Followup on ReShade support

Added ReShade/preset updating, UI fonts and Extravi's ReShade config
This commit is contained in:
pizzaboxer 2023-01-16 10:06:28 +00:00
parent 7f978c22a4
commit fea122f928
10 changed files with 202 additions and 109 deletions

View File

@ -136,13 +136,10 @@ namespace Bloxstrap
Program.SettingsManager.Save();
if (Program.IsFirstRun && Program.IsNoLaunch)
Dialog.ShowSuccess($"{Program.ProjectName} has successfully installed");
else if (!Program.IsNoLaunch)
await StartRoblox();
Program.Exit();
}
private async Task CheckForUpdates()
@ -184,9 +181,11 @@ namespace Bloxstrap
foreach (string arg in Program.LaunchArgs)
startInfo.ArgumentList.Add(arg);
Program.SettingsManager.Save();
Process.Start(startInfo);
Program.Exit();
Environment.Exit(0);
}
private async Task CheckLatestVersion()

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@ -112,6 +112,8 @@ namespace Bloxstrap.Dialogs.BootstrapperDialogs
ShowError(message);
}
#endif
Program.Exit();
}
public virtual void ShowSuccess(string message)

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@ -58,10 +58,12 @@
<Grid Margin="5,5,5,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="90" />
<ColumnDefinition Width="80" />
<ColumnDefinition Width="80" />
</Grid.ColumnDefinitions>
<Button Grid.Column="0" x:Name="ButtonOpenReShadeFolder" ToolTip="{Binding ReShadeFolderButtonTooltip, Mode=OneTime}" IsEnabled="{Binding ReShadeFolderButtonEnabled, Mode=OneTime}" Content="Open ReShade folder" Height="23" Margin="0,0,5,0" />
<Button Grid.Column="1" x:Name="ButtonOpenReShadeCredits" Content="Credits" Height="23" Margin="5,0,0,0" />
<Button Grid.Column="1" x:Name="ButtonOpenReShadeHelp" Content="Help" Height="23" Click="ButtonOpenReShadeHelp_Click" />
<Button Grid.Column="2" x:Name="ButtonOpenReShadeCredits" Content="Credits" Height="23" Margin="5,0,0,0" />
</Grid>
</StackPanel>
</GroupBox>

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@ -57,6 +57,11 @@ namespace Bloxstrap.Dialogs
this.Resources.MergedDictionaries[0] = new ResourceDictionary() { Source = new Uri($"Dialogs/Themes/{theme}Theme.xaml", UriKind.Relative) };
}
private void ButtonOpenReShadeHelp_Click(object sender, EventArgs e)
{
}
private void ButtonOpenModFolder_Click(object sender, EventArgs e)
{
Process.Start("explorer.exe", Directories.Modifications);

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@ -91,20 +91,17 @@ namespace Bloxstrap.Helpers.Integrations
Debug.WriteLine("Installing/Updating rbxfpsunlocker...");
{
byte[] bytes = await Program.HttpClient.GetByteArrayAsync(downloadUrl);
using (MemoryStream zipStream = new(bytes))
{
using (ZipArchive zip = new(zipStream))
{
zip.ExtractToDirectory(folderLocation, true);
}
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
archive.ExtractToDirectory(folderLocation, true);
}
if (!File.Exists(settingsLocation))
{
await File.WriteAllTextAsync(settingsLocation, Settings);
}
Program.Settings.RFUVersion = releaseInfo.TagName;
}

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@ -11,7 +11,6 @@ using Bloxstrap.Models;
using IniParser;
using IniParser.Model;
using System.Diagnostics;
using System.Xml.Linq;
namespace Bloxstrap.Helpers.Integrations
{
@ -28,6 +27,7 @@ namespace Bloxstrap.Helpers.Integrations
// i mean, it should be fine? importing shaders is still gonna be a thing, though maybe not as simple, but most people would be looking to use extravi's presets anyway
// based on the shaders we have installed, we're gonna have to parse and adjust this... yay.............
#region Config
private static readonly string StockConfig =
"[APP]\r\n" +
"ForceFullscreen=0\r\n" +
@ -36,13 +36,96 @@ namespace Bloxstrap.Helpers.Integrations
"\r\n" +
"[GENERAL]\r\n" +
"EffectSearchPaths=..\\..\\ReShade\\Shaders\r\n" +
"PerformanceMode=1\r\n" +
"PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0\r\n" +
"PresetPath=..\\..\\ReShade\\Presets\\ReShadePreset.ini\r\n" +
"TextureSearchPaths=..\\..\\ReShade\\Textures\r\n" +
"\r\n" +
"[INPUT]\r\n" +
"ForceShortcutModifiers=1\r\n" +
"InputProcessing=2\r\n" +
"GamepadNavigation=1\r\n" +
"KeyOverlay=36,0,0,0\r\n";
"KeyEffects=117,0,1,0\r\n" +
"KeyNextPreset=0,0,0,0\r\n" +
"KeyOverlay=9,0,1,0\r\n" +
"KeyPerformanceMode=0,0,0,0\r\n" +
"KeyPreviousPreset=0,0,0,0\r\n" +
"KeyReload=0,0,0,0\r\n" +
"KeyScreenshot=44,0,0,0\r\n" +
"\r\n" +
"[STYLE]\r\n" +
"Alpha=1.000000\r\n" +
"Border=0.862745,0.862745,0.862745,0.300000\r\n" +
"BorderShadow=0.000000,0.000000,0.000000,0.000000\r\n" +
"Button=0.156863,0.313726,0.941177,0.440000\r\n" +
"ButtonActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"ButtonHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
"CheckMark=0.156863,0.313726,0.941177,0.800000\r\n" +
"ChildBg=0.109804,0.109804,0.109804,0.000000\r\n" +
"ChildRounding=6.000000\r\n" +
"ColFPSText=1.000000,1.000000,0.784314,1.000000\r\n" +
"DockingEmptyBg=0.200000,0.200000,0.200000,1.000000\r\n" +
"DockingPreview=0.156863,0.313726,0.941177,0.532000\r\n" +
"DragDropTarget=1.000000,1.000000,0.000000,0.900000\r\n" +
"EditorFont=..\\..\\ReShade\\Fonts\\Hack-Regular.ttf\r\n" +
"EditorFontSize=18\r\n" +
"EditorStyleIndex=0\r\n" +
"Font=..\\..\\ReShade\\Fonts\\NunitoSans-Regular.ttf\r\n" +
"FontSize=18\r\n" +
"FPSScale=1.000000\r\n" +
"FrameBg=0.109804,0.109804,0.109804,1.000000\r\n" +
"FrameBgActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"FrameBgHovered=0.156863,0.313726,0.941177,0.680000\r\n" +
"FrameRounding=6.000000\r\n" +
"GrabRounding=6.000000\r\n" +
"Header=0.156863,0.313726,0.941177,0.760000\r\n" +
"HeaderActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"HeaderHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
"MenuBarBg=0.109804,0.109804,0.109804,0.570000\r\n" +
"ModalWindowDimBg=0.800000,0.800000,0.800000,0.350000\r\n" +
"NavHighlight=0.260000,0.590000,0.980000,1.000000\r\n" +
"NavWindowingDimBg=0.800000,0.800000,0.800000,0.200000\r\n" +
"NavWindowingHighlight=1.000000,1.000000,1.000000,0.700000\r\n" +
"PlotHistogram=0.862745,0.862745,0.862745,0.630000\r\n" +
"PlotHistogramHovered=0.156863,0.313726,0.941177,1.000000\r\n" +
"PlotLines=0.862745,0.862745,0.862745,0.630000\r\n" +
"PlotLinesHovered=0.156863,0.313726,0.941177,1.000000\r\n" +
"PopupBg=0.047059,0.047059,0.047059,0.920000\r\n" +
"PopupRounding=6.000000\r\n" +
"ResizeGrip=0.156863,0.313726,0.941177,0.200000\r\n" +
"ResizeGripActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"ResizeGripHovered=0.156863,0.313726,0.941177,0.780000\r\n" +
"ScrollbarBg=0.109804,0.109804,0.109804,1.000000\r\n" +
"ScrollbarGrab=0.156863,0.313726,0.941177,0.310000\r\n" +
"ScrollbarGrabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"ScrollbarGrabHovered=0.156863,0.313726,0.941177,0.780000\r\n" +
"ScrollbarRounding=6.000000\r\n" +
"Separator=0.862745,0.862745,0.862745,0.320000\r\n" +
"SeparatorActive=0.862745,0.862745,0.862745,1.000000\r\n" +
"SeparatorHovered=0.862745,0.862745,0.862745,0.780000\r\n" +
"SliderGrab=0.156863,0.313726,0.941177,0.240000\r\n" +
"SliderGrabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"StyleIndex=3\r\n" +
"Tab=0.156863,0.313726,0.941177,0.440000\r\n" +
"TabActive=0.156863,0.313726,0.941177,1.000000\r\n" +
"TabHovered=0.156863,0.313726,0.941177,0.860000\r\n" +
"TableBorderLight=0.230000,0.230000,0.250000,1.000000\r\n" +
"TableBorderStrong=0.310000,0.310000,0.350000,1.000000\r\n" +
"TableHeaderBg=0.190000,0.190000,0.200000,1.000000\r\n" +
"TableRowBg=0.000000,0.000000,0.000000,0.000000\r\n" +
"TableRowBgAlt=1.000000,1.000000,1.000000,0.060000\r\n" +
"TabRounding=6.000000\r\n" +
"TabUnfocused=0.156863,0.313726,0.941177,0.448000\r\n" +
"TabUnfocusedActive=0.156863,0.313726,0.941177,0.780000\r\n" +
"Text=0.862745,0.862745,0.862745,1.000000\r\n" +
"TextDisabled=0.862745,0.862745,0.862745,0.580000\r\n" +
"TextSelectedBg=0.156863,0.313726,0.941177,0.430000\r\n" +
"TitleBg=0.156863,0.313726,0.941177,0.450000\r\n" +
"TitleBgActive=0.156863,0.313726,0.941177,0.580000\r\n" +
"TitleBgCollapsed=0.156863,0.313726,0.941177,0.350000\r\n" +
"WindowBg=0.047059,0.047059,0.047059,1.000000\r\n" +
"WindowRounding=6.000000";
#endregion
// this is a list of selectable shaders to download:
// this should be formatted as { FolderName, GithubRepositoryUrl }
@ -140,12 +223,12 @@ namespace Bloxstrap.Helpers.Integrations
Debug.WriteLine($"[ReShade] Downloading shaders for {name}");
{
byte[] bytes = await Program.HttpClient.GetByteArrayAsync(downloadUrl);
using (MemoryStream zipStream = new(bytes))
{
using (ZipArchive archive = new(zipStream))
{
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.FullName.EndsWith('/'))
@ -158,6 +241,10 @@ namespace Bloxstrap.Helpers.Integrations
if (!fullPath.StartsWith("Shaders") && !fullPath.StartsWith("Textures"))
continue;
// ingore shaders with compiler errors
if (fullPath.EndsWith("dh_Lain.fx") || fullPath.EndsWith("dh_rtgi.fx"))
continue;
// and now we do it again because of how we're handling folder management
// e.g. reshade-shaders-master/Shaders/Vignette.fx should go to ReShade/Shaders/Stock/Vignette.fx
// so in this case, relativePath should just be "Vignette.fx"
@ -178,7 +265,6 @@ namespace Bloxstrap.Helpers.Integrations
await Task.Run(() => entry.ExtractToFile(extractionPath));
}
}
}
// now we have to update ReShade.ini and add the installed shaders to the search paths
FileIniDataParser parser = new();
@ -241,35 +327,22 @@ namespace Bloxstrap.Helpers.Integrations
foreach (string name in ExtraviPresetsShaders)
await DownloadShaders(name);
int count = new DirectoryInfo(Path.Combine(Directories.ReShade, "Presets")).GetFiles().Where(x => x.Name.StartsWith("Extravi")).Count();
// there should be at least 7 presets beginning with "Extravi", if there aren't then presume they're not installed
if (count >= 7)
{
Debug.WriteLine("[ReShade] Extravi's presets are already installed, aborting");
return;
}
// we're also gonna need some sort of versioning for this somehow so that extravi can update the presets ota
byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/reshade-presets.zip");
using (MemoryStream zipStream = new(bytes))
{
using (ZipArchive archive = new(zipStream))
{
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.FullName.EndsWith('/'))
continue;
// github branch zips have a root folder of the name of the branch, so let's just remove that
// remove containing folder
string filename = entry.FullName.Substring(entry.FullName.IndexOf('/') + 1);
await Task.Run(() => entry.ExtractToFile(Path.Combine(Directories.ReShade, "Presets", filename), true));
}
}
}
}
public static void UninstallExtraviPresets()
{
@ -296,12 +369,16 @@ namespace Bloxstrap.Helpers.Integrations
// initialize directories
Directory.CreateDirectory(Directories.ReShade);
Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Fonts"));
Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Shaders"));
Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Textures"));
Directory.CreateDirectory(Path.Combine(Directories.ReShade, "Presets"));
if (!Program.Settings.UseReShadeExtraviPresets)
{
UninstallExtraviPresets();
Program.Settings.ExtraviPresetsVersion = "";
}
if (!Program.Settings.UseReShade)
{
@ -320,23 +397,44 @@ namespace Bloxstrap.Helpers.Integrations
return;
}
// first, let's check to make sure the injector dll is downloaded
// the version manfiest contains the version of reshade available for download and the last date the presets were updated
var versionManifest = await Utilities.GetJson<ReShadeVersionManifest>("https://raw.githubusercontent.com/Extravi/extravi.github.io/main/update/version.json");
bool shouldFetchReShade = false;
if (!File.Exists(injectorLocation))
{
shouldFetchReShade = true;
}
else if (versionManifest is not null)
{
// check if an update for reshade is available
FileVersionInfo injectorVersionInfo = FileVersionInfo.GetVersionInfo(injectorLocation);
if (injectorVersionInfo.ProductVersion != versionManifest.ReShade)
shouldFetchReShade = true;
}
if (shouldFetchReShade)
{
Debug.WriteLine("[ReShade] Installing ReShade...");
// here we're downloading the dll through extravi's repository as reshade doesn't officially distribute binaries
// uhhh... i'm not sure how we're gonna handle checking for updates? there's not exactly a version number to check here...
// only way i can think of is to check the latest commit to the file but thats messy and requires the github api fsdkjhgusedjfzlikohskeolgdfazszwhs\aripy\aws;j/riows\ajuygh
// i think i might have to (or get extravi to) host the binary version somewhere
{
byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/dxgi.zip");
using (MemoryStream zipStream = new(bytes))
{
using (ZipArchive zip = new(zipStream))
{
zip.ExtractToDirectory(Directories.Modifications, true);
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
archive.ExtractToDirectory(Directories.Modifications, true);
}
// we also gotta download the editor fonts
if (Utilities.IsDirectoryEmpty(Path.Combine(Directories.ReShade, "Fonts")))
{
byte[] bytes = await Program.HttpClient.GetByteArrayAsync("https://github.com/Extravi/extravi.github.io/raw/main/update/config.zip");
using MemoryStream zipStream = new(bytes);
using ZipArchive archive = new(zipStream);
foreach (ZipArchiveEntry entry in archive.Entries.Where(x => x.FullName.EndsWith(".ttf")))
entry.ExtractToFile(Path.Combine(Directories.ReShade, "Fonts", entry.FullName));
}
}
@ -346,8 +444,11 @@ namespace Bloxstrap.Helpers.Integrations
await DownloadShaders("Stock");
if (Program.Settings.UseReShadeExtraviPresets)
if (Program.Settings.UseReShadeExtraviPresets && Program.Settings.ExtraviPresetsVersion != versionManifest!.Presets)
{
await InstallExtraviPresets();
Program.Settings.ExtraviPresetsVersion = versionManifest.Presets;
}
SynchronizeConfigFile();
}

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@ -1,5 +1,6 @@
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
using System.Text.Json;
@ -7,6 +8,11 @@ namespace Bloxstrap.Helpers
{
public class Utilities
{
public static bool IsDirectoryEmpty(string path)
{
return !Directory.EnumerateFileSystemEntries(path).Any();
}
public static long GetFreeDiskSpace(string path)
{
foreach (DriveInfo drive in DriveInfo.GetDrives())

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@ -1,28 +0,0 @@
using System.Text.Json.Serialization;
namespace Bloxstrap.Models
{
public class GithubCommits
{
[JsonPropertyName("assets")]
public List<GithubCommit>? Commits { get; set; }
}
public class GithubCommit
{
[JsonPropertyName("commit")]
public GithubCommitData Commit { get; set; } = null!;
}
public class GithubCommitData
{
[JsonPropertyName("author")]
public GithubCommitAuthor Author { get; set; } = null!;
}
public class GithubCommitAuthor
{
[JsonPropertyName("date")]
public string Date { get; set; } = null!;
}
}

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@ -0,0 +1,8 @@
namespace Bloxstrap.Models
{
public class ReShadeVersionManifest
{
public string ReShade { get; set; } = null!;
public string Presets { get; set; } = null!;
}
}

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@ -21,6 +21,7 @@ namespace Bloxstrap.Models
public bool RFUAutoclose { get; set; } = false;
public string RFUVersion { get; set; } = "";
public string ExtraviPresetsVersion { get; set; } = "";
public bool UseReShade { get; set; } = false;
public bool UseReShadeExtraviPresets { get; set; } = false;