using System.Windows; using Windows.Win32; using Windows.Win32.Foundation; using Bloxstrap.UI.Elements.Dialogs; namespace Bloxstrap { public static class LaunchHandler { public static void ProcessNextAction(NextAction action, bool isUnfinishedInstall = false) { switch (action) { case NextAction.LaunchSettings: LaunchSettings(); break; case NextAction.LaunchRoblox: LaunchRoblox(LaunchMode.Player); break; default: App.Terminate(isUnfinishedInstall ? ErrorCode.ERROR_INSTALL_USEREXIT : ErrorCode.ERROR_SUCCESS); break; } } public static void ProcessLaunchArgs() { // this order is specific if (App.LaunchSettings.UninstallFlag.Active) LaunchUninstaller(); else if (App.LaunchSettings.MenuFlag.Active) LaunchSettings(); else if (App.LaunchSettings.WatcherFlag.Active) LaunchWatcher(); else if (App.LaunchSettings.RobloxLaunchMode != LaunchMode.None) LaunchRoblox(App.LaunchSettings.RobloxLaunchMode); else if (!App.LaunchSettings.QuietFlag.Active) LaunchMenu(); else App.Terminate(); } public static void LaunchInstaller() { using var interlock = new InterProcessLock("Installer"); if (!interlock.IsAcquired) { Frontend.ShowMessageBox(Strings.Dialog_AlreadyRunning_Installer, MessageBoxImage.Stop); App.Terminate(); return; } if (App.LaunchSettings.UninstallFlag.Active) { Frontend.ShowMessageBox(Strings.Bootstrapper_FirstRunUninstall, MessageBoxImage.Error); App.Terminate(ErrorCode.ERROR_INVALID_FUNCTION); return; } if (App.LaunchSettings.QuietFlag.Active) { var installer = new Installer(); if (!installer.CheckInstallLocation()) App.Terminate(ErrorCode.ERROR_INSTALL_FAILURE); installer.DoInstall(); interlock.Dispose(); ProcessLaunchArgs(); } else { #if QA_BUILD Frontend.ShowMessageBox("You are about to install a QA build of Bloxstrap. The red window border indicates that this is a QA build.\n\nQA builds are handled completely separately of your standard installation, like a virtual environment.", MessageBoxImage.Information); #endif new LanguageSelectorDialog().ShowDialog(); var installer = new UI.Elements.Installer.MainWindow(); installer.ShowDialog(); interlock.Dispose(); ProcessNextAction(installer.CloseAction, !installer.Finished); } } public static void LaunchUninstaller() { using var interlock = new InterProcessLock("Uninstaller"); if (!interlock.IsAcquired) { Frontend.ShowMessageBox(Strings.Dialog_AlreadyRunning_Uninstaller, MessageBoxImage.Stop); App.Terminate(); return; } bool confirmed = false; bool keepData = true; if (App.LaunchSettings.QuietFlag.Active) { confirmed = true; } else { var dialog = new UninstallerDialog(); dialog.ShowDialog(); confirmed = dialog.Confirmed; keepData = dialog.KeepData; } if (!confirmed) { App.Terminate(); return; } Installer.DoUninstall(keepData); Frontend.ShowMessageBox(Strings.Bootstrapper_SuccessfullyUninstalled, MessageBoxImage.Information); App.Terminate(); } public static void LaunchSettings() { const string LOG_IDENT = "LaunchHandler::LaunchSettings"; using var interlock = new InterProcessLock("Settings"); if (interlock.IsAcquired) { bool showAlreadyRunningWarning = Process.GetProcessesByName(App.ProjectName).Length > 1; var window = new UI.Elements.Settings.MainWindow(showAlreadyRunningWarning); // typically we'd use Show(), but we need to block to ensure IPL stays in scope window.ShowDialog(); } else { App.Logger.WriteLine(LOG_IDENT, "Found an already existing menu window"); var process = Utilities.GetProcessesSafe().Where(x => x.MainWindowTitle == Strings.Menu_Title).FirstOrDefault(); if (process is not null) PInvoke.SetForegroundWindow((HWND)process.MainWindowHandle); } } public static void LaunchMenu() { var dialog = new LaunchMenuDialog(); dialog.ShowDialog(); ProcessNextAction(dialog.CloseAction); } public static void LaunchRoblox(LaunchMode launchMode) { const string LOG_IDENT = "LaunchHandler::LaunchRoblox"; if (launchMode == LaunchMode.None) throw new InvalidOperationException("No Roblox launch mode set"); if (!File.Exists(Path.Combine(Paths.System, "mfplat.dll"))) { Frontend.ShowMessageBox(Strings.Bootstrapper_WMFNotFound, MessageBoxImage.Error); if (!App.LaunchSettings.QuietFlag.Active) Utilities.ShellExecute("https://support.microsoft.com/en-us/topic/media-feature-pack-list-for-windows-n-editions-c1c6fffa-d052-8338-7a79-a4bb980a700a"); App.Terminate(ErrorCode.ERROR_FILE_NOT_FOUND); } if (App.Settings.Prop.ConfirmLaunches && Mutex.TryOpenExisting("ROBLOX_singletonMutex", out var _)) { // this currently doesn't work very well since it relies on checking the existence of the singleton mutex // which often hangs around for a few seconds after the window closes // it would be better to have this rely on the activity tracker when we implement IPC in the planned refactoring var result = Frontend.ShowMessageBox(Strings.Bootstrapper_ConfirmLaunch, MessageBoxImage.Warning, MessageBoxButton.YesNo); if (result != MessageBoxResult.Yes) { App.Terminate(); return; } } // start bootstrapper and show the bootstrapper modal if we're not running silently App.Logger.WriteLine(LOG_IDENT, "Initializing bootstrapper"); App.Bootstrapper = new Bootstrapper(launchMode); IBootstrapperDialog? dialog = null; if (!App.LaunchSettings.QuietFlag.Active) { App.Logger.WriteLine(LOG_IDENT, "Initializing bootstrapper dialog"); dialog = App.Settings.Prop.BootstrapperStyle.GetNew(); App.Bootstrapper.Dialog = dialog; dialog.Bootstrapper = App.Bootstrapper; } Task.Run(App.Bootstrapper.Run).ContinueWith(t => { App.Logger.WriteLine(LOG_IDENT, "Bootstrapper task has finished"); if (t.IsFaulted) { App.Logger.WriteLine(LOG_IDENT, "An exception occurred when running the bootstrapper"); if (t.Exception is not null) App.FinalizeExceptionHandling(t.Exception); } App.Terminate(); }); dialog?.ShowBootstrapper(); } public static void LaunchWatcher() { const string LOG_IDENT = "LaunchHandler::LaunchWatcher"; // this whole topology is a bit confusing, bear with me: // main thread: strictly UI only, handles showing of the notification area icon, context menu, server details dialog // - server information task: queries server location, invoked if either the explorer notification is shown or the server details dialog is opened // - discord rpc thread: handles rpc connection with discord // - discord rich presence tasks: handles querying and displaying of game information, invoked on activity watcher events // - watcher task: runs activity watcher + waiting for roblox to close, terminates when it has var watcher = new Watcher(); Task.Run(watcher.Run).ContinueWith(t => { App.Logger.WriteLine(LOG_IDENT, "Watcher task has finished"); watcher.Dispose(); if (t.IsFaulted) { App.Logger.WriteLine(LOG_IDENT, "An exception occurred when running the watcher"); if (t.Exception is not null) App.FinalizeExceptionHandling(t.Exception); } App.Terminate(); }); } } }