using DiscordRPC; namespace Bloxstrap.Integrations { public class DiscordRichPresence : IDisposable { private readonly DiscordRpcClient _rpcClient = new("1005469189907173486"); private readonly ActivityWatcher _activityWatcher; private DiscordRPC.RichPresence? _currentPresence; private DiscordRPC.RichPresence? _currentPresenceCopy; private Message? _stashedRPCMessage; private bool _visible = true; private long _currentUniverseId; private DateTime? _timeStartedUniverse; public DiscordRichPresence(ActivityWatcher activityWatcher) { const string LOG_IDENT = "DiscordRichPresence::DiscordRichPresence"; _activityWatcher = activityWatcher; _activityWatcher.OnGameJoin += (_, _) => Task.Run(() => SetCurrentGame()); _activityWatcher.OnGameLeave += (_, _) => Task.Run(() => SetCurrentGame()); _activityWatcher.OnRPCMessage += (_, message) => ProcessRPCMessage(message); _rpcClient.OnReady += (_, e) => App.Logger.WriteLine(LOG_IDENT, $"Received ready from user {e.User} ({e.User.ID})"); _rpcClient.OnPresenceUpdate += (_, e) => App.Logger.WriteLine(LOG_IDENT, "Presence updated"); _rpcClient.OnError += (_, e) => App.Logger.WriteLine(LOG_IDENT, $"An RPC error occurred - {e.Message}"); _rpcClient.OnConnectionEstablished += (_, e) => App.Logger.WriteLine(LOG_IDENT, "Established connection with Discord RPC"); //spams log as it tries to connect every ~15 sec when discord is closed so not now //_rpcClient.OnConnectionFailed += (_, e) => // App.Logger.WriteLine(LOG_IDENT, "Failed to establish connection with Discord RPC"); _rpcClient.OnClose += (_, e) => App.Logger.WriteLine(LOG_IDENT, $"Lost connection to Discord RPC - {e.Reason} ({e.Code})"); _rpcClient.Initialize(); } public void ProcessRPCMessage(Message message) { const string LOG_IDENT = "DiscordRichPresence::ProcessRPCMessage"; if (message.Command != "SetRichPresence") return; if (_currentPresence is null || _currentPresenceCopy is null) { if (_activityWatcher.ActivityInGame) { App.Logger.WriteLine(LOG_IDENT, "Presence is not yet set, but is currently in game, stashing presence set request"); _stashedRPCMessage = message; return; } App.Logger.WriteLine(LOG_IDENT, "Presence is not set, aborting"); return; } Models.BloxstrapRPC.RichPresence? presenceData; // a lot of repeated code here, could this somehow be cleaned up? try { presenceData = message.Data.Deserialize(); } catch (Exception) { App.Logger.WriteLine(LOG_IDENT, "Failed to parse message! (JSON deserialization threw an exception)"); return; } if (presenceData is null) { App.Logger.WriteLine(LOG_IDENT, "Failed to parse message! (JSON deserialization returned null)"); return; } if (presenceData.Details is not null) { if (presenceData.Details.Length > 128) App.Logger.WriteLine(LOG_IDENT, $"Details cannot be longer than 128 characters"); else if (presenceData.Details == "") _currentPresence.Details = _currentPresenceCopy.Details; else _currentPresence.Details = presenceData.Details; } if (presenceData.State is not null) { if (presenceData.State.Length > 128) App.Logger.WriteLine(LOG_IDENT, $"State cannot be longer than 128 characters"); else if (presenceData.State == "") _currentPresence.State = _currentPresenceCopy.State; else _currentPresence.State = presenceData.State; } if (presenceData.TimestampStart == 0) _currentPresence.Timestamps.Start = null; else if (presenceData.TimestampStart is not null) _currentPresence.Timestamps.StartUnixMilliseconds = presenceData.TimestampStart * 1000; if (presenceData.TimestampEnd == 0) _currentPresence.Timestamps.End = null; else if (presenceData.TimestampEnd is not null) _currentPresence.Timestamps.EndUnixMilliseconds = presenceData.TimestampEnd * 1000; if (presenceData.SmallImage is not null) { if (presenceData.SmallImage.Clear) { _currentPresence.Assets.SmallImageKey = ""; } else if (presenceData.SmallImage.Reset) { _currentPresence.Assets.SmallImageText = _currentPresenceCopy.Assets.SmallImageText; _currentPresence.Assets.SmallImageKey = _currentPresenceCopy.Assets.SmallImageKey; } else { if (presenceData.SmallImage.AssetId is not null) _currentPresence.Assets.SmallImageKey = $"https://assetdelivery.roblox.com/v1/asset/?id={presenceData.SmallImage.AssetId}"; if (presenceData.SmallImage.HoverText is not null) _currentPresence.Assets.SmallImageText = presenceData.SmallImage.HoverText; } } if (presenceData.LargeImage is not null) { if (presenceData.LargeImage.Clear) { _currentPresence.Assets.LargeImageKey = ""; } else if (presenceData.LargeImage.Reset) { _currentPresence.Assets.LargeImageText = _currentPresenceCopy.Assets.LargeImageText; _currentPresence.Assets.LargeImageKey = _currentPresenceCopy.Assets.LargeImageKey; } else { if (presenceData.LargeImage.AssetId is not null) _currentPresence.Assets.LargeImageKey = $"https://assetdelivery.roblox.com/v1/asset/?id={presenceData.LargeImage.AssetId}"; if (presenceData.LargeImage.HoverText is not null) _currentPresence.Assets.LargeImageText = presenceData.LargeImage.HoverText; } } UpdatePresence(); } public void SetVisibility(bool visible) { App.Logger.WriteLine("DiscordRichPresence::SetVisibility", $"Setting presence visibility ({visible})"); _visible = visible; if (_visible) UpdatePresence(); else _rpcClient.ClearPresence(); } public async Task SetCurrentGame() { const string LOG_IDENT = "DiscordRichPresence::SetCurrentGame"; if (!_activityWatcher.ActivityInGame) { App.Logger.WriteLine(LOG_IDENT, "Not in game, clearing presence"); _currentPresence = _currentPresenceCopy = null; _stashedRPCMessage = null; UpdatePresence(); return true; } string icon = "roblox"; long placeId = _activityWatcher.ActivityPlaceId; App.Logger.WriteLine(LOG_IDENT, $"Setting presence for Place ID {placeId}"); var universeIdResponse = await Http.GetJson($"https://apis.roblox.com/universes/v1/places/{placeId}/universe"); if (universeIdResponse is null) { App.Logger.WriteLine(LOG_IDENT, "Could not get Universe ID!"); return false; } long universeId = universeIdResponse.UniverseId; App.Logger.WriteLine(LOG_IDENT, $"Got Universe ID as {universeId}"); // preserve time spent playing if we're teleporting between places in the same universe if (_timeStartedUniverse is null || !_activityWatcher.ActivityIsTeleport || universeId != _currentUniverseId) _timeStartedUniverse = DateTime.UtcNow; _currentUniverseId = universeId; var gameDetailResponse = await Http.GetJson>($"https://games.roblox.com/v1/games?universeIds={universeId}"); if (gameDetailResponse is null || !gameDetailResponse.Data.Any()) { App.Logger.WriteLine(LOG_IDENT, "Could not get Universe info!"); return false; } GameDetailResponse universeDetails = gameDetailResponse.Data.ToArray()[0]; App.Logger.WriteLine(LOG_IDENT, "Got Universe details"); var universeThumbnailResponse = await Http.GetJson>($"https://thumbnails.roblox.com/v1/games/icons?universeIds={universeId}&returnPolicy=PlaceHolder&size=512x512&format=Png&isCircular=false"); if (universeThumbnailResponse is null || !universeThumbnailResponse.Data.Any()) { App.Logger.WriteLine(LOG_IDENT, "Could not get Universe thumbnail info!"); } else { icon = universeThumbnailResponse.Data.ToArray()[0].ImageUrl; App.Logger.WriteLine(LOG_IDENT, $"Got Universe thumbnail as {icon}"); } List