namespace Bloxstrap.Models.APIs.Roblox
{
///
/// Roblox.Games.Api.Models.Response.GameDetailResponse
/// Response model for getting the game detail
///
public class GameDetailResponse
{
///
/// The game universe id
///
[JsonPropertyName("id")]
public long Id { get; set; }
///
/// The game root place id
///
[JsonPropertyName("rootPlaceId")]
public long RootPlaceId { get; set; }
///
/// The game name
///
[JsonPropertyName("name")]
public string Name { get; set; } = null!;
///
/// The game description
///
[JsonPropertyName("description")]
public string Description { get; set; } = null!;
///
/// The game name in the source language, if different from the returned name.
///
[JsonPropertyName("sourceName")]
public string SourceName { get; set; } = null!;
///
/// The game description in the source language, if different from the returned description.
///
[JsonPropertyName("sourceDescription")]
public string SourceDescription { get; set; } = null!;
[JsonPropertyName("creator")]
public GameCreator Creator { get; set; } = null!;
///
/// The game paid access price
///
[JsonPropertyName("price")]
public long? Price { get; set; }
///
/// The game allowed gear genres
///
[JsonPropertyName("allowedGearGenres")]
public IEnumerable AllowedGearGenres { get; set; } = null!;
///
/// The game allowed gear categoris
///
[JsonPropertyName("allowedGearCategories")]
public IEnumerable AllowedGearCategories { get; set; } = null!;
///
/// The game allows place to be copied
///
[JsonPropertyName("isGenreEnforced")]
public bool IsGenreEnforced { get; set; }
///
/// The game allows place to be copied
///
[JsonPropertyName("copyingAllowed")]
public bool CopyingAllowed { get; set; }
///
/// Current player count of the game
///
[JsonPropertyName("playing")]
public long Playing { get; set; }
///
/// The total visits to the game
///
[JsonPropertyName("visits")]
public long Visits { get; set; }
///
/// The game max players
///
[JsonPropertyName("maxPlayers")]
public int MaxPlayers { get; set; }
///
/// The game created time
///
[JsonPropertyName("created")]
public DateTime Created { get; set; }
///
/// The game updated time
///
[JsonPropertyName("updated")]
public DateTime Updated { get; set; }
///
/// The setting of IsStudioAccessToApisAllowed of the universe
///
[JsonPropertyName("studioAccessToApisAllowed")]
public bool StudioAccessToApisAllowed { get; set; }
///
/// Gets or sets the flag to indicate whether the create vip servers button should be allowed in game details page
///
[JsonPropertyName("createVipServersAllowed")]
public bool CreateVipServersAllowed { get; set; }
///
/// Avatar type. Possible values are MorphToR6, MorphToR15, and PlayerChoice ['MorphToR6' = 1, 'PlayerChoice' = 2, 'MorphToR15' = 3]
///
[JsonPropertyName("universeAvatarType")]
public string UniverseAvatarType { get; set; } = null!;
///
/// The game genre display name
///
[JsonPropertyName("genre")]
public string Genre { get; set; } = null!;
///
/// Is this game all genre.
///
[JsonPropertyName("isAllGenre")]
public bool IsAllGenre { get; set; }
///
/// Is this game favorited by user.
///
[JsonPropertyName("isFavoritedByUser")]
public bool IsFavoritedByUser { get; set; }
///
/// Game number of favorites.
///
[JsonPropertyName("favoritedCount")]
public int FavoritedCount { get; set; }
}
}