActive=0.862745,0.862745,0.862745,1.000000\r\n" +
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"SeparatorHovered=0.862745,0.862745,0.862745,0.780000\r\n" +
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"SliderGrab=0.156863,0.313726,0.941177,0.240000\r\n" +
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"SliderGrabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"StyleIndex=3\r\n" +
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"Tab=0.156863,0.313726,0.941177,0.440000\r\n" +
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"TabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
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"TabHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
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"TableBorderLight=0.230000,0.230000,0.250000,1.000000\r\n" +
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"TableBorderStrong=0.310000,0.310000,0.350000,1.000000\r\n" +
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"TableHeaderBg=0.190000,0.190000,0.200000,1.000000\r\n" +
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"TableRowBg=0.000000,0.000000,0.000000,0.000000\r\n" +
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"TableRowBgAlt=1.000000,1.000000,1.000000,0.060000\r\n" +
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"TabRounding=6.000000\r\n" +
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"TabUnfocused=0.156863,0.313726,0.941177,0.448000\r\n" +
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"TabUnfocusedActive=0.156863,0.313726,0.941177,0.780000\r\n" +
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"Text=0.862745,0.862745,0.862745,1.000000\r\n" +
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"TextDisabled=0.862745,0.862745,0.862745,0.580000\r\n" +
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"TextSelectedBg=0.156863,0.313726,0.941177,0.430000\r\n" +
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"TitleBg=0.156863,0.313726,0.941177,0.450000\r\n" +
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"TitleBgActive=0.156863,0.313726,0.941177,0.580000\r\n" +
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"TitleBgCollapsed=0.156863,0.313726,0.941177,0.350000\r\n" +
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"WindowBg=0.047059,0.047059,0.047059,1.000000\r\n" +
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"WindowRounding=6.000000";
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#endregion
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// this is a list of selectable shaders to download:
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// this should be formatted as { FolderName, GithubRepositoryUrl }
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@ -140,12 +223,12 @@ namespace Bloxstrap.Helpers.Integrations
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Debug.WriteLine($"[ReShade] Downloading shaders for {name}");
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{
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byte[] bytes = await Program.HttpClient.GetByteArrayAsync(downloadUrl);
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using (MemoryStream zipStream = new(bytes))
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{
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using (ZipArchive archive = new(zipStream))
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{
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using MemoryStream zipStream = new(bytes);
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using ZipArchive archive = new(zipStream);
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foreach (ZipArchiveEntry entry in archive.Entries)
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{
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if (entry.FullName.EndsWith('/'))
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@ -158,6 +241,10 @@ namespace Bloxstrap.Helpers.Integrations
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if (!fullPath.StartsWith("Shaders") && !fullPath.StartsWith("Textures"))
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continue;
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// ingore shaders with compiler errors
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if (fullPath.EndsWith("dh_Lain.fx") || fullPath.EndsWith("dh_rtgi.fx"))
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continue;
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// and now we do it again because of how we're handling folder management
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// e.g. reshade-shaders-master/Shaders/Vignette.fx should go to ReShade/Shaders/Stock/Vignette.fx
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// so in this case, relativePath should just be "Vignette.fx"
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@ -178,7 +265,6 @@ namespace Bloxstrap.Helpers.Integrations
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await Task.Run(() => entry.ExtractToFile(extractionPath));
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}
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}
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}
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// now we have to update ReShade.ini and add the installed shaders to the search paths
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FileIniDataParser parser = new();
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@ -241,35 +327,22 @@ namespace Bloxstrap.Helpers.Integrations
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foreach (string name in ExtraviPresetsShaders)
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await DownloadShaders(name);
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int count = new DirectoryInfo(Path.Combine(Directories.ReShade, "Presets")).GetFiles().Where(x => x.Name.StartsWith("Extravi")).Count();
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// there should be at least 7 presets beginning with "Extravi", if there aren't then presume they're not installed
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if (count >= 7)
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{
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Debug.WriteLine("[ReShade] Extravi's presets are already installed, aborting");
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return;
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}
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// we're also gonna need some sort of versioning for this somehow so that extravi can update the presets ota
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byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/reshade-presets.zip");
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using (MemoryStream zipStream = new(bytes))
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{
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using (ZipArchive archive = new(zipStream))
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{
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using MemoryStream zipStream = new(bytes);
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using ZipArchive archive = new(zipStream);
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foreach (ZipArchiveEntry entry in archive.Entries)
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{
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if (entry.FullName.EndsWith('/'))
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continue;
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// github branch zips have a root folder of the name of the branch, so let's just remove that
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// remove containing folder
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string filename = entry.FullName.Substring(entry.FullName.IndexOf('/') + 1);
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await Task.Run(() => entry.ExtractToFile(Path.Combine(Directories.ReShade, "Presets", filename), true));
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}
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}
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}
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}
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public static void UninstallExtraviPresets()
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{
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@ -296,12 +369,16 @@ namespace Bloxstrap.Helpers.Integrations
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// initialize directories
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Directory.CreateDirectory(Directories.ReShade);
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Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Fonts"));
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Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Shaders"));
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Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Textures"));
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Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Presets"));
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if (!Program.Settings.UseReShadeExtraviPresets)
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{
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UninstallExtraviPresets();
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Program.Settings.ExtraviPresetsVersion = "";
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}
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if (!Program.Settings.UseReShade)
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{
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@ -320,23 +397,44 @@ namespace Bloxstrap.Helpers.Integrations
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return;
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}
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// first, let's check to make sure the injector dll is downloaded
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// the version manfiest contains the version of reshade available for download and the last date the presets were updated
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var versionManifest = await Utilities.GetJson<ReShadeVersionManifest>("https://raw.githubusercontent.com/Extravi/extravi.github.io/main/update/version.json");
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bool shouldFetchReShade = false;
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if (!File.Exists(injectorLocation))
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{
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shouldFetchReShade = true;
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}
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else if (versionManifest is not null)
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{
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// check if an update for reshade is available
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FileVersionInfo injectorVersionInfo = FileVersionInfo.GetVersionInfo(injectorLocation);
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if (injectorVersionInfo.ProductVersion != versionManifest.ReShade)
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shouldFetchReShade = true;
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}
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if (shouldFetchReShade)
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{
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Debug.WriteLine("[ReShade] Installing ReShade...");
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// here we're downloading the dll through extravi's repository as reshade doesn't officially distribute binaries
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// uhhh... i'm not sure how we're gonna handle checking for updates? there's not exactly a version number to check here...
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// only way i can think of is to check the latest commit to the file but thats messy and requires the github api fsdkjhgusedjfzlikohskeolgdfazszwhs\aripy\aws;j/riows\ajuygh
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// i think i might have to (or get extravi to) host the binary version somewhere
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{
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byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/dxgi.zip");
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using (MemoryStream zipStream = new(bytes))
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{
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using (ZipArchive zip = new(zipStream))
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{
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zip.ExtractToDirectory(Directories.Modifications, true);
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using MemoryStream zipStream = new(bytes);
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using ZipArchive archive = new(zipStream);
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archive.ExtractToDirectory(Directories.Modifications, true);
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}
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// we also gotta download the editor fonts
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if (Utilities.IsDirectoryEmpty(Path.Combine(Directories.ReShade, "Fonts")))
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{
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byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/config.zip");
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using MemoryStream zipStream = new(bytes);
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using ZipArchive archive = new(zipStream);
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foreach (ZipArchiveEntry entry in archive.Entries.Where(x => x.FullName.EndsWith(".ttf")))
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entry.ExtractToFile(Path.Combine(Directories.ReShade, "Fonts", entry.FullName));
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}
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}
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@ -346,8 +444,11 @@ namespace Bloxstrap.Helpers.Integrations
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await DownloadShaders("Stock");
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if (Program.Settings.UseReShadeExtraviPresets)
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if (Program.Settings.UseReShadeExtraviPresets && Program.Settings.ExtraviPresetsVersion != versionManifest!.Presets)
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{
|
||||
await InstallExtraviPresets();
|
||||
Program.Settings.ExtraviPresetsVersion = versionManifest.Presets;
|
||||
}
|
||||
|
||||
SynchronizeConfigFile();
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.Json;
|
||||
|
||||
@ -7,6 +8,11 @@ namespace Bloxstrap.Helpers
|
||||
{
|
||||
public class Utilities
|
||||
{
|
||||
public static bool IsDirectoryEmpty(string path)
|
||||
{
|
||||
return !Directory.EnumerateFileSystemEntries(path).Any();
|
||||
}
|
||||
|
||||
public static long GetFreeDiskSpace(string path)
|
||||
{
|
||||
foreach (DriveInfo drive in DriveInfo.GetDrives())
|
||||
|
@ -1,28 +0,0 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Bloxstrap.Models
|
||||
{
|
||||
public class GithubCommits
|
||||
{
|
||||
[JsonPropertyName("assets")]
|
||||
public List<GithubCommit>? Commits { get; set; }
|
||||
}
|
||||
|
||||
public class GithubCommit
|
||||
{
|
||||
[JsonPropertyName("commit")]
|
||||
public GithubCommitData Commit { get; set; } = null!;
|
||||
}
|
||||
|
||||
public class GithubCommitData
|
||||
{
|
||||
[JsonPropertyName("author")]
|
||||
public GithubCommitAuthor Author { get; set; } = null!;
|
||||
}
|
||||
|
||||
public class GithubCommitAuthor
|
||||
{
|
||||
[JsonPropertyName("date")]
|
||||
public string Date { get; set; } = null!;
|
||||
}
|
||||
}
|
8
Bloxstrap/Models/ReShadeVersionManifest.cs
Normal file
8
Bloxstrap/Models/ReShadeVersionManifest.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Bloxstrap.Models
|
||||
{
|
||||
public class ReShadeVersionManifest
|
||||
{
|
||||
public string ReShade { get; set; } = null!;
|
||||
public string Presets { get; set; } = null!;
|
||||
}
|
||||
}
|
@ -21,6 +21,7 @@ namespace Bloxstrap.Models
|
||||
public bool RFUAutoclose { get; set; } = false;
|
||||
|
||||
public string RFUVersion { get; set; } = "";
|
||||
public string ExtraviPresetsVersion { get; set; } = "";
|
||||
|
||||
public bool UseReShade { get; set; } = false;
|
||||
public bool UseReShadeExtraviPresets { get; set; } = false;
|
||||
|
Loading…
Reference in New Issue
Block a user