using System.Web; using System.Windows; using Microsoft.Win32; namespace Bloxstrap { static class ProtocolHandler { // map uri keys to command line args private static readonly IReadOnlyDictionary UriKeyArgMap = new Dictionary() { // excluding roblox-player and launchtime { "launchmode", "--" }, { "gameinfo", "-t " }, { "placelauncherurl", "-j "}, { "launchtime", "--launchtime=" }, { "browsertrackerid", "-b " }, { "robloxLocale", "--rloc " }, { "gameLocale", "--gloc " }, { "channel", "-channel " } }; public static string ParseUri(string protocol) { string[] keyvalPair; string key; string val; bool channelArgPresent = false; StringBuilder commandLine = new(); foreach (var parameter in protocol.Split('+')) { if (!parameter.Contains(':')) continue; keyvalPair = parameter.Split(':'); key = keyvalPair[0]; val = keyvalPair[1]; if (!UriKeyArgMap.ContainsKey(key) || string.IsNullOrEmpty(val)) continue; if (key == "launchmode" && val == "play") val = "app"; if (key == "placelauncherurl") val = HttpUtility.UrlDecode(val); // we'll set this before launching because for some reason roblox just refuses to launch if its like a few minutes old so ??? if (key == "launchtime") val = "LAUNCHTIMEPLACEHOLDER"; if (key == "channel" && !String.IsNullOrEmpty(val)) { channelArgPresent = true; EnrollChannel(val); // we'll set the arg when launching continue; } commandLine.Append(UriKeyArgMap[key] + val + " "); } if (!channelArgPresent) EnrollChannel(RobloxDeployment.DefaultChannel); return commandLine.ToString(); } public static void ChangeChannel(string channel) { if (channel.ToLowerInvariant() == App.Settings.Prop.Channel.ToLowerInvariant()) return; if (App.Settings.Prop.ChannelChangeMode == ChannelChangeMode.Ignore) return; if (App.Settings.Prop.ChannelChangeMode != ChannelChangeMode.Automatic) { if (channel == App.State.Prop.LastEnrolledChannel) return; MessageBoxResult result = Controls.ShowMessageBox( $"Roblox is attempting to set your channel to {channel}, however your current preferred channel is {App.Settings.Prop.Channel}.\n\n" + $"Would you like to switch your preferred channel to {channel}?", MessageBoxImage.Question, MessageBoxButton.YesNo ); if (result != MessageBoxResult.Yes) return; } App.Logger.WriteLine("Protocol::ParseUri", $"Changed Roblox channel from {App.Settings.Prop.Channel} to {channel}"); App.Settings.Prop.Channel = channel; } public static void EnrollChannel(string channel) { ChangeChannel(channel); App.State.Prop.LastEnrolledChannel = channel; App.State.Save(); } public static void Register(string key, string name, string handler) { string handlerArgs = $"\"{handler}\" %1"; RegistryKey uriKey = Registry.CurrentUser.CreateSubKey($@"Software\Classes\{key}"); RegistryKey uriIconKey = uriKey.CreateSubKey("DefaultIcon"); RegistryKey uriCommandKey = uriKey.CreateSubKey(@"shell\open\command"); if (uriKey.GetValue("") is null) { uriKey.SetValue("", $"URL: {name} Protocol"); uriKey.SetValue("URL Protocol", ""); } if ((string?)uriCommandKey.GetValue("") != handlerArgs) { uriIconKey.SetValue("", handler); uriCommandKey.SetValue("", handlerArgs); } uriKey.Close(); uriIconKey.Close(); uriCommandKey.Close(); } public static void Unregister(string key) { try { Registry.CurrentUser.DeleteSubKeyTree($@"Software\Classes\{key}"); } catch (Exception ex) { App.Logger.WriteLine("Protocol::Unregister", $"Failed to unregister {key}: {ex}"); } } } }