using System.Windows.Forms; using Windows.Win32; using Windows.Win32.Graphics.Gdi; namespace Bloxstrap { public class FastFlagManager : JsonManager> { public override string FileLocation => Path.Combine(Paths.Modifications, "ClientSettings\\ClientAppSettings.json"); // this is the value of the 'FStringPartTexturePackTablePre2022' flag public const string OldTexturesFlagValue = "{\"foil\":{\"ids\":[\"rbxassetid://7546645012\",\"rbxassetid://7546645118\"],\"color\":[255,255,255,255]},\"brick\":{\"ids\":[\"rbxassetid://7546650097\",\"rbxassetid://7546645118\"],\"color\":[204,201,200,232]},\"cobblestone\":{\"ids\":[\"rbxassetid://7546652947\",\"rbxassetid://7546645118\"],\"color\":[212,200,187,250]},\"concrete\":{\"ids\":[\"rbxassetid://7546653951\",\"rbxassetid://7546654144\"],\"color\":[208,208,208,255]},\"diamondplate\":{\"ids\":[\"rbxassetid://7547162198\",\"rbxassetid://7546645118\"],\"color\":[170,170,170,255]},\"fabric\":{\"ids\":[\"rbxassetid://7547101130\",\"rbxassetid://7546645118\"],\"color\":[105,104,102,244]},\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]},\"granite\":{\"ids\":[\"rbxassetid://7547164710\",\"rbxassetid://7546645118\"],\"color\":[113,113,113,255]},\"grass\":{\"ids\":[\"rbxassetid://7547169285\",\"rbxassetid://7546645118\"],\"color\":[165,165,159,255]},\"ice\":{\"ids\":[\"rbxassetid://7547171356\",\"rbxassetid://7546645118\"],\"color\":[255,255,255,255]},\"marble\":{\"ids\":[\"rbxassetid://7547177270\",\"rbxassetid://7546645118\"],\"color\":[199,199,199,255]},\"metal\":{\"ids\":[\"rbxassetid://7547288171\",\"rbxassetid://7546645118\"],\"color\":[199,199,199,255]},\"pebble\":{\"ids\":[\"rbxassetid://7547291361\",\"rbxassetid://7546645118\"],\"color\":[208,208,208,255]},\"corrodedmetal\":{\"ids\":[\"rbxassetid://7547184629\",\"rbxassetid://7546645118\"],\"color\":[159,119,95,200]},\"sand\":{\"ids\":[\"rbxassetid://7547295153\",\"rbxassetid://7546645118\"],\"color\":[220,220,220,255]},\"slate\":{\"ids\":[\"rbxassetid://7547298114\",\"rbxassetid://7547298323\"],\"color\":[193,193,193,255]},\"wood\":{\"ids\":[\"rbxassetid://7547303225\",\"rbxassetid://7547298786\"],\"color\":[227,227,227,255]},\"woodplanks\":{\"ids\":[\"rbxassetid://7547332968\",\"rbxassetid://7546645118\"],\"color\":[212,209,203,255]},\"asphalt\":{\"ids\":[\"rbxassetid://9873267379\",\"rbxassetid://9438410548\"],\"color\":[123,123,123,234]},\"basalt\":{\"ids\":[\"rbxassetid://9873270487\",\"rbxassetid://9438413638\"],\"color\":[154,154,153,238]},\"crackedlava\":{\"ids\":[\"rbxassetid://9438582231\",\"rbxassetid://9438453972\"],\"color\":[74,78,80,156]},\"glacier\":{\"ids\":[\"rbxassetid://9438851661\",\"rbxassetid://9438453972\"],\"color\":[226,229,229,243]},\"ground\":{\"ids\":[\"rbxassetid://9439044431\",\"rbxassetid://9438453972\"],\"color\":[114,114,112,240]},\"leafygrass\":{\"ids\":[\"rbxassetid://9873288083\",\"rbxassetid://9438453972\"],\"color\":[121,117,113,234]},\"limestone\":{\"ids\":[\"rbxassetid://9873289812\",\"rbxassetid://9438453972\"],\"color\":[235,234,230,250]},\"mud\":{\"ids\":[\"rbxassetid://9873319819\",\"rbxassetid://9438453972\"],\"color\":[130,130,130,252]},\"pavement\":{\"ids\":[\"rbxassetid://9873322398\",\"rbxassetid://9438453972\"],\"color\":[142,142,144,236]},\"rock\":{\"ids\":[\"rbxassetid://9873515198\",\"rbxassetid://9438453972\"],\"color\":[154,154,154,248]},\"salt\":{\"ids\":[\"rbxassetid://9439566986\",\"rbxassetid://9438453972\"],\"color\":[220,220,221,255]},\"sandstone\":{\"ids\":[\"rbxassetid://9873521380\",\"rbxassetid://9438453972\"],\"color\":[174,171,169,246]},\"snow\":{\"ids\":[\"rbxassetid://9439632387\",\"rbxassetid://9438453972\"],\"color\":[218,218,218,255]}}"; public static IReadOnlyDictionary PresetFlags = new Dictionary { { "Network.Log", "FLogNetwork" }, { "HTTP.Log", "DFLogHttpTraceLight" }, { "HTTP.Proxy.Enable", "DFFlagDebugEnableHttpProxy" }, { "HTTP.Proxy.Address.1", "DFStringDebugPlayerHttpProxyUrl" }, { "HTTP.Proxy.Address.2", "DFStringHttpCurlProxyHostAndPort" }, { "HTTP.Proxy.Address.3", "DFStringHttpCurlProxyHostAndPortForExternalUrl" }, { "Rendering.Framerate", "DFIntTaskSchedulerTargetFps" }, { "Rendering.ManualFullscreen", "FFlagHandleAltEnterFullscreenManually" }, { "Rendering.TexturePack", "FStringPartTexturePackTable2022" }, { "Rendering.DisableScaling", "DFFlagDisableDPIScale" }, { "Rendering.Mode.D3D11", "FFlagDebugGraphicsPreferD3D11" }, { "Rendering.Mode.D3D10", "FFlagDebugGraphicsPreferD3D11FL10" }, { "Rendering.Mode.Vulkan", "FFlagDebugGraphicsPreferVulkan" }, { "Rendering.Mode.Vulkan.Fix", "FFlagRenderVulkanFixMinimizeWindow" }, { "Rendering.Mode.OpenGL", "FFlagDebugGraphicsPreferOpenGL" }, { "Rendering.Lighting.Voxel", "DFFlagDebugRenderForceTechnologyVoxel" }, { "Rendering.Lighting.ShadowMap", "FFlagDebugForceFutureIsBrightPhase2" }, { "Rendering.Lighting.Future", "FFlagDebugForceFutureIsBrightPhase3" }, { "UI.Hide", "DFIntCanHideGuiGroupId" }, { "UI.FlagState", "FStringDebugShowFlagState" }, { "UI.Menu.GraphicsSlider", "FFlagFixGraphicsQuality" }, { "UI.Menu.Style.DisableV2", "FFlagDisableNewIGMinDUA" }, { "UI.Menu.Style.EnableV4", "FFlagEnableInGameMenuControls" }, { "UI.Menu.Style.ABTest.1", "FFlagEnableMenuControlsABTest" }, { "UI.Menu.Style.ABTest.2", "FFlagEnableMenuModernizationABTest" }, { "UI.Menu.Style.ABTest.3", "FFlagEnableMenuModernizationABTest2" }, { "UI.Menu.Style.ABTest.4", "FFlagEnableV3MenuABTest3" } }; // only one missing here is Metal because lol public static IReadOnlyDictionary RenderingModes => new Dictionary { { "Automatic", "None" }, { "Vulkan", "Vulkan" }, { "Direct3D 11", "D3D11" }, { "Direct3D 10", "D3D10" }, { "OpenGL", "OpenGL" } }; public static IReadOnlyDictionary LightingModes => new Dictionary { { "Chosen by game", "None" }, { "Voxel (Phase 1)", "Voxel" }, { "ShadowMap (Phase 2)", "ShadowMap" }, { "Future (Phase 3)", "Future" } }; public static IReadOnlyDictionary MSAAModes => new Dictionary { { "Automatic", null }, { "1x MSAA", "1" }, { "2x MSAA", "2" }, { "4x MSAA", "4" }, { "8x MSAA", "8" } }; // this is one hell of a dictionary definition lmao // since these all set the same flags, wouldn't making this use bitwise operators be better? public static IReadOnlyDictionary> IGMenuVersions => new Dictionary> { { "Default", new Dictionary { { "DisableV2", null }, { "EnableV4", null }, { "ABTest", null } } }, { "Version 1 (2015)", new Dictionary { { "DisableV2", "True" }, { "EnableV4", "False" }, { "ABTest", "False" } } }, { "Version 2 (2020)", new Dictionary { { "DisableV2", "False" }, { "EnableV4", "False" }, { "ABTest", "False" } } }, { "Version 4 (2023)", new Dictionary { { "DisableV2", "True" }, { "EnableV4", "True" }, { "ABTest", "False" } } } }; // all fflags are stored as strings // to delete a flag, set the value as null public void SetValue(string key, object? value) { const string LOG_IDENT = "FastFlagManager::SetValue"; if (value is null) { if (Prop.ContainsKey(key)) App.Logger.WriteLine(LOG_IDENT, $"Deletion of '{key}' is pending"); Prop.Remove(key); } else { if (Prop.ContainsKey(key)) App.Logger.WriteLine(LOG_IDENT, $"Changing of '{key}' from '{Prop[key]}' to '{value}' is pending"); else App.Logger.WriteLine(LOG_IDENT, $"Setting of '{key}' to '{value}' is pending"); Prop[key] = value.ToString()!; } } // this returns null if the fflag doesn't exist public string? GetValue(string key) { // check if we have an updated change for it pushed first if (Prop.TryGetValue(key, out object? value) && value is not null) return value.ToString(); return null; } public void SetPreset(string prefix, object? value) { foreach (var pair in PresetFlags.Where(x => x.Key.StartsWith(prefix))) SetValue(pair.Value, value); } public void SetPresetEnum(string prefix, string target, object? value) { foreach (var pair in PresetFlags.Where(x => x.Key.StartsWith(prefix))) { if (pair.Key.StartsWith($"{prefix}.{target}")) SetValue(pair.Value, value); else SetValue(pair.Value, null); } } public string? GetPreset(string name) => GetValue(PresetFlags[name]); public string GetPresetEnum(IReadOnlyDictionary mapping, string prefix, string value) { foreach (var pair in mapping) { if (pair.Value == "None") continue; if (GetPreset($"{prefix}.{pair.Value}") == value) return pair.Key; } return mapping.First().Key; } public void CheckManualFullscreenPreset() { if (GetPreset("Rendering.Mode.Vulkan") == "True" || GetPreset("Rendering.Mode.OpenGL") == "True") SetPreset("Rendering.ManualFullscreen", null); else SetPreset("Rendering.ManualFullscreen", "False"); } public override void Save() { // convert all flag values to strings before saving foreach (var pair in Prop) Prop[pair.Key] = pair.Value.ToString()!; base.Save(); } public override void Load() { base.Load(); CheckManualFullscreenPreset(); // TODO - remove when activity tracking has been revamped if (GetPreset("Network.Log") != "7") SetPreset("Network.Log", "7"); if (GetPreset("Rendering.Framerate") is not null) return; // set it to be the framerate of the primary display by default var screen = Screen.AllScreens.Where(x => x.Primary).Single(); var devmode = new DEVMODEW(); PInvoke.EnumDisplaySettings(screen.DeviceName, ENUM_DISPLAY_SETTINGS_MODE.ENUM_CURRENT_SETTINGS, ref devmode); uint framerate = devmode.dmDisplayFrequency; if (framerate <= 100) framerate *= 2; SetPreset("Rendering.Framerate", framerate); } } }