mirror of
https://github.com/bloxstraplabs/bloxstrap.git
synced 2025-04-21 10:01:27 -07:00
Finalize v1.4.0 update
Fix LIVE being treated as a channel, alter tooltip and update README
This commit is contained in:
parent
246ae947b5
commit
ff2bd474df
4
Bloxstrap/Dialogs/Preferences.Designer.cs
generated
4
Bloxstrap/Dialogs/Preferences.Designer.cs
generated
@ -29,6 +29,7 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Preferences));
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this.label1 = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.Tabs = new System.Windows.Forms.TabControl();
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this.Tabs = new System.Windows.Forms.TabControl();
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this.DialogTab = new System.Windows.Forms.TabPage();
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this.DialogTab = new System.Windows.Forms.TabPage();
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@ -318,8 +319,7 @@
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this.SelectChannel.Name = "SelectChannel";
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this.SelectChannel.Name = "SelectChannel";
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this.SelectChannel.Size = new System.Drawing.Size(120, 23);
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this.SelectChannel.Size = new System.Drawing.Size(120, 23);
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this.SelectChannel.TabIndex = 0;
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this.SelectChannel.TabIndex = 0;
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this.InfoTooltip.SetToolTip(this.SelectChannel, "Choose what deploy channel to use.\r\nThe default channel is LIVE.\r\nYou should only" +
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this.InfoTooltip.SetToolTip(this.SelectChannel, resources.GetString("SelectChannel.ToolTip"));
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" change this if you\'re know exactly what you\'re doing.\r\n");
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this.SelectChannel.SelectedValueChanged += new System.EventHandler(this.SelectChannel_SelectedValueChanged);
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this.SelectChannel.SelectedValueChanged += new System.EventHandler(this.SelectChannel_SelectedValueChanged);
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//
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//
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// groupBox4
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// groupBox4
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@ -60,10 +60,18 @@
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<metadata name="InfoTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<metadata name="InfoTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>222, 17</value>
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<value>222, 17</value>
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</metadata>
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</metadata>
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<data name="SelectChannel.ToolTip" xml:space="preserve">
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<value>Choose what build channel to install Roblox from.
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You really shouldn't change this if you don't have to.
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Channels to note:
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The default channel is LIVE.
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ZCanary is equivalent to sitetest1.
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ZIntegration is equivalent to sitetest2.
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</value>
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</data>
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<metadata name="InstallLocationBrowseDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<metadata name="InstallLocationBrowseDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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<value>17, 17</value>
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</metadata>
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</metadata>
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<metadata name="InfoTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>222, 17</value>
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</metadata>
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</root>
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</root>
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@ -41,7 +41,9 @@ namespace Bloxstrap.Helpers
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if (key == "placelauncherurl")
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if (key == "placelauncherurl")
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val = HttpUtility.UrlDecode(val).Replace("browserTrackerId", "lol");
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val = HttpUtility.UrlDecode(val).Replace("browserTrackerId", "lol");
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if (key == "channel" && val != Program.Settings.Channel)
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if (key == "channel")
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{
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if (val != Program.Settings.Channel)
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{
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{
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DialogResult result = Program.ShowMessageBox(
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DialogResult result = Program.ShowMessageBox(
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$"{Program.ProjectName} was launched with the Roblox build channel set to {val}, however your current preferred channel is {Program.Settings.Channel}.\n\n" +
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$"{Program.ProjectName} was launched with the Roblox build channel set to {val}, however your current preferred channel is {Program.Settings.Channel}.\n\n" +
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@ -54,6 +56,10 @@ namespace Bloxstrap.Helpers
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Program.Settings.Channel = val;
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Program.Settings.Channel = val;
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}
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}
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if (val == DeployManager.DefaultChannel)
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continue;
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}
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commandLine.Append(UriKeyArgMap[key] + val + " ");
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commandLine.Append(UriKeyArgMap[key] + val + " ");
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}
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}
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@ -14,6 +14,7 @@ Here's some of the features that Bloxstrap provides over the stock Roblox bootst
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* Support for persistent file modifications (including re-adding the old death sound!)
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* Support for persistent file modifications (including re-adding the old death sound!)
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* Ability to choose where Roblox is installed to
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* Ability to choose where Roblox is installed to
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* Ability to choose which Roblox build channel to download from
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* Integration with Discord Rich Presence and [rbxfpsunlocker](https://github.com/axstin/rbxfpsunlocker)
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* Integration with Discord Rich Presence and [rbxfpsunlocker](https://github.com/axstin/rbxfpsunlocker)
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* Custom bootstrapper styles (includes old versions and dark theme)
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* Custom bootstrapper styles (includes old versions and dark theme)
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